Commit Graph

12825 Commits

Author SHA1 Message Date
Brecht Van Lommel
c6aa0217ac Fix #108125: Cycles generates NaN in render passes with low roughness
Slightly increase threshold to avoid division by zero.
2023-05-26 12:16:14 +02:00
Campbell Barton
e7f88c1050 Cleanup: format 2023-05-26 13:30:14 +10:00
Campbell Barton
393d4a6e14 Cleanup: duplicate words in comments
Also use doxygen-comments in files where this is already the convention.
2023-05-26 12:40:06 +10:00
Sergey Sharybin
393da5df78 Cleanup: Remove redundant object fetch in MNEE
The intersection already has proper object assigned.

Pull Request: https://projects.blender.org/blender/blender/pulls/108275
2023-05-25 16:41:35 +02:00
Brad Smith
a50768616f Build: fix OpenBSD error in guardedalloc
Pull Request: https://projects.blender.org/blender/blender/pulls/108252
2023-05-25 15:21:48 +02:00
Campbell Barton
f97660d4ad Cleanup: spelling in comments 2023-05-25 22:50:30 +10:00
Weizhen Huang
bbe5b1e8cf Cleanup: remove unnecessary eval_fac == 0 checks for point lights 2023-05-25 14:23:48 +02:00
Sergey Sharybin
4d2ed350bc Fix #108240: Cycles fails on macOS and AMD GPU
The recent light linking commit changed some includes order,
making compilation to fail on platforms where certain features
are disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/108264
2023-05-25 13:54:58 +02:00
Brecht Van Lommel
e3c5306d4e Fix light linked emissive meshes rendering black for camera rays 2023-05-25 13:49:38 +02:00
Brecht Van Lommel
1d7832a6a4 Fix Make Links showing light link operators for engines other than Cycles 2023-05-25 13:49:38 +02:00
Weizhen Huang
4758299d86 Cleanup: rename functions relating to MNEE light sample update
The original names were `...update_position()`, but no update in
position is performed in these functions, rather, the entries in
`LightSample` are updated. Also make clear that the functions are used
by MNEE.
2023-05-25 12:26:58 +02:00
Harley Acheson
9cf77efaa0 UI: Updated Windows File Registration
Windows file associations using ProgID, needed because of the launcher.
This fixes "pin to taskbar" and Recent Documents lists, allow per-
version jump lists and an "Open with" list with multiple versions.

Pull Request: https://projects.blender.org/blender/blender/pulls/107013
2023-05-24 21:19:56 +02:00
Weizhen Huang
41e49d7ece Refactor: group multiple floats to float2 or float3
Multiple random numbers were passed around separately, making some
argument lists unnecessarily long.
No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/108236
2023-05-24 18:56:58 +02:00
Brecht Van Lommel
f3f2f7fd47 Merge branch 'blender-v3.6-release' into main 2023-05-24 17:59:14 +02:00
Brecht Van Lommel
9419f5a289 Fix #107932: crash attempting to load invalid OpenVDB file path on macOS
Add catch all exceptions similar as was done for OpenEXR in #107184, and
also properly handle errors in Hydra delegate.
2023-05-24 17:47:27 +02:00
Sergey Sharybin
ba3f26fac5 Cycles: light and shadow linking
With light linking, lights can be set to affect only specific objects in the
scene. Shadow linking additionally gives control over which objects acts a
shadow blockers for a light.

Usage:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Cycles

Implementation:
https://wiki.blender.org/wiki/Source/Render/Cycles/LightLinking

Ref #104972
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
2023-05-24 14:11:47 +02:00
Weizhen Huang
d1dca2d15c Cleanup: remove unused function #light_sample_new_position 2023-05-24 13:36:35 +02:00
Campbell Barton
13c815085b Cleanup: spelling in comments 2023-05-24 11:21:18 +10:00
Hans Goudey
efbcfd8703 Mesh: Remove deprecated argumen to split_faces API function
See 75ad8da1ea
2023-05-23 17:35:33 -04:00
Bastien Montagne
683f7d3f74 Merge branch 'blender-v3.6-release' 2023-05-23 15:07:22 +02:00
Michael Jones
4a26f51a55 Cycles: MetalRT: Metal binary archives don't support linked functions
This patch fixes an undefined behaviour where we were trying to use linked functions with binary archives. This isn't supported yet. At best this will fail silently, but this is not guaranteed in future. To fix this we simply disable binary archives if any linked functions are involved. The impact of this is that the `SHADE_SURFACE_RAYTRACE` and `SHADE_SURFACE_MNEE` kernels will fall back to the file system cache when MetalRT is enabled. The file system cache will occasionally be purged due to factors beyond Blender's control.

Pull Request: https://projects.blender.org/blender/blender/pulls/108176
2023-05-23 13:42:25 +02:00
Sebastian Herholz
493856427d Cycles: bumping OpenPGL minimum version to 0.5 and removing version checks 2023-05-23 13:23:09 +02:00
Jeroen Bakker
4997748e5e Vulkan: Select Compatible Render Surface
In previous implementation the first available render surface was
selected. For NVIDIA platform this was the correct one, but for
AMD and Intel GPUs this was incorrect. This PR goes over all the
available render surfaces and selects a compatible one.

