While these aren't currently used, its strange to have
extended versions of a function without the non-extended versions
it also avoids callers needing to add them back if they need -
or duplicating the same boiler plate when calling the '_ex' versions.
Reverts 11da3b132a, 11da3b132a, adds depsgraph argument
so the caller is responsible for the evaluation state.
There were several problems in the old random calculation:
* Different result in the viewport and render.
* Noise "pop" in some frames.
* Random number was calculated every time the file was opened, so get different results.
Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke.
Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations.
Differential Revision: http://developer.blender.org/D5393
Meshroom writes two hierarchies to Alembic, one rooted at
`/mvgRoot/mvgCameras` and the other at `/mvgRoot/mvgCamerasUndefined`.
These paths have no schema definition, and thus are ignored by Blender.
The cameras themselves have those schemaless paths as parent, and have
their transforms marked as "inherited", e.g. relative to their parent.
As these cameras have no valid parent, there is no Blender object to use
to convert their local matrices to world matrices, and Blender just
decided to reset them to the unit matrix.
Now "inherited" transforms without a parent in Blender are interpreted
as world transforms. Reparenting those objects to a Blender object will
re-interpret the transforms as local to the parent again.
FFmpeg expects Blender to feed it pixels in the output pixel format. If
the output pixel format is different than Blender's RGBA, a conversion
is needed (via FFmpeg's `sws_scale()` function). There were a few issues
with this conversion (and surrounding code) that are fixed in this
commit:
- When conversion was necessary a temporary buffer was allocated and
deallocated for every frame. This is now allocated once and re-used.
- Copying data to the buffer was done byte-for-byte. On little-endian
machines it is now done line-by-line using `memcpy` for a little speedup.
- The decision whether pixel format conversion is necessary is now
correctly done based on the pixel format Blender is actually using.
- The pixel format of the buffer sent to FFmpeg is no longer hard-coded
incorrectly to a fixed pixel format, but uses the actual output pixel
format. This is fixes T53058 properly, making RGB QTRLE export possible.
- I added some comments to make it clear which pixel format is referred
to (either Blender's internal format or the FFmpeg output format).
Combined these improvements not only correct a bug (T53058) but also
results in approximately 5% speed improvement (tested with a 117-frame
shot from Spring, loaded as PNGs in the VSE, encoding to h.264 with
preset 'realtime').
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D5174
We no longer build with or support msvc2013, so this hack can be removed.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5298
The problem is that the `glDrawArraysInstancedBaseInstance` is ignoring the last parameter.
The solution is to indicate that `GLEW_ARB_base_instance` is not supported in these cases.
Reviewers: fclem, brecht, jbakker
Reviewed By: fclem, brecht
Differential Revision: https://developer.blender.org/D5383
This adds a space between a value and its short unit name except for foot, inch, degree, arcminute, arcsecond
Differential Revision: https://developer.blender.org/D5051
Reviewed by Brecht Van Lommel
At least one script writer was upset that this was not specified,
as it is different from "floating point" in Python.
Also, docstring for hard and soft min and max for FloatProperty
was wrong, using sys.float_info.min and sys.float_info.max.
This reverts commit 7761657129.
This commit broke overlapping popovers. For example in the color
management tab it would be impossible to select and of the popover
alternatives as it would switch to the menu button under the cursor.
Was a nice looking invention, but is obviously wrong.
Is likely no function changes, since -false is like -0
which is 0 and which false. And -true is like -<non-zero> which
is non-zero as well.
Spotted by Sybren, thanks!
We would not take into account the user "Zoom Axis" setting in certain
2D space viewports. In addition to this, the "Scale Zoom" didn't work
consistently in these spaces either.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5132
The first issue was that we were still working around a Xorg bug that
has been solved since a very long time:
https://bugs.freedesktop.org/show_bug.cgi?id=22515
The second issue was that the global "confirm on release for mouse
clicks" was used for keyboard shortcuts as well.
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups.
Reviewers: sergey, psy-fi, zeddb, brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D5338