Commit Graph

89000 Commits

Author SHA1 Message Date
Campbell Barton
f1b0b0ffb8 Cleanup: spelling in comments 2021-12-02 16:02:34 +11:00
Campbell Barton
8f69c91408 Fix T93410: Crash hiding a region from Python used by a popover
Close all active buttons when hiding a region as this can be called
from Python a popover is open from that region.

Failure to do this causes the popover to read from the freed button.

Also rename UI_screen_free_active_but to
UI_screen_free_active_but_highlight since it only frees highlighted
buttons.
2021-12-02 15:53:41 +11:00
Aaron Carlisle
0de1d2e84e Cleanup: FIx build with USD after recent refactor
rB218360a89217f4e8321319035bf4d9ff97fb2658 missed a couple renames in USD code paths.
2021-12-01 23:34:51 -05:00
Leon Leno
bb3d03973a UI: Fix scaling of HSV cursor when zooming
The small circle used to choose the hue/saturation and value in the
color widget was drawn with a fixed screen space size. Now scale the
circle used as cursor in the color widget based on the zoom. This
could have been part of a9642f8d61 but the implementation is
different.

Based on a fix provided by Erik Abrahamsson

Differential Revision: https://developer.blender.org/D13444
2021-12-01 22:22:53 -05:00
Nikhil Shringarpurey
26d2caee3b Fix T92268: Group input and output nodes have inconsistent padding
The group output node did not have the same size padding as the group
input, leading to the node looking different and actually being smaller.

Differential Revision: https://developer.blender.org/D13092
2021-12-01 22:04:44 -05:00
Hans Goudey
218360a892 Cleanup: Rename curve struct fields
These existing names were unhelpful at best, actively confusing at
worst. This patch renames them to be consistent with the terms
used to refer to the values in the UI.
 - `width` -> `offset`
 - `ext1` -> `extrude`
 - `ext2` -> `bevel_radius`

Differential Revision: https://developer.blender.org/D9627
2021-12-01 22:01:35 -05:00
Hans Goudey
ca9cdba2df Fix: Add tooltip translation marker to disabled hints
This was overlooked, as it seems there's no way for these strings to be
translated currently. Generally it's not that clear whether `N_` or
`TIP_` should be used in this case, but `TIP_` seems more consistent.
To avoid the cost of the translation lookup when the UI text isn't
necessary, we could allow the disabled hint argument to be optional.

Differential Revision: https://developer.blender.org/D13141
2021-12-01 21:55:04 -05:00
Hans Goudey
b869da0c10 Fix T84710: Instances with only mesh edges or vertices are invisible
Wire-only meshes have a special case in the overlay drawing to give
the wire shader a special color (which avoids the lines being dashed,
somehow). The fast path for duplis didn't have that special case.

Differential Revision: https://developer.blender.org/D13196
2021-12-01 21:47:57 -05:00
Hans Goudey
70a7685d04 UI: Add an option to display the node editor context path
Since we have the overlays popover, it makes sense to allow toggling the
context path like in the 3D viewport. This commit adds a property,
and turns it on by default in existing files.

Differential Revision: https://developer.blender.org/D13248
2021-12-01 21:45:41 -05:00
Hans Goudey
70a0d45b69 Merge branch 'blender-v3.0-release' 2021-12-01 21:17:48 -05:00
Hans Goudey
594656e7a3 Fix T93525: Crash with curve/text armature bone gizmo
The problem is that drw_batch_cache_generate_requested_delayed
is called on the object, which uses the original object data type to
choose which data type to get info for. So for curves and text it uses
the incorrect type (not the evaluated mesh like we hardcoded in the
armature overlay code).

To fix this I hardcoded the "delayed" generation to only use the
evaluated mesh. Luckily it wasn't use elsewhere besides this
armature overlay system. That seems like the simplest fix for
3.0. A proper solution should rewrite this whole area anyway.

Differential Revision: https://developer.blender.org/D13439
2021-12-01 21:16:18 -05:00
Hans Goudey
fed4fc9c42 Cleanup: Move node_shader_util.c to C++
This will allow using a function I've declared in a C++ header.
2021-12-01 15:08:42 -05:00
Brecht Van Lommel
9afd6e7b70 Cleanup: clarify material copying for hair and pointclouds
No functional change, just more clear this way it comes from src.
2021-12-01 19:48:48 +01:00
Hans Goudey
128ebdb062 Fix: Remove incorrect asserts for empty attributes
While it is an edge case, it isn't incorrect for the attribute storage
to have a zero size, it will just return an empty span or nothing.
2021-12-01 12:44:02 -05:00
Hans Goudey
bc48da3235 Fix: Instances component does not copy attributes 2021-12-01 12:36:49 -05:00
Richard Antalik
be6e56b36b Cleanup: Fix errors in previous commit
After 1ef8ef4941 there were build warnings because of unused
arguments. Also missed to change code to iterate `strips` instead of
`seqbase` in 2 functions.
2021-12-01 18:13:09 +01:00
Jacques Lucke
506d672524 Geometry Nodes: deduplicate join geometry code
The Realize Instances and Join Geometry node can share most of their code.
Until now, both nodes had their own implementations though. This patch
removes the implementation in the Join Geometry node in favor of the more
general Realize Instances implementation.

