During ray tracing there is a missing resource. On OpenGL this doesn't
matter as it will reuse the previous binding. But on Metal or Vulkan
each resource needs to be added to update bindings.
Pull Request: https://projects.blender.org/blender/blender/pulls/123655
Internally the image and texture resources where kept in a vector
where the elements were referenced. When using more than 16 images
this vector is reallocated and previous references become invalid.
This is a quick fix and should be changed with something more
stable.
Pull Request: https://projects.blender.org/blender/blender/pulls/123656
`mat4x4f` is not found when loading .blend files which were written
before this struct existed. The buffer-overwrite wrote into the buffer
size of our allocator (`MemHead`).
The ocean modifier uses its Bake operator for both baking and freeing
the cache, based on the `free` operator property.
There are two bugs here:
1. The "Delete Bake" variant of the button was created using the
`WM_OP_EXEC_DEFAULT` operator context. This skips the `invoke`
callback which is crucial for setting the operator `modifier`
property. Without that the modifier will just exit early.
The "Bake" button is drawn using the `uiItemO` function which uses
the invoke context automatically, so it does not have this issue.
2. The `free` property is set for the "Delete Bake" variant, but was
never reset to its initial `false` value. The "Bake" variant has to
also set this property, otherwise it will always execute the "free"
code path.
Pull Request: https://projects.blender.org/blender/blender/pulls/123506
Due to incompatible binding namespaces between Vulkan and OpenGL we
offset the images in the ubo list. In the previous implementation
this could still go wrong as the images and textures bindings where
sequential. When EEVEE binds resources it can also try to bind resources
that aren't valid for the current shader. In this case it was still
possible that the incorrect binding was chosen.
This is fixed by offsetting the images by a large number.
Pull Request: https://projects.blender.org/blender/blender/pulls/123649
With the new closure approach, the code can be simplified and cleaned up quite
a bit.
This also removes four parameters, which is helpful for future additions (!123616)
since the parameter limit appears to be reached.
Pull Request: https://projects.blender.org/blender/blender/pulls/123643
Port `GPENCIL_OT_layer_duplicate_object` operator to new structure.
New function created to duplicate layer and its frames. This could also
be used in duplicate_layer operator later.
Part of #110056
Pull Request: https://projects.blender.org/blender/blender/pulls/123366
Add definitions for the UI icons that we use in larger sizes, like in
the File Browser or in dialogs. The SVG source files for these are
already in the project, this just allows their use like ICON_FILE_LARGE
or ICON_WARNING_LARGE.
Pull Request: https://projects.blender.org/blender/blender/pulls/123622
Reference identifiers instead of "above" in code comments as these
tends to become outdated. Even when declarations are removed it's at
least clear that the reference no longer exists instead of referring to
whatever is currently above the declaration.
It's also straightforward to search history for a removed identifier.
Corrected 4 cases of references to things that were no longer above
the doc-strings. Noticed other references which look to be incorrect
but need further investigation.
Small (50%) increase in the maximum values for UI resolution scale. UI
max changing from 2 to 3, property max from 4 to 6. Not only to mark
the change to improved icons at larger scale, but also to help with
testing and for better screen captures.
Pull Request: https://projects.blender.org/blender/blender/pulls/123615
Using ICON_NONE causes textures to be referenced even though nothing
is ultimately drawn. This adds an early exit for this value, and also
changes the type of it from ICON_TYPE_COLOR_TEXTURE (used to display
a full-color bitmap) to ICON_TYPE_MONO_TEXTURE (normal one-color type
now coming from SVG).
Pull Request: https://projects.blender.org/blender/blender/pulls/123609
File browser can now show thumbnail view in a larger range of sizes.
Unfortunately there is a lower bound currently set on the icon that is
shown in the middle of the "document" that assumes 64 is the smallest
(the old minimum). This causes these icons to overflow below 64. Just
something that was missed when we allowed smaller sizes. This small
change supports down to 16.
