Commit Graph

76036 Commits

Author SHA1 Message Date
Antonio Vazquez
f418eddf8e GPencil: Fix unreported small offset when use Stroke mode
When using the Stroke mode, the reprojection function add a small offset of 0.5 to +X and +Y. Now this effect is removed subtracting this value before doing the conversion.
2020-04-25 19:40:12 +02:00
Antonio Vazquez
e54a206e15 GPencil: Fix unreported jagged lines when using Stroke mode
When use the Stroke reproject mode, the precission of the conversion makes the line produce a very small noise effect.

Now, if the stroke mode is enabled, a small smooth is done using a factor depending of the input samples.

The values of the smooth effect were provided by @pepeland after several testing.
2020-04-25 19:37:06 +02:00
Antonio Vazquez
53106934f9 Fix T76078: GPencil: frames interpolation erase strokes
In some situations the stroke could be tagged and this tag was used to delete the interpolated strokes.

Now, the frames used as interpolated range are untagged before creating the interpolated strokes.
2020-04-25 10:40:09 +02:00
Nathan Craddock
4ab85a3380 Cleanup: Select sync from outliner
Move the condition to check if selection syncing is enabled to inside
the syncing function rather than before each time it is called.
2020-04-24 20:22:46 -06:00
Nathan Craddock
5d14463e1a Fix: Selection syncing for outliner operators
A few outliner operators that modify selection were not tagging for a
selection sync which led to selection inconsistencies. This adds syncing
for the following operators:
* Duplicating and deleting collections
* Selecting/deselecting collection contents
* Drag and drop
* Object select, deselect, delete, and delete hierarchy
2020-04-24 20:18:39 -06:00
Sybren A. Stüvel
a8441fc900 Fix T69753 Instanced Metaballs not rendering but showing up in Viewport
This hides the original metaballs when they are used in
duplifaces/-verts instancing, and still shows the instanced metaballs.

The visibility of the original metaballs is now determined by the
visibility of the instancer. I'm not too thrilled about this, but at
least it gives users the ability to show/hide the metaballs for
viewport/render.

Differential Revision: https://developer.blender.org/D7478
2020-04-24 17:23:44 +02:00
Sergey Sharybin
4542b50afc T75631: New multires shrinkage problem
The old Subdivide button was behaving as if subdivision modifier was
applied on top of the multires. This was the source of shrinkage since
the behavior of the limit surface: limit surface of a sparse point
from another limit surface makes final result appear smaller.

The new behavior is based on propagating delta against base mesh's
limit surface to the top level. Effectively, this is as if we've
sculpted on old top level and then propagated to the new top level.

Differential Revision: https://developer.blender.org/D7505
2020-04-24 10:29:26 +02:00
Campbell Barton
1625b7c37c Fix T75749: UI button text selecting is broken by text offset 2020-04-24 18:13:43 +10:00
Campbell Barton
e8d3996e67 Fix edit-mesh selection mode switching causing two undo pushes 2020-04-24 17:39:11 +10:00
Campbell Barton
b0b6fb8a93 Fix edit-mesh moving from edge to face mode with Ctrl held
Faces could be selected without any of their edges or vertices selected.
2020-04-24 17:28:46 +10:00
Campbell Barton
001629a362 Fix T75946: Intersect (knife) doesn't cut all intersections 2020-04-24 13:26:17 +10:00
Campbell Barton
d428cca124 Fix T63787: Knife intersect crashes 2020-04-24 12:18:29 +10:00
Campbell Barton
9667f89e82 Cleanup: correct printf warnings for bmesh interesect debugging 2020-04-24 11:47:41 +10:00
Campbell Barton
af0a042da7 Cleanup: remove unused arg, clang-format 2020-04-24 11:43:30 +10:00
Clément Foucault
d712f1f83a GPU: Add Polyline shader (wide line emulation)
This new shader is able to emulate smooth wide lines drawing using a
geometry shader.

This shader needs viewportSize and lineWidth uniforms to be set.

