Commit Graph

3000 Commits

Author SHA1 Message Date
Campbell Barton
5d232486e6 Cleanup: minor clarifications in doc-strings for NDOF & OSKEY 2025-03-28 14:06:36 +11:00
Campbell Barton
38d9d971e5 WM: add a "Hyper" capability flag
Avoids the need to check against ghost backends.
2025-03-28 13:46:39 +11:00
Campbell Barton
460b1a805d Fix #134733: NDOF jumps when switching between applications
Window de-activation wasn't reliably clearing the NDOF motion state.

See code-comments for details.
2025-03-28 12:48:30 +11:00
Campbell Barton
403900909a GHOST/Win32: Set the window "inactive" on window de-activation
Match the behavior of other platforms by clearing the active window
when it's de-activated.

On Win32 Blender always considered the last-active window to be active
because de-activation wasn't handled.

Part of !136122, needed to fix #134733.

Co-authored-by: Kamil Galik <kgalik@3dconnexion.com>
2025-03-28 12:48:30 +11:00
Brecht Van Lommel
378b4e2ca4 Refactor: Improve image buffer save/load functions in GHOST 2025-03-27 22:31:03 +01:00
Jeroen Bakker
3885a37541 Vulkan: Initial OpenXR support
The Blender's VkInstance cannot be shared with OpenXR VkInstance. The
reason is a chicken and egg problem where OpenXR needs to be started
before Vulkan. OpenXR can add special vulkan specific requirements
(instance&device) that are only available when the user starts an OpenXR
session.

The goal implementation is to share memory between both instances using
[VK_KHR_external_memory](https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_external_memory.html) and related extensions. However this seems
to be a bridge to far as a initial step. Reason: There are not that many
samples/ guides and documentation to be found to handle the workflow that
we require. We want to do a smaller step by step approach to gain the needed
knowledge.

For that reason this PR does the most stupidest thing that can be done to
share memory between instances. Download the render result to CPU RAM share
the host pointer with the OpenXR instance which copies it to the swap chain.
Also the synchronization is done using wait idle commands.

<video src="attachments/32a0d69b-c3fa-4272-aea0-d207609afaaf" title="Screencast From 2025-03-18 11-16-17.webm" controls></video>

**Gaining knowledge**

- Experiment with `VK_KHR_external_memory_host` extension for uploading vertex buffers (not related to OpenXR).
- Import host pointer with `VK_KHR_external_memory_host`. This reduces the additional
  memcpy on OpenXR side.
- Export host pointer from Blender side from a mappable buffer.
- Replace host pointers with fd/dmabuf/winhandle
- Remove mappable buffer.

Ref #133718

Pull Request: https://projects.blender.org/blender/blender/pulls/133824
2025-03-27 16:57:51 +01:00
Gon Solo
eaee5fc658 Fix: Spelling mistake in Vulkan error print
Pull Request: https://projects.blender.org/blender/blender/pulls/136535
2025-03-26 14:25:49 +01:00
Campbell Barton
36038df7ec Unbreak build with older versions of XKB 2025-03-26 11:45:13 +11:00
Campbell Barton
5e2b421996 WM: support the "Hyper" modifier key on Linux
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.

Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.

This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.

Ref !136340
2025-03-26 10:39:55 +11:00
Miguel Pozo
078d9b4a57 Fix #136345: Win32 Error# (6): The handle is invalid
Calling wglMakeCurrent(nullptr, nullptr) without an active context
returns an error, so we always pass the device context handle.

Pull Request: https://projects.blender.org/blender/blender/pulls/136462
2025-03-25 15:41:30 +01:00
Miguel Pozo
dcaa945293 Fix: Renderdoc sessions crash on startup (WGL)
The crash regression comes from 583e2b7240.

Pass the s_sharedHGLRC directly to wglCreateContextAttribsARB instead
of using wglShareLists.
Context: https://github.com/baldurk/renderdoc/issues/1224

This doesn't only fix the recent regression, but solves all the long
standing issues with Renderdoc on Windows (F12 rendering support,
multiple windows, deferred compilation...).

