Commit Graph

9755 Commits

Author SHA1 Message Date
Brecht Van Lommel
2be0ae7c99 Fix Cycles unnecessary updates to camera in viewport render
Problem identified by Milan Jaros.
2020-07-09 16:53:28 +02:00
Szymon Ulatowski
9de09220fc EEVEE: Implement the missing Sky texture
I'm not sure if the Sky was deliberately left out or was just waiting for a
better moment, but so many I was disappointed that Sky in EEVEE is
completely white.

There are already 2 implementations (osl and gpu) so this is the third one.
Looking at other cases it seems that we are not supposed to share sources
between cycles and the rest? So the new util_sky_model files are just
copies of what is already in cycles, except that the data file uses the RGB
variant of the Hosek/Wilkie model, because we output RGB anyway (but can be
easily changed to XYZ if desired - the results are nearly identical).
I am not sure if it is okay to pass 3*9 float values as 3 mat4 uniforms (I
wanted to use mat3 but it does not work).
Also, should I cache the sky model data between renders if the parameters
do not change?

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D7108
2020-07-09 17:31:36 +02:00
Brecht Van Lommel
6435acd8f6 Cycles: support shader transparency for holdout objects
Now transparent areas of the object will render objects behind.

Fixes T78728.
2020-07-08 13:18:19 +02:00
Sergey Sharybin
643196cc37 CMake: Fix spelling of Embree passed to find package
The spelling and capitalization of package name passed to find_package()
and find_package_handle_standard_args() needs to match.

Silences CMake warning about mismatch.

Differential Revision: https://developer.blender.org/D8247
2020-07-08 12:35:56 +02:00
Lukas Stockner
7fcb6bc59c Fix T78324: Different Sky Texture results between CPU and GPU
The problem here was numerical precision: The code calculates the angle between
sun and view direction, and the usual acos(dot(a, b)) approach for that has
poor numerical performance for almost parallel angles.

As a result, the generally tiny difference between floating point computation
between CPU and GPU was enough to make the sun vanish at different radii,
causing different results.

The new version fixes the difference by making the computation much more robust
on both platforms.
2020-07-08 02:15:37 +02:00
Jacques Lucke
eb5fb1741d Cleanup: don't end description with a '.' 2020-07-07 20:29:35 +02:00
Patrick Mours
737bd549b6 Cycles: Add support for native OptiX curve primitive
This patch adds support for the curve primitive from OptiX to Cycles. It's currently hidden
behind a debug option, since there can be some slight rendering differences still (because no
backface culling is performed and something seems off with endcaps). The curve primitive
was added with the OptiX 7.1 SDK and requires a r450 driver or newer, so this also updates
the codebase to be able to build with the new SDK.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8223
2020-07-07 15:39:02 +02:00
Brecht Van Lommel
95f0f31279 Fix T78692: improve UI regarding the effect of the denoiser on denoising passes
It wasn't obvious that the choice of Cycles denoiser also generates different
denoising data passes for compositing.
2020-07-07 15:12:41 +02:00
Brecht Van Lommel
a394aac8b4 Fix T78666: Cycles non-uniformly scaled hair renders wrong for static objects
Don't apply the matrix transform optimization in this case, curve points and
radius can't represent non-uniform scale the way is possible with triangle
meshes and vertices.

This would cause abrupt change if objects had e.g. motion blur in one frame
and not in the next.
2020-07-07 15:08:21 +02:00
Jacques Lucke
02cd159539 Cleanup: add comment explaining operator delete 2020-07-07 12:31:25 +02:00
Jacques Lucke
5761cb9ee2 Guarded Allocator: add missing operator delete
This resolves warning C4291 on windows.
2020-07-07 11:52:45 +02:00
Johan Walles
80fe5e1b15 UI: Add units to motion tracking solve errors
The unit being "pixels".

Before this change the solve errors were unitless in the UI.

With this change in place, the UI is now clear on that the unit of the
reprojection errors is pixels (px).