This removes an optimization for avoiding spline copies. This can be brought
back later. The realize instances code has to be rewritten to support attribute
instances anyway.

Differential Revision: https://developer.blender.org/D13417
2021-12-01 17:57:08 +01:00
Wannes Malfait
d54a08c8af Geometry Nodes: Dual Mesh Node
This node calculates the dual of the input mesh. This means that faces
get replaced with vertices and vertices with faces. In principle this
only makes sense when the mesh in manifold, but there is an option to
keep the (non-manifold) boundaries of the mesh intact.

Attributes are propagated:
 - Point domain goes to face domain and vice versa
 - Edge domain and Face corner domain gets mapped to itself
Because of the duality, when the mesh is manifold, the attributes get
mapped to themselves when applying the node twice.

Thanks to Leul Mulugeta (@Leul) for help with the
ascii diagrams in the code comments.

Note that this does not work well with some non-manifold geometry,
like an edge connected to more than 2 faces, or a vertex connected to
only two faces, while not being in the boundary. This is because there
is no good way to define the dual at some of those points. This type
of non-manifold vertices are just removed for this reason.

Differential Revision: https://developer.blender.org/D12949
2021-12-01 11:11:50 -05:00
Johnny Matthews
1757840843 Geometry Nodes: Generalized Compare Node
Replace compare floats node with a generalized compare node. The node
allows for the comparison of float, int, string, color, and vector.

The datatypes support the following operators:
Float, Int: <, >, <=, >=, ==, !=
String: ==, !=
Color: ==, !=, lighter, darker
    (using rgb_to_grayscale value as the brightness value)

Vector Supports 5 comparison modes for: ==, !=, <, >, <=, >=
Average: The average of the components of the vectors are compared.
Dot Product: The dot product of the vectors are compared.
Direction: The angle between the vectors is compared to an angle
Element-wise: The individual components of the vectors are compared.
Length: The lengths of the vectors are compared.

Differential Revision: https://developer.blender.org/D13228
2021-12-01 09:36:25 -06:00
Hans Goudey
f8dd03d3dd Cleanup: Store instances id attribute with other attributes
Now that we can store any dynamic attribute on the instances component,
we don't need the special case for `id`, it can just be handled by the
generic attribute storage. Mostly this just allows removing a bunch
of redundant code.

I had to add a null check for `update_custom_data_pointers` because
the instances component doesn't have any pointers to inside of
custom data.

Differential Revision: https://developer.blender.org/D13430
2021-12-01 09:27:27 -05:00
Paul Golter
fd8418385c Add layer and pass index parameters to rna_Image_gl_load
This patch adds a layer_idx and pass_idx parameter to the rna_Image_gl_load function. It exposes both to the Python API as optional parameters.
This allows python scripters to specifiy which layer and pass they want to load in to an OpenGL texture. Right now image.gl_load() always takes the first layer and first pass.
This is limiting when working with multilayer openEXRs.

With this patch scripters can do something like this:

```
pass_idx = area.spaces.active.image_user.multilayer_pass
layer_idx = area.spaces.active.image_user.multilayer_layer
image.gl_load(frame=0, layer_idx=layer_idx, pass_idx=pass_idx)
```

As the parameters are optional and default to 0, it should not break existing code.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D13435
2021-12-01 14:58:49 +01:00
Richard Antalik
1ef8ef4941 Cleanup: Remove seq->tmp_flag DNA member
Commit f0d20198b2 used this field to flag rendered strips which were
queried by `SEQ_query_rendered_strips()`. Then operators iterate all
strips and checks state of `seq->tmp_flag`.

Use collection returned by `SEQ_query_rendered_strips` directly.
There should be no functional changes.

