Commit Graph

8645 Commits

Author SHA1 Message Date
Sergey Sharybin
f1e82c99b9 Fix: Division by zero in Cycles render scheduler 2024-08-07 18:24:19 +02:00
Alaska
6b522c5e30 Fix #125307: Precision issues with MetalRT
Reverts a change in 5508b41a40 that
disabled ray offsetting on MetalRT, which lead to rendering artifacts
in scenes far away from the origin.

Pull Request: https://projects.blender.org/blender/blender/pulls/126003
2024-08-07 17:20:09 +02:00
David Murmann
df4df3cd52 Fix #114940: Cycles: GGX roughness has abrupt cutoff
This decreases BSDF_ROUGHNESS_SQ_THRESH so that the microfacet
roughness has a cutoff at much lower values and fixes a precision
issue in the bsdf_sample code that prevented this previously.

Pull Request: https://projects.blender.org/blender/blender/pulls/125919
2024-08-07 16:53:07 +02:00
Lukas Stockner
b119e1a497 Cycles: Fix potential NaN in normal mapping
I ran into this in a test scene - somehow the normalization here can result
in NaN (so presumably a zero vector). I don't think this has a notable
performance impact from some basic tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/125930
2024-08-07 02:07:19 +02:00
Lukas Stockner
9ed7d38aac Cycles: Improve numerical precision of Beckmann distribution at low roughness 2024-08-06 23:04:16 +02:00
Weizhen Huang
d4ceade5ea Fix: Cycles BVH2 and Embree missing some transparent shadow bounces
the code snippet is supposed to compute the maximal `isect.t` in the
array, which is used to determine if subsequent intersections should be
added.

However, the previous implementation includes the old `isect.t` which is
going to be replaced, resulting an overestimation of `tmax_hits` and
thus missing closer intersections.

For BVH2, the issue is fixed by computing the `max_t` after a new entry
is inserted.

For Embree, the issue is fixed by finding the `second_largest_t` as well, and
compare that with the new insertion to find the new `max_t`.

Pull Request: https://projects.blender.org/blender/blender/pulls/125739
2024-08-06 15:37:49 +02:00
Alaska
50ba7a3033 Fix build failure after recent HIP-RT change
Fixes build failure after 6b848a9993

Pull Request: https://projects.blender.org/blender/blender/pulls/125936
2024-08-06 02:41:11 +02:00
Alaska
6b848a9993 Fix: Crash with deforming motion blurred meshes in HIPRT
Fixes a crash that can occur if motion blur was on, there is a
deforming mesh in the scene with deformable motion blur turned on,
with BVH time steps set >0.

Render results in my test scene appear to match CPU Embree.

Pull Request: https://projects.blender.org/blender/blender/pulls/125854
2024-08-05 18:38:28 +02:00
Weizhen Huang
e981389bdd Refactor: Cycles: use reservoir sampling to pick phase function in volume
so that we loop through the volumes only once.

Pull Request: https://projects.blender.org/blender/blender/pulls/125676
2024-08-05 10:55:47 +02:00
Weizhen Huang
7e40d567d4 Fix #125595: Cycles artifacts in overlapping volumes with different phase functions
A phase function is normalized over the sphere, it is therefore
incorrect to sum two phase functions together when evaluating for NEE.
It should be a weighted sum with normalized weights, which, according to
`volume_shader_phase_pick()`, is `sample_weight / sum_sample_weight`.

Also corrects an error in `volume_shader_phase_pick()`.
2024-08-05 10:55:44 +02:00
Campbell Barton
c071030ac3 Cleanup: spelling in comments 2024-08-04 13:45:06 +10:00
Alaska
5b61a01c19 Fix #125750: NaN on Glossy materials with low roughness
Fix a NaN when rendering glossy materials that can appear due to a
division by zero in bsdf_D when rendering materials with low roughness.

Thank you to Weizhen for the fix after my incorrect
first attempt.

