This adds a node with a boolean field output which returns true if all of the
points of the evaluated face are on the same plane. A float field input allows
for the threshold of the face/point comparison to be adjusted on a per face basis.
One clear use case is to only triangulate faces that are not planar.
Differential Revision: https://developer.blender.org/D13906
Recently we changed the build pipeline to always create a version
number in the url and point 'dev' to the latest version rather than creating the version number url once we release.
This makes the check to `bpy.app.version_cycle` unnecessary.
This adds a node which copies part of a geometry a dynamic number
of times.
Different parts of the geometry can be copied differing amounts
of times, controlled by the amount input field. Geometry can also
be ignored by use of the selection input.
The output geometry contains only the copies created by the node.
if the amount input is set to zero, the output geometry will be
empty. The duplicate index output is an integer index with the copy
number of each duplicate.
Differential Revision: https://developer.blender.org/D13701
Drag Action was constantly resetting itself to "move".
Solve this by storing the tool settings per tool and no longer clear
gizmo properties when activating a new tool.
1. Now will remove lines if both adjacent faces are back face.
2. Added a check to respect material back face culling setting.
3. Changed label in the modifier to "Force Backface Culling" (which reflect more accurately with what the checkbox does).
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Ref D14041
When RMB-select uses "Select Tweak" as a fallback tool,
ignore all bindings mapped to the Control key as these are
used for path selection.
This was fixed in 2a2d873124
however that caused shift-select to fail (T93100).
This adds maintence overhead and it is not that useful when we have reset to default.
If this is something that we want it should be added dynamically.
Reviewed By: HooglyBoogly, Severin, #user_interface
Differential Revision: https://developer.blender.org/D14151
This adds initial support for edit mode for the experimental new curves
object. For now we can only toggle in and out of the mode, no real
interraction is possible.
This patch also adds empty menus in edit mode. Those were added mainly
to quiet warnings as the menus are programmatically added to the edit
mode based on the object type and context.
Ref T95769
Reviewed By: JacquesLucke, HooglyBoogly
Maniphest Tasks: T95769
Differential Revision: https://developer.blender.org/D14136
This adds the boilerplate code that is necessary to use the tool/brush/paint
systems in the new sculpt curves mode.
Two temporary dummy tools are part of this patch. They do nothing and
only serve to test the boilerplate. When the first actual tool is added,
those dummy tools will be removed.
Differential Revision: https://developer.blender.org/D14117
After running the breakdown operator for the graph editor,
the factor property in the redo panel didn't reflect the value you chose
to mitigate that issue down the line there is a
new helper function to get the factor value, and
store it at the same time
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D14105
Ref: D14105
Having this setting stored in the image space caused low level selection
logic to have to pass around the image space (which could be NULL
in some cases). Use the tool-settings instead since there doesn't seem
to be much/any advantage in having this setting per-space.
This adds a new sculpt mode to the experimental new curves object.
Currently, this mode can only be entered and exited, nothing else.
The main initial purpose of this node will be to use it for hair grooming.
The patch also adds the `editors/curves/` directory for the new curves
object, which will be necessary for many other things as well.
I added a completely new mode (`OB_MODE_SCULPT_CURVES`), because
`OB_MODE_SCULPT` seems to be rather specific to meshes, and reusing
it doesn't seem worth the trouble. The tools/brushes used in mesh vs.
curves sculpt mode are quite distinct as well.
I had to add DNA_userdef_enums.h to make the patch compile with C++
(forward declaration of enums isn't allowed). This follows the same
pattern that we use for other enums in dna.
Differential Revision: https://developer.blender.org/D14107
The path calculation method for animation players: frame-cycler, rv &
mplayer would fail when the number of digits exceeded the range of a
32bit int causing RenderData.frame_path() to raise a ValueError.
Use a simpler method of extracting the range that uses the sign to
detect the beginning of the number.
Set "view2d_edge_pan" to true for the NODE_OT_translate_attach operator,
which is used by the duplication operator. This is done in the keymap so
that it's not hard-coded.
Differential Revision: https://developer.blender.org/D13934
The animation playback did not take into account individual stereoscopic views.
This patch fixes this by playing back the active view render.
Reviewed By: campbellbarton
Maniphest Tasks: T91423
Differential Revision: https://developer.blender.org/D14070
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Order copyright immediately after the license block,
this was done almost everywhere with a few exceptions.
Remove authors from a few files (we had already removed "Contributors"
section however with old patches being applied this gets added back in).
Also move descriptive text into the doxygen comment block under \file.
In some cases remove the text as it was accidentally copied.
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".
This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.
The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.
Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
since that is also used by the old hair particle system.
Differential Revision: https://developer.blender.org/D14007
Previously, nearest interpolation filter was used for preview, because
it offered good performance and bilinear was used for rendering. This
is not always desirable behavior, so filter method can now be chosen by
user. Chosen method will be used for preview and for rendering.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D12807