Commit Graph

4320 Commits

Author SHA1 Message Date
Damien Picard
6d70e9b05f UI: fix and improve a few messages
- "Frame Step" -> "Number of frames to skip forward while baking each
  frame": expand description which was just copying the prop name.
- "b-bone" -> "B-Bone": title case.
- "Volumes Lighting" -> "Volume Lighting": typo.
- "Volumes Shadows" -> "Volume Shadows": typo.
- "Insert Blank Keyframe (All Layer)" -> "(All Layers)": typo.
- "the an" -> "an", typo.
- "Inverse" -> "Invert": use verb instead of noun for an action.
- "Desination" -> "Destination": typo.
- "Hides all other F-Curves other than the ones being framed": remove
  extra "other".
- "Remove Bone from Bone collections" -> "Collection", singular because
  the operator is only applied to the active collection. Also title
  case on "Collection".
- "Change Stroke material with selected material" -> "Assign the
  active material slot to the selected strokes": rephrase by reusing
  the message from the non-Grease Pencil materials.
- "VisAction", "VisArea" -> "Visibility Action", "Visibility Area":
  expand abbreviation. This is not exposed in the UI right now but
  will show up in the API docs.
- "Stop Mode Right / Global Down" -> "Stop Move" (typo).
- "... for node input  %s": remove extra space.
- "Move along their normal" -> "Move shadows along their normal":
  rephrase unclear sentence.
- "Stat Vis" -> "Mesh Analysis": stands for "Statistical
  visualization"? Unclear and not shown anywhere. Reuse the label
  specified in the UI code instead.
- " Output data...": remove leading space.
- "Attribute domain for the selection and group id inputs": title case
  on "Selection" and "Group ID" as that is how they appear in the UI.
- "Ior" -> "IOR": uppercase acronym, for consistency.

Pull Request: https://projects.blender.org/blender/blender/pulls/115964
2023-12-11 00:23:03 +01:00
Campbell Barton
ff47eb3e37 Cleanup: minor style tweaks, surround ELEM by parenthesis 2023-12-10 17:12:53 +11:00
Campbell Barton
21fbd9dbd7 Cleanup: add missing header, sort files 2023-12-10 16:38:15 +11:00
Jeroen Bakker
65e58fe574 CMake: Fix Compiling Shader Builder on macOS
Due to changes in the build environment shader_builder wasn't able to
compile on macOs. This patch reverts several recent changes to CMake files.

* dbb2844ed9
* 94817f64b9
* 1b6cd937ff

The idea is that in the near future shader_builder will run on the buildbot as
part of any regular build to ensure that changes to the CMake doesn't break
shader_builder and we only detect it after a few days.

Pull Request: https://projects.blender.org/blender/blender/pulls/115929
2023-12-08 15:47:14 +01:00
Hans Goudey
466dca07d5 Cleanup: Move mesh visibility and selection flushing to C++ namespace
Also rename the functions and move a sculpt function that depended on
the mesh functions to a more proper place. And also use references and
nicer variable names for meshes.
2023-12-06 23:33:46 -05:00
Brecht Van Lommel
e06561a27a Build: replace Blender specific DEBUG by standard NDEBUG
NDEBUG is part of the C standard and disables asserts. Only this will
now be used to decide if asserts are enabled.

DEBUG was a Blender specific define, that has now been removed.

_DEBUG is a Visual Studio define for builds in Debug configuration.
Blender defines this for all platforms. This is still used in a few
places in the draw code, and in external libraries Bullet and Mantaflow.

Pull Request: https://projects.blender.org/blender/blender/pulls/115774
2023-12-06 16:05:14 +01:00
Hans Goudey
2609f16fc8 Cleanup: Resolve inconsistent struct vs. class declaration warning
Also add a missing include in a header
2023-12-06 10:00:25 -05:00
Hans Goudey
7a96c4672c Cleanup: Move BMesh headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/115817
2023-12-05 23:01:12 +01:00
Jacques Lucke
a23bd3d7f3 Nodes: add node callback for extra info that is drawn above node
This allows nodes to show some extra information next to the node. This can be
useful for debugging and will likely also be used for the new Bake node (#115466).

Pull Request: https://projects.blender.org/blender/blender/pulls/115805
2023-12-05 15:57:40 +01:00
Iliya Katueshenock
5429e006c8 Geometry Nodes: Face Group Boundaries node speedup
The multithreaded algorithm works by atomically assigning each face's
group ID to the surrounding edges. If the ID for the edge is different
than one set previously, the edge becomes a boundary.