For now when no compatible render surface is found it will still select
the first available one. With the expectation that the screen is drawn
incorrectly and users would report a bug so we can investigate.

Pull Request: https://projects.blender.org/blender/blender/pulls/108169
2023-05-23 11:03:53 +02:00
Sergey Sharybin
793446cbdc BLI: Replace some macros with inlined functions for C++
Covers the macro ARRAY_SIZE() and STRNCPY.

The problem this change is aimed to solve it to provide cross-platform
compiler-independent safe way pf ensuring that the functions are used
correctly.

The type safety was only ensured for GCC and only for C. The C++
language and Clang compiler would not have detected issues of passing
bare pointer to neither of those macros.

Now the STRNCPY() will only accept a bounded array as the destination
argument, on any compiler.

The ARRAY_SIZE as well, but there are a bit more complications to it
in terms of transparency of the change.

In one place the ARRAY_SIZE was used on float3 type. This worked in the
old code because the type implements subscript operator, and the type
consists of 3 floats. One would argue this is somewhat hidden/implicit
behavior, which better be avoided. So an in-lined value of 3 is used now
there.

Another place is the ARRAY_SIZE used to define a bounded array of the
size which matches bounded array which is a member of a struct. While
the ARRAY_SIZE provides proper size in this case, the compiler does not
believe that the value is known at compile time and errors out with a
message that construction of variable-size arrays is not supported.

Solved by converting the field to std::array<> and adding dedicated
utility to get size of std::array at compile time. There might be a
better way of achieving the same result, or maybe the approach is
fine and just need to find a better place for such utility.

Surely, more macro from the BLI_string.h can be covered with the C++
inlined functions, but need to start somewhere.

There are also quite some changes to ensure the C linkage is not
enforced by code which includes the headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/108041
2023-05-23 09:21:45 +02:00
Brecht Van Lommel
7d416ece82 Cleanup: fix compiler warnings 2023-05-22 17:08:50 +02:00
Sebastian Herholz
8d17458569 Cycles: Path Guiding: Adding guiding on glossy surfaces via RIS
Pull Request: https://projects.blender.org/blender/blender/pulls/107782
2023-05-22 16:47:05 +02:00
Xavier Hallade
6cce149144 Merge branch 'blender-v3.6-release' 2023-05-22 15:27:55 +02:00
Xavier Hallade
23de320878 Cycles: fix multi-device rendering with oneAPI and Hardware Raytracing
Only Embree CPU BVH was built in the multi-device case. However, one
Embree GPU BVH is needed per GPU, so we now reuse the same logic as in
the other backends.

Pull Request: https://projects.blender.org/blender/blender/pulls/107992
2023-05-22 15:26:58 +02:00
Xavier Hallade
7f4aa0b553 Merge branch 'blender-v3.6-release' 2023-05-22 10:17:40 +02:00
Xavier Hallade
3695f0dffc Cycles: fix device settings update for Multi-device
Hardware Raytracing wasn't properly disabled or enabled in the
subdevices of the multi-device.

This construct:
foreach ( DeviceInfo &info,
  (device.multi_devices.size() != 0 ?
    device.multi_devices : vector<DeviceInfo>({device}))
)
was a nice trap - it was giving a copy to iterate on.

Pull Request: https://projects.blender.org/blender/blender/pulls/107989
2023-05-22 10:14:35 +02:00
Campbell Barton
57f593b7ca Merge branch 'blender-v3.6-release' 2023-05-21 13:50:45 +10:00
Campbell Barton
047ff43ee4 Fix GHOST/Wayland configuring an XDG surface before it was handled
xdg_surface_ack_configure must run once the events have been handled
which is not the case configure runs from the event handling thread.

In practice this could lead to glitches resizing windows, although some
flickering on startup remains on KDE which would be good to resolve.
2023-05-21 13:47:56 +10:00
Campbell Barton
8925ea1890 Merge branch 'blender-v3.6-release' 2023-05-20 21:18:02 +10:00
Campbell Barton
bf36a61e62 Cleanup: spelling in comments & some corrections 2023-05-20 21:17:09 +10:00
Weizhen Huang
51923c09e2 Cycles: implement faster #make_orthonormals()
Pull Request: #106053
2023-05-19 12:13:39 +02:00
Campbell Barton
3a286a735f Merge branch 'blender-v3.6-release' 2023-05-19 19:56:20 +10:00
Campbell Barton
c007e6a346 Fix occasional crash on exit under Wayland
pthread_cancel was sometimes called once the thread had exited,
resolve this by having the function wait to be canceled.
2023-05-19 19:51:42 +10:00
Campbell Barton
9af19822f0 Merge branch 'blender-v3.6-release' 2023-05-19 16:27:42 +10:00
Campbell Barton
2ce7f3ec71 Fix crash on exit under Wayland with multiple windows open
Exiting with multiple overlapping windows (a file selector for e.g.)
reliably crashes.

