This adds conversion for the following flags:
- `GREASE_PENCIL_ANIM_CHANNEL_EXPANDED`
- `GREASE_PENCIL_AUTOLOCK_LAYERS`
- `GREASE_PENCIL_STROKE_ORDER_3D`
Note: The last two are not expose through the UI yet.
This fixes an issue where the `use_masks` functions on layers
and groups returned the wrong value.
The issue was that the root group doesn't have this flag set
which then propagates to all the layers and groups.
To fix this we invert the `GP_LAYER_TREE_NODE_USE_MASKS` flag (now called `GP_LAYER_TREE_NODE_HIDE_MASKS`).
The API still uses the `use_masks` function.
Layer masks were partly already there. This PR completes the implementation and expose them through the UI.
This also adds three operators to:
- add a layer mask
- remove a layer mask
- reorder layer masks
Note: These are not used by the renderer yet. Will be done in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119433
This adds the `viewlayername` property to grease pencil v3 layers.
It's exposed as `viewlayer_render` in python.
Note: this is not used in the renderer yet. Will be used in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119422
- Remove the unnecessary `ContainerValue` from the class hierarchy
- Construct `StringValue` with a `std::string` by value to avoid copies
- Remove some indirection by using type names directly instead of aliases
- Use utility methods to lookup/append specific data types for arrays/dicts
- Simplify conversion from unique_ptr to shared_ptr
- Avoid use of `new` and `delete`
- Avoid creating maps of all elements in vector for a single lookup
The Weighted Normal modifier has a "Keep Sharp" option that used to
recalculate the sharp edge tags based on the mesh's smoothing angle.
To keep the same behavior, an auto smooth versioning modifier has to
be added before that modifier when the option is on.
Pull Request: https://projects.blender.org/blender/blender/pulls/119400
Unfortunately the only versioning code that can "properly" add data-
blocks is not run when linking or appending (`do_versions_after_setup`
has details). The versioning has to be done manually for this case.
Fortunately that is simple since the versioning function already just
operators on a main database.
With some data-type conversions we can do a best-effort conversion of
UI data like default values and min and max to the new data type.
This can help to make Python scripts simpler and to avoid bugs like
#105965.
Pull Request: https://projects.blender.org/blender/blender/pulls/106161
The core of the issue was that `sculpt_flag` was used by three different enums (`eGP_Sculpt_Flag`, `eGP_Sculpt_Mode_Flag`, and `eBrushFlags`). This resulted in the flag getting overriden because `ENUM_OPERATORS` expected the maximum value of `eGP_Sculpt_Flag` to be `(1 << 3)` which it wasn't.
The `sculpt_flag` was exposed through python as `"direction"`.
In the UI this meant that it was effectively used as `brush.direction`. This fix replaces `brush.gpencil_settings.direction` with `brush.direction`.
It also makes sure `sculpt_flag` is only ever used with values from `eGP_Sculpt_Flag`.
Pull Request: https://projects.blender.org/blender/blender/pulls/119373
The function didn't return early in case the domain was empty.
The fix makes sure we return an empty `MutableSpan` in this case
(add doesn't try to create a new custom data layer).
Grease Pencil provides custom vertex group attributes as VArrays that
are a view on the `MDeformVert` buffer. These attributes are not spans,
which the curve conversion code was expecting. Non-span VArrays must be
materialized first.
Pull Request: https://projects.blender.org/blender/blender/pulls/119212
There seems to be an integer overflow in OpenVDB code. For now just avoid rendering
the volume when the indices are very large, which is an extreme case anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/119279
Header file is renamed to GEO_mesh_boolean_convert.cc and
files that included it are updated to use that path.
This is in preparation for bigger changes to the internal
boolean API, which make more sense as a "geometry" API
than a kernel API.
Pull Request: https://projects.blender.org/blender/blender/pulls/119336
The issue was that calling `ensure_geometry_instances` converts all instances to a
geometry, even the ones that can't be converted. The comment already says that
non-geometry instances should stay intact, but that didn't work correctly yet:
```
/**
* If references have a collection or object type, convert them into geometry instances
* recursively. After that, the geometry sets can be edited. There may still be instances of
* other types of they can't be converted to geometry sets.
*/
```
Pull Request: https://projects.blender.org/blender/blender/pulls/119324
Moving a set of keyframes could cause crashes by setting invalid
`drawing_index` in `GreasePencilFrame` data.
The transform operator for grease pencil keyframes can add and remove
keyframes by overwriting existing frames. The `move_duplicate_frames`
function in particular has to keep track of drawing user counts to
ensure that the drawings referenced by the frames are still alive at the
end.
This was broken when moving multiple keyframes at once, such that later
keyframes would overwrite the target positions for earlier frames (for
example moving frames [1,2,3] to [2,3,4]). The `move_duplicate_frames`
was first removing the source frame and then adding it back at the
destination. In case the source frame was already the destination of an
earlier keyframe, this will cause incorrect user count because the frame
being removed is not the same as the one being added back.
To avoid this problem, remove all the source keyframes first before any
other modification of the destination layer. That way we can be sure the
frames at the source index is actually the expected frame.
Pull Request: https://projects.blender.org/blender/blender/pulls/119207
Fixes vertex group data loss after the `Draw Tool`, `Delete`, `Dissolve` operators.
Note: This is not a exhaustive list and there are other operators that will still loss vertex group data.
Pull Request: https://projects.blender.org/blender/blender/pulls/119034
"r_map" is null for the generate layers operator (rather than the modifier
evaluation). It should disable the creation of the "CD_NORMAL" layer too,
like the crease, bevel weight, sharp edge, and uv seam attributes above.
As mentioned in new code comments, the auto smooth behavior in 4.0 was
to skip sharp angle tagging when the evaluated mesh had custom normals.
There was already a check for custom normals on the original mesh (we
can't access the evaluated mesh from versioning code). But that didn't
handle cases where custom normals were created by modifiers (the normal
edit and weighted normal modifiers). Now skip adding the new modifier
when those modifiers come last in the stack. Alternatively we could
check if they existed in the stack at all, but that seems a bit more
risky.
When linking a collection from library, it can be linked inside another
linked/overrided collection if it is selected in outliner. This can be
prevented by linking with editable parent collection.
Pull Request: https://projects.blender.org/blender/blender/pulls/119144
Add support for add-ons to define commands using the new argument
`-c` or `--command`.
Commands behave as follows:
- Passing in a command enables background mode without the need to pass
in `--background`.
- All arguments following the command are passed to the command
(without the need to use the `--` argument).
- Add-ons can define their own commands via
`bpy.utils.register_cli_command` (see examples in API docs).
- Passing in `--command help` lists all available commands.
Ref !119115
"Own" (the adjective) cannot be used on its own. It should be combined
with something like "its own", "our own", "her own", or "the object's own".
It also isn't used separately to mean something like "separate".
Also, "its own" is correct instead of "it's own" which is a misues of the verb.
Did not realize it, but original commit was re-generating some 'static'
strings (at modifier level) for each and every processed FCurves!
Now create these base RNA paths only once per modifier, outside of the
lambda callback.