Commit Graph

459 Commits

Author SHA1 Message Date
Kent Mein
ca1b1e07d7 A few more files with dos line endings.
Kent
2009-02-10 17:06:43 +00:00
Ton Roosendaal
25440893dd 2.5
*** Proof of concept! ****

3D window Panels back, in own designated region for now.
Activate or hide it with Nkey.

Note that Background Image doesn't work yet,  Transform
Orientations probably need tests by Martin, Sculpt options
have to be recoded there by Nicholas.

The UI design sessions will of course review all of this!
We'll have to solve a lot of related topics;
- navigation (where) and context (what)
- non-overlapping layouts vs floating panels/bars
- properties vs tools (toolbars)
- drop panels and make nice (semi-automated) list views?

I've also done experiments with making the main 3d view
stay 'behind' the buttons region. That makes popping buttons
in and out less distracting, but also makes it obscuring
the view... it's not in this commit, it didn't work proper :)
To get that work it has to be handled by the internal
compositor, then it even can have fancy transparency in back.

Anyhoo, time enough to play with this a while. Especially for
Image window (paint) it can work well too.
2009-02-10 15:38:00 +00:00
Joshua Leung
3bcb1ebdfe 2.5: Silencing MSVC warnings in a few files (many files still have many to clean out some other day). 2009-02-10 09:18:04 +00:00
Campbell Barton
ce2446e3db * Was missing checks for scene->ed which crashed blender when using the sequencer for the first time.
* Added WM_OT_tweak_gesture operator for select, drag
* Sequencer select operator now returns OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
2009-01-28 22:36:34 +00:00
Brecht Van Lommel
8762737400 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD 2009-01-26 08:34:40 +00:00
Brecht Van Lommel
c86579b11e 2.5: multiple small fixes
- wm draw method is now initialized correct when reading older
  files, but the SDNA bug causing the problem is still unsolved.
  is due to // char pad[8]; not being recognized as commented.
- triple buffer proxy texture test follows spec better now,
  was disabling triple buffer unnecessarily on some drivers.
- some cmake compile fixes related to sequencer pthread usage
  and removed bad level calls lib for player.
- show outliner header buttons in oops mode as well until that
  can be switched in the UI.
- fix region data free issue for tooltips
- warning fixes
2009-01-23 20:36:47 +00:00
Ton Roosendaal
f705bdaa89 2.5
Cleanup warnings from Joshua's commit (mostly unused variables,
but also used functions that were not prototyped).

Two bugfixes; passing on &ob->adt instead of ob->adt

But; the DNA system is now messed up, with two structs using
the same ID (nAction and bAction), that goes horrible wrong!
2009-01-17 14:56:12 +00:00
Brecht Van Lommel
9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
Ton Roosendaal
03fc5696dc 2.5
12k lines of sequencer back! Only seqaudio.c skipped for now.
Notes:

- it only draws now, nothing refreshes or edits.
- fixed bug in view2d.c with vertical grid step being 0.0f
- render code and fileselect code is #ifdeffed out
- sequence evaluation code moved to blenkernel, so it can
  be used for render without bad level calls

General note; sequencer code is very untidy, mixing styles too
much. Tried to clean it some, but it would be nice if formatting
is kept consistant from now on.
2009-01-12 19:02:08 +00:00
Brecht Van Lommel
0a8a00cd10 2.5: Error reporting
* Added a report list to operator, to which they can report errors and
  warnings. When the operator ends, it will display them with a popup. For
  python these should become exceptions when calling operators.
* Added a function to make a popup menu from a report list.
* Also added a utility function to prepend a string before the reports to
  indicate what they relates to. Also made the report functions used
  BLI_dynstr to simplify the code.
* Made file reading and writing report errors to the user again using this
  system, also replacing the left over uncommented bad level error() calls.
2008-12-29 13:38:08 +00:00
Martin Poirier
b6b61681ef 2.5
Transform:
First working port of the transform code:
- Object mode only (other conversions need to be ported)
- Contraints (global and local only) working
- Snap (no edit mode, obviously) working
- Numinput working
- Gears (Ctrl and Shift) working
- Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible
- No manipulator
- No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...)
- No NDOF support

I've only tested Scons support, though Makefil *should* work, I *think*.

