Commit Graph

11 Commits

Author SHA1 Message Date
Jacques Lucke
3ccfa65245 Geometry Nodes: support packing bakes into .blend files
Previously, it was only possible to bake to disk with geometry nodes. This patch
adds support for storing the baked data directly in the .blend file.

By default, new bakes are stored in the .blend file now. Whether a new bake
should be packed or stored on disk can be configured in two places: in the
properties of the bake node and in the bake panel of the modifier. These
settings don't affect existing bakes, only the next bake.

To unpack or pack an individual bake, there is a new operator button next to the
bake button. The icon and the label below indicate where the bake is currently
stored. The label now also contains the size of the bake.

To unpack or pack all bakes, the `File > External Data > Pack Resources / Unpack
Resources` operators can be used. The unpack operator also has a new title that
mentions the number if individual files separate from the number of bakes. This
works better than just listing a number of files because a bake can consist of
many files.

Pull Request: https://projects.blender.org/blender/blender/pulls/124230
2024-09-20 16:18:12 +02:00
Jacques Lucke
1d37294d73 Fix #125504: crash when trying to create string socket in Capture Attribute node
String attributes are currently not supported in geometry nodes.
2024-08-01 11:38:52 +02:00
Jacques Lucke
596cd6cd4a Refactor: Geometry Nodes: deduplicate drawing bake button 2024-07-31 13:11:19 +02:00
Jacques Lucke
de6f851a4b Refactor: Geometry Nodes: deduplicate drawing bake settings 2024-07-31 13:01:02 +02:00
Jacques Lucke
4e27ce7f42 Geometry Nodes: unify bake state string between simulations and bake nodes
Previously, they showed slightly different information (e.g. the bake node did
not show which frames would be baked).
2024-07-31 12:56:27 +02:00
Jacques Lucke
74d6a28bb1 Refactor: Geometry Nodes: deduplicate getting draw context for bake nodes
Simulation zones now also use `get_bake_draw_context` to get the bake context,
instead of implementing essentially the same thing again.
2024-07-31 12:47:13 +02:00
Jacques Lucke
28cef56ad2 Geometry Nodes: support capturing multiple attributes at once
By capturing multiple attributes with one node, the user can make sure that those
are evaluated together in the same context. This can be quite a bit more efficient
compared to capturing multiple fields separately (also because we don't optimize
grouping multiple capture nodes together yet).

The change is fully backward compatible. Forward compatibility has been added
for some cases. Especially, files created in older versions that are saved with this
newer version will still work in the older version.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121665
2024-05-31 16:23:31 +02:00
Jacques Lucke
f920d05820 Cleanup: don't require socket items to store socket type
This change helps when the socket type is not stored explicitly,
but is e.g. derived from a custom data type like `CD_PROP_FLOAT`.
2024-05-10 14:22:15 +02:00
Jacques Lucke
96db947f16 Geometry Nodes: show info in simulation node when it is baked
This adds the same overlay that already exists for the bake node to the simulation output node.
Without this, it's quite hard to see if the simulation zone is baked or not currently.

Pull Request: https://projects.blender.org/blender/blender/pulls/121497
2024-05-07 11:35:03 +02:00
Jacques Lucke
176c6ef329 Geometry Nodes: unify menu switch with other nodes with dynamic sockets
This changes the menu switch socket to use the socket-items system
(`NOD_socket_items.hh`) that is already used by the simulation zone, repeat
zone, bake node and index switch node. By using this system, the per-node
boilerplate can be removed significantly. This is especially important as we
plan to have dynamic socket amounts in more nodes in the future.

There are some user visible changes which make the node more consistent with
others:
* Move the menu items list into the properties panel as in 0c585a1b8a.
* Add an extend socket.
* Duplicating a menu item keeps the name of the old one.

There is also a (backward compatible) change in the Python API: It's now
possible to directly access `node.enum_items` and `node.active_index` instead of
having to use `node.enum_definition.enum_items`. This is consistent with the
other nodes. For backward compatibility, `node.enum_definition` still exists,
but simply returns the node itself.

Many API functions from `NodeEnumDefinition` like
`NodeEnumDefinition::remove_item` have been removed. Those are not used anymore
and are unnecessary boilerplate. If ever necessary, they can be implemented back
in terms of the socket-items system.

The socket-items system had to be extended a little bit to support the case for
the menu switch node where each socket item has a name but no type. Previously,
there was the case without name and type in the index switch node, and the case
with both in the bake node and zones. The system was trivial to extend to this
case.

Pull Request: https://projects.blender.org/blender/blender/pulls/121234
2024-04-30 10:19:32 +02:00
Jacques Lucke
5f3ad33f38 Geometry Nodes: decentralize headers for some nodes
`NOD_zone_socket_items.hh` contained code for different nodes. It's better to
split this into headers per node, because that scales better. Also it helps to
keep the code for each individual node more closely together.

Pull Request: https://projects.blender.org/blender/blender/pulls/120945
2024-04-23 11:13:27 +02:00