Commit Graph

103431 Commits

Author SHA1 Message Date
Julian Eisel
e7abced86e Fix #113726: Unable to open N panel for the first time with click drag
View2D isn't initialized in these regions yet, which is a valid state
for hidden regions. So consider that when calculating the region zoom
factor in the region scale operator.
2023-10-19 15:44:16 +02:00
georgiy.m.markelov@gmail.com
d6b8422193 Fix #113880: Vector Curve node crashes Hydra render
Fix incorrect input name.

Pull Request: https://projects.blender.org/blender/blender/pulls/113928
2023-10-19 14:35:46 +02:00
Alaska
37ab9bb1ed Fix unnecessary mix nodes for Principled BSDF specular tint
If the specular tint is 0 in a 3.6 file, and the base color has a
node input, then don't add a mix node in versioning.

Pull Request: https://projects.blender.org/blender/blender/pulls/113893
2023-10-19 13:36:34 +02:00
Lukas Tönne
52e6106d28 Fix #113860: Incorrect conditionals for node group socket names
Nested conditions broken by #113924.

Pull Request: https://projects.blender.org/blender/blender/pulls/113929
2023-10-19 12:21:47 +02:00
Julian Eisel
838aca5f18 Fix #102856: Too small draggable area of asset view template items
For historic reasons buttons don't use the full button size as draggable
area by default, only a small part of it that is assumed to contain the
icon (e.g. of a label button). This isn't what we want for the big
preview buttons used here, their entire surface should be draggable.
We already have a workaround in place for this historic behavior, so we
can just enable that.
2023-10-19 12:09:55 +02:00
Lukas Tönne
dfc3f75e77 Fix #113860: Nullptr checks for node socket and panel name pointers
In 3.6 the names of node group sockets were using char arrays, but now
use allocated strings. The RNA system assigns nullptr to such strings
when assigning an empty string through python (UI assignment appears to
always generate a valid string). This creates issues with many STL
functions, in particular assigning nullptr to `std::string` will crash.

We have to check for valid pointers before using them in places that
don't handle nullptrs.

Pull Request: https://projects.blender.org/blender/blender/pulls/113924
2023-10-19 11:48:08 +02:00
Sergey Sharybin
78b2e9071f Fix #113875: 2D Animation template's view transform set to AgX
Pull Request: https://projects.blender.org/blender/blender/pulls/113903
2023-10-19 11:02:01 +02:00
Iliya Katueshenock
e6a0b4404c Fix #110415: Crash with single point curves in Interpolate Curves node
Single point curves should be handled separately, because they don't
have any curve segments.

Pull Request: https://projects.blender.org/blender/blender/pulls/110477
2023-10-19 10:41:33 +02:00
Hans Goudey
f6d45d248c Fix #113894: Node tool crash with deleted group output node 2023-10-19 10:02:30 +02:00
Jason Fielder
62219f8da9 Metal: Re-enable workbench NEXT shadows
With the shift to GPU-driven rendering pipeline,
the SSBO vertex fetch paradigm used to
implement workbench shadows on Metal
instead of utilising the geometry shader
path no longer worked correctly.

This is because the draw submission
required vertex amplification up-front,
based on the expected output geometry
amount for a given input geometry.

This patch aims to resolve this
issue through addition of API to
enable the features within the
GPU driven pipeline.

Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/113498
2023-10-19 08:01:17 +02:00
Richard Antalik
c7384ba6f3 Fix #110878 VSE duplicating first frame and offsetting rest.
Conversion from timeline frame to frame index was done by casting to
integer, which followed logic of ffmpeg seeking. However this is not
best approach in some cases - for example when FPS of scene and movie
differs by a very small amount. In this case the first frame could be
duplicated and all other frames will appear as offset by one frame.

In particular this may happen scene is set to 29.97 fps and movie is
encoded at 30000/1001 fps. A frame will still have to be duplicated, but
it should be frame where decimal of frame index crosses 0.5 to keep
audio and video in sync as best as possible.