Pull Request: https://projects.blender.org/blender/blender/pulls/125756
2024-08-02 16:28:42 +02:00
Alaska
5ce29bedf6 Fix: Cycles Shadow linking with HIP-RT
Fix shadow linking not working on HIP-RT by adding code to correctly
ignore certain shadow ray hits.

Ref #125086

Pull Request: https://projects.blender.org/blender/blender/pulls/125803
2024-08-02 12:17:09 +02:00
Alaska
ba5d76e7e2 Fix: Shader: Align vector math node reflect mode with OSL
Align Cycles SVM and EEVEE's rendering of the vector math node
in reflect mode with OSL when the normal vector is 0,0,0.

This is done by using safe_normalize rather than normalize on the
normal vector. Which also fixes a NaN in the reflect mode in this
specific configuration.

Pull Request: https://projects.blender.org/blender/blender/pulls/125688
2024-08-02 11:20:57 +02:00
Hans Goudey
edf298b505 Cleanup: Formatting 2024-07-29 23:10:49 -04:00
Campbell Barton
99af19932e Cleanup: spelling in comments 2024-07-30 12:38:16 +10:00
Weizhen Huang
29fdddb0e9 Fix: Cycles camera keeps updating due to NaN in central cylindrical camera
`NaN != NaN` causes the camera to be tagged as needs update. To fix,
initialize radius to 1 and add hard limit.
2024-07-29 17:05:25 +02:00
softyoda
5e9096829c Cycles: Add Central Cylindrical Panoramic camera model
This type of projection is often used e.g. in exhibitions that leverage big
curved screens.

Effectively, the frame is mapped onto a cylinder, with the x axis becoming the
longitude and y axis becoming the height.

Users can configure the min/max longitude, the min/max height and the radius of
the cylinder.

Co-authored-by: Lukas Stockner <lukas.stockner@freenet.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/123046
2024-07-29 15:03:57 +02:00
Alaska
8650068f0c Fix: NaN in vector math node in refract mode
Fix a NaN that can occur in the vector math node when set to
refract mode with a 'normal' input of length zero.

Pull Request: https://projects.blender.org/blender/blender/pulls/125374
2024-07-26 12:04:58 +02:00
Campbell Barton
b4d5c6eea5 Cleanup: remove unused imports 2024-07-26 10:26:11 +10:00
Campbell Barton
2edc2393d2 Cleanup: spelling in comments 2024-07-25 10:17:42 +10:00
Alaska
e7ce8d33e3 Fix #124642: OSL generates UVs for objects that don't have any
After e3697710d0, if no UV map was found, then Cycles OSL would
generate UV coordinates for users. This was done to add UV coordinates
to lights, however it had the side effect of creating new UV
coordinates for other object types that don't have a UV map.
This lead to a rendering difference between OSL and SVM
when rendering meshes with no UV map, and objects with no
UV map, like curves.

This commit fixes this issue by adding a new "is_light" attribute to
Cycles OSL and using that to figure out if UV coordinates should be
generated for lights.

Pull Request: https://projects.blender.org/blender/blender/pulls/124673
2024-07-24 12:16:44 +02:00
Weizhen Huang
c816649d85 Cleanup: improve comment regarding Cycles spot light scaling
mentioning increase in noise is a bit misleading because it shouldn't be
noticeable at this scale.
2024-07-23 12:42:30 +02:00
Alaska
90e83175eb Fix #125168: Cycles spot light theata_e can flip with a wide spread
When the spread of a spot light is at it's maximum (180 degrees),
then `atan(tan(theta_e))` could become quite unpredictable due to
a asymtote in the tan function when working with lights with this
spread (because theta_e is `spread * 0.5 = pi/2`).
This lead to issues like theta_e for the spotlight becoming negative,
which lead to rendering errors due to a malformed light tree.

This commit fixes this issue by adding a episilon region around the
troublesome values and sets theta_e to `pi/2` when in that region.