Differential Revision: https://developer.blender.org/D8000
2020-07-07 11:22:12 +02:00
Campbell Barton
0c58970da7 Cleanup: spelling 2020-07-07 12:49:13 +10:00
Patrick Mours
1562c9f031 Fix OptiX viewport denoising not working when rendering scene (without OptiX) that uses unsupported features
Denoising devices do not need to load the full feature set of kernels, so only activate the denoising
feature for them (so that it is possible to use features that are supported by the render devices, but
not the denoising devices).
2020-07-06 17:33:04 +02:00
Sybren A. Stüvel
bfc644dcfb Reduce DupliObject::persistent_id from 16 to 8 items
For historical reasons, `DupliObject::persistent_id` was of size
`2*MAX_DUPLI_RECUR`. These reasons are now gone, and the persistent ID
always gets exactly one array element for every dupli-recursion.

Differential Revision: https://developer.blender.org/D8222

Reviewed by: brecht
2020-07-06 16:52:28 +02:00
Sebastian Parborg
d7dbf90a02 Clang-tidy: Enable braces-around-statements warning 2020-07-03 21:23:33 +02:00
Hans Goudey
19ff145e66 Clang-Tidy: Enable readability-redundant-control-flow 2020-07-03 09:41:55 -04:00
Jacques Lucke
1e255ce031 Fix T72214: Fluids: noise does not work with negative frame numbers
The issue is duplicated code. There are two functions that zero-fill
the frame number. They worked the same for positive frames numbers, but
behaved differently for negative ones.

On frame `-100`, `BLI_path_frame` outputs `-0100` and
`fluid_cache_get_framenr_formatted_$ID$` outputted `-100`.

I changed the behavior of the latter, because we depend on the behavior
of the former for much longer already.

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D8107
2020-07-03 15:27:02 +02:00
Brecht Van Lommel
4ccd96f1a4 Cycles: rename viewport denoise Fastest option to Automatic and extend tooltip 2020-07-03 12:36:17 +02:00
Sergey Sharybin
468adfa4fd Guarded allocator: Override placement new operator
Allows to in-place construct objects which are using guarded allocator.
2020-07-03 12:30:20 +02:00
Sebastián Barschkis
b1d3850333 Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' naming
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
2020-07-03 11:52:08 +02:00
Sergey Sharybin
746aec51a7 Cycles: Use TBB's spin mutex
First benefit is reduced boilerplate code.

Second benefit is fixed warnings about using deprecated spin lock
on macOS when using SDK 10.12 and above.