(Fix suggested by @LazyDodo)

Pull Request: https://projects.blender.org/blender/blender/pulls/136140
2025-03-25 15:34:48 +01:00
Campbell Barton
debef6b78f Fix: NDOF HID mapping ignored on Unix
Changes in [0] caused NDOF support on Unix to ignore the `hid_map_`.

- Add updateButtonRAW which takes the RAW button values and maps them
  using `hid_map_` (what `updateButton` did before [0]).
- Keep the existing `updateButton` function using mapped events as
  updateButtonsBitmask & updateButtonsArray GHOST_NDOF_ButtonT ordered
  values.

[0]: c3d92f32dc
2025-03-25 06:36:52 +00:00
Campbell Barton
d513433570 Fix: NDOF assert on Unix when using NDOF as the window looses focus
Allow for the last checked time to be equal to the current time.
2025-03-25 13:31:29 +11:00
Jeroen Bakker
7e68042137 Fix: Vulkan: Advance to next swapchain semaphore
The render frame wasn't increased -> always the same semaphore was
selected. In case rendering is fast (or swapchain needs to be
recreated) it could select a semaphore that still had some pending
operations.
2025-03-24 12:48:16 +01:00
Jeroen Bakker
15cb65c9d1 Cleanup: Vulkan: Remove unused code
Command pools and buffers inside GHOST_ContextVK was used to transit
the swapchain images to something known. This isn't anymore as Blender
assumes that the full extent of the swapchain image is updated and can
ignore the actual image format.

Pull Request: https://projects.blender.org/blender/blender/pulls/136305
2025-03-24 11:45:25 +01:00
Jeroen Bakker
56bf4b23be Vulkan: Prefer tripple buffering
Default swapchains to use tripple buffering.
2025-03-24 11:24:46 +01:00
Jeroen Bakker
409ce2b976 Vulkan: Swapchain synchronization
This PR adds swapchain synchronization. When the swapchain swaps the
buffers it can add a wait semaphore/signal semaphore to support GPU
based synchronization

10 times playback of `rain_restaurant.blend` on AMD RX 7700
Before: 10 × Animation playback: 72347.5540 ms, average: 7234.75539684 ms
After: 10 × Animation playback: 41523.2441 ms, average: 4152.32441425 ms

Getting around the OpenGL performance target.

Pull Request: https://projects.blender.org/blender/blender/pulls/136259
2025-03-24 10:28:52 +01:00
Jesse Yurkovich
b030acbe9d Fix #135672: Ghost: Prefer CF_HDROP ahead of CF_TEXT during drag'n'drop
When a user starts a drag'n'drop operation, the originating application
dictates the formats carried along with it. In the context of what is
broadly supported by Blender, we actively look for "text" and "files" in
the data. In that order. This order sometimes leads to a suboptimal
choice where, for example, a drag'n'drop of a "file" is interpreted as
"text" containing just the path to the file.

This PR changes the ordering to prefer the "files" first. Two notable
applications where this matters are:
 - The Firefox download library window
 - The Perforce P4V client application

Dragging and dropping files, like say FBX or OBJ, from these two apps
now properly triggers file handler behavior. Existing behavior is best
seen in the Blender Text editor. Dragging and dropping a file from the
above apps into a Text data block will yield the raw "file:///test.ext"
text. This will no longer occur after this PR.

Other platforms might have similar concepts but I don't have the
capability of checking how they handle this type of situation. They
would have to be checked against several applications to see if they
have the same issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/135939
2025-03-20 19:23:52 +01:00
Jeroen Bakker
1ea1f4c92c Refactor: GHOST/Vulkan: Wrap handles in a struct
Vulkan handles are currently only requested once. In the future OpenXR
also needs acces to these handles and additional handles will be needed
when introducing copy queues and async compute.

This PR will collect the handles in a struct to ensure we don't need to
alter the GHOST interface for every change.

