Matching the RNA id's to the search pattern is slow because
of the function `fnmatchcase`. This patch first checks the string
prefix without any special characters used by fnmatch,
if the `startswith` check fails, there is no need to check `fnmatchcase`.
Before the optimization, an online manual lookup took about 400ms
which is quite noticeable, with this patch applied it's under 10ms.
Ref !104581.
A proper boolean custom property type is commonly requested. This
commit simply adds a new `IDP_BOOLEAN` type that can be used for
boolean and boolean array custom properties. This can also be used
for exposing boolean node sockets in the geometry nodes modifier.
I've just extended the places existing IDProperty types are used, and
tested with the custom property edit operator and the python console.
Adding another IDProperty type is a straightforward extension of the
existing design.
Differential Revision: https://developer.blender.org/D12815
Improve a few messages, but mostly fix typos in many areas of the UI.
See inline comments in the differential revisiion for the rationale
behind the various changes.
Differential Revision: https://developer.blender.org/D16716
I18n: make a few messages translatable
* Missing Paths * in the Presets menu when no preset exists yet.
The White Noise entry in the Add Node menu is the only one lacking a "Texture" suffix, which doesn't seem justified since the node itself is already called "White Noise Texture". Rename the entry its name can be extracted and used for the node--and for consistency.
New object material node names (Principled BSDF, Material Output) come from a preset node tree. The nodes' names need to be translated after creation.
Extract the "Fallback Tool" pie menu title.
Translate grease pencil options in the viewport overlay menu.
Ref T102030.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D16345
Many reports and a few labels used string formatting without
explicitly calling tip_() or iface_(), so the untranslated message
was used instead of the translated one, even when it was extracted.
Differential Revision: https://developer.blender.org/D16405
The property assignment operators' tooltips were never actually
translated when they were constructed dynamically from the description
in the prop's RNA.
This was visible when using such operators in menus (example I found
was the Marker Settings, Shift + E in the Movie Clip Editor).
"%s: %s" is already extracted elsewhere, might as well use it.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D16439
- The label for modal keymaps was extracted but did not use the proper
context on translation.
- Same goes for modal keymap items.
- Extract the UI messages from rna_keymap_ui.py
- Translate global keymap names.
- Use the proper context in the status bar for the tool prompt operator
Ref T102071
Maniphest Tasks: T102071
Differential Revision: https://developer.blender.org/D16348
Show the windowing environment on non MS-Windows/Apple systems,
since X11/WAYLAND are selected startup there was no convenient way
for users to know which back-end was being used.
Include the windowing environment in the About splash & system-info.txt
since it will be useful for handling bug reports.
This commit adds a private API call not intended for general use
as I would like to be able to remove this later and it's only needed
in the specific case of testing if Blender is using WAYLAND or X11
(which maybe be used via XWayland).
Python scripts can already inspect the system to check which windowing
environment used, the API call is mainly useful for troubleshooting.
- batch rename
- keyframe settings
- tool name in Tool properties header
- tool name in Tool properties Drag (fake) enum
- new file templates
- new preset
- new text datablock
- new collection datablock
- new geometry nodes (modifier and node group)
- new grease pencil data (layers and materials)
Ref. T43295
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15533
There is no need to have use/is in the final name. This is implicitly
represented by the checkbox already.
This does not change the Python API, only the names we show in the user
interface.
* Is Library Overridable -> Library Overridable
* Use Soft Limits -> Soft Limits
Differential Revision: https://developer.blender.org/D15217
It can be assumed that all scripts comply with basic pep8 formatting
regarding white-space, indentation etc.
Also remove note in best practices page & update `tests/python/pep8.py`.
If we want to exclude some scripts from make format,
this can be done by adding them to `ignore_files` in:
source/tools/utils_maintenance/autopep8_format_paths.py
Or using `# nopep8` for to ignore for individual lines.
Ref T98554
When expanding the data path for the context, use Context.temp_override
to extract context members. Without this, only context-members available
in the preferences were used which misses members which are likely to
be useful.
Iterate over all windows, areas and regions showing unique member as
candidates. The search is limited to WINDOW/PREVIEW region types, the
preferences space type is also excluded. See the doc-string for
rna_path_prop_search_for_context for additional notes on this.
Currently strings are used for cases where a list of identifiers would
be useful to show.
Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.
Support for expanding the following strings has been added:
- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.
Details:
- `bpy.props.StringProperty` takes an option `search` callback.
- A new string callback has been added, set via
`RNA_def_property_string_search_func` or
`RNA_def_property_string_search_func_runtime`.
- Addresses usability issue highlighted by T89560,
where setting keying set identifiers as strings isn't practical.
- Showing additional right-aligned text in the search results is
supported but disabled by default as the text is too cramped in most
string search popups where the feature would make sense. It could be
enabled as part of other layout tweaks.
Reviewed By: brecht
Ref D14986
Recently we changed the build pipeline to always create a version
number in the url and point 'dev' to the latest version rather than creating the version number url once we release.
This makes the check to `bpy.app.version_cycle` unnecessary.
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Some items on the Quick Setup screen can be truncated with some
languages and/or with High DPI monitors. This patch adjusts column
sizes and turns off the expand on Spacebar options, making everything
fit a bit better.
See D9853 for more details.
Differential Revision: https://developer.blender.org/D9853
Reviewed by Julian Eisel
This patch makes the layout of the custom property panel more coherent
with the rest of the property editor interface, makes it less busy,
allows more space for the buttons for the actual properties, and
simplifies editing values of unsupported property types or long arrays.
- Remove the box around each property.
- Use an non-embossed X icon for deleting.
- Use an "edit" icon instead of the text for the meta-data edit operator.
The "gear" icon used for editing isn't ideal here.
- Increase the max array length for drawing the values directly to 8.
- Add an "Edit Property Value" operator for dictionaries or longer arrays.
- Replace the "Library Override" text with an icon.
- Use a proper split factor, the same as the rest of the UI.
Differential Revision: https://developer.blender.org/D12805
- Fix a typo that used the max instead of the min for the soft max
- Assign the correct "last property type" when the operator starts
- Only check values for the soft range when use soft range is turned on