Caminandes team request. In current master it's not possible to do this in a total
clean way, so we are simply setting all user counts of given lib's datablocks to zero
(similar to rna_ID_user_clear()'s doing).
This is a bit crappy because it still lets datablocks floating around (with invalid
user count values), and requires a save & reload cycle to be finalized. But for now
it should be good enough. Propper implementation will be added to id-remap.
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
Looping twice on same ID pointer may not be an issue in master currently, but with work done in id-remap
branch this should be avoided as much as possible, so for now assuming we do not need this here.
Note: if we really need this and have to add it back, then please at least use IDWALK_USER, and not
IDWALK_NOP flag!
Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap.
Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included).
Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
C++ structures might be rather big and passing them by value is not really
optimal. There should be no functional changes apart from better memory
access pattern when synchronizing huge scenes to Cycles.
Restore fixed function lighting code for now and control use of GLSL shader
with a variable, make light types more clear, reduce state changes, some other
minor tweaks.
Issue was with datablocks which names would include '/', new filebrowser filelisting code
would cleanup the entire filepath, hence giving invalid filename in this case.
That 'path separator in ID names' bit us already in lib/datatype/datablock separating func,
this is really stupid to allow that in something handled as a filepath imho, but well...
Note: would have break the same under *nix with '\' char.
The issue was caused by a conflict between std::error_code linked into
Blender which is compiled without C++11 support and POCL's expectations
of std::error_code which was actually linked against C++11's STL.