Commit Graph

2233 Commits

Author SHA1 Message Date
Jeroen Bakker
e63a20fee1 Vulkan: HDR support for Wayland
This change enables HDR support for wayland as an experimental feature.
It supports both non-linear extended sRGB and un-clamped sRGB.

Windows isn't supported as the HDR settings are not accessible via an
API and would require similar settings that games use to configure the
monitor. Adding those sliders isn't what we would like to add.

Vulkan (working group) is working on new extensions that might change
the shortcomings. It isn't clear yet what the extension will do and what
the impact is for applications that want to use it. When the extension
is out we should review at the situation again.

Pull Request: https://projects.blender.org/blender/blender/pulls/133159
2025-06-24 11:51:14 +02:00
Campbell Barton
b2f8f1c1c5 Cleanup: remove unused variable, imports, correct typo 2025-06-24 11:35:53 +10:00
Sean Kim
4434a30d40 Paint: Make UnifiedPaintSettings a per-mode instead of scene-wide value
Historically, the `UnifiedPaintSettings` struct has been used to
provide users the ability to set brush values at a scene level. Examples
of such attributes are the brush size, strength, and color, to name a
few.

Instead of these values being shared across all of the grease pencil,
mesh painting, and curves sculpting modes. This commit migrates the
data to the `Paint` struct, meaning that each individual mode (e.g.
Sculpt, Vertex Paint, Grease Pencil Draw) now has the ability to change
these values without affecting other modes.

While this change is large, the majority of the work is simply
refactoring access to the `UnifiedPaintSetting` struct. to ensure the
correct property is being retrieved.

Resolves #134077

Pull Request: https://projects.blender.org/blender/blender/pulls/139766
2025-06-21 02:35:14 +02:00
John Kiril Swenson
68b35b3ee0 Merge branch 'blender-v4.5-release' 2025-06-20 17:05:07 -05:00
John Kiril Swenson
083cbe202a Fix: VSE: Runtime error for change effect menu on non-effects
The "change" menu (accessible through C) would spit out an
error if hovering over the "Change effect type" menu when the
active strip was not an effect.

Pull Request: https://projects.blender.org/blender/blender/pulls/140692
2025-06-20 23:55:59 +02:00
Pablo Vazquez
695a03d9f4 UI: Theme: Add text color settings to panels
Recently, panel styling was moved to a global setting instead of being
per-editor. However, the panel's title and labels inside still rely on
the per-editor region's text and title settings.

Move panel title and text colors to the global "Panel" settings.

See PR for details and screenshots.

Part of #135192

Pull Request: https://projects.blender.org/blender/blender/pulls/140726
2025-06-20 21:03:08 +02:00
Pablo Vazquez
4ba59048a6 Fix: Theme: Region color changes skipped on apply
Add the new region theme space to the list of XML secure types,
otherwise it gets skipped and color changes are not applied.
2025-06-20 16:27:55 +02:00
Campbell Barton
715a8268fa Build: resolve errors & deprecation warnings with Python 3.14 beta
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.

Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.

Resolve #140695.
2025-06-20 14:34:25 +10:00
Campbell Barton
6197335658 Build: resolve errors & deprecation warnings with Python 3.14 beta
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.

Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.

Resolve #140695.
2025-06-20 04:19:35 +00:00
Hans Goudey
f61fbc468a Attributes: Remove AttributeStorage legacy compatibility option
Remove the use_attribute_storage_write experimental option and always
write in the new format, which is supported by 4.5. The new format is
only used at runtime by point clouds currently but there is no reason
for it to be an option at this point.

This is a second commit repeating 84212bae4b
after that was reverted. Issues that came up with Grease Pencil writing
have been resolved in the meantime.
2025-06-19 11:54:07 -04:00
Omar Emara
9e0e76f8ab Compositor: Remove Dot output from Normal node
This patch removes the Dot output from the Normal node. This previously
computed negative the dot product of the normalized inputs. We are
removing it because we now have a Vector Math node that can compute the
dot product, and because it output is confusing, considering it computes
the negative of the product and it implicitly normalized the input.

The node was moved to the input category, and might be later extended to
allow normal picking from the scene or normal passes.

Fixed #132770.

Pull Request: https://projects.blender.org/blender/blender/pulls/140599
2025-06-19 16:12:45 +02:00
Pablo Vazquez
35bcbad7e9 UI: Add Footer to Animation & VSE Editors
Add a footer region which contains essentially the playback and frame
range buttons from the Timeline Editor, to the following editors:
- Dope Sheet
- Graph
- NLA
- Sequencer

Available in the View menu in each editor, hidden by default.