Candidate for backporting to 4.2 and potentially 3.6

Pull Request: https://projects.blender.org/blender/blender/pulls/125172
2024-07-22 17:09:43 +02:00
Lukas Tönne
7c903f9b83 Revert "update"
This reverts commit c4f99bcb6c.
2024-07-22 09:54:02 +02:00
Lukas Tönne
c4f99bcb6c update 2024-07-22 09:52:19 +02:00
Campbell Barton
5794913fb8 Cleanup: CMake file indentation, wrap long lines 2024-07-22 09:58:45 +10:00
Xavier Hallade
cee4ad4518 Refactor: Cycles: oneAPI: Simplify num_concurrent_states()
Deduplicated code by reusing num_concurrent_busy_states().
2024-07-18 15:46:17 +02:00
Xavier Hallade
c8421a0007 Cycles: set num_sort_partition_elements to 65536 for simd16+ Intel GPUs
Intel(R) Data Center GPU Max greatly benefits from this change since
its bigger simd width leads to a greater execution divergence.
2024-07-18 15:15:00 +02:00
Jesse Yurkovich
138e914346 Fix #124745: Wrong stack offset for Voronoi lacunarity parameter
This would cause values plugged into the Smoothness socket to also be
used for Lacunarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/124761
2024-07-16 18:58:25 +02:00
Sergey Sharybin
047568f633 Cycles: Add an assert for DeviceString construction
The motivation is to be able to catch issues like #124705 early on,
by relying on asserts.

The not-so-obvious part of the change is the change in the order of
includes, which is needed for the types.h to have definition of the
kernel_assert().

Pull Request: https://projects.blender.org/blender/blender/pulls/124729
2024-07-16 09:43:28 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Alaska
cf96136ec6 Fix #124705: Incorrect SSS method used in OptiX OSL
Update the string hashs in SSS OSL closure setup so they match the
strings being used by the SSS node.

This fixes two issues in OptiX OSL:
- SSS Random Walk would render as Random Walk Skin.
- Random Walk Skin wouldn't render at all.

Pull Request: https://projects.blender.org/blender/blender/pulls/124707
2024-07-15 16:23:45 +02:00
Pratik Borhade
5f54c463c0 Fix #124501: Make Cycles camera DOF UI consistent with EEVEE
Fix labels and add DOF eyedropper button in camera properties panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/124506
2024-07-15 15:26:32 +02:00
Campbell Barton
8fdb190278 Cleanup: typos in comments (duplicate words) 2024-07-14 18:55:43 +10:00
Campbell Barton
9fb0d3c3ef Cleanup: spelling in comments 2024-07-13 16:56:57 +10:00
Weizhen Huang
4a4270d73c Merge branch 'blender-v4.2-release' 2024-07-08 16:19:41 +02:00
Michael Jones
5a29be3c75 Cycles: Fix #116243, #122022 - MetalRT live viewport stability issues
This PR fixes live viewport stability issues on Mac when MetalRT is enabled.

There were two sources of instability:

1) `MTLAccelerationStructure` instances were not being correctly retained meaning that use-after-free crashes could occur following a geometry sync.
2) `MTLIntersectionFunctionTable` objects could be unsafely shared between multiple `MetalDeviceQueue` instances (in this case, `setBuffer` being the unsafe mutation)

The solution to 2 involves creating a new `MetalDispatchPipeline` type which is strictly used by only 1 `MetalDeviceQueue` instance.

Pull Request: https://projects.blender.org/blender/blender/pulls/124055
2024-07-08 16:18:34 +02:00
Weizhen Huang
204b99dd3f Fix #124241: Light-linked objects render incorrectly in volumes
the object in volume stack should be used instead of `isect.object`.

NOTE: this solution does not work for overlapping volumes. But since
light linking of overlapping volumes did not work before, it should be
fine to implement this partial solution. We read the bottom of the stack
instead of the top to avoid looping through the entire stack.

