Caused by an integer overflow in the tiling utilities of OptiX SDK.
Seems for now it's easier to copy and modify code to our sources so
that we don't need to bump SDK version requirement (which might lead
to an increased driver requirement as well).
There are still some fixes needed from a newer driver to have such
denoising to work properly: Windows requires 511.79, Linux 510.54.
Thanks Patrick for investigation!
Differential Revision: https://developer.blender.org/D14300
Fix T95462: Partly transparent objects appear to glow in the dark
The issue was caused by incorrect check for exceeded number
of transparent bounces: the same maximum distance was used
for picking up N closest intersections and counting overall
intersections count.
Now made it so intersection count is using ray distance which
matches the way how Embree and OptiX implementation works.
Benchmark result:
{F12907888}
There is no big time difference in the pabellon scene. The
Victor scene timing doesn't seem to be very reliable as the
variance in time across different benchmark runs is quite
high.
Differential Revision: https://developer.blender.org/D14280
An alpha component can be specified for an object's color. This adds an alpha
socket to the object info shader node allowing for the alpha component of the
object's color to be accessed in the shader editor.
Differential Revision: https://developer.blender.org/D14141
Mousemove events are sent to windows.
In Windows OS, almost all mousemove events are sent to the window whose
mouse cursor is over.
On MacOS, the window with mousemove events is always the active window.
It doesn't matter if the mouse cursor is inside or outside the window.
So, in order for non-active windows to also have events,
`WM_window_find_under_cursor` is called to find those windows and send
the same events.
The problem is that to find the window, `WM_window_find_under_cursor`
only has the mouse coordinates available, it doesn't differentiate
which monitor these coordinates came from.
So the mouse on one monitor may incorrectly send events to a window on
another monitor.
The solution used is to use a native API on Mac to detect the window
under the cursor.
For Windows and Linux nothing has changed.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D14197
This patch hides the MetalRT checkbox for AMD GPUs, pending fixes for MetalRT argument encoding on AMD.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D14175
This fixes T93051, T76405 and maybe others.
Characters like '²', '<' are not recognized in Blender's shortcut keys.
And sometimes simple buttons like {key .} and {key /} on the Windows
keyboard, although the symbol is "known", Blender also doesn't
detect for shortcuts.
For Windows, some of the symbols represented by `VK_OEM_[1-8]` values,
depending on the language, are not mapped by Blender.
On Mac there is a fallback reading the "actual character value of the
'remappable' keys". But sometimes the character is not mapped either.
On Windows, the solution now mimics the Mac and tries to read the button's
character as a fallback.
For unmapped characters ('²', '<', '\''), now another value is chosen as a
substitute.
More "substitutes" may be added over time.
Differential Revision: https://developer.blender.org/D14149
Without ray offsets intersections at neigbhoring triangles are found, as
the ray start is exactly at the vertex. There was a small offset towards
the center of the triangle, but not enough.
Now this offset computation is moved into Cycles and modified for better
results. It's still not perfect though like any offset approach, especially
with long thin triangles.
Additionaly, this uses the shadow terminate offset for AO rays now, which
helps remove some pre-existing artifacts.
Helps with building against different OpenXR SDK versions (i.e. for
downstream builds that require specific versions), as the extension was
only defined since OpenXR 1.0.22.
This commit should suffice to make the shader API agnostic now (given that
all users of it use the GPU API).
This makes the shaders not trigger a false positive error anymore since
the binding slots are now garanteed by the backend and not changed at
after compilation.
This also bundles all uniforms into UBOs. Making them extendable without
limitations of push constants. The generated uniforms from OCIO are not
densely packed in the UBO to avoid complexity. Another approach would be to
use GPU_uniformbuf_create_from_list but this requires converting uniforms
to GPUInputs which is too complex for what it is.
Reviewed by: brecht, jbakker
Differential Revision: https://developer.blender.org/D14123
This commit should suffice to make the shader API agnostic now (given that
all users of it use the GPU API).
This makes the shaders not trigger a false positive error anymore since
the binding slots are now garanteed by the backend and not changed at
after compilation.
This also bundles all uniforms into UBOs. Making them extendable without
limitations of push constants. The generated uniforms from OCIO are not
densely packed in the UBO to avoid complexity. Another approach would be to
use GPU_uniformbuf_create_from_list but this requires converting uniforms
to GPUInputs which is too complex for what it is.
Reviewed by: brecht, jbakker
Differential Revision: https://developer.blender.org/D14123
When new display driver is given to the PathTrace ensure that there are
no GPU resources used from it by the work. This solves graphics interop
descriptors leak.
This aqlso fixes Invalid graphics context in cuGraphicsUnregisterResource
error when doing final render on the display GPU.
Fixes T95837: Regression: GPU memory accumulation in Cycles render
Fixes T95733: Cycles Cuda/Optix error message with multi GPU devices. (Invalid graphics context in cuGraphicsUnregisterResource)
Fixes T95651: GPU error (Invalid graphics context in cuGraphicsUnregisterResource)
Fixes T95631: VRAM is not being freed when rendering (Invalid graphics context in cuGraphicsUnregisterResource)
Fixes T89747: Cycles Render - Textures Disappear then Crashes the Render
Maniphest Tasks: T95837, T95733, T95651, T95631, T89747
Differential Revision: https://developer.blender.org/D14146