Commit Graph

8775 Commits

Author SHA1 Message Date
Joshua Leung
f5f18044df Materials setting "TraShad" is now on by default for all newly created materials. 2007-09-08 11:04:23 +00:00
Matt Ebb
bdad8d0de6 * Tweaked the knife tool header info text, making mention of the previously hidden ability to use MMB to constrain to screen axes. 2007-09-08 02:08:51 +00:00
Joseph Eagar
d00894c45c =Epydoc Fix=
epydoc changes for last commit weren't entirely clear.  Reworked a paragraph
to be a bit clearer.
2007-09-08 00:57:34 +00:00
Diego Borghetti
3d58fc3660 Fix compile warning.
The function newVectorObject is declare in the vector.h.
2007-09-08 00:54:42 +00:00
Joseph Eagar
8aa152df93 =Python Bugfix=
The python wrapper code for shape keys was really bad; whoever wrote it
(mis)read the wrong section of blender's codebase and got the totally wrong
idea.  The code was definitely broken to the point where either it had to be
fixed for 2.45, or else the entire keyblock wrapper would have to be removed
from the stable branch.  The fact that it didn't crash is just sheer luck;
the code assume mesh keys were MVerts, when in fact mesh keys are just
arrays of three-float vectors.

So shapekey data can now be editing directly, and is exposed as Mathutils.Vectors.
Also I updated the epydocs to explain how it all works now.
2007-09-08 00:04:32 +00:00
Campbell Barton
8a11629602 matrix to scale fixes from stable 2007-09-07 07:55:36 +00:00
Matt Ebb
0ba5295404 * QMC Raytracing
This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion.

This work includes many new features and speed-ups, so check out the nice docs here:

Glossy Reflection/Refraction
http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/

Raytraced Soft Shadows
http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/

QMC Sampling
http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/

Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way!
2007-09-07 03:48:50 +00:00
Martin Poirier
0ec6abd2d1 [#7299] Orbit around selected causes panning to be reversed
The actual "bug" is much more general than simple viewmove. In fact, any time the center (for viewmove, or transform, or ...) on which initgrabz is called was behind the camera (in perspective, then), all mouse motion where reversed.

What I added is a special handling case that reverts those situation to the default case (center = viewport offset).

This changes the behavior for those case to something much more predictable/useable, but I doubt anyone expected it to work incorrectly, so I'd say that's alright.

This covers other cases than transform and viewmove (which are the only ones I really tested), but I don't expect breakage elsewhere.

If anyone disagrees with the change, feel free to offer a better solution.
2007-09-06 21:35:51 +00:00
Andrea Weikert
f0995e87b5 fix svn properties for line endings
fix a few no newlines at end of file warnings
2007-09-05 17:55:44 +00:00
Campbell Barton
5116048649 printing a pose's bone dict was limited to 4096 characters otherwise it would crash.
malloc the string instead.
2007-09-05 04:17:55 +00:00
Andrea Weikert
bbc47e96d3 == imagebrowser ==
- fix: deleting bookmark didn't update .Bfs file (see tracker #7298)
- also fixed memleak, thanks to the guardedalloc :)
2007-09-04 20:27:43 +00:00
Andrea Weikert
72e8dd452c == imagebrowser ==
- nicer drawing of highlight for bookmarks
- fix slight positioning issue of bookmark highlight
- resetting bookmark highlight when mouse outside bookmark area
- cleaned up define that isn't needed anymore
2007-09-04 19:07:51 +00:00
Juho Vepsalainen
5b55a89bac Fix for bug [#7135] Compositor crash when adding a time node:
This commit replaces the old function used to draw time node
user interface with new one. This should fix the issue. The
function can later be reused time node for material node 
system.
2007-09-04 17:42:33 +00:00
Stephen Swaney
e20e3e94ff more warning cleanup:
unused variables
undefined variables
discarded qualifiers
2007-09-04 15:53:22 +00:00
Campbell Barton
ee740fc601 Made ~ view all IPO's (similar to view all layers in the 3d view) 2007-09-04 07:26:25 +00:00
Stephen Swaney
3326d493a0 more warning fixes.
sprinkle a few 'const char*'s around to remove warnings 
about discarding qualifiers in imbuf code.
2007-09-03 19:12:36 +00:00
Stephen Swaney
1b35c1c1ec fix warning: no newline at end of file 2007-09-03 17:28:50 +00:00
Ken Hughes
072c926aab Update Python API to change to curve 'extrude' limit from 5 to 100. 2007-09-03 16:56:09 +00:00
Stephen Swaney
cd99c7beb9 another warning: no newline at end of file 2007-09-03 16:00:12 +00:00
Stephen Swaney
ca087fabbe fix No newline at end of file 2007-09-03 14:23:05 +00:00
Matt Ebb
25438ddd91 * Raised hardcoded limit for curve 'extrude' from 5 to 100. 2007-09-03 06:27:51 +00:00
Campbell Barton
ca59cd68d3 shell script that works with epydoc 3.0 2007-09-03 00:03:29 +00:00
Campbell Barton
04a2eb2e4e adding 2 new functions
Mat3ToScalef and Mat4ToScalef

