Commit Graph

86811 Commits

Author SHA1 Message Date
Bastien Montagne
90b2fceca2 Cleanup: remove last bits of WITH_LEGACY_DEPSGRAPH CMake option.
Legacy depsgraph has been removed from Blender since several months
already...
2019-04-18 11:35:39 +02:00
Jeroen Bakker
63bae864f4 Overlay Engine: Option to Disable AA Ortho Grid
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.

The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.

Reviewers: brecht, fclem

Maniphest Tasks: T63517

Differential Revision: https://developer.blender.org/D4699
2019-04-18 11:22:08 +02:00
Jeroen Bakker
f7a28f0e11 Fix mistake in recent commit.
Needed to remove footers and not headers
2019-04-18 08:11:11 +02:00
Campbell Barton
99510e8b09 clang-format: add statement macro
Disabled for now but corrects syntax when we switch to v8.
2019-04-18 08:04:03 +02:00
Campbell Barton
42513146d4 Cleanup: indentation from braces in '#if 0' 2019-04-18 07:59:30 +02:00
Campbell Barton
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
Brecht Van Lommel
93e876c4f8 UI: don't expand selection tool option enum
This was taking too much space.
2019-04-18 06:52:05 +02:00
Brecht Van Lommel
74c34c065c Cleanup: move region manipulation to utility functions 2019-04-18 06:52:05 +02:00
Campbell Barton
dbf4a67af4 Cleanup: warnings 2019-04-18 06:52:05 +02:00
Ray Molenkamp
b46245470f cmake: Fix python linker issues on windows.
Recent cmake work made the debug build link both python37.dll and python37_d.dll
2019-04-17 13:26:02 -06:00
Clément Foucault
1a4b60c30d Edit Mode: Rework display to differentiate selection modes
This removes the large edges and instead use colors to hint in which
selection mode the user is.

The component in each individual selection mode is more prominent to add
more emphasis. The other components are less prominent and dimmed.

A minor default theme changes needed to be made to keep clarity in all
combinations.

Forcing old behavior (no selection mode hit) could be done quite easily
by just making the 2 booleans true (selectFaces and selectEdges).

Reviewers: campbellbarton, billreynish

Reviewed By: campbellbarton, billreynish

Subscribers: ThinkingPolygons

Maniphest Tasks: T1234

Differential Revision: https://developer.blender.org/D4526
2019-04-17 19:37:12 +02:00
Campbell Barton
106aea0c93 ClangFormat: disable for generated theme 2019-04-17 19:24:38 +02:00
Campbell Barton
3fe6eebf20 Cleanup: line wrapping caused by comments 2019-04-17 18:50:53 +02:00
Jacques Lucke
81ce3801bf Animation: Refactor storage usage during fcurve modifier evaluation
Previously, when a fcurve modifier used storage,
many heap allocations were done.
This caused major slowdowns as described in T63656.

Furthermore, the storage usage was a special case only
used by the Cycles modifier. This refactor makes
storage usage the "normal" case.
That reduces the overall complexity.

The storage is stack allocated now.

The framerate on the provided test scene went up from ~5 fps to ~16 fps.

Reviewers: angavrilov

Differential Revision: https://developer.blender.org/D4701
2019-04-17 18:09:33 +02:00
Sergey Sharybin
5f5a22970b Tests: Fix Alembic regression test 2019-04-17 17:39:17 +02:00
Sergey Sharybin
035b455f6c Tests: Fix ID properties test
Simply adjust to Python API changes done in 2.8.
2019-04-17 17:32:36 +02:00
Jacques Lucke
5461a68852 Avoid autosave name collisions
When the same .blend file was open in two instances of Blender,
the autosaved files would overwrite each other.

The solution is to put the pid into the filename.

The exact pattern is the result of a discussion with @pablovazquez.
2019-04-17 16:54:28 +02:00
Ray Molenkamp
12aa9b2108 Fix T63678 Link error of tests with MSVC.
Ideally OCIO removes their log2 implementation from the global namespace
but for now this linker tweak will have to do.
2019-04-17 07:58:48 -06:00
Clément Foucault
edde48f578 GPUBuffers: Remove wrong assert
The assert was not true if the pbvh node had no triangle.