Misc:
-QuatIsNull function in arith
-Exporting project_* and view[line|ray] functions from view3d
2008-12-29 01:41:28 +00:00
Andrea Weikert
cc80111b2b 2.5
* fix lost declaration and missing includes after blenlib cleanup.
* bump warning level to W3 for Debug in a few libraries for MSVC9 projectfiles. Others will follow.
2008-12-20 12:43:53 +00:00
Andrea Weikert
ebb6628a01 2.5 BLI_blenlib cleanup
DONE:
* moved almost all declarations from BLI_blenlib.h into their own proper header files.
* BLI_blenlib.h still includes all the declarations for convenience and to avoid changes in existing code
* split util.c into several files, where it wasn't done already
*    DynamicList -> dynamiclist, 
*    ListBase    -> listbase, 
*    String utility functions -> string.c
* removed a few unused macros and functions, if they're needed back, they're still in svn ;)
TODO:
* btempdir global
* further cleanup in the code of the different modules (especially util.c)
2008-12-20 10:02:00 +00:00
Brecht Van Lommel
ed7bf5a479 2.50: added sequence.c in blenkernel for sequencer functionality
that is not supposed to be in the editor but at blenkernel level
to avoid bad level calls. Added sequencer free and strip iterator
functions there and used them to make sequencer data load/save
work again.
2008-12-15 05:21:44 +00:00
Brecht Van Lommel
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
Nathan Letwory
e4a8a39f9d * silence a warning 2008-12-04 20:34:37 +00:00
Stefan Gartner
376ba4ac14 * fix path to openexr on irix
* added missing define in storage.c
2008-11-25 12:53:13 +00:00
Stefan Gartner
f1474648d3 patch #8583: Add support for gcc on irix
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in
user-def.mk.

Other changes related to irix:
 * compile solid from extern/
 * don't build plugins (yet) with "make release" when using gcc (the shell
   script used assumes MIPSpro is installed)
 * use statvfs instead of statfs on irix, like done on solaris
 * use external libs from $(LCGDIR) instead of /usr/freeware
 * use glew header files from $(LCGDIR)/glew instead of the ones installed on
   the system (this applies to other platforms as well)
 * ffmpeg support currently is disabled on irix
2008-11-24 14:15:05 +00:00
Martin Poirier
826c6d935d QuatOne was so wrong is would make Hamilton cry.
Thankfully, very little code used it, the only exception being the retarget code in etch-a-ton.
2008-11-17 22:13:45 +00:00
Campbell Barton
ff0c599c4b update for compiling cross compiling win32 on linux, had a lot of trouble with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.
2008-11-13 23:12:38 +00:00
Campbell Barton
a35345f8ba 2 utility functions added for projection painting.
* BLI_linklist_index() - to get an items index in a  LinkList
* BLI_memarena_use_malloc() - BLI_memarena_use_calloc alredy existed but there was no way to switch back to malloc.

also added texnodes to cmake
2008-11-12 22:35:58 +00:00
Brecht Van Lommel
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Brecht Van Lommel
3bb5fc9c7d * RNA: utility function to retrieve strings. It will use a fixed
size buffer if it's big enough, and otherwise allocate memory.
* Added BLI_dynstr_appendf() to construct strings easily in printf
  style, this should make it easier to construct menu strings for
  example.
2008-11-11 15:03:26 +00:00
Martin Poirier
a806c1eb7f merge 16951:17122 2008-10-20 00:48:10 +00:00
Campbell Barton
42e287af1c source/blender/blenloader/intern/readfile.c - use memmove rather then strncpy for overlapping strings.
source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char.
source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized
source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh()
2008-10-19 04:02:37 +00:00
Kent Mein
2f9e0ec154 This commit fixes bug: [#17770] Texture Plugins do not work. (on windows)
Thanks to Lguillaume for helping with this one.


Had to go back to bug: [#17631] PIL_dynlib_get_error_as_string() returns NULL, causes crash

and revert the fix and make some new updates.
function needs to return NULL so fix the functions that were assuming it
always returns a string.

Kent
2008-10-10 17:52:25 +00:00
Erwin Coumans
3c27b8034b use BLI_strcasecmp instead of strcasecmp so it actually links under Windows 2008-10-10 05:17:47 +00:00
Campbell Barton
41ad6f9d0a fix for [#12255] Rename the File at File Window,the file is deleted
renaming a file on win32 would delete it because it didnt test if the 2 filenames were the same (case insensitive), and remove the 'to' file to make way for the 'from' file.
2008-10-09 22:44:52 +00:00
Martin Poirier
d16a8649ff merge runk 16887:16950 2008-10-06 17:37:03 +00:00
Campbell Barton
c9634ce5b4 fix for [#17560] Error in BPY_run_python_script
any path starting with a '.' on win32 would be replaced with C:\ (or the default root)
this was added rev 6568 so the file selector would replace "." with C:\. should be moved to fileselector but for now compare with "." rather then checking the first char.

header_view3d.c - prop edit and render were aligning in curve edit mode.
2008-10-06 08:02:35 +00:00
Brecht Van Lommel
128ee40d60 Small fix for (harmless) use of uninitialized memory. 2008-10-03 19:30:45 +00:00
Martin Poirier
c35a2d6ea9 merge trunk 16118 -> 116886 2008-10-02 20:39:57 +00:00
Martin Poirier
39e66e4d6f Bug fixing
It helps if the fonction to wait on all threads actual does that.

