Commit Graph

99701 Commits

Author SHA1 Message Date
Jacques Lucke
e70051ae3d Merge branch 'blender-v3.6-release' 2023-05-22 14:02:28 +02:00
Jacques Lucke
9692262b9d Fix #108122: onion skin disappears after scrubbing timeline
This was broken in 037b3f87bd.
2023-05-22 14:01:14 +02:00
Jeroen Bakker
2164515fab DrawManager: Fix Incorrect Resource Binding Hair/Curves
In the DrawManager a dummy texture was attached to the a, au, c, ac
binding points. In the shader those binding points are actual texture
buffers.

The reason for the dummy texture was to work around some OpenGL driver
bugs. In Vulkan (and expected also in Metal) it is not allowed to attach
a texture as a texel buffer. Fixing this would require copying buffers into a
buffer during binding.

This patch will remove the binding of the textures and use the vbos
instead. Also it fixes an issue where a platform does support compute
shaders, but don't support transform feedback. This is currently the
case for the Vulkan backend.

Pull Request: https://projects.blender.org/blender/blender/pulls/108139
2023-05-22 12:59:09 +02:00
Damien Picard
b9049411a8 I18n: disambiguate more "A" and "B" messages
In dd32dac60f, the "A" and "B" input socket from the Mix node were
disambiguated, so as not to confuse them with Alpha and Blue.

These messages are used in other nodes and elsewhere in the same
sense, so this commit adds translation contexts to these occurrences
as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/108051
2023-05-22 12:54:39 +02:00
Bastien Montagne
1ab265f535 Merge branch 'blender-v3.6-release' 2023-05-22 12:07:08 +02:00
Damien Picard
94fd2efc96 Cleanup: remove translation headers from node files
After 22f641e7f8, translation macros were removed and thus in many
files inclusion of the translation header is no longer needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/107986
2023-05-22 12:06:46 +02:00
Damien Picard
0af41365e6 Cleanup: remove translation headers from node files
After 22f641e7f8, translation macros were removed and thus in many
files inclusion of the translation header is no longer needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/107986
2023-05-22 12:05:39 +02:00
Damien Picard
60ac9ab7a1 Fix: I18n: Vector Math node label translation function
The Vector Math node's label has a special function used to compute
its label based on the currently selected operation. This operation,
like that of the Math node, is extracted using the "NodeTree"
translation context.

Therefore, in this function it must also use the same context to
translate the label.

In addition, a few node types can have an "Unknown" label if there is
a problem with their internal state (operation, filter type, blending
type). This message can also be translated.

Pull Request: https://projects.blender.org/blender/blender/pulls/108029
2023-05-22 12:04:29 +02:00
Damien Picard
94934301e9 I18n: Add translation contexts to properties declared from Python
Some property labels need a context to disambiguate them from others
which have the same name.

The only way to show the proper text currently for such properties is
to override it in the UI code with a translation context, like:

```python
    layout.prop(obj, "area", text="Area",
                context=i18n_contexts.amount)
```

Python properties already store a translation context though, but this
context cannot be chosen from a Python script.

For instance, typing:

```python
bpy.types.Scene.test_area = bpy.props.BoolProperty(name="Area")
print(bpy.context.scene.bl_rna.properties['test_area'].translation_context)
```

will print `*`, the default context for Python props.

This commit allows specifying a context in this manner:

```python
from bpy.app.translations import contexts as i18n_contexts
bpy.types.Scene.test_number_area = bpy.props.BoolProperty(
    name="Area", translation_context=i18n_contexts.amount
)
print(bpy.context.scene.bl_rna.properties['test_number_area'].translation_context)
```

will now print `Amount` and can be translated differently from other
labels. In this instance, the word for a surface area measurement,
instead of a UI area.

-----

This is what translated properties look like using the existing ("Area", "") and ("Area", "Amount") messages:
![python_prop_contexts_test.png](/attachments/b0d9737e-4b31-4c91-a08e-b347db31225f)

The panel can be generated with this script:
[python_prop_contexts_test.py](/attachments/ab613cdc-8eba-46bc-8f3c-ad0a97e7a6e5)

Pull Request: https://projects.blender.org/blender/blender/pulls/107150
2023-05-22 11:41:48 +02:00
Damien Picard
2decfe4f00 I18n: Add translation contexts to properties declared from Python
Some property labels need a context to disambiguate them from others
which have the same name.

The only way to show the proper text currently for such properties is
to override it in the UI code with a translation context, like:

```python
    layout.prop(obj, "area", text="Area",
                context=i18n_contexts.amount)
```

Python properties already store a translation context though, but this
context cannot be chosen from a Python script.