Using the edge to face topology map was also tested, but it wasn't
faster, and given the large memory usage of the map, the increased
complexity of this algorithm was considered worthwhile.

Speed improvement for attached example file is listed in table:
| Cube resolution | Main | PR |
| -- | -- | -- |
| 20x20x20 | `71920 ns` | `97400 ns` |
| 100x100x100 | `1.27 ms` | `1.17 ms` |
| 500x500x500 | `79.37 ms` | `23.16 ms` |
| 1000x1000x1000 | `520.31 ms` | `142.21 ms` |

Pull Request: https://projects.blender.org/blender/blender/pulls/115138
2023-12-05 14:45:03 +01:00
Bastien Montagne
fa25a286d8 Refactor: BKE: Move BKE_library header to full CPP. 2023-12-05 11:53:55 +01:00
Campbell Barton
86f1fd5d8b BLI_idprop: simplify string creation logic, support unterminated strings
- Support passing in unterminated C-strings when clamped by the size
  argument.
- Pair string and it's size arguments together in IDP_NewStringMaxSize.
- Remove redundant size check which made it seem as if the string
  might not be null terminated.
- Replace clamping the result of strlen(..) with BLI_strnlen,
  to avoid calculating the length past the size checked.
- Add doc-string for unclamped string creation.
2023-12-05 17:11:03 +11:00
Brecht Van Lommel
a1804f35f7 Shaders: change default IOR from 1.45 to 1.5
To match OpenPBR and Standard Surface. Most IOR real values are in a range
of 1.3 to 1.6, might as well use the more round and common number.

Pull Request: https://projects.blender.org/blender/blender/pulls/115770
2023-12-04 21:12:29 +01:00
Habib Gahbiche
153f14be2b Compositor: Make split viewer a regular split node
Changes:
- Renamed Split Viewer Node to Split Node
- Split Node is now under `Utilities` (similar to Switch node)
- Versioning: split viewer from 4.0 and before is replaced with the new split node connected to a new viewer node.

Pull Request: https://projects.blender.org/blender/blender/pulls/114245
2023-12-03 23:20:44 +01:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Jacques Lucke
5de86fc4f8 Cleanup: make name more specific for simulations
This is necessary for the bake node (#115466).
2023-12-01 17:13:31 +01:00
Jacques Lucke
b7a476ef03 Geometry Nodes: make function for mixing baked data more reusable
The bake node will need this as well (#115466).
2023-12-01 17:13:31 +01:00
Omar Emara
07e051d7cd Realtime Compositor: Implement zero cost external images
This patch implements a new mechanism for compositor results to wrap
external images, such as those cached in the static cache manager.
Thereby enabling zero cost use of those resources, which previously
needed a copy at each evaluation.

Pull Request: https://projects.blender.org/blender/blender/pulls/115574
2023-11-30 09:10:41 +01:00
Campbell Barton
3b5031f1cb Cleanup: use 'r_' prefix for output arguments, order last
Also clarify some naming.
2023-11-30 10:42:18 +11:00
Lukas Tönne
5bc82b5b7c Geometry Nodes: Remove experimental volume nodes
The new grid socket (#115270) will make these nodes obsolete and
provide more elegant ways of implementing the features. Removing
these nodes now to clean up and make future changes simpler.

Pull Request: https://projects.blender.org/blender/blender/pulls/115567
2023-11-29 16:02:06 +01:00
Jacques Lucke
7c1a0e57ca Cleanup: remove unused code 2023-11-29 14:35:04 +01:00
Jacques Lucke
7a7b7196f9 Geometry Nodes: extract global data passed to a geometry nodes invocation to separate struct
This avoids some duplication between the modifier and operator evaluation
contexts and also makes it easier to make independent from a specific
evaluation context (so e.g. the simulation nodes code shouldn't care whether
it's used from a modifier or operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/115512
2023-11-29 13:22:20 +01:00
Hans Goudey
7e3ba529ea Cleanup: Move four blenkernel headers to C++ 2023-11-28 16:05:12 -05:00
Hans Goudey
21a2390f4c BLI: Add utility to reverse index mask
This utility was already duplicated in two places and planned to be used
more. While we should usually avoid creating arrays the size of the
indexed array (rather than the size of the mask), sometimes it does seem
to be the best option, and we're helped by the fact that most memory
stays unintialized for a small mask (allocating but not writing to memory
pages at all generally isn't too expensive).

