Commit Graph

35082 Commits

Author SHA1 Message Date
Campbell Barton
eff734203f add fallbacks for BM_vert_calc_shell_factor() and BM_vert_calc_mean_tagged_edge_length() to avoid divide by zero when a vertex has no connected geometry.
also style cleanup.
2012-11-09 08:28:14 +00:00
Sergey Sharybin
9dcd7f3b0b Fix crash when copying scene with sequencer's animation using Link Objects or Link Object Data methods
- Don't crash if there's any fcurves created for sequencer but no sequencer itself
- Don't copy sequencer's fcurves when copy new scene with linking data/objects method
2012-11-09 07:29:27 +00:00
Joshua Leung
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
Campbell Barton
0f2c27b855 Option for shrink-fatten to maintain shell thickness (hold Alt). 2012-11-09 05:37:36 +00:00
Campbell Barton
56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
Campbell Barton
11a5c909f8 code cleanup: move shrinkwrap's benchmark macro into PIL_time.h & some minor style edits. 2012-11-09 04:01:19 +00:00
Campbell Barton
cf08068e10 fix [#33121] crashing when srolling down in text editor ! 2012-11-09 03:36:38 +00:00
Brecht Van Lommel
1c3640997c Fix #33082: dupliverted metaball showing wrong in cycles render and metaball
edit mode. I've made it follow blender internal now, but this system should
really be improved once, metaballs that are in linked dupligroups will never
show up.
2012-11-09 03:10:15 +00:00
Campbell Barton
610d746c12 code cleanup: double promotion warnings with new bevel code & wrong use of NULL in cycles. 2012-11-09 03:08:02 +00:00
Ton Roosendaal
360528d667 Bugfix #29072 (Color pickers don't close properly when moving the mouse away)
This rewinds the fix for revision 50483. 

- the removed code there (as comment said) closes menus on hoovering over another
  button in panels. Is unfinished feature to allow quick inspecting menus
  by mouse-hold going over menu popup buttons. 

- It added yet another check for closing menus - should be done with ->saferct

- The actual bug was simple; the block flag with UI_BLOCK_MOVEMOUSE_QUIT was
  accidentally cleared for colorpickers.
2012-11-08 16:50:31 +00:00
Brecht Van Lommel
863291bc8e Fix #33113: cycles not rendering motion blur correct with dying particles.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
2012-11-08 16:35:28 +00:00
Brecht Van Lommel
e73408f247 Cycles: add strength input for normal map node. 2012-11-08 16:35:20 +00:00
Brecht Van Lommel
4063db3f61 Render: make default lamp size smaller (10cm instead of 1m in typical units). 2012-11-08 16:35:10 +00:00
Campbell Barton
365935bfdd style cleanup 2012-11-08 16:00:18 +00:00
Howard Trickey
da4441f7c5 Merge gsoc Bevel (with rounding) into trunk. 2012-11-08 15:12:21 +00:00
Sergey Sharybin
7681488f97 Attempt to fix OSX compilation issue.
BLI_bitmap is not a sctruct, so that should be culptrit.
2012-11-08 14:34:42 +00:00
Sergey Sharybin
ff1e337bb4 Correction to previous commit
pBVH nodes buffers could share some pointers from pBVH itself,
and after updating pointers in pBVH we need to recreate this buffers.

This starts looking a bit awkward and seems it's mainly because of
assumptions made when was working on sculpting on deformed mesh.
Would revision such a sculpting and would try to make it more clear
later.
2012-11-08 14:22:05 +00:00
Sergey Sharybin
eacc74ef1b Fix #33116: Blender Crashes when saving inside Sculpt Mode with with GLSL and textured view enabled.
Issue was caused by call ED_sculpt_force_update from WM_file_write which frees
derived mesh and pBVH and forces them to be re-created. After this sculpt session
wasn't repairing properly.

Freeing data from WM_file_write is not nice by itself, but it exposed possible
real issue when sculpting on modifiers. Made it so BLI_pbvh_grids_update will
update pointers to material flags and hidden grids as well.

This isn't idea solution for particular circumstances from the report, since
pBVH would be rebuilt after save which ends up with small interface lags for
while pBVH is rebuilding.

Would be nice to have multires displacement propagation to higher levels
without freeing data.
2012-11-08 14:01:47 +00:00
Ton Roosendaal
6da6c99221 Small fix:
Pressing ESC for renders now checks for modifier keys, and doesn't escape renders
when a modifier key is held. In Windows, SHIFT+CTRL+ESC brings up task manager,
and it seems to pass on the event.
2012-11-08 11:31:15 +00:00
Campbell Barton
ae06e2cf9b fix [#33000] bmesh.ops.create_* either crash blender or do nothing 2012-11-08 10:32:11 +00:00
Campbell Barton
03d0040fe7 patch [#32874] Fixed the property path calculation in situations where the link.index variable gets set during the search.
From Florian K?\246berle
2012-11-08 09:38:18 +00:00
Sergey Sharybin
529209ff83 Added Map Taper option which if enabled maps affect of taper object on
actually beveled part of curve (previously affect of taper would have
been clamped by start/end bevel factor)