Pull Request: https://projects.blender.org/blender/blender/pulls/113870
2023-10-19 02:08:20 +02:00
Richard Antalik
d4fd65ffc9 Fix issues when adding retiming key outside of strip boundary
When retiming key is added to frame before strip starts, this causes
crash on null dereference. After adding null check, this creates
retiming data, even though operation is not valid. To prevent creating
empty retiming data, `SEQ_retiming_data_ensure()` is only executed, when
operator actually adds a keyframe.
2023-10-19 02:02:52 +02:00
Brecht Van Lommel
b867f16e27 Cleanup: compiler warnings 2023-10-18 16:57:08 +02:00
Julian Eisel
f622b4ce96 Fix #113201: Assets in same folder as current file ignored in All library
Note: Initially committed as 7705e49bcd, but got reverted with
1f0520034a. Note includes fixes for unit tests.

If an asset library was pointing to the same path as the current file is saved
in, the assets from this library wouldn't be loaded. This is because the asset
library service assumed the absolute library root path is a way to uniquely
identify an asset library.

Instead, identify the asset library using both the root path and the library
type.
2023-10-18 16:10:42 +02:00
Michael B Johnson
686487ca17 Fix: USD: Use color3f for color nodes
Blender was writing out color attributes on USDPreviewSurface as
float3 instead of the more accurate color3f.  While this is somewhat
technically okay, since color3f is a role alias for float3, it does cause
issues in applications that are correctly expecting color3f.

The material writer code actually expects color3f in other
sections, but was using float3 in this section erroneously.

Co-authored-by: Dhruv Govil <dgovil2@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/113695
2023-10-18 14:52:06 +02:00
Hans Goudey
b2fe1bf624 Fix #113824: Setting curves select mode changes active attribute
Currently the active attribute is stored as an index. This should be
changed to a string, but until then, adding or removing an attribute
changes the indeices. The workaround is to store the name and fix
the active attribute after the change.
2023-10-18 11:31:34 +02:00
Hans Goudey
cdae07dccf Fix #113842: Curves Info node length output always zero
Caused by a1cc621e1e. The "is_hair_length" value needs to be
set before `attr_input_name` is called because it uses the value to set
the attribute name with the "l" alias.
2023-10-18 11:13:38 +02:00
Jacques Lucke
969dd7b985 Geometry Nodes: add forward compatibility for map range socket identifiers
Also see 0ea193bdb3.
2023-10-18 10:17:43 +02:00
Jacques Lucke
4f3262a128 Fix: update curve types before using them 2023-10-18 09:56:22 +02:00
Richard Antalik
01612bacfd Fix #113755: Incorrect speed overlay on retimed strips
Caused by off by 1 error in speed calculation.
2023-10-18 01:11:31 +02:00
Harley Acheson
9a3fa4d8cc Fix #113826: Set Explicit Font Size for Overlays
The complaint illustrates how text measurement can be broken by a
drawing callback. This is because overlays are setting global_font_size
value, which is used by subsequent drawing, but does not explicitly set
size on the global_font_default font, which is needed for measurement.

Pull Request: https://projects.blender.org/blender/blender/pulls/113868
2023-10-18 00:50:05 +02:00
Germano Cavalcante
934c2c894b Fix 'Snap Mode' versioning
NEAREST and PROJECT were swapped.
2023-10-17 14:52:42 -03:00
Germano Cavalcante
6bbad6c428 Fix #113801: "Snap to Same Target" don't work as expected
Introduced during snap code refactoring.

It seemed wrong to overwrite the calculated nearest distance based only
on the original distance.

But this is intentional, (the code could be improved since there are
unnecessary tests to detect the closest object).
2023-10-17 14:31:49 -03:00
Germano Cavalcante
6ecef4d176 Fix crash when Transform Extend multiple NLA strips
`tdn` was being incremented even though it wasn't used, which led to
changes in memory outside the HEAP limits.
2023-10-17 11:46:10 -03:00
Miguel Pozo
405a618d88 Cleanup: Workbench: Remove no longer used properties 2023-10-17 15:45:59 +02:00
Pratik Borhade
8867cfc563 Fix #113778: Skip unlinking a linked collection if parent is linked
Similar to 197f3d75d1, do not unlink a linked collection from a linked parent

Pull Request: https://projects.blender.org/blender/blender/pulls/113805
2023-10-17 12:39:01 +02:00
Campbell Barton
5ac392ca40 Fix #102300: SSL/HTTPS Request Unable to Get Local Issuer Certificate
Resolve an error with SSL using a hard coded path to certificates on
Linux causing HTTPS access to fail.
request.urlopen(..) couldn't access any HTTPS URL's.
2023-10-17 19:58:34 +11:00
Hans Goudey
d7e501ce3b Fix #112448: Leading deform modifiers skip adding original coordinates
Previously the first group of deform modifiers didn't need to access
original coordinates explicitly because the deformation wasn't included
in the mesh positions. After d20f992322 the mesh is deformed
directly though, so the original coordinates need to be added first.