Closing the windows on exit caused the the keyboard enter handler to be
called with a NULL window surface (wl_surface).

While this doesn't look to be documented anywhere, SDL's code-comments
note this happens when windows have just been closed.
GTK also check surfaces for NULL.
2023-05-19 16:25:56 +10:00
Campbell Barton
3db0bde21d Merge branch 'blender-v3.6-release' 2023-05-19 15:14:27 +10:00
Campbell Barton
2eaacbaa3f Fix memory leak on exit under GHOST/Wayland 2023-05-19 15:10:51 +10:00
Lukas Stockner
8cde7d8f8a Cycles: Merge Anisotropic BSDF node into Glossy BSDF node
Used to be https://archive.blender.org/developer/D17123.

Internally these are already using the same code path anyways, there's no point in maintaining two distinct nodes.

The obvious approach would be to add Anisotropy controls to the Glossy BSDF node and remove the Anisotropic BSDF node. However, that would break forward compability, since older Blender versions don't know how to handle the Anisotropy input on the Glossy BSDF node.

Therefore, this commit technically removes the Glossy BSDF node, uses versioning to replace them with an Anisotropic BSDF node, and renames that node to "Glossy BSDF".

That way, when you open a new file in an older version, all the nodes show up as Anisotropic BSDF nodes and render correctly.

This is a bit ugly internally since we need to preserve the old `idname` which now no longer matches the UI name, but that's not too bad.

Also removes the "Sharp" distribution option and replaces it with GGX, sets Roughness to zero and disconnects any input to the Roughness socket.

Pull Request: https://projects.blender.org/blender/blender/pulls/104445
2023-05-18 23:12:20 +02:00
Sergey Sharybin
406cfd214a Refactor ImBuf buffer access
The goal is to make it more explicit and centralized operation to
assign and steal buffer data, with proper ownership tracking.

The buffers and ownership flags are wrapped into their dedicated
structures now.

There should be no functional changes currently, it is a preparation
for allowing implicit sharing of the ImBuf buffers. Additionally, in
the future it is possible to more buffer-specific information (such
as color space) next to the buffer data itself. It is also possible
to clean up the allocation flags (IB_rect, ...) to give them more
clear naming and not have stored in the ImBuf->flags as they are only
needed for allocation.

The most dangerous part of this change is the change of byte buffer
data from `int*` to `uint8_t*`. In a lot of cases the byte buffer was
cast to `uchar*`, so those casts are now gone. But some code is
operating on `int*` so now there are casts in there. In practice this
should be fine, since we only support 64bit platforms, so allocations
are aligned. The real things to watch out for here is the fact that
allocation and offsetting from the byte buffer now need an explicit 4
channel multiplier.

Once everything is C++ it will be possible to simplify public
functions even further.

Pull Request: https://projects.blender.org/blender/blender/pulls/107609
2023-05-18 10:19:01 +02:00
Campbell Barton
a9358f5274 Fix Blender failing to start in Gnome when X11 isn't available
Only make libdecor a hard-requirement for using Wayland in gnome-shell
when X11 is available, as it's possible to disable Xwayland.

This also fixes window-borders not being used in gnome-shell when
WITH_GHOST_X11 is off.

Now it's possible to test Blender under gnome without libdecor by
uninstalling libdecor & running with DISPLAY environment variable
set to an empty string - useful for troubleshooting issues which
could be caused by libdecor.
2023-05-18 09:33:46 +10:00
Nikita Sirgienko
bafd82c9c1 Cycles: oneAPI: use local memory for faster shader sorting
Co-authored-by: Stefan Werner <stefan.werner@intel.com>

Pull Request: https://projects.blender.org/blender/blender/pulls/107994
2023-05-17 11:07:57 +02:00
Nikita Sirgienko
04fc6fd8a7 Cycles: avoid doing zero-sized allocations with partitioned shader sorting 2023-05-17 11:07:56 +02:00
Campbell Barton
0099f51cdd Cleanup: sort file, uppercase booleans, add missing headers
Also update files to ignore for check_cmake.
2023-05-17 13:13:10 +10:00
Nikita Sirgienko
b8173278b0 Cycles: oneAPI: set correct work group sizes for kernels that have a predefined one 2023-05-17 00:02:12 +02:00
Nikita Sirgienko
a17d07ee87 Cycles: oneAPI: Fix prevented execution with sycl runtime > 20230323
NanoVDB headers have unused code using "double" type, which is not supported on Arc GPUs.
Recent DPC++ changes enforced runtime verifications:
7663dc201d
which prevents execution when such type has been present even if unused.
This is a solution to avoid double to be compiled at all, similar as how it is done for Metal.
2023-05-17 00:00:52 +02:00
Brecht Van Lommel
f0701bdf73 Refactor: add reduce functions for float2 for consistency
Pull Request: https://projects.blender.org/blender/blender/pulls/107970
2023-05-16 13:56:08 +02:00