Pull Request: https://projects.blender.org/blender/blender/pulls/115491
2023-11-28 17:32:17 +01:00
Ray molenkamp
dbb2844ed9 Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115427
2023-11-28 01:14:15 +01:00
Hans Goudey
f1c0bce651 Cleanup: Use optional for original indices in extrude node
This is simpler than checking if spans are empty in separate lines.
2023-11-27 12:09:06 -05:00
Hans Goudey
c31718649d Geometry Nodes: Rewrite parts of extrude mesh node
The node is still a bit non-standard in that it resizes an existing
mesh rather than creating a new one, but this commit makes the extrude
node a bit more similar to other mesh operations and makes other
miscellaneous improvements, including:
- Less use of intermediate states (compared to initial or final)
- Topology map building is no longer reimplemented for the node
- Attribute interpolation happens in a more familiar way
- Some topology maps can be skipped if a domain is empty
- More use of `IndexMask` instead of an array of indices
- Logarithmic cost index mask lookup is avoided
- Build index maps instead of implementing attribute propagation
  separately for every type

Overall these changes might improve performance in a few cases, and
they reduce Blender's binary size by 58 KB. Edge indices are different
in some cases of the edge mode, so the test files are updated.
2023-11-27 10:57:06 -05:00
Lukas Tönne
227a4eae77 Make ImplicitSharingPtr constructor from data pointer explicit
The ImplicitSharingPtr has an implicit constructor for raw pointers.
This has unintended effects when comparing an ImplicitSharingPtr to a
raw pointer: The raw pointer is implicitly converted to the shared
pointer (without change in refcount) and when going out of scope will
decrement user count, eventually freeing the data.

Conversion from raw pointer to shared pointer should not happen
implicitly. The constructor is made explicit now. This requires a little
more boilerplate when constructing a sharing pointer. A special
constructor for the nullptr is added so comparison with nullptr can
still happen without writing out a constructor.

Pull Request: https://projects.blender.org/blender/blender/pulls/115476
2023-11-27 15:53:29 +01:00
Jacques Lucke
d34618e6b4 Geometry Nodes: muting zone input and output nodes is not allowed 2023-11-27 10:23:40 +01:00
Habib Gahbiche
46131a6813 Cleanup: silence warning inconsistent-missing-override
Silence warning `'call' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]`

Pull Request: https://projects.blender.org/blender/blender/pulls/115440
2023-11-27 08:01:12 +01:00
Campbell Barton
1eff48a838 Cleanup: spelling in code 2023-11-27 10:55:39 +11:00
Campbell Barton
27c660707d Cleanup: spelling in comments, variables 2023-11-27 09:54:36 +11:00
Ray Molenkamp
1b6cd937ff Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115425
2023-11-25 23:37:24 +01:00
Ray Molenkamp
6b70c04724 Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any bf_depsgraph paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115422
2023-11-25 22:51:59 +01:00
Ray Molenkamp
b683bcc46c Cleanup: CMake: Modernize bf_intern_clog dependencies
Pretty straightforward

- Remove any bf_intern_clog paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/115323
2023-11-24 17:12:24 +01:00
Jacques Lucke
cbe0cf0bb0 Geometry Nodes: add two inputs in Index Switch by default
Having this node with only a single input is not useful.
2023-11-24 09:57:38 +01:00
Jacques Lucke
8eaf89cc41 Geometry Nodes: set soft min/max in Index Switch node 2023-11-24 09:54:12 +01:00
Hans Goudey
9a28852494 Cleanup: Generalize some attribute propagation functions
Add a function that copies selected values to groups of values in the
result array. Add a runtime-typed version and a version for affecting
all attributes. Also make the "gather_group_to_group" follow the
same pattern.
2023-11-22 15:48:42 -05:00
Clément Foucault
44fa9f37eb GPUMaterial: Add volume shader flags
This allows for some optimization when we know
some effects are not present. Also this is needed
to detect the case when world contains absorption
in order to disable distant lighting.