Differential Revision: https://developer.blender.org/D8182
2020-07-03 11:14:26 +02:00
Campbell Barton
a272a2a6cd Cleanup: spelling 2020-07-03 11:58:13 +10:00
Campbell Barton
26ffed7466 Cleanup: spelling 2020-07-02 13:03:46 +10:00
Brecht Van Lommel
792cb8bdc7 Fix T77984: Cycles OpenCL error rendering empty scene 2020-07-01 20:01:25 +02:00
Aaron Carlisle
f228a8948b Cleanup: Two two spaces around python class 2020-07-01 12:36:00 -04:00
Campbell Barton
36d6aa428f Cleanup: spelling 2020-07-01 13:12:24 +10:00
Aaron Carlisle
3562be2bda UI: Cycles: Use Split layout for object motion blur 2020-06-30 13:23:12 -04:00
Brecht Van Lommel
d4b9b2c020 Cycles: bump version to 1.13, matching Blender 2.90 release cycle 2020-06-30 18:12:08 +02:00
Brecht Van Lommel
6ac235a6f7 Fix T78038: Cycles crash rendering with volume object and motion blur 2020-06-30 17:36:02 +02:00
Brecht Van Lommel
4e9ed1dae9 Fix T78447: Cycles vertex color node not working with hair 2020-06-30 14:36:52 +02:00
Campbell Barton
b838a51803 Cleanup: spelling 2020-06-30 20:54:31 +10:00
Campbell Barton
84f8b47c4c Cleanup: clang-format 2020-06-30 20:50:37 +10:00
Brecht Van Lommel
2d8c59ccb9 Fix T77095: fix Cycles performance regression with AMD RX cards
Apply the workaround only for known problematic drivers. The latest pro driver
appears to work correctly, hopefully the regular driver will as well once it
is updated to the same OpenCL driver version (3075.13).
2020-06-30 12:01:40 +02:00
Adrian Newton
f28e59bd74 UI: Use single column for cycles ray visibility checkboxes
Differential Revision: https://developer.blender.org/D7612
2020-06-29 17:12:19 -04:00
Brecht Van Lommel
fb68a30af6 Fix crash compiling Cycles OpenCL, after recent TBB changes 2020-06-26 17:44:24 +02:00
Brecht Van Lommel
da2e71be2f Fix T78310: tweak layout in denoising panel to have more spacing 2020-06-26 13:19:34 +02:00
Brecht Van Lommel
74c49492c2 Cycles: add experimental preference to replace magic debug value 256
Previously you'd have to run with --debug-value 256, now just make it
a preference so the Debug panel can be always available for developers.
2020-06-26 13:19:34 +02:00
Sebastián Barschkis
2036b9771e Fluid: Fix typos from OpenVDB update
Some typos that were not noticed in 9951858942.
2020-06-26 11:48:02 +02:00
Sebastián Barschkis
31ad8bda74 Fix T77204: Mantaflow Initial velocity bugged?
Always initialize the particle velocity of newly sampled particles to 0 if there are no initial velocities. Clearing the grid source makes sure that new particles will get a 0 velocity - and not interpolated from the associated grid.
2020-06-25 18:03:08 +02:00
Sebastián Barschkis
495b0eff9a Fix T77285: Incorrect Mantaflow fluid border interaction when collision is turned off
Incorrect boolean for 'open' domain borders.
2020-06-25 16:49:47 +02:00
Brecht Van Lommel
79c2581bfa Fix T78238: issue loading existing .blend files with Optix viewport denoiser
Also add additional validation to ensure the denoiser is supported before
trying to use it.
2020-06-25 15:39:10 +02:00
Campbell Barton
fd5c185beb Cleanup: spelling 2020-06-25 23:14:36 +10:00
Brecht Van Lommel
8903368490 Cycles: add support for rendering sculpt vertex colors
Ref T78041
2020-06-25 13:54:05 +02:00
Brecht Van Lommel
b30df982d2 Fix viewport denoising not working if start samples higher than total samples 2020-06-25 13:00:58 +02:00
Jens Verwiebe
6b53e0adbc Better fix for crash ( with gpu only ) on render end/abort introduced in 0dced1a 2020-06-25 11:06:56 +02:00
Jens Verwiebe
ec776f18ff Fix crashing on render end/abort introduced in 0dced1a 2020-06-24 23:51:57 +02:00
Brecht Van Lommel
0dced1af34 Fix T78149: Cycles memory leak rendering animation with Embree 2020-06-24 18:48:16 +02:00
Julian Eisel
b468023aa1 VR: Properly support outputting sRGB swapchain buffers
Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB
buffers. I think for DirectX it's the same now.
It's not a big issue for us to use sRGB buffers, so that's what I will
do for now. That way we shouldn't need hardcoded exceptions for specific
runtimes that don't transform linear buffers correctly.
2020-06-24 18:42:53 +02:00
Ray Molenkamp
5cfbc722d0 Fix T78047: Fix failing denoiser tests on windows
When we switched to MSVC2019 and C++17 we seemingly
managed to trigger a code-gen bug with MSVC in the
AVX code-path.

This change works around the issue by (hopefully
temporary) disabling the optimizer for the fast_exp2f4
function, given it is only used in a single pass
of the denoiser and nowhere else, this is luckily
not as bad as it could have been.

Once the compiler is fixed or a different fix is
available we'll have to revisit this.

Details and link to the repro posted to MS is
available in T78047
2020-06-24 10:42:00 -06:00