There is multiple variants to replace the usage of wide lines for most
shaders.

This patch only fix the gizmo_types files and the navigation gizmo.
Other areas could be fixed afterward, I just limited the patch size.

Fix T57570.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7487
2020-04-23 23:07:48 +02:00
Clément Foucault
d0ff3434cf Fix T73741 Grid Floor render on top of Wireframe objects
Go for a bias towards background to avoid loosing wireframe objects.
2020-04-23 22:21:22 +02:00
Clément Foucault
54e1b63567 Fix T74173 Assert when scaling camera in viewport to zero 2020-04-23 21:50:32 +02:00
Philipp Oeser
0fbcb824d0 Fix T76014: correct description of COLLECTION_OT_objects_remove_all
before rB17bd5c9d4b1e it was "Remove selected objects from all groups"

- `BKE_object_groups_clear` is not checking if a collection is linked
to the current scene...
- rB713010bd7795 did not change that either

So this indeed removes selection from _all_ collections, so account for
that in the operator description/idname.

Reviewers: brecht

https://developer.blender.org/D7500
2020-04-23 18:20:26 +02:00
Brecht Van Lommel
c03b6f6f0b Fix T73195: stereo camera view does not show background image 2020-04-23 18:01:33 +02:00
Clément Foucault
40f2c92460 Fix T72506 EEVEE: Collection Holdout propagates accross material instances
This fix the issue by introducing a default material only for collection
holdouts. This avoids hash colision when the same material is used in
collections without holdout enabled.
2020-04-23 17:41:21 +02:00
Brecht Van Lommel
2467f4df79 Fix T75607: crash trying to sculpt while remesh is in progress
The interface is already locked, but the paint brush drawing could stll be
reading the mesh that was being edited in another thread.
2020-04-23 17:10:23 +02:00
Jacques Lucke
53de2c3e4f Cleanup: Add assert to crash earlier
This makes T75096 crash earlier.
2020-04-23 15:47:38 +02:00
Brecht Van Lommel
869472b3f0 Fix T75611: slow transform of many objects at the same time
Solve O(n^2) time complexity problem where a dependency graph iterator loops
over all nodes to clear flags, which happened for every object at the start
of transform.

Differential Revision: https://developer.blender.org/D7503
2020-04-23 15:41:57 +02:00
Jacques Lucke
694c0547c2 Fix T73680: Scene and fluid modifier gravity are scaled differently
Reviewers: sebbas

Differential Revision: https://developer.blender.org/D7483
2020-04-23 15:10:20 +02:00
Jacques Lucke
6524aaf685 Fix T76008: Fluid inflow with negative initial velocity is not working
This is a regression introduced in rBa0fe22095e6d9b8b194c2cf6f9a7c7b419d7e61c.

I changed it so that the velocity with the highest magnitude is considered and
not the highest value per coordinate.

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D7502
2020-04-23 15:00:48 +02:00
Brecht Van Lommel
5afba30c69 Fix T75987: crash entering edit mode with keyed particles 2020-04-23 14:51:41 +02:00
Bastien Montagne
a0652430d0 Array modifier: limit maximum amount of generated geometry.
Fixes T75278: Crash when modifier "Array-Fit Curve-Relative Offset"
nears zero.
2020-04-23 14:48:48 +02:00
Brecht Van Lommel
3a0af215b9 Fix headless build failure on macOS 2020-04-23 13:19:54 +02:00
Campbell Barton
8dedbb1747 Fix T75836: Light target misses updates while dragging 2020-04-23 18:25:29 +10:00
Campbell Barton
b900a5e452 Fix T74172: Mirror with bisect results in holes
Enable snap-to-center when bisecting.
2020-04-23 16:14:07 +10:00
Campbell Barton
83d9ba341e Fix T75965: Scale to Fit Text Box fails with a single word 2020-04-23 15:03:47 +10:00
Campbell Barton
e812512e1d Cleanup: clang-format, unused warning 2020-04-23 12:10:41 +10:00
Campbell Barton
5491c045af Cleanup: add explicit enum values in DNA_rigidbody_types.h 2020-04-23 12:06:35 +10:00
Campbell Barton
c3accabef9 Fix invalid rigid body constraint values during 2.83 development
Own error in cleanup from 5dcb6fb22f unintentionally
changed enum values. Although this code violated our own
rules to use explicit values to avoid this happening.
2020-04-23 11:46:52 +10:00
Campbell Barton
c632396733 Fix T75991: crash when rigidbody encounters unknown constraint type
This just adds a check to prevent the crash,
Versioning invalid types still needed.
2020-04-23 11:31:47 +10:00
Clément Foucault
a68bd94d11 Workbench: Use GPU_texture_copy instead of GPU_framebuffer_blit for TAA
This fixes T75477 which seems to be a driver but caused by framebuffer
blitting.
2020-04-22 21:41:10 +02:00
Clément Foucault
f7753bf97f GPU: Add GPU_texture_copy
This allow to copy entire texture in a faster way than using framebuffer
blitting.

