Campbell Barton
9a79bd38ad
don't constrain single edge extrude, annoying for retopo
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see: http://www.youtube.com/watch?v=5AzRpFfWR6k
request from ZanQdo, VenomGFX & Jonathan Williams.
For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
Bastien Montagne
20110e703e
Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)...
2012-04-13 15:21:26 +00:00
Sergey Sharybin
11d24cb58f
Fix own typo in previous commit for dupligroup offset
2012-04-13 12:51:26 +00:00
Sergey Sharybin
54e648d114
Move "From Cursor" operator which sets dupli group offset to own operator
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Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
Campbell Barton
1cf0358a33
bmesh todo: vertex dirtmap now working again.
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also renamed Polygon helper property from 'loops' to loop_indices
2012-04-13 08:41:30 +00:00
Sergey Sharybin
c1d6a3606c
Fix #30919 : Selection of multiple objects after EDIT MODE with MAYA PRESETS Keymap
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Issue was caused by operator presets.
2012-04-12 13:33:19 +00:00
Campbell Barton
a8226cbcb2
code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose.
2012-04-11 11:22:19 +00:00
Campbell Barton
5da50b9c09
update for changes in the py api
2012-04-11 08:22:31 +00:00
Brecht Van Lommel
a52ba57b4d
Fix for recent commit that changed normal display buttons to use icons, the
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vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
Brecht Van Lommel
297fde9e5f
Fix #30892 : File > New is easy to hit accidentally, now it asks for confirmation.
2012-04-10 15:56:33 +00:00
Brecht Van Lommel
93e00af7e5
Fix #30850 : bevel tool only works on edges but tooltip indicated it worked on
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vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
Sergey Sharybin
4795f4b9ac
mango request: option to draw background in front of all objects in the viewport.
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Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
Campbell Barton
044b0ef2f2
use space more efficiently for normal mesh panel buttons (icons for face/vert normal)
2012-04-10 11:36:19 +00:00
Campbell Barton
7f8aaaf100
expose double limit used by auto-merge, addresses bug [ #30884 ]
2012-04-10 01:45:22 +00:00
Campbell Barton
8138d261cd
fix [ #30878 ] Lightmap Pack > New Image does not work
2012-04-10 00:56:38 +00:00
Thomas Dinges
b0b64b2d80
Particle System UI:
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* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)
Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
Campbell Barton
01e55b6fc3
code cleanup: remove unused imports/defines + other redundant code.
2012-04-08 13:11:25 +00:00
Campbell Barton
4fc6ef1cf5
style cleanup: pep8 some C/style
2012-04-08 08:09:37 +00:00
Thomas Dinges
fd37970b80
* Replace some more Blender 2.5x with Blender 2.6x and some code cleanup.
2012-04-07 18:39:29 +00:00
Sergey Sharybin
c579625265
Fix for reconstruction menu which still was using set_floor operator instead of set_plane
2012-04-07 15:20:20 +00:00
Thomas Dinges
32c5b09192
Fix [ #30851 ] Mesh Editmode: Specials-menu lost "Subdivide smooth"
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* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
Francisco De La Cruz
6482351ed9
Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
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-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
Campbell Barton
b9f9aa947a
dont display any file as a preset in the menu (limit to *.py, *.xml)
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backup files like .py~ for eg had their own menu entries which got annoying.
added optional filter_ext function callback argument to Menu.path_menu() to avoid displaying invalid types.
2012-04-07 02:19:11 +00:00
Campbell Barton
743a9c2e1d
some pedantic load time speedup by not loading modules (math and subprocess in this case)
2012-04-06 08:04:31 +00:00
Campbell Barton
4e060acda4
remove unused theme color
2012-04-06 05:54:13 +00:00
Thomas Dinges
fe99e731c8
UI files:
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* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
Thomas Dinges
72ba2b8dd1
Readme and Release Log Links:
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* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
Campbell Barton
2a54ef0442
there was no way to reset timing for absolute shape keys, add an operator to do so.
2012-04-05 06:10:15 +00:00
Campbell Barton
db562488d6
report [ #30814 ] Absolute Shape Keys not working in 2.6
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This report points out thet absolute shape keys are unusable.
The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).
Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
Campbell Barton
fc257b1f71
fix [ #30817 ] Toolshelf delete vs X menu don't match? Bug/Inconsistancy?
2012-04-05 01:55:49 +00:00
Campbell Barton
c297374449
partial fix [ #30813 ] Small UI glitch with high DPI value in menus
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fix provided by Julien Enche (trap).
also corrected some 2.4x theme colors (selected file, outliner and image background)
2012-04-05 01:49:28 +00:00
Campbell Barton
c93c8bda3d
replace relative imports with absolute imports so scritps can be executed directly (live editing).
2012-04-04 14:39:52 +00:00
Campbell Barton
dd862077da
use 2.4x tooltip colors
2012-04-04 06:02:10 +00:00
Campbell Barton
3abbe6377a
update themes for new settings + theme update script.
2012-04-04 05:42:36 +00:00
Bastien Montagne
b7c6327d1f
Fix [ #30665 ] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
2012-04-03 17:19:58 +00:00
Sergey Sharybin
81cc7833d4
Fix #28279 : Shift S used twice in maya keyconfig
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It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
2012-04-03 13:35:00 +00:00
Campbell Barton
012fe4646c
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [ #30506 ].
2012-04-03 12:02:32 +00:00
Campbell Barton
d37d17019c
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
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also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
Thomas Dinges
aa7cc852cd
Constraint UI:
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* Adjust "no py constraint" message to be a bit more meaningful.
2012-04-02 07:54:12 +00:00
Campbell Barton
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
Sergey Sharybin
991ab5802b
Cleanup: move tracking settings to be just after Track panel which makes it easier to
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control things during tracking.
2012-03-30 10:37:20 +00:00
Campbell Barton
6711870cab
updated add mesh template for bmesh. thanks to PKHG for initial conversion.
2012-03-30 05:43:33 +00:00
Campbell Barton
5edbaab4f0
fix [ #30729 ]
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custom property add/remove wasnt doing an undo push.
2012-03-30 03:33:42 +00:00
Campbell Barton
9e497291ee
support for opengl rendering in the sequencer (header icons as with 3D view).
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while opengl could be used for display you couldn't output it to a file.
extended the existing opengl render operator to optionally take input from the sequencer.
notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
Campbell Barton
299025bdfb
fix [ #30402 ] modules dir missing from sys.path
2012-03-28 23:53:27 +00:00
Brecht Van Lommel
cb45d282fe
Fix #30702 : game engine softbody weld threshold was exposed in UI, but actually
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disabled in code because it doesn't work well, so hide the property from the UI.
2012-03-28 12:18:25 +00:00
Campbell Barton
12655edc84
remove dissolve keybinding, conflicts with draw, add back to delete menu.
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dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
Bastien Montagne
388d8153c2
BMesh TODOs: use loops/polys instead of tessfaces.
2012-03-27 13:52:30 +00:00
Sergey Sharybin
b37387d3b0
Port Setup Tracking scene to bmesh api
2012-03-27 09:10:05 +00:00
Sergey Sharybin
730e2f582f
MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
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TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00