Related #114062
2023-11-22 21:18:19 +01:00
Hans Goudey
8d5aa6eed4 Geometry Nodes: Index switch node
Add an "Index Switch" node which is meant as a simpler version of
the "Menu Switch" from #113445 that doesn't allow naming items
or displaying them in a dropdown, but still allows choosing between
an arbitrary number of items, unlike the regular "Switch" node.
Even when the Menu Switch is included (which should be in the
same release as this), it may still be helpful to have explicit mapping
of indices, and a fair amount of the internals can be shared anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/115250
2023-11-22 16:11:32 +01:00
Jacques Lucke
e50a601a95 Fix: crash when getting node tree logger
It's expected that something is emplaced into `tree_logger_`
by this function in all cases, even if it's just null.
2023-11-22 14:48:51 +01:00
Hans Goudey
49087a84d0 Geometry Nodes: Use rotation socket for the object info node
See 600a133521 and #92967.
2023-11-22 08:25:32 -05:00
Omar Emara
48d7d60c96 Realtime Compositor: Rewrite inpaint node
This patch rewrites the Inpaint node in the Realtime Compositor. The old
method suffered from discontinuities and singularities in the inpainting
regions. Furthermore, it ignored semi-transparent areas.

The new method is inspired by a two pass method described by the paper:

  Rosner, Jakub, et al. "Fast GPU-based image warping and inpainting for
  frame interpolation." International Conferences on Computer Graphics,
  Vision and Mathematics. 2010.

In particular, we first fill the inpainting region using jump flooding,
then we apply a variable size blur pass whose size is proportional to
the distance to the inpainting boundary. The smoothed region is then
mixed with the input using its alpha.

The new method is much closer to the Bertalmio-style diffusion-based
inpainting methods, and thus can more accurately close holes than
existing methods.

The aforementioned method requires variable size blur, which is quite
expensive for this use case, so a new implementation was added that
approximates the method using a separable implementation, which provides
a visually pleasing result assuming a sufficiently smooth radius field,
which is true for our case since the field is an SDF.

Fixes: #114422

Pull Request: https://projects.blender.org/blender/blender/pulls/114849
2023-11-22 13:23:02 +01:00
Iliya Katueshenock
274b2dbe5e Geometry Nodes: Parallel Edges to Face Groups
This loop might be 7x faster (not whole node).
All other code is already parallel, not sure why this was disabled.
Potentially, this was missed after some cleanup.

Pull Request: https://projects.blender.org/blender/blender/pulls/115246
2023-11-21 23:40:14 +01:00
Iliya Katueshenock
33442e0992 Geometry Nodes: Edges to Face Groups speedup
Remove unnecessary N^2\n complexity. Disjoint set will join all
elements in list, even without fully-related joins. Usually cost is
small (10%~ for this specific function), but some certain files might
be 10000x slower. But that is very corner case.

Pull Request: https://projects.blender.org/blender/blender/pulls/115245
2023-11-21 23:36:41 +01:00
Iliya Katueshenock
b70d387f2a Fix: Geometry Nodes: wrong field inferencing in Shortest Edge Paths node
Pull Request: https://projects.blender.org/blender/blender/pulls/115139
2023-11-21 14:52:43 +01:00
Hans Goudey
6ba9ee88c8 Geometry Nodes: Node tools: Support warnings
Warnings created during evaluation of the node group are passed as
warnings to the operator. This is done using the existing logging
system, which we could also use to get socket inspection working
in the future.

See #101778

Pull Request: https://projects.blender.org/blender/blender/pulls/115237
2023-11-21 14:27:21 +01:00
Jacques Lucke
96b3afe065 Cleanup: rename node group to group node context
`GroupNodeComputeContext` is the more correct name because it's
specifically about a group node that invokes another node tree.
The old name makes it sound like it should be used because a node group
is invoked but does not tell anything about what invoked it.
For example, the current context in a node group can also be a
`ModifierComputeContext` if that's what invoked it.
2023-11-21 14:12:23 +01:00
Hans Goudey
ef3897f6a4 Fix #115202: Set Selection node crash in object mode
The geomery output wasn't set.
2023-11-20 18:17:54 -05:00
Hans Goudey
f2bcd73bd2 Mesh: Move sculpt mask to a generic attribute
Store paint masks as generic float attributes, with the name
`".sculpt_mask"`. This is similar to 060a534141, which made
the same change for face sets. The benefits are general
consistency, nicer code, and more support in newer areas
that deal with attributes like geometry nodes.

The RNA API is replaced with one created in Python. The new
API only presents a single layer as an attribute class, so it
should be simpler to use in general:
- Before: `object.data.vertex_paint_masks[0].data[0].value`
- After: `object.data.vertex_paint_mask.data[0].value`

Pull Request: https://projects.blender.org/blender/blender/pulls/115119
2023-11-20 17:42:01 +01:00