The motivation is to provide a convenient way to access these
often used controls, and in the near future adjust these footers
to add more playback functionality related to each editor.

See PR for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/135697
2025-06-19 15:54:53 +02:00
Falk David
0e737b23c5 Revert "Attributes: Remove AttributeStorage legacy compatibility option"
This reverts commit 84212bae4b.
2025-06-19 12:20:20 +02:00
Jesse Yurkovich
6b266c167c Fix #140630: Remove reference to EEVEE next for view layer override panel
Missed during final commit of 4fe75da973

Pull Request: https://projects.blender.org/blender/blender/pulls/140634
2025-06-19 05:02:54 +02:00
Campbell Barton
fff9d0a05f Cleanup: Python linter warnings: unused arguments, duplicate in set 2025-06-19 11:20:18 +10:00
Pablo Vazquez
db9ae93f02 UI: Theme: Add Panel Outline
Add a panel outline theme option, set very low by default. This PR also
adds a slight (2 pixel) padding inset to subpanels.

Pull Request: https://projects.blender.org/blender/blender/pulls/139897
2025-06-18 19:16:24 +02:00
Habib Gahbiche
d88d4cc8ce Compositor: remove "Use Nodes"
Part of simplifying the compositor workflow:
https://projects.blender.org/blender/blender/issues/134214

The option "Use Nodes" is removed from the UI and marked deprecated.
It will get fully removed in 6.0.

"Use Nodes" is effectively replaced by the existing "Compositing"
option in the post-processing panel

Pull Request: https://projects.blender.org/blender/blender/pulls/138560
2025-06-18 18:39:02 +02:00
Nika Kutsniashvili
efa8d942b8 Refactor: Remove grid and compact UI list layout in Python scripts
The grid layout type for UI list is planned for removal in 5.0, see
blender/blender#110461.

In previous UI meetings, we talked about deprecating the Grid mode of
the UI list, which is not actually accessible in UI and was never used.
Nowadays, there is a new grid view that can be exposed in the API in
the future.

Initially, I wanted to remove references to layout_type in UI templates
in the text editor, because a lot of add-on developers on the
extensions platform base their lists on that code, and a lot of them
are therefore including soon to be deprecated code in their add-ons,
which I want to avoid in the future. But I thought we might as well
remove it from our python scripts as well, since it's just basically
redundant code that doesn't do anything. And also because many add-on
developers use bundled python scripts for references as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/138395
2025-06-18 13:45:06 +02:00
Philipp Oeser
6e2f4f4cd7 Merge branch 'blender-v4.5-release' 2025-06-17 13:58:30 +02:00
Philipp Oeser
3b6075e7c6 Fix: Graph Editor box select menu entries
Currently we have two entries in the Select menu:
- Box Select
- Box Select (Include Handles)

But since b037ba2665, Include Handles is the default, so both entries
behave exactly the same.

To resolve, make it:
- Box Select (Include Handles)
- Box Select

with the second one setting the "include_handles" option to False.

NOTE: behavior of "include_handles" option False might be a bit flaky in
certain situations as well (can be checked later), better to actually
have two entries that represent what the code does.

Noticed while checking on #139314

Pull Request: https://projects.blender.org/blender/blender/pulls/139347
2025-06-17 13:58:13 +02:00
Nathan Vegdahl
41b24d6293 Anim: remove Compositor action selector from Scene properties
The Compositor node tree is no longer embedded in the Scene, so having
its action and slot selector in Scene properties doesn't properly
represent the data model anymore.  For example, the node tree could
in theory be shared across multiple scenes as a standard setup in a
project.

Pull Request: https://projects.blender.org/blender/blender/pulls/140467
2025-06-16 17:44:12 +02:00
Nathan Vegdahl
86f2dd418d Merge branch 'blender-v4.5-release' 2025-06-16 17:40:46 +02:00
Nathan Vegdahl
941d2ac1e1 Anim: Add action + slot selector to node tree editor's side panel
Previously there was no way to select/manage the action and slot
assigned to most kinds of node trees. This addresses that oversight.

This applies to all node trees that are not embedded IDs.

Pull Request: https://projects.blender.org/blender/blender/pulls/140347
2025-06-16 17:39:28 +02:00
Hans Goudey
84212bae4b Attributes: Remove AttributeStorage legacy compatibility option
Remove the `use_attribute_storage_write` experimental option and always
write in the new format, which is supported by 4.5. The new format is
only used at runtime by point clouds currently but there is no reason
for it to be an option at this point.