For instance, typing:

```python
bpy.types.Scene.test_area = bpy.props.BoolProperty(name="Area")
print(bpy.context.scene.bl_rna.properties['test_area'].translation_context)
```

will print `*`, the default context for Python props.

This commit allows specifying a context in this manner:

```python
from bpy.app.translations import contexts as i18n_contexts
bpy.types.Scene.test_number_area = bpy.props.BoolProperty(
    name="Area", translation_context=i18n_contexts.amount
)
print(bpy.context.scene.bl_rna.properties['test_number_area'].translation_context)
```

will now print `Amount` and can be translated differently from other
labels. In this instance, the word for a surface area measurement,
instead of a UI area.

-----

This is what translated properties look like using the existing ("Area", "") and ("Area", "Amount") messages:
![python_prop_contexts_test.png](/attachments/b0d9737e-4b31-4c91-a08e-b347db31225f)

The panel can be generated with this script:
[python_prop_contexts_test.py](/attachments/ab613cdc-8eba-46bc-8f3c-ad0a97e7a6e5)

Pull Request: https://projects.blender.org/blender/blender/pulls/107150
2023-05-22 11:38:51 +02:00
Bastien Montagne
a440386654 Merge branch 'blender-v3.6-release' 2023-05-22 11:18:37 +02:00
Sergey Sharybin
eb3e32b653 Fix #108136: Regression : Texture paint is broken
Mistake in the 406cfd214a which was calculating the offset wrongly.

Pull Request: https://projects.blender.org/blender/blender/pulls/108138
2023-05-22 10:45:15 +02:00
Sybren A. Stüvel
7a06588f05 Fix #102662: NLA-Strip Corrupted after reopening file w/ lib override
Mark `NlaStrip.frame_{start,end}` and `NlaStrip.frame_{start,end}_ui` as
to-be-ignored for the library override system, and add a new set of RNA
properties `frame_{start,end}_raw` that the library override system can
use.

Versioning code ensures that overrides on `frame_{start,end}` are
altered to be applied to the `..._raw` counterpart instead.

The override system uses RNA to update properties one-by-one, and the
RNA code trying its best to keep things consistent / valid. This is very
much desired behaviour while a human is editing the data.

However, when the library override system is doing this, it is not
replaying the individual steps (that each end in a valid configuration),
but just setting each property one by one. As a result, the intermediate
state can be invalid (for example moving one strip into another) even
when the end result is perfectly fine.

This is what the `..._raw` properties do -- they set the values without
doing any validation, so they allow the library overrides system to move
strips around.

This assumes that the result of the override is still valid. Logic to
detect invalid situations, and reshuffle the NLA strips if necessary, is
left for a future commit as it is related to #107990 (NLA Vertical
Reorder).

Additionally, this commit adds functions
`BKE_lib_override_library_property_rna_path_change()` and
`BKE_lib_override_library_property_search_and_delete()` to the library
override API. The former is used to change RNA paths of property
overrides, and the latter is used to remove a property override
identified by its RNA path.
2023-05-22 10:36:50 +02:00
Xavier Hallade
7f4aa0b553 Merge branch 'blender-v3.6-release' 2023-05-22 10:17:40 +02:00
Jacques Lucke
64c33871bd Cleanup: add missing inline
This is necessary for correctness of the code to avoid duplicate symbols.
In practice, this wasn't necessary yet, because usually we pass lambdas
into these functions which cause every instantiation to have a different
signature.
2023-05-22 09:32:35 +02:00
Jacques Lucke
7725bacd6a BLI: support aligned parallel reduce
Alignment here means that the size of the range passed into callback
is a multiple of the alignment value (which has to be a power of two).
This can help with performance when loops in the callback are are
unrolled and/or vectorized. Otherwise, it can potentially reduce
performance by splitting work into more unequally sized chunks.
For example, chunk sizes might be 4 and 8 instead of 6 and 6 when
alignment is 4.
2023-05-22 09:30:51 +02:00
Jacques Lucke
3895261454 BLI: add size_in_bytes method to MutableSpan 2023-05-22 09:25:25 +02:00
Jacques Lucke
2b49d4eeea BLI: support transferring ownership of buffers between linear allocators
This can be useful when e.g. each thread has its own `LinearAllocator`,
but in the end they are combined into one.
2023-05-22 09:25:09 +02:00
Jacques Lucke
92512f224d BLI: support keeping track of how much memory a linear allocator uses
This is useful when debugging how much memory a particular function
allocates from this allocator. The change also reduces the size of
`LinearAllocator`.
2023-05-22 09:15:43 +02:00
Jacques Lucke
153e1c0492 BLI: fix overload resolution with FunctionRef parameters 2023-05-22 09:03:21 +02:00
guishe
e83a2386b5 Fix #107411: Non-visible objects in the viewport affect selection collusion
When using edit mode with a mesh, if you have the retopology overlay active,
the selection of vertices, edges, or faces is occluded by the other objects.
However, if local view is on or collections with objects are hidden,
these non-visible objects can occlude the selection.