In the case of this report, the particle system (which is a "deform"
modifier for reasons) didn't have original coordinates to work with, so
it created the child particles at the deformed positions from the shape
keys every time. Though for some reason it only did that for renders.

Pull Request: https://projects.blender.org/blender/blender/pulls/113679
2023-10-17 10:28:19 +02:00
Hans Goudey
bd4c310a19 Fix: Missing edge domain in node tool set selection node
This wasn't implemented in the initial commit because we didn't have
a function to flush edge selections to vertices and faces. But using the
existing domain interpolations makes that trivial, so it may as well be
added now to avoid the arbitrary limitation from the user perspective.

See https://devtalk.blender.org/t/node-tools-feedback/31388/5

Pull Request: https://projects.blender.org/blender/blender/pulls/113367
2023-10-17 09:56:24 +02:00
Hans Goudey
3d236bc858 Mesh: Add operator to select elements based on boolean attribute
Adds a "Select by Attribute" operator as mentioned in the discussion in
#105317. This is done in 4.0 to limit the breaking aspect of the removal
of face maps. The selection storage functionality is replaced by boolean
attributes. We already have a way to control the data in the boolean
attribute with the "Set Attribute" operator, but we didn't have a way to
convert the attribute into a selection.

This operator works on the active attribute if is a boolean attribute
and isn't on the face corner domain. It adds to the existing selection
similar to other existing operators.

While this behavior can be recreated as a node tool, we add it as a
builtin operator here to avoid limitations of the new node-based
tool system and to make the late-in-the-release-cycle change safer.

Pull Request: https://projects.blender.org/blender/blender/pulls/113772
2023-10-17 09:24:51 +02:00
Hans Goudey
820f0c24c4 Mesh: Add versioning to convert old face maps to boolean attributes
See #105317

In 46cf093270, face maps were just converted to an integer
attribute. While the internal data remains the same that way, we lose
the names and some convenient methods of interaction. This commit
additionally converts each face map to a separate boolean attribute
using the old name. This does require that no attributes were using that
name already.

Each boolean attribute can be thought of as a selection, accessible in
geometry nodes and properly interpolated by mesh processing
algorithms. The selections no longer have to be unique, meaning
one face can be part of multiple selections.

Pull Request: https://projects.blender.org/blender/blender/pulls/113769
2023-10-17 09:17:07 +02:00
Germano Cavalcante
bbf87ee78c Fix #113786: Snapping to vertex is broken, when instances are used in GN
Missed in ff4f14b21.

For GN instances, we should use `DupliObject::ob_data`.
2023-10-16 17:26:02 -03:00
Harley Acheson
ffe980afad Fix #113766: Incorrect Cursor With Offset Position
Next character left edge position incorrect when string has
an offset positioning (scrolled within the input box).

Pull Request: https://projects.blender.org/blender/blender/pulls/113784
2023-10-16 19:17:28 +02:00
Germano Cavalcante
88a6df24aa Fix #113552: NLA Markers do not reset when length reaches 0.0
Before bd00324c26, strip lengths were changed in
`rna_NlaStrip_frame_start_ui_set` and `rna_NlaStrip_frame_end_ui_set`
so as not to be shorter than NLASTRIP_MIN_LEN_THRESH.

This prevented `BKE_nlameta_flush_transforms` from working with
zero-length strips.

But now, in some cases, strip can be zero length.

Therefore, consider this case and avoid division by zero.

Pull Request: https://projects.blender.org/blender/blender/pulls/110121
2023-10-16 16:46:47 +02:00
Germano Cavalcante
6dda18269c Fix #113650: Vertex Creasing is using Mirror
`Vertex Crease`, like `Edge Crease`, is not supposed to use transform
symmetry.

So remove it.

(`Skin Resize` remains using symmetry since that case seems desirable.
See #84376)
2023-10-16 10:39:31 -03:00
Damien Picard
9c0c9789cc I18n: fix Vector Math and Mix node sockets search
When searching for a new node by dragging from a socket, some results
were untranslated. This is because they did not use a translation
context matching other occurrences, from which the strings were
extracted to the translation files.