Pull Request: https://projects.blender.org/blender/blender/pulls/140284
2025-06-16 15:48:23 +02:00
Bastien Montagne
2d490d47a4 Merge branch 'blender-v4.5-release' 2025-06-16 12:43:46 +02:00
Damien Picard
0bd797a433 I18n: Allow translation of a few reports using formatting
Reports whose message uses string formatting needs to be first
translated, then formatted. Also in one instance, use rpt_() instead
of iface_().
2025-06-16 12:39:02 +02:00
Brecht Van Lommel
b920f6f1a7 Shaders: Remove point density texture node
This is replaced by geometry nodes, where volumes can now be generated from
point clouds and meshes with more control, and more efficient rendering as a
sparse volume.

No backwareds compatibility is provided, as this would be complicated, and
probably this feature was not used much in the past few years.

This node was supported in Cycles only, not by EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/140292
2025-06-16 12:06:02 +02:00
Jacques Lucke
59a759b98d BLO: enable new file format by default
This enables the new .blend file format as described in #129309 and implemented
in 6a90382390 by default. This allows storing
blocks larger then 2GB inside the file. This is a necessary requirement to be
able to store e.g. meshes with more than a few hundred million vertices.

There is a new debug option that can be used to force Blender to write the older
file format. This is especially useful when using tools that have not been
updated to be able to read the new format yet.

Compatibility:
* Blender 4.5 is able to read the new format for a few months already, so 4.5
  LTS will be able to read these files
  (6a90382390).
* The internal `blendfile.py` which is used by `blend2json.py` has been updated
  (d83bfee347).
* blender-asset-tracer (BAT) has been updated
  (blender/blender-asset-tracer@f1ee7980b2).
* `blend_render_info.py` will be updated soon (#140341).

Pull Request: https://projects.blender.org/blender/blender/pulls/140343
2025-06-16 07:46:05 +02:00
Campbell Barton
7ae8e18f0b Cleanup: rename preferences for NDOF sensitivity
Clarify the terms for NDOF translation & rotation sensitivity.
Previously translation was named: "ndof_sensitivity" making it
sound like it would control rotation as well.
2025-06-14 16:35:51 +10:00
Pablo Vazquez
ec5191a80f UI: Theme: Make widget properties layout responsive
Do not force 3-column layout as labels don't fit. Use a responsive
layout like it's done for other panels.
2025-06-13 15:51:19 +02:00
Clément Foucault
1c29a2e2e5 EEVEE: Rename and move old gtao properties
- Move `gtao_distance` to view layer and rename to
  `ambient_occlusion_distance` (API change).
- Remove `gtao_quality` from the RNA (API change).
- Remove `use_gtao` (unused) from the RNA (API change).
- Rename `gtao_focus` to `fast_gi_bias` in the DNA (no API
  change).
- Rename `gtao_resolution` to `fast_gi_resolution` in the
  DNA (no API change).

Pull Request: https://projects.blender.org/blender/blender/pulls/140298
2025-06-13 15:36:17 +02:00
Jeroen Bakker
65685b2c70 Merge branch 'blender-v4.5-release' 2025-06-13 13:31:01 +02:00
Clément Foucault
4fe75da973 EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`.

We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).

This also rename a bunch of pannels that were using `next`
in their name.

This is a breaking change for Addons compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/140282
2025-06-13 12:36:14 +02:00
Clément Foucault
c1a028150a UI: Remove unused Depth Picking from the user pref panel
This option does nothing since 4.4. It will be removed
from the DNA and RNA in 5.0 (see #140338).
2025-06-13 12:32:05 +02:00
Sebastian Parborg
5bd03f3618 VSE: Move the seq prefetch setting to the cache tab and turn on per default 2025-06-13 11:12:34 +02:00
Pablo Vazquez
edd1bad406 UI: Add icons to Visible Tabs list popover
Add icons to the list of `Visible Tabs` in the Properties Editor
popover, to make it easier to tell which tab corresponds to which.

See pull request for screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/140302
2025-06-12 20:18:49 +02:00
Pablo Vazquez
7818082d02 UI: Theme: Add global style for panel colors
Move panel header, panel background, and sub-panel background color
settings to be global, under `User Interface`, like other widgets.

Remove per-editor panel styling. This way users can edit the panel
colors once, and affect all panels.

See pull request for screenshots and details.

Pull Request: https://projects.blender.org/blender/blender/pulls/140295
2025-06-12 20:05:34 +02:00
Clément Foucault
ceef9e0f01 Merge branch 'blender-v4.5-release' 2025-06-12 16:44:29 +02:00
Clément Foucault
b1f222648d Fix #139740: Overlay: Wire armatures are invisible in pose mode
This PR moves back the wireframe slider option back to the
bones overlay popover. It is only showed in paint weight mode
and only active if in wireframe mode.