Pull Request: https://projects.blender.org/blender/blender/pulls/122811
Distribute our UI icons as separate SVG files in a folder in the
Blender installation. Rasterize each only when requested at the exact
size needed, and then saved in the text glyph cache for later uses.
Pull Request: https://projects.blender.org/blender/blender/pulls/121718
If a non-instanced collection is linked, any collection exporters on the
linked collection would be active and invokable. This is probably not
desired as it could inadvertently overwrite files from the original.
Disable the operators in this case.
See PR for how each of the various append/link scenarios behave.
Pull Request: https://projects.blender.org/blender/blender/pulls/123149
This is the root cause of broken updates
on local lights.
The same local frustum was used for all of the
tilemap (up to 6) of a light. This made the
`intersect(frustum, box)` call buggy which
would return true only if the object would
intersect with the first tilemap of the light.
This lead to improper updates when the object
would hit this path.
Fix#122533
This is an alternative fix to #123524.
This is necessary, because `sculpt_update_object` is run after
the mesh is evaluated, but before the geometry depsgraph operation
is done. Only after this depsgraph node is done, `DEG_object_geometry_is_evaluated`
will return true.
This approach of `unchecked` methods has been preferred for now
over moving the call to `BKE_sculpt_update_object_after_eval`
to a separate depsgraph node or after depsgraph evaluation.
Basically this tries to make the API to stop and kill jobs more explicit &
consistent, so intent is expressed clearly & behavior as expected.
- Remove use of the job start callback address as identifier for the job.
6887dea786 already removed this pattern from the jobs system internals, this
commit also removes it from the API.
- Make stop & kill API and implementation consistent. E.g. don't stop/kill jobs
by either owner **or** type/callback in one function, and by owner (if
provided) **and** type/callback in another. Causes some small behavior
changes, documented inline.
- Use the same job type and API for all preview render jobs (change by Brecht).
There doesn't seem to be a need for the separated types, in fact the
separation might have caused some issues earlier (and added code complexity).
- Add/improve function documentation.
This does actually have subtle behavior changes that are known, see PR, but
they were investigated carefully and seem like implementing wanted behavior.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/123086
The callback-based identification was introduced before job types were added in
7b60529517. The job type should be a more predictable/sane way to identify jobs
that should be exclusive. Using anything else is confusing and non-obvious from
the API usage side. In fact it really confused me when working on #123027.
Checked all existing jobs to make sure behavior is unchanged. Found
two issues:
- `WM_JOB_TYPE_OBJECT_SIM_FLUID` is used for both
`fluid_bake_startjob()` and `fluid_free_startjob()`. It makes sense to
me that they would be exclusive though, so leaving it this way
(meaning they are exclusive now).
- Alembic and USD job types were reused, split them up now to not change
behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/123033
When many text using BLF the glymp texture could be re-written.
In this case the new upload should be done in a separate render
graph node group. This wasn't the case and resulted in
validation warnings about the glyph texture being in an layout
that wasn't expected.
This PR simplifies the group extraction a bit by looking ahead
when the group ends.
Pull Request: https://projects.blender.org/blender/blender/pulls/123547
Previously, the node checked for all possible missing evaluations first.
However, some of the outputs may still work even if using another one
could cause a dependency cycle.
The issue is a combination of following aspects:
- Missing null-pointer check in the image operation, which is probably
why the result was buggy. It is addressed by #123493.
- In certain conditions loading image was wrongfully failing.
The reason for failing to read image were items with a null-pointer
image buffer left by the cache limit enforcer, which was considered
to be an indication of failed load from disk. The reason why the cache
limiter leaves items with null-ptr as an image buffer is kind of a
legacy limitation which was never resolved. Long story short: the
system expects put() to be called on the cache to clear its empty
items.
To solve the original issue of files considered to be unreadable
only set the cache-empty if the image buffer was added empty.
Pull Request: https://projects.blender.org/blender/blender/pulls/123496