Pull Request: https://projects.blender.org/blender/blender/pulls/135905
2025-03-13 11:06:20 +01:00
Campbell Barton
6ef7dae8ef Cleanup: spelling in comments (make check_spelling_*) 2025-03-13 13:41:17 +11:00
Aras Pranckevicius
cc2c6692c0 Cleanup: Name more IMB things as "byte" or "float" instead of "rect" and "rectFloat"
- IB_rect -> IB_byte_data
- IB_rectfloat -> IB_float_data
- Rename some functions:
	- IMB_get_rect_len -> IMB_get_pixel_count
	- IMB_rect_from_float -> IMB_byte_from_float
	- IMB_float_from_rect_ex -> IMB_float_from_byte_ex
	- IMB_float_from_rect -> IMB_float_from_byte
	- imb_addrectImBuf -> IMB_alloc_byte_pixels
	- imb_freerectImBuf -> IMB_free_byte_pixels
	- imb_addrectfloatImBuf -> IMB_alloc_float_pixels
	- imb_freerectfloatImBuf -> IMB_free_float_pixels
	- imb_freemipmapImBuf -> IMB_free_mipmaps
	- imb_freerectImbuf_all -> IMB_free_all_data
- Remove IB_multiview (not used at all)
- Remove obsolete "module" comments in public IMB headers

Pull Request: https://projects.blender.org/blender/blender/pulls/135348
2025-03-03 17:11:45 +01:00
Campbell Barton
86c0190924 GHOST/Wayland: set the size of custom cursors based on the DPI
HI-DPI screens now select larger custom cursors on Wayland,
previously small cursors would be scaled up.

This only works well when all outputs have the same scaling
as custom-cursors don't support sending multiple sized cursors
to GHOST at once, see code-comments for details.
2025-02-28 22:36:03 +11:00
Jonas Holzman
45ec90efd5 Merge branch 'blender-v4.4-release' 2025-02-25 16:28:57 +01:00
Jonas Holzman
8f1d03cd75 Fix #133713: Crash when drag and dropping bitmap images on macOS
Drag and dropping bitmap images (as in drag and dropping directly from
another software such as a web browser, not from an image file in
Finder) inside the Blender window on macOS would segfault due to the
dropped image being [autorelease]d even though its data was meant to
outlive the function scope.

Fixed by removing the superflous autorelease and adding a comment note.
The only caller of this function (GHOST_SystemCocoa::handleDraggingEvent)
already properly [release]s the image in question.

Note that currently, non-file/bitmap image drag and drop is not
implemented on the WM side, and as such this feature/GHOST event does
not do anything practical.

Pull Request: https://projects.blender.org/blender/blender/pulls/135076
2025-02-25 16:24:55 +01:00
Jonas Holzman
3c4a4282ea Merge branch 'blender-v4.4-release' 2025-02-16 23:41:30 +01:00
kgalik
c3d92f32dc NDOF: Rework input handling on macOS
This patch modifies the logic behind handling NDOF device events on
macOS so that it can benefit from the `Blender` profile available in
3DConnexion driver v10.8.7 and later.

A new device command was introduced: `kConnexionCmdAppEvent`, which is
sent by the driver upong getting an apprioriate NDOF device button
input. This allow the driver to consumes all NDOF device input and then
send appropriate app events based on its configuration instead of
forwarding raw data to the application directly.

When using 3DConnexion driver versions prior to v10.8.7, the behavior
is unchanged. This approach allows for supporting all of the SpaceMouse
Enterprise buttons, long presses included (solving issue #119206 on macOS)

Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/126694
2025-02-16 23:39:24 +01:00
Aki Sakurai
c551d2a819 Fix: Inverted tablet pen Y tilt on macOS
On macOS, the tablet pen Y tilt behavior is inverted; an increase in the
tilt value corresponds to tilting the device away from the user. Account
for this difference by negating the Y tilt axis in the Cocoa pen tablet
handling code.