It was concluded that this feature should be revisited to maybe
cover all shading modes in the future. But for now it is safer
for 4.5 to limit it to the weightpaint mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/140276
2025-06-12 16:43:03 +02:00
Clément Foucault
e16b6ac3da EEVEE: Add support for view layer overrides
This was a missing features in EEVEE for ages which
was in fact very easy to implement.

EEVEE implements the sample override like the default
`Use` value in Cycles. It always override the sample
count if not 0. Adding a new option for changing this
behavior just like Cycles can be done later while
at the same time making the option more understandable
and its value moved to the blender's DNA.

This PR moves the UI panel to the Blender side to
be shared between Cycles and EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/140219
2025-06-12 14:18:29 +02:00
Campbell Barton
dc83260f1a UV: split island select into a separate option, support for sync-select
Change island selection from being it's own selection mode,
along side vertex/edge & face modes, to a separate toggle.

This makes it possible to use sync-select without loosing functionality
as previously island selection didn't work when sync-select was enabled.
Now island selection supports sync-select although at the moment this
only works in face-select mode, when !138197 is merged this limitation
will be removed.

In practice this change is subtle, making it possible to toggle island
selection no matter which selection mode is currently active.

Details:

- The UI is mostly unchanged, this option is available
  in the same location in the header & menu as a toggle.
- The shortcut 4-key is kept, toggling instead of switching modes.
- Enabling island selection no longer isolates islands,
  it just acts on selection actions made after being enabled.
2025-06-12 07:09:46 +00:00
Pablo Vazquez
23fb5752ed UI: Theme: Add new Outline Selected property
Allow theming the outline of selected elements. This helps to make
active elements more prominent, and allows for flat theme combinations
not possible before.

Pull Request: https://projects.blender.org/blender/blender/pulls/139850
2025-06-11 23:20:50 +02:00
Jacques Lucke
4df037e582 Merge branch 'blender-v4.5-release' 2025-06-11 14:26:56 +02:00
Jacques Lucke
7b291de3c3 Fix #140193: error when deleting panel with subpanel as first item 2025-06-11 14:26:00 +02:00
John Kiril Swenson
5283c408a1 Merge branch 'blender-v4.5-release' 2025-06-10 21:08:51 -05:00
John Kiril Swenson
82d20f6a22 Fix: VSE: Remove Playhead Snapping menu from Preview
The other snapping menu in the preview is specific to that view type,
so it doesn't really make sense to have a timeline-specific snap
mode listed here.

Pull Request: https://projects.blender.org/blender/blender/pulls/140171
2025-06-11 03:57:25 +02:00
Sean Kim
c463860a82 Merge branch 'blender-v4.5-release' 2025-06-10 16:34:41 -07:00
Sean Kim
ee67c098d9 Fix #110879: Multires relative subdivide navigation subdivides mesh
Prior to this commit, the `object.subdivision_set` would prevent
actually applying a subdivision to a multires modifier when the relative
option was set. This is commonly accessed via Alt-1 / Alt-2 or D / Shift
D in Sculpt mode.

However, when the multires modifier did not already exist, pressing
these keybinds would still create the modifier and further subdivide the
mesh.

To fix this, this commit adds a hidden property to the operator:
`ensure_modifier` to indicate if the keybind should create the modifier
or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/130254
2025-06-11 01:34:08 +02:00
Sean Kim
8801af6042 Fix: 'By Active Tool' Filter shows no brushes in asset shelf
Introduced with ab3c129dd9

Pull Request: https://projects.blender.org/blender/blender/pulls/140148
2025-06-10 22:36:50 +02:00
Habib Gahbiche
bd61e69be5 Compositor: make compositor node trees reusable
This is part of the short term roadmap goal of simplifying the
compositor workflow
(see https://projects.blender.org/blender/blender/issues/134214).
The problem is that many users don't know how to get started with
compositing in Blender, even when they have used Blender for other
areas, e.g. modeling.

Note: although the solution makes compositor node trees reusable
accross blend files, this is a nice side effect and not the main goal
of the PR.

This PR implements a "New" button that creates a new compositing node
tree, and manages trees as IDs. This has following advantages:
- Consistent with other node editors and other parts of Blender,
therefore making it easier to getting started with compositing if users
are familiar with shading or geometry nodes
- Give users the ability to reuse the compositing node tree by linking
or appending it.

Note: The parameter "Use Nodes" is still present in this PR, but will
be removed (in a backward compatible way) in a follow up PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/135223
2025-06-10 17:46:55 +02:00