These return a floating point scale value which is the average of the 3 axies.
Use this to adjust curve radius when applying scale/rot
2007-09-02 22:53:59 +00:00
Ton Roosendaal
30f1deccd0 Bugfix #7020
Buttons window, Object context, Anim Settings panel, "draw key"
did not work. Bug since year zero...
2007-09-02 17:47:03 +00:00
Andrea Weikert
600c4c7c19 == imagebrowser ==
fix for missing null pointer check in IMB_thumb_create.
found by Diego Borghetti (bdiego) - thanks!
2007-09-02 17:41:25 +00:00
Andrea Weikert
356ab94373 == imagebrowser ==
Initial commit of imagebrowser in trunk.
BIG COMMIT!

Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)

More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser

Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration

TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!

Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.

Many thanks to everyone who gave feedback and helped so far!
2007-09-02 17:25:03 +00:00
Ton Roosendaal
22c23fb04f Bugfix #7125
The conversion from float to char (byte) was not correct. It should include
the possibility for colors like 0.999999 to become 255 still. The correct
multiplication factor I don't know though... and this should become a system
wide definition!
2007-09-02 16:34:02 +00:00
Ton Roosendaal
0caf8e477f Bugfix #7072
Outliner "make local" was not coded properly. Removed it for now...
Proper implementation would check all other used pointers, to indicate
the data is now local, and ID pointers should be of type "lib extern"
2007-09-02 11:55:56 +00:00
Campbell Barton
5d39b806f9 apply envelope to weigh group didnt take armature scale into account 2007-09-01 20:27:50 +00:00
Joshua Leung
778b690a61 Bugfix:
Snap Cursor to Selected in EditMode for bone was still not working correctly. A missing check made it impossible to snap to joints in some situations.
2007-09-01 04:24:16 +00:00
Campbell Barton
50ea568179 Bugfix for [#7018] Hiding, unhiding a spot lamp and then setting it to buf shadow segfaults
buttons were not redrawing so it was possible to use them without an active object, this crashed blender.
2007-08-31 23:23:38 +00:00
Campbell Barton
32fddfbe06 my commit 11122 broke scriptlinks. was returning before re-enabling scriptlinks.
Bug [#6978] Scene script link doesn't work for Redraw event

made a script to automate building a range of revisions.
http://wiki.blender.org/index.php/User:Ideasman42#SVN_TimeWarp_Script
2007-08-31 21:54:56 +00:00
Campbell Barton
8ec207efcb fix from stable - was missing a NULL check 2007-08-31 18:21:12 +00:00
Kent Mein
6cd6bf7d80 Updated the Makefiles removing some of the gcc specific stuff...
Basically I moved  -funsigned-char -fno-strict-aliasing
from individual Makefiles to nan_compile.mk defines for CFLAGS and CCFLAGS