Here's an illustration:
http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
2012-11-08 08:16:44 +00:00
Campbell Barton
09cce17d84 decimator - merge flags when collapsing edges / verts, so seams and edges draw flags are kept. 2012-11-08 07:06:08 +00:00
Campbell Barton
617a73c573 code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
Campbell Barton
b0e2218093 code cleanup: avoid doing multiplications within macro FTOCHAR() per pixel when applying brush color. 2012-11-08 06:44:14 +00:00
Campbell Barton
718550878b minor cleanup to to selecting the shortest path, change some variable names and make edge/face modes share the cost calculation function. 2012-11-08 03:39:15 +00:00
Campbell Barton
9bdfb82f05 add mesh editmode Ctrl+RMB to select the shortest path between faces, works the same as for edges.
Request from Kjartan.
2012-11-08 03:19:21 +00:00
Campbell Barton
5b0ee040a3 further cleanup for selecting the shortest path, remove the need for EDBM_index_arrays_* functions. 2012-11-08 02:33:26 +00:00
Campbell Barton
374238b7ef code improvements for selecting the shortest path for mesh editmode,
this will give some speedup but its mainly to simplify the function.

- use bmesh adjacency data, was building its own data, left over from pre-bmesh.
- use a flag to store visited edges rather then a hash.
- store edge pointers in the heap rather then index values (was converting back and fourth a lot).
2012-11-08 02:12:31 +00:00
Campbell Barton
a9132591e6 code cleanup:
linearrgb_to_srgb_ushort4_predivide() was calling `linearrgb_to_srgb(t) * alpha` twice in the FTOUSHORT macro, which gcc didn't optimize out.
2012-11-07 23:55:52 +00:00
Campbell Barton
c0fb605a04 fix [#26472] Decimate overlaps polygons 2012-11-07 22:39:47 +00:00
Campbell Barton
620a78c106 decimate - degenerate edges are now added back into the heap (with an dummy cost), so when surrounding geometry may be modified and the previously degenerate edge re-evaluated after.
The C++ LOD decimator did this too.
2012-11-07 22:28:50 +00:00
Daniel Genrich
b51908b913 Bugfix [#32939] Fluid sim reversed on X and Y with animated Control object
Bug was introduced in r48531 by accident since fluid control object abuse a variable for another flag which got reset.
2012-11-07 18:11:13 +00:00
Brecht Van Lommel
b27a6c6b0d Fix #33114: crash with render frame update script and GLSL. 2012-11-07 16:27:18 +00:00
Ton Roosendaal
043efbc464 Bugfix #32806
Two fixes for NDOF device:

- RNA item for setting turntable or trackball for ndof was using wrong variable
- Some moment the option "rotate around selection" stopped to work for ndof.

Note: the latter option doesn't do dolly in, use shift+ndof for that.
2012-11-07 16:18:20 +00:00
Bastien Montagne
01200ca2ac UI message fixes... 2012-11-07 14:56:53 +00:00
Campbell Barton
34fecdd60e code cleanup: use min/max functions rather then macros. 2012-11-07 12:31:05 +00:00
Sergey Sharybin
9a365d061f Motion Tracker: disable stabilization operators when active object is not a camera 2012-11-07 11:41:08 +00:00
Campbell Barton
14dea2c5bf fix for own error in recent orig-index refactor (reported as [#33112]) 2012-11-07 11:37:53 +00:00
Sergey Sharybin
73d83fd99b Affine tracker do_versions were missed for objects tracs
Run this code again, so files from 2.63 would be opened correct now.
2012-11-07 11:32:57 +00:00
Campbell Barton
f6c159654f prevent floating point exceptions from being raised in soft_range_round_up/soft_range_round_down(), caused by log(0). 2012-11-07 11:28:50 +00:00
Campbell Barton
a10ed84bf4 fix [#33094] Even edge slide on multiple loops destroys geometry 2012-11-07 11:19:54 +00:00
Sergey Sharybin
1c450d71ef Fixed crashes when motion tracks are zero-sized
This is probably versioning issue happened when both trunk and tomato
were mixed to work on the same file.

Anyway, there're few files here locally and it's probably other users
do have the same files, so lets keep things safe here :)
2012-11-07 11:18:42 +00:00
Jens Verwiebe
a68416e681 OSX: some more version target cleanups and corrections 2012-11-07 10:43:31 +00:00
Sergey Sharybin
53ede28fcb Invalidate sequencer cache when movie clip's input color space is changing
Currently the only way is to invalidate the whole cache, for something
smarter we'll need a dependency graph which would be able to deal with
relations between clip and strip.
2012-11-07 10:18:11 +00:00
Campbell Barton
f727448e10 fix [#33106] Decimate modifier/collapse give bad result
FLT_EPSILON was too small to use when checking if the edge collapse result is an error.

add invert_m3_m3_ex(), invert_m3_ex() functiosn which take an epsilon to check the determinant, saves calculating it twice per edge collapse.
2012-11-07 09:28:59 +00:00
Campbell Barton
efc44d0c4d decimator - interpolate vertex normals rather then re-calculating them. faster and means degenerate faces wont explode. 2012-11-07 07:16:28 +00:00
Campbell Barton
be367890f7 decimator - no need to check abs() on normal length. 2012-11-07 06:28:46 +00:00
Campbell Barton
8740b6cd88 fix [#33108] Running save_as_mainfile breaks relative texture paths
save-as with path remapping left the paths relate to the file written.
2012-11-07 04:13:03 +00:00
Campbell Barton
cdce3e0949 code cleanup:
- remove double promotions
- use UI_DPI_ICON_FAC macro rather then dpi/72
- add assert to prevent creating jobs with WM_JOB_TYPE_ANY, which should only be used for finding jobs.
2012-11-07 01:32:15 +00:00