This commit adds functions `all_strips_from_context` and
`selected_strips_from_context` that provide collection of strips based
on context. Most operators can use this collection directly.
There is already `seq->tmp` DNA field, but is should not be used unless
absolutely necessary. Better option is to use human readable flag.
Best is to not use DNA fields for temporary storage in runtime.
2021-12-01 12:49:17 +01:00
Kévin Dietrich
02ab4ad991 Fix T92561: unstable particle distribution with Alembic files
When enabling or disabling a Mesh Sequence Cache modifier of an Object
with a hair particle system, the hair would switch positions. This is
caused because original coordinates in Blender are expected to be
normalized, and toggling the modifier would cause the usage of different
orco layers: one that is normalized, and the other which isn't.

This bug exposes a few related issues:
- if the Alembic file did not have orco data,
`MOD_deform_mesh_eval_get`, used by the particle system modifier, would
add an orco layer without normalization
- `MOD_deform_mesh_eval_get` would also ignore the presence of an orco
layer (e.g. one that could have been read from Alembic)
- if the Alembic file did have orco data, the data would be read
unnormalized

To fix those various issues, original coordinates are normalized when
read from Alembic and unnormalized when written to Alembic; and a new
utility function `BKE_mesh_orco_ensure` is added to add a normalized
orco layer if none exists on the mesh already, this function derives
from the code used in the particle system.

Reviewed By: brecht

Maniphest Tasks: T92561

Differential Revision: https://developer.blender.org/D13306
2021-12-01 12:44:32 +01:00
Julian Eisel
fd22404837 Cleanup: Use int8 type rather than char for buffer
Indicates that this is just a buffer with an element size of 8 bit, not
a displayable/printable string buffer.
2021-12-01 12:19:43 +01:00
YimingWu
9cec9b4d6e Fix(unreported): LineArt intersection mask logic error.
The stroke generation call mistakenly uses all enabled
types to check intersection mask, the correct behavior
is to use individual edge(chain) type.
2021-12-01 15:55:52 +08:00
YimingWu
24b84e4688 LineArt: Use consitent view vector direction.
Now do not invertes view vector in different stages of calculation.
2021-12-01 15:55:16 +08:00
YimingWu
5eeaf4cce6 LineArt: Use consitent view vector direction.
Now do not invertes view vector in different stages of calculation.
2021-12-01 15:53:30 +08:00
Hans Goudey
386b112f76 Geometry Nodes: Propagate attributes in Instances to Points node
This is part of T92926, and is very similar to 221b7b27fc, except
slightly similar, because it only transfers from one component, and
it doesn't handle multi-threading at the moment.
2021-11-30 23:30:35 -05:00
Johnny Matthews
88e9e97ee9 Geometry Nodes: Add Point Count to Spline Length Node
- Integer Field input of the number of control points on each spline
  in the spline domain.

  - In the point domain, it is the number of points on the spline that
  contains the given control point.

Differential Revision: https://developer.blender.org/D13279
2021-11-30 15:25:43 -06:00
Brecht Van Lommel
247f37f765 Fix missing subsurface IOR/Anisotropy socket after refactor in c2ab47e 2021-11-30 22:09:18 +01:00
Jacques Lucke
221b7b27fc Geometry Nodes: propagate attributes in Instance on Points node
This is part of T92926.

Differential Revision: https://developer.blender.org/D13429
2021-11-30 18:37:44 +01:00
Bastien Montagne
88b37b639e LibLink/Append: Some cleanup and addition to comments. 2021-11-30 17:37:00 +01:00
Bastien Montagne
3f08488244 Rewrite ID Paste code to use new BKE_blendfile_link_append module.
No behavioral changes are expected here.

Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
2021-11-30 17:18:35 +01:00
Bastien Montagne
b9f54dd48a LibLink/Append: Add a utils to link/append all ID of given types from a given library.
This will be used by the copy/paste code.

Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
2021-11-30 17:18:26 +01:00
Bastien Montagne
581fb2da10 LibLink/Append: tweak instantiation of collections in viewlayers.
When appended collections are instantiated in viewlayers, do not add to
viewlayers collections children of other instantiated collections.

This default behavior is required for proper copy/paste behavior. If
previous behavior needs to be brought back for regular append operation,
this can be decided and done, but think this default behavior also makes
sense in normal append case.

part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
2021-11-30 17:13:28 +01:00
Hans Goudey
c822e03e2a Fix: Missing handling of dynamic instance attribute size
The attributes need to be reallocated when the size changes.

Differential Revision: https://developer.blender.org/D13390
2021-11-30 10:59:11 -05:00
Julian Eisel
2fbb52dd86 Merge branch 'blender-v3.0-release' 2021-11-30 15:41:29 +01:00
Harley Acheson
3788003cda Fix T93368: Dragging Blends Without Previews
Unfortunately the drop logic for file-path based drag & drop checks the
used icon for its logic. This is very bad and should be changed. But
doing this involves some changes that are better not done during bcon4,
so for now stick to it and update the icon check.