Refs:
* 0f128fd7c5/src/plugins/platforms/cocoa/qnsview_tablet.mm (L63)
* https://source.chromium.org/chromium/chromium/src/+/main:components/input/web_input_event_builders_mac.mm;drc=0af5ffa1e4cc4cc4f818725f8fee93ec57855e4b;l=421

Pull Request: https://projects.blender.org/blender/blender/pulls/133932
2025-02-06 11:20:31 +01:00
Hans Goudey
93ab2813a7 Cleanup: Remove unnecessary "using" statements 2025-02-05 18:27:43 -05:00
Harley Acheson
3f4a1cabbf UI: On Win11 Use WM Window Decoration Styles API
On Windows 11 use the new WM Window Decoration Styles API, introduced
in ce42d92503. This will match the OS Title bar color to  that of the
main window top bar and also do similar color matching with content
in separate windows like Preferences. Note that this will not have any
effect on versions of Windows prior to 11.

Pull Request: https://projects.blender.org/blender/blender/pulls/134054
2025-02-05 17:15:35 +01:00
Campbell Barton
4669e0f1ab Fix UNIX NDOF state being start/finish during continuous motion
Logic to ensure finish events were sent wasn't working properly
because processing the events could run before the SPNAV API had
filled the event queue.

Resolve by adding a delay of 100ms, before generating a "finish" event.

For the user this caused the NDOF Guide to flicker while navigating.
2025-02-05 22:03:02 +11:00
Campbell Barton
613e34b559 Docs: cross reference progress enum for GHOST/WM API's
Note that these enums need to be kept in sync.
2025-02-05 21:53:52 +11:00
Campbell Barton
df3d1bf506 Cleanup: use const arguments & variables where appropriate 2025-02-05 14:38:56 +11:00
Campbell Barton
bc6dc89d50 Cleanup: quiet check_spelling_* warnings, use doxygen doc-strings 2025-02-05 10:29:00 +11:00
Jonas Holzman
ce42d92503 macOS: Colored Titlebar and WM Window Decoration Styles API - GSoC 2024
As part of the GSoC 2024 project "Improvements to the Blender macOS User
Interface Experience" [1], this patch implements colored titlebar window
decorations on macOS, based on the current Blender theme colors.

Additionally, this patch introduces a new WM/GHOST API for implementing
and enabling custom decoration styles on any system/desktop environment
that support customizing window decorations.

[1]: https://devtalk.blender.org/t/gsoc-2024-proposal-improvements-to-the-blender-macos-user-interface-experience/34022)

Pull Request: https://projects.blender.org/blender/blender/pulls/123982
2025-02-04 16:18:19 +01:00
Campbell Barton
95393726b0 Cleanup: quiet check_spelling_* warnings 2025-02-04 14:43:20 +11:00
Campbell Barton
ded798ba28 Fix #133921: Borderless windows on Wayland when run from VSCode
Workaround a problem where Electron overrides XDG_CURRENT_DESKTOP
by checking if an "ORIGINAL_" prefixed version of the variable.
2025-02-03 19:35:11 +11:00
Brecht Van Lommel
0d92a7f57a Cleanup: Various clang-tidy warnings in intern
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Jeroen Bakker
58003a9114 Cleanup: Vulkan: Remove non-compatible surface selection
This was useful in the beginning to ensure we supported most surface
configurations. However it seems that there are not that many surface
configurations to support.

Pull Request: https://projects.blender.org/blender/blender/pulls/133186
2025-01-17 10:34:56 +01:00
Jeroen Bakker
80ec04b4ef Cleanup: Vulkan: Use full surface format
GHOST_ContextVK used to pass only the surface texture format to
the GPU backend, it didn't pass the color space. This PR also includes
the color space.

Pull Request: https://projects.blender.org/blender/blender/pulls/133185
2025-01-17 10:28:22 +01:00
Jonas Holzman
96babd5e9f UI: Support canceling Eyedropper color picking operations
Have `eyedropper_color_sample_fl` return success, in case platform
sampling starts but is canceled (Async return on MacOS). Removes any
chance of returning black color on failures.