This uses ARB_copy_image extension if available and fallback to
glCopyTexSubImage2D for older gl version.

Both method should be as fast if not faster than the framebuffer blitting.
2020-04-22 21:41:10 +02:00
Harley Acheson
d17b371a83 UI: Always check if IME Supported After Changing Language
Changing from IME-enabled language to English did not turn off IME.

Differential Revision: https://developer.blender.org/D7486

Reviewed by Campbell Barton
2020-04-22 21:03:13 +02:00
Robert Guetzkow
0dfe30502a Fix T75938: Workbench normal direction for matcaps
Set useMatcap to ensure correct normal direction when using matcaps
in the workbench engine.
2020-04-22 19:13:38 +02:00
Germano Cavalcante
f9649e2bf1 Fix T75994: Crash with 'Split Edges and Faces' | Auto-Merge
It occurred when an edge was collapsed into a vert that was not part of it.
This is common when the distance for merging is relatively large.
2020-04-22 12:53:19 -03:00
Bastien Montagne
878cd0e124 Silence annoying error message in writefile on undo step storage.
Fix T75318: Error spam in console when opening file from 2.7x.
2020-04-22 17:12:49 +02:00
Sergey Sharybin
45f8d1783b Cleanup: Fix strict compiler warning 2020-04-22 16:56:43 +02:00
Sergey Sharybin
0fe3e38b57 Cleanup: Spelling in function name
Should be no functional changes.
2020-04-22 16:32:45 +02:00
Sebastián Barschkis
07ed64aae6 Fluid: Use maximum for initial velocity grid application
Using MAX2 when writing intial velocities into the grid prevents overriding initial velocities when using multiple flow objects that are close to each other.
2020-04-22 16:19:19 +02:00
Sebastián Barschkis
f148bd3795 Fluid: Fixes for cache 'Replay' mode
General fixes and improvements for the cache. Previous commits on fluids broke the 'Replay' cache a bit.
2020-04-22 16:19:19 +02:00
Sebastián Barschkis
6485d8b78a Fluid: Fix for caches being released when file is loaded 2020-04-22 16:18:13 +02:00
Sebastián Barschkis
fdea3dd7e7 Fluid: Fix for inconsistent behavior with flow and effector objects
Fixes issue with flow and effector objects which were not being used after resuming a bake job.
This issue has been reported in T75729 and T75758.
2020-04-22 16:18:13 +02:00
Sebastián Barschkis
650f9cfe93 Fluid: Improved cache 'Replay' option
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
2020-04-22 16:16:23 +02:00
Bastien Montagne
9000ec3013 Cleanup: clarify and update some flags descriptions in libquery code. 2020-04-22 15:58:55 +02:00
Bastien Montagne
28f7c80c46 Fix invalid RNA path for transform orientations.
Fix T75861: Impossible to set Shortcut (hotkey) on Transform Orientation
or Pivot Point.
2020-04-22 15:53:33 +02:00