Use user parameter for number of threads (this is really looking like it should be in the userprefs and not render params).
2008-10-01 18:00:13 +00:00
Campbell Barton
5871b289cc modify BLI_convertstringcode so windows paths are converted from C:\foo.jpg to /c/foo.jpg
since there is C:\ prefix cant exist on a unix system this wont break any files.
2008-09-30 04:08:00 +00:00
Campbell Barton
2a331067cc resolve some compiler warnings with intel c/c++ compiler
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
2008-09-29 17:08:11 +00:00
Campbell Barton
25fc47aaf2 tests for 2d triangle and quad intersection would only work if the points were ordered clockwise.
now return 1 for clockwise, -1 for counter-clockwise and 0 for no intersection.
2008-09-29 02:16:18 +00:00
Martin Poirier
ec9295db3a Keep persistent results for retargeting. Easier weight adjustement.
Will have to do a second pass tomorrow to fix some leftovers.
2008-09-25 20:29:15 +00:00
Benoit Bolsee
d438b466b7 Fix file browser for Windows: going to the parent directory introduces ../\. Correct parent is ..\ under Windows. 2008-09-22 21:15:48 +00:00
Campbell Barton
e4def00d5b fix for [#15020] File browser: going back from the root of all directories introduces "../" ad libitum + harcoded path?
bug was introduced when fixing BLI_cleanup_dir not to write to negative character indicies.
added a BLI_parent_dir(char *path)
2008-09-22 15:37:32 +00:00
Ton Roosendaal
d1dedb2cef Added three XYZ color space options in code, will be activated later.
Thanks matt for the typing work :)
2008-09-22 09:09:03 +00:00
Ton Roosendaal
768e12a064 Patch #17631 by Early Ehlinger
His log:
One of the calls to PIL_dynlib_get_error_as_string was assuming that 
it would return a valid string and not NULL (perhaps by converting
to std::string).
This patch simply changes it to always return a string, even when the 
error is not recognized.
2008-09-20 14:43:59 +00:00
Ton Roosendaal
9b9edad6b6 Patch 17403, small gcc warning fixes. 2008-09-20 12:26:18 +00:00
Campbell Barton
f510057fef [#17600] char* -> const char*
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
2008-09-20 11:08:35 +00:00
Campbell Barton
224607982a Python api access to obcolor
Option to copy obcolor in the copy menu
Option to select same color in select grouped menu
console.py - mistake in last commit caused a python error
2008-09-20 10:11:42 +00:00
Ton Roosendaal
a0504ac922 Patch #8213 by Shunichi Fuji
Fixes crash with FT fonts in some cases, just removed unnused line of code.
2008-09-19 14:18:41 +00:00
Martin Poirier
871b24dd67 Benchmarkings timer cleanup
Don't number groups with only one arc (easy fix for fly model, need a two pass arc match for real fix)
2008-09-15 21:48:05 +00:00
Campbell Barton
ac86c04401 added BLI_convertstringcwd, used so command line blendfiles and python scripts can be relative to the current path.
- was alredy doing this for blendfiles, but better to have in its own function.

header_text.c - renamed PATH_MAX, was defined by system includes.
2008-09-15 01:32:53 +00:00
Janne Karhu
d2186508da Particle collisions upgrade:
- Particle now use the deflector objects collision modifier data to collide with deflectors and as a result can now use the velocity of the colliding object for more realistic collisions.
- Dynamic rotations are also quite a bit more realistic and are related to the friction setting of the deflector (to get any dynamic rotations there has to be some friction). This is largely due to the separate handling of rolling friction (approximated to be 1% of normal sliding friction).
- Collisions should be a bit faster on complex deflectors due to the tree structure used by the collision modifier.
- Collision should also generally be a bit more accurate.

To be noted: Only the average velocity of individual deflector faces is used, so collisions with rotating or deforming objects can't be handled accurately - this would require much more complex calculations. Subdividing the deflector object surface to smaller faces can help with this as the individual face velocities become more linear.
2008-09-13 18:09:41 +00:00
Brecht Van Lommel
e9b08b64fa Fix for bug #17402: IK influence blending with pole targets
didn't give smooth transition. Now it blends the result of
IK solving in that case.
2008-09-09 15:15:01 +00:00
Daniel Genrich
d88b4acc9b Fixing non-working check for incompatible trees 2008-09-05 12:06:47 +00:00