Kent
2007-08-31 16:16:33 +00:00
Juho Vepsalainen
c1e9ad9c80 Hue Saturation Value node - port to material node system
This commit ports Hue Saturation Value node to the material node system.
Unlike in composite version, each value is an input. Composite node version
will be updated later to use the same scheme.
2007-08-31 07:42:06 +00:00
Andrea Weikert
ca5c21e180 * updated MSVC projectfiles with SHD_sepcombRGB.c shader nodes.vcproj
* fix for possible double free.
2007-08-30 20:32:43 +00:00
Matt Ebb
6be4742653 * Slight change to lamp energy calculation - make lamps invisible
for shading if their 'visibility factor' is below 0.001. This
gives no perceptible visual difference in my tests, but can 
significantly speed up shading when using lots of omni lights 
with quad falloff over a large area. Since quad lamps never
actually fall off to 0, previously every lamp would be considered 
for shading each pixel, even if such lamps had a tiny falloff 
distance, and were miles away.
2007-08-30 01:47:14 +00:00
Matt Ebb
1b22a628f2 *Added 'Zoom within border (Shift B)' to the 3d view menus.
Can people *please* not commit tools with only hotkeys to access them?
2007-08-29 05:01:20 +00:00
Campbell Barton
1e3b8dc5d7 hash update from stable 2007-08-29 03:09:22 +00:00
Joshua Leung
19f15f6ab3 Patch #7081:
Submitted by: David Bryant

This patch adds 2 new drawtypes for empties (circle draws a 2d-circle on the x-z plane, and cube draws a regular cube), and allows empties to be used as custom bone shapes.

I've modified the patch a bit to fix up weird formatting, optimising the circle-drawing method, but the cube-drawing function has been maintained. In the process, I also moved the mesh-specific code in draw_object_instance to draw_object_mesh_instance so that empties can be used by whatever else might use draw_object_instance too.
2007-08-28 11:29:54 +00:00
Kent Mein
caa804e2b6 This is patch #7056
Submitted by Davide Vercelli (unclezeiv)

removes the restriction of using the screw tool only in front view.

Kent
2007-08-28 11:11:07 +00:00
Kent Mein
4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
Brecht Van Lommel
8c0f96cde4 Another fix for the editmode textured draw commit, subsurf vertex color
drawing didn't work.
2007-08-28 09:30:46 +00:00
Brecht Van Lommel
c5fc334996 Fix for editmode textured draw commit. 2007-08-28 08:59:33 +00:00
Brecht Van Lommel
f118bebc36 Textured drawing in Edit Mode
=============================

- In textured drawmode it now draws the texture, with solid mode lighting.
- UVs and vertex colors for subsurf are not computed incremental yet, so
  editing in textured drawmode then may not be as fast as the other modes.

Implementation Notes:
- Added textured drawing functions to the editmesh and subsurf derivedmeshes.
- Removed some unused, legacy subsurf code that directly used Mesh.
- Restructured texture drawing a bit to make it more clear and allow for
  editmode drawing.

(Peach feature request)
2007-08-28 08:53:36 +00:00
Joshua Leung
2252b636a3 Bugfix: Constraint Geometry Targets didn't work yet when the Target Mesh was in EditMode
It turns out that a DerivedMesh needs to be generated explicitly if one needs to be used when the Mesh is in EditMode.
2007-08-28 08:43:38 +00:00
Campbell Barton
7b0098bd04 getting the mesh for all curves/surfs/text raised an error every time because it was checking the wrong object was converted to a mesh. might be own fault. 2007-08-27 20:05:05 +00:00
Campbell Barton
ca843fd2f8 armature weakref evilness again, using editmode in python is not the best.
replacing PyWeakref_NewProxy with PyWeakref_NewRef fixes this problem.

list(bpy.data.armatures) # would mess up weakrefs
[arm for arm in bpy.data.armatures] # didnt.
2007-08-27 16:09:02 +00:00
Diego Borghetti
93b5553c9c BugFix #7115
The "Strands" settings is a BlockBut and never return B_MATPRV like the others buttons, because of this,
never call BIF_preview_changed.

It's posible two fix for this:
	1) make all the buttons into the "Strands" panel return B_MATPRV (this modify the "work mode" of the panel)
	2) Add a call to BIF_preview_changed to the end of strands_menu function (as do_matbuts).

The problem with the first options, is that the panel "close" when you press/release some of the buttons, so
to preserve the current "work mode" of the panel, i choose the second option.
2007-08-27 03:20:16 +00:00
Campbell Barton
e7a2a175df getting the armature twice would cause a weakref error and crash after 2-4 runs..
data = arm_ob.data
bones = arm_ob.data.bones.values()

Fixed by returning existing armatures if they exist in the weakref list. tested with FBX and BVH support.
2007-08-25 19:05:18 +00:00