This patch discards objects that are not visible in the viewport so they
do not occlude selection.
2023-05-22 08:27:05 +02:00
Chris Blackbourn
fd887bcb15 Merge branch 'blender-v3.6-release' 2023-05-22 15:58:47 +12:00
Chris Blackbourn
96101a66fc UV: Use correct uv packing method when all/none islands are pinned.
During packing, some combinations of `Fraction` margin method, and
various locking options, interact with situations where all or none
of the islands are pinned.

Previously, the settings were queried to choose the best packing method.

Now, the islands themselves are queried if they can translate or scale,
and the packing method is chosen based on the input, rather than the
parameters.

Fixes unreported crash with "Locked Position" when all islands are pinned.

Reported as #108037 "3. In some case locked position is not respected"
2023-05-22 15:54:38 +12:00
Chris Blackbourn
47cbeabb11 UV: Fix uv packing problem with rotate and scale line-search
When rotation is enabled and doing a scale line-search (locked islands
or "fraction" margin method), if the `rotate_inside_square` would
result in a a tighter packing, the wrong scale value was being used,
resulting in UVs outside of the unit square.

Reported as #108037 "1. Use locked scale on after scaling UV..."
2023-05-22 15:44:01 +12:00
Chris Blackbourn
de4f456ea2 UV: Fix overlap problem during uv packing with scale locked islands
If an island overlaps a pinned island, and that pinned island has
locked scale, then the pinning information must be copied to the
first island so it can be scaled correctly.

Reported in #108037 as "2. Use with Merge Overlapped"
2023-05-22 15:36:03 +12:00
Richard Antalik
737f582329 Merge branch 'blender-v3.6-release' 2023-05-22 03:58:29 +02:00
Richard Antalik
a928d6d6b7 Fix #107588: Sound strip has negative length
Make sure pitch property has positive value in versioning.
Cause of 0 value pitch is unknown.
2023-05-22 03:55:52 +02:00
Harley Acheson
52f991b1a9 Fix #106484: Show all rotations with same precision
Increase precision of some rotational inputs so that they all show the
same precision. And have the arrows change in full degrees.

Pull Request: #106515
2023-05-21 10:38:07 -07:00
Harley Acheson
d81646cbce Fix #102574: Don't Show "Rename" for Volume and & System lists
For File Browser "System" and "Volumes" lists, the item names cannot be
changed by users yet the tooltip says "Double click to rename". This PR
just removes that text for these non-editable lists.

Pull Request: #106873
2023-05-21 10:29:22 -07:00
Jacques Lucke
b58cfde48a BLI: improve IndexRange
Defining `operator-` for the iterator allows it to be used in more generic
iterator code. The `index_range` method is the same that exists on many
other containers like `Vector`.
2023-05-21 15:13:57 +02:00
Jacques Lucke
f6d824bca6 BLI: move tbb part of parallel_for to implementation file
Previously, `tbb::parallel_for` was instantiated every time `threading::parallel_for`
is used. However, when actual parallelism is used, the overhead of a function
call is negilible. Therefor it is possible to move that part out of the header
without causing noticable performance regressions.

This reduces the size of the Blender binary from 308.2 to 303.5 MB, which is
a reduction of about 1.5%.
2023-05-21 13:31:32 +02:00
Iliya Katueshenock
43d66f6760 Cleanup: Fix copyright date in new bke header
Pull Request: https://projects.blender.org/blender/blender/pulls/108112
2023-05-21 03:43:06 +02:00
Daniel Salazar
f637b8c095 UI: Rename Copy Vertex Group to Duplicate Vertex Group
Change display name of OBJECT_OT_vertex_group_copy to "Duplicate Vertex
Group" from "Copy Vertex Group". The word "duplicate" is a better
unambiguous descriptor of this operation.

