Commit Graph

74743 Commits

Author SHA1 Message Date
Charlie Jolly
eef5b506d5 EEVEE: Color Ramp Ease Optimisation
This patch provides an optimisation for Ease (Smoothstep) setting in the color ramp node.
This optimisation exists already for Constant and Linear modes.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6880
2020-02-19 02:27:36 +01:00
Clément Foucault
e82827bf6e DRW: New High Quality Normal & Tangent extract
This patch adds a dedicated path to extract 16bit normals instead of packing them into 10bits/comp.
The tangents are also packed to 10bits/comp if not using the new High Quality Normal option.

Fix T61024 Degraded texture shading on dense meshes

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6614
2020-02-19 01:57:06 +01:00
Clément Foucault
77619f5274 GPU: Fix huge performance regression regarding instancing
Under some circumstances, MultiDrawIndirect was disabled to improve perf.
of average scene. But this conflicted with the normal instancing buffer
filling if only 1 or 2 instances were needed to fill the buffer. All
consecutive drawcalls could not be batched together and performance would
degrade rapidly.

This patch make my instance test scene go from 11fps back to 40fps where
it should have been.
2020-02-18 18:20:00 +01:00
Clément Foucault
56d6666689 GPU: Limit Mesa workaround to older version 2020-02-18 18:20:00 +01:00
Cody Winchester
20605c4b51 Modifiers: UVWarp modifier add invert vgroup option
Adds the invert vgroup option to the UVWarp modifier. Adds a flag and char padding to the DNA.

Differential Revision: https://developer.blender.org/D6841
2020-02-18 18:14:44 +01:00
Cody Winchester
6cd4363c0c Modifiers: Bevel modifier add invert vgroup option
Adds the invert vgroup option to the Bevel modifier.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6845
2020-02-18 18:09:40 +01:00
Brecht Van Lommel
ed8aa154a3 Fix crash loading .blend file saved with Blender 2.25
pathJumper.blend from 2.25 release demo files in demos225.zip
2020-02-18 18:05:11 +01:00
Cody Winchester
5df0f8bffb Modifiers: Explode modifier add invert vgroup option
Adds the invert vgroup option to the Explode modifier.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6844
2020-02-18 17:23:16 +01:00
Pablo Dobarro
43c497051a Sculpt: Update red cursor color
Some users reported that the previous red color of the cursor was too
saturated and that can be distracting.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6828
2020-02-18 17:10:17 +01:00
Cody Winchester
e30d8f45ef Modifiers: Laplacian Deform modifier add invert vgroup option
Adds the invert vgroup option to the Laplacian Deform modifier.

Differential Revision: https://developer.blender.org/D6843
2020-02-18 16:57:09 +01:00
Clément Foucault
19e63bb51e EEVEE: Fix default material disappearing when SSRefraction is enabled 2020-02-18 16:56:52 +01:00
Pablo Dobarro
8673d2e92a Sculpt: Fix slide relax cursor color
Slide/Relax is a deform tool, so the color should be yellow.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6827
2020-02-18 16:56:37 +01:00
Bastien Montagne
efcfe0ffdf Cleanup: clang-format. 2020-02-18 16:38:57 +01:00
Cody Winchester
d0cc9b522d Modifiers: Laplacian Smooth modifier add invert vgroup option
Adds the invert vgroup option to the Laplacian Smooth modifier.

Differential Revision: https://developer.blender.org/D6842
2020-02-18 16:28:02 +01:00
Bastien Montagne
ad9b919962 Cleanup: protect parameters of FOREACH_MAIN_ID & co macros. 2020-02-18 14:38:33 +01:00
Bastien Montagne
ce33388413 Fix (unreported) wrong handling of usercount in BKE_workspace_add().
This does not seem to be an actual issue in current master code (as
creating a new ID will assign 1 user to it by default), but is breaking
generic usercount handling in future changes.
2020-02-18 14:38:33 +01:00
Jeroen Bakker
e3e6dc41a7 Code cleanup EEVEE Render Passes
The render passes didn't follow the DrawManager way of doing things. It added new geometry and shading groups during drawing. This would make it harder to migrate to Vulkan later on.