Pull Request: https://projects.blender.org/blender/blender/pulls/133124
2025-01-16 04:13:48 +01:00
Hans Goudey
bbc8216951 Cleanup: Formatting 2025-01-14 11:41:03 -05:00
Neko-Asakura
60a3f886c6 macOS: Use NSColorSampler for picking colors outside of the Blender window
#115187 introduced the eyedropper tool for use outside blender on macOS,
but the following issues remain:

1. Users must grant screen capture permission to blender.
2. No visual cue. (cursor icon cannot display as an eyedropper outside
   blender)
3. Users must press `Enter` to activate the picker.
4. `CGWindowListCreateImage` function has been deprecated as of macOS
   14.0

The proposed fix is to use `NSColorSampler` class to select colours
directly from onscreen content. It offers:
1. Permission free (no screen capture permission required).
2. A clear visual cue when selecting colours.

Known issue:
1. Still need press `Enter` to activate the picker.

Pull Request: https://projects.blender.org/blender/blender/pulls/131593
2025-01-14 17:20:41 +01:00
Jeff Moguillansky
75dc76bceb Vulkan: Add support for dynamic rendering local read
This will add support for `VK_KHR_dynamic_rendering_local_read` when supported.
The extension allows reading from an attachment that has been written to by a
previous command.

Per platform optimizations still need to happen in future changes. Change will
 be limited to Qualcomm devices (in a future commit).

On Qualcomm devices this provides an uplift of 16% when using shader_balls.blend

Pull Request: https://projects.blender.org/blender/blender/pulls/131053
2025-01-13 08:10:31 +01:00
Campbell Barton
61a2f7a431 Cleanup: resolve check_spelling & check_licenses warnings 2025-01-08 11:31:43 +11:00
Harley Acheson
d99d19cd22 Fix #68256: Win32 Treat AltGr Exactly as Alt Key
Windows Only. On some keyboard layouts, the right Alt key behaves as an
"AltGR" key. This key emits both right alt and left ctrl key events,
which means that it won't match keyboard shortcuts set to just Alt.
This PR, for just layouts that include AltGr, if the scancode is for
right Alt yet the virtual key is actually the control key then ignore
these key events. This treats AltGr exactly as Alt.

Pull Request: https://projects.blender.org/blender/blender/pulls/132536
2025-01-06 22:12:40 +01:00
Jeroen Bakker
818c886350 Vulkan: Timeline semaphores
This PR will add timeline semaphores to be required. It doesn't use
the timeline semaphores yet, but as multiple developments will
rely on it it is better to add the requirement.

Pull Request: https://projects.blender.org/blender/blender/pulls/132683
2025-01-06 11:44:13 +01:00
Sybren A. Stüvel
97510267f1 Cleanup: silence compiler warning about unused result of ftruncate()
`ftruncate()` is annotated such that the compiler (at least GCC 13)
warns when the returned status is not used.

This commit adds a `GHOST_ASSERT()` to check that result in debug
builds. In non-debug builds it's discarded without checking, but
explicitly as to not trigger this warning.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/132108
2025-01-06 11:29:37 +01:00
Campbell Barton
d2d754be3f Cleanup: spelling in comments (make check_spelling*)
- Back-tick quote math expressions so differentiate them
  from English.
- Use doxygen code blocks for TEX expressions.
2025-01-04 16:26:39 +11:00
Campbell Barton
1b0cef86fa Fix UNIX crash on startup when HOME isn't set
Regression in [0] which re-introduced #2931.

Accessing environment variables must always null check the result.

Resolve by checking the result as well as replacing $HOME
access with a function that falls back to `passwd::pw_dir`.

Also add code-comments to to clarify the current behavior.

[0]: b308b360eb
2025-01-02 14:46:55 +11:00
Jonas Holzman
b99497bf21 macOS: Fix path icon not being cleared when creating a new file
This commit fixes a small bug where the macOS native titlebar file path
icon (often referred to as proxy icon) wouldn't be cleared when creating
a new blank file and would instead retain its previous state. This was
caused by the GHOST setPath() function being short-circuited by the
&& operator, since `has_filepath` was false. The GHOST WindowCocoa
setPath() function was also simplified to remove unneeded exception
handling.

Pull Request: https://projects.blender.org/blender/blender/pulls/132359
2024-12-27 18:15:23 +01:00