Pull Request: https://projects.blender.org/blender/blender/pulls/107691
2023-05-21 02:02:10 +02:00
Campbell Barton
ab294b4ebb Cleanup: spelling in comments, colon after doxy parameters 2023-05-20 21:24:42 +10:00
Campbell Barton
8925ea1890 Merge branch 'blender-v3.6-release' 2023-05-20 21:18:02 +10:00
Campbell Barton
bf36a61e62 Cleanup: spelling in comments & some corrections 2023-05-20 21:17:09 +10:00
Campbell Barton
8783a51583 Merge branch 'blender-v3.6-release' 2023-05-20 20:31:36 +10:00
Campbell Barton
7c169ddd67 Cleanup: format 2023-05-20 20:31:31 +10:00
Campbell Barton
1d6eb9bc93 Fix UV vertex snap while transforming snapping to itself
When the mouse cursor was close to the selection being transformed,
the UV's could snap to themselves.
2023-05-20 20:28:11 +10:00
Germano Cavalcante
33c13ae6e3 Transform: support navigation while transforming in 3D view
Implements a new option in keymap settings:
- "Navigate during Transform"

Note that with the option enabled, the keymap changes as follows:

|Modal Map (Blender):| Conflict: | Current: | New:
|---|---|---|---
| Increase Proportional Influence | VIEW3D_OT_zoom | Wheel Down | Alt Wheel Down
| Decrease Proportional Influence | VIEW3D_OT_zoom | Wheel Up | Alt Wheel Up
| Adjust Proportional Influence | VIEW3D_OT_rotate | Mouse/Trackpad Pan | Alt Mouse/Trackpad Pan
| Increase Max AutoIK Chain Length | VIEW3D_OT_zoom | Wheel Down | Alt Wheel Down
| Decrease Max AutoIK Chain Length | VIEW3D_OT_zoom | Wheel Up | Alt Wheel Up
| Automatic Constraint | VIEW3D_OT_rotate | Middle Mouse | Alt Middle Mouse
| Automatic Constraint Plane | VIEW3D_OT_move | Shift Middle Mouse | Shift Alt Middle Mouse

Design Task: #106008
Pull Request: https://projects.blender.org/blender/blender/pulls/105764
2023-05-19 23:45:27 +02:00
Germano Cavalcante
2ce365efc7 View 3D: new utility to provide navigation in operators
Implements a new API consisting of:
- `ED_view3d_navigation_init`,
- `ED_view3d_navigation_do` and
- `ED_view3d_navigation_free`,

With these functions, any operator can create their own navigation
context and navigate in the 3D View without having to use
`PASS_THROUGH`.
2023-05-19 18:20:13 -03:00
Hans Goudey
f17ea1f2a7 Geometry Nodes: Remove realize instances legacy behavior
The option was added f5ce243a56 when the node was
rewritten to add support for propagating instance attributes.
2023-05-19 14:02:53 -04:00
Hans Goudey
ea64b2ce08 Cleanup: Remove deprecated unused fields in raycast node 2023-05-19 14:02:53 -04:00
Clément Foucault
c435d2f856 Metal: Always add GPU_TEXTURE_USAGE_ATTACHMENT flag
Texture clearing is done using framebuffer clear.
To avoid adding the flag everywhere we add it as part
of the texture creation process.

This should have no performance impact.
2023-05-19 18:48:07 +02:00
Clément Foucault
b40b59935d Metal: Force Compute shaders workgroup max thread count
This forces the max thread count to be inlined with what
blender expects. While this will make some shaders less
eficient it avoid crashes / assert on shaders that
could not compile. The performance impacts can be fixed
by tackling the individual cases.
2023-05-19 18:08:49 +02:00
Germano Cavalcante
e0e182d5e9 Cleanup: deduplicate code to obtain the object for the transform space 2023-05-19 11:09:50 -03:00
Philipp Oeser
b060beae17 Merge branch 'blender-v3.6-release' 2023-05-19 15:53:44 +02:00
Philipp Oeser
370b7ae917 Fix #107889: Scale Cage gizmo wrong in editmode with rotated objects
Object transforms were already respected, issue was just pre vs. post
matrix multiplication when local axis were used.

Should go into LTS as well I guess.

Pull Request: https://projects.blender.org/blender/blender/pulls/108076
2023-05-19 15:51:28 +02:00
Hans Goudey
2a56403cb0 Mesh: Move bevel weight to generic attribute
Store bevel weights in two new named float attributes:
- `bevel_weight_vert`
- `bevel_weight_edge`

These attributes are naming conventions. Blender doesn't enforce
their data type or domain at all, but some editing features and
modifiers use the hard-coded name. Eventually those tools should
become more generic, but this is a simple change to allow more
flexibility in the meantime.

The largest user-visible changes are that the attributes populate the
attribute list, and are propagated by geometry nodes. The method of
removing this data is now the attribute list as well.

This is a breaking change. Forward compatibility is not preserved, and
the vertex and edge `bevel_weight` properties are removed. Python API
users are expected to use the attribute API to get and set the values.

Fixes #106949

Pull Request: https://projects.blender.org/blender/blender/pulls/108023
2023-05-19 14:31:31 +02:00
Campbell Barton
e620ae054f Merge branch 'blender-v3.6-release' 2023-05-19 19:26:01 +10:00