Pull Request: https://projects.blender.org/blender/blender/pulls/124341
2024-07-08 16:17:39 +02:00
Michael Jones
3c38bff667 Cycles: Fix MetalRT motion blur setup buffer overrun
This PR fixes a buffer overrun crash in the MetalRT backend. When non-traceable objects are in the scene, 'num_motion_transforms' is undercounting and the downstream buffer writes (i.e.`motion_transforms[motion_transform_index++]`) are overrunning.

Pull Request: https://projects.blender.org/blender/blender/pulls/124351
2024-07-08 16:17:19 +02:00
Philipp Oeser
90c03bd040 Merge branch 'blender-v4.2-release' 2024-07-08 15:59:40 +02:00
Michael Jones
ea3c376b4d Cycles: Avoid spam Metal pipeline creation during viewport animation
This PR adds a tag to prevent `kernel_data.integrator.seed` being baked into Metal pipelines as a specialisation constant when full kernel specialisation is enabled. This stops new pipelines from being continually compiled when animation is playing in live viewport mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/124349
2024-07-08 15:53:35 +02:00
Campbell Barton
cd1dbab348 Cleanup: spelling in comments 2024-07-07 00:29:39 +10:00
Alaska
9d1e613292 Cycles: Refactor and add use_gpu() to UI code
Add a `use_gpu()` function to the UI code for Cycles.
This is done to clean up some of the other code (`use_{backend}()`)
and to help isolate `use_multi_device` and `show_device_active` from
their context making them more robust to changes made in other parts
of the UI code.

Pull Request: https://projects.blender.org/blender/blender/pulls/124134
2024-07-04 11:21:45 +02:00
Alexander Brock
717c970297 Add round-trip tests for *_to_direction functions and fix some of them
The function `direction_to_<some projection model>` computes the inverse of `<some projection model>_to_direction`.
Some of these functions had a bug where they mirror the x-axis, and some of them could be simplified.
I added round-trip tests for all of them.
This MR might change the behavior of the renderer when using equiangular_cubemap_face_to_direction:
I normalized the result vector. I looked at the usages and I think it's normalized later anyways, but someone else should probably verify that this doesn't cause issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/123932
2024-07-04 09:54:50 +02:00
Sergey Sharybin
35788ca3c9 Merge branch 'blender-v4.2-release' 2024-07-03 16:01:21 +02:00
Alaska
659e19607d Cycles: Cleanup calls to _cycles.available_devices
Refactor the call to `_cycles.available_devices` into it's own function
and update `self.device` at the same time to avoid mis-matches between
`_cycles.available_devices` and `self.device`.

Pull Request: https://projects.blender.org/blender/blender/pulls/124079
2024-07-03 16:00:42 +02:00
Alaska
090fed06a9 Cycles: Fix automatic OptiX denoiser section criteria
Only select OptiX as the automatic denoiser if an OptiX
device is selected in preferences.

Pull Request: https://projects.blender.org/blender/blender/pulls/124032
2024-07-03 16:00:02 +02:00
Nikita Sirgienko
74c09b2e63 Cycles: oneAPI: Fix undefined behavior when embree fails initializing
Embree device pointer can end up being nullptr even when Embree on GPU is
expected to be used.  Previous implementation overlooked this possibility,
leading to a completely silent fallback to the non-Hardware ray-tracing path,
this commit fixes it.  We've noticed this as now Embree relies on a driver
component: https://github.com/intel/level-zero-raytracing-support that can
potentially be missing from a system.

Pull Request: https://projects.blender.org/blender/blender/pulls/124085
2024-07-03 14:13:01 +02:00
Xavier Hallade
4477641467 Cycles: oneAPI: Fix driver version check for future Intel GPU drivers
SYCL runtime currently relies on an internal driver behavior that will
break the driver version string returned by SYCL if it changes:
https://github.com/oneapi-src/unified-runtime/issues/1777
This will be fixed at SYCL runtime level but until we use a new enough
one, we need to add additional verifications to avoid blocking execution
on a driver that will change this internal behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/124084
2024-07-03 14:12:16 +02:00