Needed for the asset shelf context menu to work, see #104831.
Ensures the view item button's context is passed on to the context menu.
Otherwise it cannot display operators relying on this context.
Renames `OB_MODE_EDIT_GPENCIL`, `OB_MODE_PAINT_GPENCIL`, `OB_MODE_SCULPT_GPENCIL`, `OB_MODE_WEIGHT_GPENCIL`, `OB_MODE_VERTEX_GPENCIL, and the context modes` to `*_LEGACY`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109648
No user visible changes expected. The feature is not exposed yet.
For the asset shelf (#102879), design is to use a paginated scrolling
style. That means, that any scrolling will always snap to a multiple of
the page size (the size used when pressing the Page Up/Down keys).
Together with strict region size snapping (implemented in the asset
shelf patch, #104831), this gives a clean scrolling experience where
partially visible rows are avoided (impossible even).
Introduces:
- `View2D.flag` value `V2D_SNAP_TO_PAGESIZE_Y`, which will cause any
scrolling to only use multiples of the page size.
- A custom page size via `View2D.page_size_y` for when the full region
size is not the appropriate page size value.
- API function `UI_view2d_offset_y_snap_to_closest_page()` to enforce
the snapping from outside View2D. The asset shelf uses this to keep
strict scrolling over DPI changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/109154
This commit implements building of the layer tree hierarchy in the
layer tree UI.
Layer Groups that contain layers are now collapsible and visibility as well
as locking can be toggled.
No user visible changes expected.
This function was added in 86b2cf4574 as a more type safe and more
convenient way of setting button callbacks. So use it for simple cases.
No user visible changes expected.
Rather than relying on a C-style function pointer with void pointer
arguments, allow storing a `std::function` object, which can hold
arbitrary data in a type safe way. This can be conveniently used with
lambdas for example.
This is not used yet, but will be with #104831 merged. Replacing the
existing C-style callback uses with this can be done separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/109016
Adds a new UI template to view the current layer tree of the active Grease Pencil object.
This UI tree view implements the following features (for now):
- Displaying all the layers with their names and highlighting the active layer.
- Changing the active layer by clicking on an item.
- Adding new layers (using a new operator).
- Removing the active layer (using a new operator).
- Renaming a layer.
Pull Request: https://projects.blender.org/blender/blender/pulls/109197
No UI views are used inside popups in the main branch yet, #104831 does
this so this issue became apparent. For example tree-view items would
not change their collapsed state.
UI views require the block to be attached to a region when drawing, so
that the matching to previous versions of the tree works. Before this
commit the block was attached just after.
The `BLI_findindex()` check before attaching the block was already done
for other kinds of popups, so this is more in sync now.
The Python API uses the term size for string lengths for
PyUnicode_AsUTF8AndSize and related API's, causing Blender's return
arguments to use the term `size` too in some cases.
This is error prone since Blender includes space from the the null byte
when the term size is used (by convention).
No user visible changes expected.
Adds an assert to check that only one item returns true in its
`should_be_active()` method. This can help find some errors.
No user visible change expected (this isn't used in existing code yet).
Users of the tree-view API should be able to write their own `matches()`
method to compare tree-view elements after tree reconstruction. Part of
the tree-view matching process wouldn't use this though, and use the
`matches_single()` method instead, causing issues like multiple items
sharing the same state. This was initially done for an optimization
(the default `matches()` compares parents as well, which seems redundant
here), but it backfires and actually isn't needed. The default
`matches()` only compares the parents when `matches_single()` returns
true anyway, so the redundancy is really minor and not a performance
concern.
The hover highlight is done with some special handling that wasn't
called for buttons in menus. There's actually no case where this happens
in the main branch but it's needed for #104831.
No user visible changes expected.
It makes sense to disable embossing for drawing the tree view (so it
doesn't have to be disabled for every item individually), but then the
mouse hover highlight should still work.
The Alembic procedural was refrenced here even if USD was loaded.
Now check the CacheFile type and let the user know Render Procedurals
are only supported for Alembic atm.
Pull Request: https://projects.blender.org/blender/blender/pulls/108701
No user visible changes expected.