Three nodes using operations were affected: Mix and Vector Math.
- Vector Math used the default context when it should have used
  NodeTree.
- Mix and Mix RGB used NodeTree when they should have used the default
  context.

Pull Request: https://projects.blender.org/blender/blender/pulls/113485
2023-10-16 14:45:47 +02:00
Miguel Pozo
e3014ffc27 Fix #113741: Workbench: Reset TAA on overlay toggle
Reset TAA when enabling overlays,
since we won't have valid sample0 depth textures.
2023-10-16 13:49:12 +02:00
Miguel Pozo
f2ba12a053 Fix: Workbench: Volume compositing
Regression after fe39456ba5
2023-10-16 13:24:35 +02:00
Thomas Dinges
1f0520034a Revert "Fix #113201: Assets in same folder as current file ignored in All library"
This reverts commit 7705e49bcd.

It broke the bf_asset_system_tests test and this cannot be fixed now so reverting.
2023-10-16 12:32:42 +02:00
Jesse Yurkovich
49e4923384 Fix #113697: Fix timer leak from panel drag/animate processing
When clicking or dragging a Panel's drag handle, a PANEL_STATE_DRAG
state transition is followed immediately by a PANEL_STATE_ANIMATE
transition.  Both transitions start a timer.

Unfortunately, a subtle change introduced in
f3ab698951 meant the first timer would no
longer be destroyed before starting the second one.

The fix is to just reuse the timer if it's already present so that a
second one is not created in the first place.

Pull Request: https://projects.blender.org/blender/blender/pulls/113711
2023-10-16 04:00:15 +02:00
Iliya Katueshenock
4d91c50b62 Fix #113429: Dirty evaluated curve
Tag curve topology as dirty after changing of types of handles.

Pull Request: https://projects.blender.org/blender/blender/pulls/113717
2023-10-15 20:59:21 +02:00
Jacques Lucke
c584b6434f Fix #113691: crash when Interpolate Curves input has zero curves
The crash happened only when there was a `Curves` geometry, but
it was empty.
2023-10-15 20:49:48 +02:00
Hans Goudey
601fba20a6 Fix #113619: Incorrect nested group assets in compositor add menu
The menu structure currently needs to be duplicated in the code to avoid
adding assets to more than one menu. This was done for geometry nodes
in b49c84276c but was missed for the compositor and shader
nodes. Also remove an unnecessary separator.
2023-10-15 19:52:38 +02:00
Hans Goudey
e083be6a9c Fix #113737: Missing UI text for geometry nodes handle type properties 2023-10-15 19:19:42 +02:00
Harley Acheson
d578170131 Cleanup: Make format
Format changes resulting from Make Format
2023-10-15 09:09:30 -07:00
Harley Acheson
03655189d7 Fix #113735: Space Characters in UI Text Entry #113749
With #113707 text cursor position is set using the character's visible
bounds, so special care is needed for those without bounds like space.
Forgot this also applies to 4.0.
2023-10-15 09:06:44 -07:00
Harley Acheson
b772603843 Fix #113682: Improved Text Caret Position
For regular UI text entry, place the text caret exactly between
adjacent glyph bounds instead of just using partial text length to
position it.

Pull Request: https://projects.blender.org/blender/blender/pulls/113707
2023-10-14 20:58:50 +02:00
Iliya Katueshenock
690deeda18 Fix: Geometry Nodes: Create instance attribute of the right type
`attributes_to_propagate` is map of all attributes to propagate from different
components. For attribute propagation three different components is taken.
Each one can have named attribute with specific type. Current implementation
of propagation: Try to make implicit share attribute. Or create/copy.
This doesn't takes into account `attributes_to_propagate`' data type info.
So, this cause crash for case, there multiple component have same name attribute
with different type.
Fix: Try to make implicit share attribute with correct type. Or create, copy typed version.

Pull Request: https://projects.blender.org/blender/blender/pulls/110146
2023-10-14 10:54:32 +02:00
Leon Schittek
b93dbaba1d Fix: Node Editor: Improve info panel drawing
Fix papercuts with the info panel:
1. Make the panel extend behind hidden nodes
2. Don't let it become smaller than the node itself, when resizing

Pull Request: https://projects.blender.org/blender/blender/pulls/113411
2023-10-14 09:37:03 +02:00
Germano Cavalcante
c634a15e85 Fix crash when canceling Vertex Crease with Mirror
Crash due to variables not initialized.
2023-10-13 19:14:42 -03:00