Also update the comment to reflect that.
2019-04-17 14:32:18 +02:00
Jacques Lucke
f3b7b7eb0c Fix T63673: Wrong api documentation for Quaternion.dot(other) 2019-04-17 13:49:30 +02:00
Alexander Gavrilov
6770f76bd4 Fix T60982: don't allow editing group properties in linked actions. 2019-04-17 14:43:27 +03:00
nBurn
05b8b54018 Fix T63674: Incorrect poll methods in node category classes
Differential Revision: https://developer.blender.org/D4697
2019-04-17 13:38:31 +02:00
Campbell Barton
f73255c1be editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
Sebastian Parborg
c3a11a5671 Fix T63247: edbm_rip_invoke__edge rips unselected verts on mesh borders
Ripping edges would in some cases rip verts on unselected edges. This is now fixed so that we only rip verts from the actually selected edges.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4646
2019-04-17 12:33:33 +02:00
Bastien Montagne
43e84e3326 Fix Change when re-running clang-format 7.
This was the only broken case for me, hopefully we have nailed all of
those down now.
2019-04-17 11:32:21 +02:00
Bastien Montagne
1cb9612d73 Disable clang-format for objective-C bits in GHOST.
Pre-8 versions of clang-format do not handle objective-C very well,
leading to unwanted changes when re-running the edits.
2019-04-17 11:23:22 +02:00
Sergey Sharybin
8afb13019d Cleanup: Silence compiler warning with release builds 2019-04-17 10:54:56 +02:00
Campbell Barton
1961c61d20 ClangFormat: re-run (#if 0 caused noise) 2019-04-17 09:34:15 +02:00
Campbell Barton
ac2317f980 ClangFormat: remove '#if 0' to fix bmo_inset.c indent 2019-04-17 09:28:06 +02:00
Campbell Barton
37c76a7ec6 Cleanup: replace comments with meaningful variable names 2019-04-17 09:17:55 +02:00
Campbell Barton
600f12002b ClangFormat: adjust '#if 0' to fix gpu_buffers.c indent 2019-04-17 08:58:35 +02:00
Campbell Barton
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
Campbell Barton
223f931095 Cleanup: comment length in transform 2019-04-17 08:44:58 +02:00
Campbell Barton
6b26024ea4 Cleanup: comment length in interface 2019-04-17 08:44:38 +02:00
Campbell Barton
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
Campbell Barton
108045faa0 ClangFormat: format '#if 0' code in intern/ 2019-04-17 08:17:13 +02:00
Campbell Barton
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
Campbell Barton
91a9cd0a94 ClangFormat: manually format sobol.cpp
Disabled because it uses a lot of memory and is mostly data.
2019-04-17 06:35:07 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
b3dabc200a editorconfig: update for new clang-format config 2019-04-17 06:12:55 +02:00
Campbell Barton
18e4a4c48a ClangFormat: add configuration files
Prepare for applying clang-format, see: T53211
2019-04-17 06:11:16 +02:00
Campbell Barton
53e3fcdce4 Cleanup: use 2 space indentation for shell scripts
Already used by install_deps.sh
2019-04-17 06:08:01 +02:00
Campbell Barton
ca245b2b40 ClangFormat: disable for most of sobol.cpp 2019-04-17 06:00:20 +02:00
William Reynish
5d8030b8f3 Industry Compat keymap: Fix loop selection
- Extending loops wasn't working correctly. This is now fixed.
- Also added ability to deselect loops by holding Ctrl and double-clicking
2019-04-16 22:13:25 +02:00
Dalai Felinto
d29bd6c6b7 Selecing a pose bone in outliner deselect others
This mimics what is now the behaviour for edit bones as well.
See e6151bc4c1.

And it also matches what we do in the viewport when selecting bones.
2019-04-16 16:10:04 -03:00
Dalai Felinto
e6151bc4c1 Fix T63066: Outliner crash when selecting object being in armature editmode
While fixing it, also reproducing multi-object selection logic we have
in the viewport. If you select one bone from an armature, it deselects all
bones from the other armatures currently in edit mode.

Inspired by proposed fix by Philipp Oeser (lichtwerk).

Code explanation
================

CTX_data_edit_object(C) may be NULL here. In the few cases where it is
not we use it for the notifier (in the other cases we call the notifier
with NULL, so no harm done).

This code is called during outliner drawing, and it is called, for
instance every time you mouse hover a bone.

If you have a mesh object in edit mode and mouse hover the bones of an armature
it is plain obvious we can't rely on CTX_data_edit_object() for anything
armature related. And that the original assert was asking for troubles.
2019-04-16 15:42:32 -03:00
Campbell Barton
e2e3a61310 Cleanup: avoid adjacent C-style comments
Causes clang-format to give different results on a second run.
2019-04-16 17:55:11 +02:00
Campbell Barton
58233e980e Cleanup: avoid adjacent C-style comments
Causes clang-format to give different results on a second run.
2019-04-16 17:50:17 +02:00
Alexander Gavrilov
ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
Campbell Barton
752edc0a15 Cleanup: simplify comments
clang-format reformatted when running a second time.
2019-04-16 17:37:04 +02:00