This change will re-implement this part by using uniform references.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D6875
2020-02-18 12:23:04 +01:00
Campbell Barton
f7386b9757 Fix T62612: Saving with "Remap Relative" makes ALL paths relative 2020-02-18 22:12:34 +11:00
Bastien Montagne
d4e38d99b2 libquery: add optional handling of 'UI' ID pointers.
Handling those through different ways /might/ be needed sometimes, but
in most case this is just a nest of issues, since you can easily forget
to take them into account.

Note that this should be a 'non-functional' change, as this new behavior
is not used anywhere yet.
2020-02-18 11:22:32 +01:00
Antonio Vazquez
abfdd1c697 Fix T73960: GPencil can't convert while it is a separate from old strokes
The problem was the new object hadn't any layer active.
2020-02-18 11:11:32 +01:00
Campbell Barton
5343d0f494 Fix making paths relative on windows
Comparing the drive letter was case sensitive,
causing 'BLI_path_rel' to fail in common cases
(manually entering a lower case drive letter for example).

Surprisingly this issue dates back to 2005 and wasn't reported.
2020-02-18 20:56:23 +11:00
Campbell Barton
c83099e987 Cleanup: use doxy sections for BLI_bpath API 2020-02-18 18:21:08 +11:00
Brecht Van Lommel
a450bf330c Cleanup: compiler warnings 2020-02-18 00:45:30 +01:00
Campbell Barton
52a475287d Fix T70898: Area.type access fails for topbar & statusbar
Revert change from 5f6c45498c

Excluding enum items meant Python scripts couldn't access them.

This is no longer needed now Area.ui_type is used for the menu.
2020-02-18 10:34:45 +11:00
Clément Foucault
cc296ef179 DRW: Fix wrong view transform used in solid mode if using workbench engine 2020-02-17 22:49:17 +01:00
Clément Foucault
b117b8e818 Fix T73793 Walk navigation crosshair gets hidden behind objects
This is a bug that the recent refactor exposed. Some widgets were drawing
with alpha set to 0.
2020-02-17 22:39:33 +01:00
Clément Foucault
9491e7d7c2 Fix T73914 Overlay: Unable to select bone in pose mode
It was caused by the bone selection overlay that was delaying the
xray pass. But OVERLAY_pose_draw were never called when doing selection.
2020-02-17 22:20:14 +01:00
Aaron Carlisle
ff1d307e25 Fix: Alphabeticalize Object Modifiers
Reported by Dalai on the live stream
2020-02-17 15:04:01 -05:00
Clément Foucault
00227edf4c Fix T73748 Overlay: Infront disappearing/glitched while in Xray mode 2020-02-17 20:54:06 +01:00
Clément Foucault
a661ef42fb Overlays: Fixed blending issue when not using smooth wire 2020-02-17 19:37:48 +01:00
Clément Foucault
f78c407aff Fix T73876 Overlay: Armature: Pose bones display randomly
Caused by unitialized value.
2020-02-17 19:37:48 +01:00
Ray Molenkamp
5f3b898638 MSVC: Fix obscure RNA related build error
When you switch between debug/release mode a lot, you could end up
in a situation where the generated RNA code was out of sync between
the two configurations.

There was one function optionally defined with an `#ifndef NDEBUG`
guard, this patch adds a stub implementation for the other configurations
to prevent build errors.

Differential Revision: https://developer.blender.org/D6855

Reviewers: brecht
2020-02-17 11:04:55 -07:00
Brecht Van Lommel
42ff69db25 Embree: avoid potential clashing symbols with external renderer add-ons 2020-02-17 18:44:54 +01:00
Germano Cavalcante
a33b261473 Fix T71455, T73852, T73860: Transform, Redo doesn't work properly in time editors
The redo panel does not consider the position of the mouse.
So it is not possible to know the direction to redo the operator.

The solution is to add a new `direction` parameter that can be
saved and used for redo.