Reviewed by: Julian Eisel

Differential Revision: https://developer.blender.org/D13383?id=45314
2021-11-30 15:40:27 +01:00
Sybren A. Stüvel
74039388cd Merge remote-tracking branch 'origin/blender-v3.0-release' 2021-11-30 15:36:48 +01:00
YimingWu
7863e03e89 Fix(unreported): LineArt intersection mask logic error.
The stroke generation call mistakenly uses all enabled
types to check intersection mask, the correct behavior
is to use individual edge(chain) type.
2021-11-30 22:24:42 +08:00
Bastien Montagne
de7f1e8e07 Fix T93353: Reload Library Override file loses Constraints, take II.
When adding `INSERT` operations over RNACollection items, rna diffing
code did not properly report the properties as not being equals.

This in turn triggered the 'purge unused exiting override properties'
mechanism, thus deleting the exitsting (valid) insert override property
operation.

NOTE: This should also be backported to 2.93, and probably 2.83.

Reviewed By: sybren, jbakker

Maniphest Tasks: T93353

Differential Revision: https://developer.blender.org/D13426
2021-11-30 15:19:44 +01:00
Germano Cavalcante
251c017534 Fix T93477: Viewport X-Ray is influencing snapping even in material mode
The default snap behavior to perform on tools and cursors is to the
final geometry and not edited geometry.

In snapping to edited geometry, there are some specific behaviors that
are not convenient in some cases. For example the general occlusion
test of X-Ray geometries during dragdrop.

This fix also resolves a regression for tools like measure and placement
that were also ignoring the snap to face in x-ray mode.

Differential Revision: https://developer.blender.org/D13410
2021-11-30 11:03:57 -03:00
Bastien Montagne
0704570721 LibLink/Append: Port bpy.data.libraries.load to new BKE_blendfile_link_append module.
Note that this fully replaces the 'PyCapsule' storage of linked/appended items
in the python API code by the generic storage of items in the
`BlendfileLinkAppendContext` data.

Maniphest Tasks: T91414

Differential Revision: https://developer.blender.org/D13331
2021-11-30 15:02:53 +01:00
Julian Eisel
8cf0d15b60 Fix T93508: Shift+F1 to switch to asset browser randomly crashes 2021-11-30 14:35:29 +01:00
Johnny Matthews
1cd9fcd98d Geometry Nodes: Rename Curve Parameter, Add Index on Spline
- Rename the Curve Parameter node to Spline Parameter.
  - Add "Index on Spline" to the node. This output is the index of
the current point on it's parent spline rather than the entrire curve.

Differential Revision: https://developer.blender.org/D13275
2021-11-30 07:21:14 -06:00
Jacques Lucke
b67dca9b76 Depsgraph: remove shading parameters component
This component served no purpose anymore. It was technical
dept from the early 2.80 days.

Differential Revision: https://developer.blender.org/D13422
2021-11-30 12:14:23 +01:00
Sybren A. Stüvel
4b971bb87c Asset Bundle Copy button: only report each external dependency once
The `ASSET_OT_bundle_install` operator only works when the blend file is
self-contained. It reports any external dependencies. Before this patch:

- every dependency was mentioned, even when it repeated the same
  filename over and over again, and
- multiple dependencies were all mentioned in the error popup,
  potentially filling the screen.

This is now resolved by:

- only reporting each external file once, and
- referring to the console when there are multiple external dependencies.

Reviewed by: severin, dfelinto

Differential Revision: https://developer.blender.org/D13413
2021-11-30 11:50:38 +01:00
Julian Eisel
2e53f8b4b1 Fix T92577: Cannot open shortcut folders on Windows
`file.select()` wasn't handling redirects as it should when it also
opens directories. This was only uncovered by a change in the keymap.

Reviewed By: Bastien Montagne, Harley Acheson

Differential Revision: https://developer.blender.org/D13388
2021-11-30 11:29:40 +01:00
Richard Antalik
e1cb2a226c Merge branch 'blender-v3.0-release' 2021-11-30 11:17:04 +01:00
Richard Antalik
d8edc2c634 VSE: Disable interactivity in combined view
Combined view of timeline and preview causes seemingly unpredictable
behavior after some operators have been allowed to run in preview
region.

Disable new features in this combined view, so behavior should be
consistent with previous versions.

ref: https://developer.blender.org/T92584

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D13419
2021-11-30 11:15:20 +01:00