In some cases you'd want a view in which no, or not all items can be
activated. Needed for #104831, but makes sense as a general feature for
UI view items.
No user visible changes expected.
Needed for the asset shelf (#102879).
Adds a UI operator triggered on Ctrl+F that will attempt to start
filtering for the hovered UI view, typically enabling a filter text
button.
View items can implement their own filter method, there's no default
one. Maybe we should add default or re-usable string filtering method
though.
Filtering is applied after constructing the view and filtered out (as
in, invisible) items are kept in storage, so that their state
(selection, active, etc.) is preserved. The filtered state is cached in
the item, so this is only done once per redraw.
`AssetHandle` is meant as temporary design and should be replaced by
`AssetRepresentation`. This moves us another step closer to that.
Rather than taking data from the volatile asset handle and storing that
in the drag data, store the (more persistent) asset representation there
and access data from it where needed.
`AssetHandle` is meant as temporary design and should be replaced by
`AssetRepresentation`. This moves us another step closer to that.
There's now an iterator for the asset-list that provides an asset
representation instead of an asset handle. Use that whenever the
representation provides all necessary data (i.e. when no preview image
access is required).
When unlinking IDs like GN tree, materials, etc. undo step is not created.
To fix this, assign `undo_push_label` a string value for registering an
undo-step (with the help of `ED_undo_push`)
Pull Request: https://projects.blender.org/blender/blender/pulls/108452
No user visible change expected.
It wasn't clear that the caller of `UI_textbutton_activate_rna()` would
have to override the context region for it to work correctly. This is
only the case because UI internals happen to require it.
Instead of implicitly requiring the caller to do the context override so
UI internals work, do the override inside of the API function in
question.
Issue here was that Quick Favorites use a property's **identifier** when
adding [which is the bare name without brackets etc. from id properties]
but when spawning the actual menu, `RNA_struct_find_property` expects
the identifier to already include the brackets to know these are id
properties (later on in `screen_user_menu_draw`).
So to solve this, now include the needed syntax when storing the
`bUserMenuItem_Prop` identfier.
Seems the quickest way to append the needed characters is using
`RNA_path_property_py` (not sure if there are better ways to do this).
Also note that we (need to) ignore the actual array index constructing
the string [always pass -1 here] since the index is handled separately [I
tested boolean arrays and these work].
Pull Request: https://projects.blender.org/blender/blender/pulls/108713
Pasting numerical array buttons happens with `Ctrl + Alt + V`.
Holding `Alt` also triggers uiSelectContext, so having other nodes/
objects etc. selected while doing this would try to copy the pasted
values back to other objects (possibly to the ones you pasted from) and
that happens relative to the original value, so the value actually
changes.
NOTE: the `Ctrl + Alt + V` shortcut can also be used on non-array buttons, so was an issue for them as well.
To prevent the "copy-to-selected" behavior, refine the `IS_ALLSELECT_EVENT` macro to be more specific.
Pull Request: https://projects.blender.org/blender/blender/pulls/108270
Now the operator is used for both the internal & external editor,
so there is no need for the caller to call this operator only when
the preferences are set.
Add a user preference to set up a custom text editor for editing text
files with the "Edit Source" action in the UI context menu.
- An operator TEXT_OT_jump_to_file_at_point has been added.
- A custom editor can be set in the user preferences.
- A preset has been included for "Visual Studio Code".
- When the editor is not set, use Blender's internal editor.
Ref !108299.
This came up in #108096
Reason this fails is the `ui_but_has_array_value` check [which depends
on a property subtype that supports arrays]. The default `VectorBuilder`
has a `PropertySubType` of `PROP_NONE` though, so one possibility
would be to change this to `PROP_XYZ`.
However, RNA should know much better which RNA property buttons
have arrays than the UI code, so use RNA_property_array_check now
(instead of checking particular UI property subtypes).
Pull Request: https://projects.blender.org/blender/blender/pulls/108349
This reverts commit 8ed65fe6de.
Fix#108553: Alt + value change doesn't work for various inputs
Fix#108621: Driven values are no longer marked in purple