Differential Revision: https://developer.blender.org/D6852
2020-02-17 13:33:29 -03:00
Germano Cavalcante
847bb4c4e0 Fix T73853: Redo does't work properly with NLA "Move" transform mode
The orientation matrix when re-doing some transform operations was negated.
Thanks @lichtwerk for pointing out the problem.
2020-02-17 13:03:58 -03:00
Richard Antalik
1fcca29b47 VSE: Remove atomized image duplication for preprocessing stage
Each image that goes through preprocessing is already duplicated in `input_preprocess()`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6790
2020-02-17 16:46:59 +01:00
Richard Antalik
18b693bdbd Fix T70229: Show Cache On will cause a lower fps
Use gpu batch drawing for cache content in VSE.
Immediate drawing caused significant dorp in framerate.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6835
2020-02-17 16:46:59 +01:00
Charlie Jolly
20a4cdfd70 Cycles: Vector Rotate Node using Axis and Angle method
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods.

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D3789
2020-02-17 15:43:18 +00:00
Bastien Montagne
3a53ae8d4b Fix T73817: Shape key users not properly mapped when duplicating their obdata.
Once again those crappy weirdos IDs with their crappy weirdos 'loopback'
pointers...

This is a quick hack for now, think id_copy needs to be reworked a bit
to supported re-entrant sub-ID copying (also an issue with nodes I bet).
2020-02-17 15:49:39 +01:00
Clément Foucault
852cdd476b ColorManagement: Dithering Improvement
- Unlock property range.
- Use triangular noise to keep perceptual noise error more uniform.
  Remap range to preserve perceptual intensity.
- Center noise distribution around 0 for GPU implementation because of
  rounding.
- Do dithering after merging overlays.

Effect of using triangular noise is not really noticeable if you don't use
really low bitdepth. But doing a test in the shader were we artificially
reduce the bitdepth (`col = (col * 16) / 16;`) reveals the real difference.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6850
2020-02-17 15:47:17 +01:00
OmarSquircleArt
5231d06d4c Cleanup: Remove period from RNA description. 2020-02-17 16:37:59 +02:00
Jacques Lucke
dcb905a58f Cleanup: add extern "C" to UI_interface.h 2020-02-17 15:07:03 +01:00
Jeroen Bakker
e64166652b Fix T68749: BPY: Deprecate height of popup
`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api

Reviewed By: Campbell Barton, Jacques Lucke

Differential Revision: https://developer.blender.org/D6694
2020-02-17 15:03:11 +01:00
Jeroen Bakker
e2e2a98573 Fix T73518: Normal Overlay
This change will not render the normals for faces that are hidden.
Before we had instance drawing the hidden faces were registered in the
index buffer. During the overlay refactoring the rendering was migrated
to instance rendering. Instance rendering does not use the index buffer
so the data was ignored.

This patch stored the normal visibility in the .w part of the normal or
for face normals it will set the normal to zero. The shader looks at
this and renders the normals fully transparent when detected.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D6798
2020-02-17 14:59:30 +01:00
Dalai Felinto
d5d235c44f UI: Create quads > Create Quads 2020-02-17 14:44:22 +01:00
Brecht Van Lommel
5b22713c22 Cleanup: compiler warning 2020-02-17 13:24:07 +01:00
Bartosz Moniewski
67d12bb519 Shading: add direction modes and phase offset to wave texture node
* Direction mode X, Y and Z to align with axes rather than diagonal or
  spherical as previously. X is the new default, existing files will
  use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
  animation and distortion.

https://developer.blender.org/D6382
2020-02-17 13:24:07 +01:00
OmarSquircleArt
ae9bbb4d03 Python: Expose WM is_interface_locked to python.
This patch exposes the Window Manager `is_interface_locked` as a read
only property to python.

This property is needed to allow script writers to detect if a job is
running with locked interface like the Alembic exporter.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D6749
2020-02-17 14:06:57 +02:00
Bastien Montagne
d119e163d0 Fix many typos and other issues in UI messages. 2020-02-17 13:01:07 +01:00
Sybren A. Stüvel
2d1b05a15f Cleanup: Alembic, split source files into reader and writer
This separation between reader and writer code is part of Milesone 2 of
T73363.

In this commit the reader and writer classes are separated into their
own files, any `#include` and `using` statements are cleaned up, and
some separator comments have been removed.

No functional changes.
2020-02-17 11:50:28 +01:00