Commit Graph

382 Commits

Author SHA1 Message Date
Campbell Barton
cfd1b48492 Merge branch 'master' into blender2.8 2017-12-19 14:15:19 +11:00
Howard Trickey
bb30ce0f0b Fix T53474, bevel glitchy with big objects.
A comparison should have not just have been against an epsilon,
but relative to the edge length involved.
Thanks to mano-wii for patch on which this is based.
2017-12-18 12:24:42 -05:00
Bastien Montagne
98aa51ffa1 blender_icons_update script: run Blender in factory startup.
Can avoid some stupid issues with custom addons etc.
2017-12-18 10:47:02 +01:00
Bastien Montagne
9052db809f Add basic 'override' icon.
This is just the 'linked' icon with top-down arrow instead of left-right
one, if any graphist feels more inspired... ;)

Note that this is 'new inkscape' version of the svg file, hope
everything is alright (it does change all icons whe re-exporting :/ ).
2017-12-18 10:44:20 +01:00
Sergey Sharybin
3d6cc77cbd Merge branch 'master' into blender2.8 2017-12-13 14:24:44 +01:00
Troy Sobotka
cd845ae509 T53471: Fix crash with blender_icons_update.py
Default DPI of new inkscape caused incorrect image size.
2017-12-13 16:55:51 +11:00
Bastien Montagne
2a7f8d3cb3 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenlib/BLI_math_matrix.h
	source/blender/blenlib/intern/math_matrix.c
	source/blender/blenlib/intern/rand.c
	source/blender/editors/animation/anim_channels_edit.c
	source/blender/makesrna/intern/rna_mask.c
2017-11-15 10:46:19 +01:00
Bastien Montagne
556b13f03e Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts.
The loc one (shift-alt-G) was same as 'remove selected from active group'
action... Clear delta transform is not a common operation, so we can
live without a default shortcut for it.

Note that using same key (G) in same space for two completely different
kind of operations is probably a rather bad thing, nice topic for future
keymap work. ;)

Probably nice to have in 2.79a.
2017-11-14 22:51:44 +01:00
Pablo Vazquez
e4f05df206 First development splash screen for Blender 2.8
Introducing a new header using the Blender socket logo,
commit of the source file will follow soon.

Splash committee: Ton Roosendaal, Dalai Felinto, Pablo Vazquez.

Artwork is a screenshot of 'Wanderer', an Eevee sample file
by Daniel Bystedt, available on blender.org (license: CC-BY-SA)
2017-09-21 20:30:28 +02:00
Campbell Barton
ca67cdb73c Merge branch 'master' into blender2.8 2017-08-03 07:14:02 +10:00
Bastien Montagne
f934f54b84 2.79 release: new splash, yeah! 2017-08-01 19:23:19 +02:00
Campbell Barton
83c28ff96a Merge branch 'master' into blender2.8 2017-06-18 01:44:08 +10:00
Bastien Montagne
34389999b2 Usual i18n/UI messages fixes.
Please do not add useless tooltips! We have enough messages to translate
already...
2017-06-16 12:50:24 +02:00
Sergey Sharybin
0f4f4d8754 Merge branch 'master' into blender2.8 2017-06-12 15:12:36 +02:00
Julian Eisel
0dd6e5bfee UI: Replace placeholder icons in object-add menu
Replaces the placeholder 'emtpy' icons of "Force Field" and "Group
Instance" entries in object-add menu with proper new ones.

Icons by @zlsa, thanks a lot!

Maniphest task T51291.
2017-06-10 16:47:21 +02:00
Julian Eisel
7f564d74f9 Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup)

Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know!
(Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.)

== Main Changes/Features
* Introduces the new Workspaces as data-blocks.
* Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces.
* Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces).
* Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead.
* Store screen-layouts (`bScreen`) per workspace.
* Store an active screen-layout per workspace. Changing the workspace will enable this layout.
* Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.)
* Store an active render layer per workspace.
* Moved mode switch from 3D View header to Info Editor header.
* Store active scene in window (not directly workspace related, but overlaps quite a bit).
* Removed 'Use Global Scene' User Preference option.
* Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well.
* Default .blend only contains one workspace ("General").
* Support appending workspaces.

Opening files without UI and commandline rendering should work fine.

Note that the UI is temporary! We plan to introduce a new global topbar
that contains the workspace options and tabs for switching workspaces.

== Technical Notes
* Workspaces are data-blocks.
* Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now.
* A workspace can be active in multiple windows at the same time.
* The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned).
* The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that).
* Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs.
* `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those.
* Added scene operators `SCENE_OT_`. Was previously done through screen operators.

== BPY API Changes
* Removed `Screen.scene`, added `Window.scene`
* Removed `UserPreferencesView.use_global_scene`
* Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces`
* Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer`
* Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name)

== What's left?
* There are a few open design questions (T50521). We should find the needed answers and implement them.
* Allow adding and removing individual workspaces from workspace configuration (needs UI design).
* Get the override system ready and support overrides per workspace.
* Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc).
* Allow enabling add-ons per workspace.
* Support custom workspace keymaps.
* Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later.
* Get the topbar done.
* Workspaces need a proper icon, current one is just a placeholder :)

Reviewed By: campbellbarton, mont29

Tags: #user_interface, #bf_blender_2.8

Maniphest Tasks: T50521

Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:59:37 +02:00
Julian Eisel
9181f13af7 Merge branch 'master' into blender2.8 2017-05-08 00:19:22 +02:00
Brecht Van Lommel
3cd27374ee Color management: add Filmic view transform to Blender configuration.
* "Filmic" and "False Color" view transforms added (sRGB display device only).
* "Very Low/Low/Base/High/Very High Contrast" looks added.
* Added filtering so that Filmic only shows look names prefixed with "Filmic - ".

Filmic Dynamic Range LUT configuration created by Troy James Sobotka with
special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali,
Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas
Mansencal, and Timothy Lottes.

Differential Revision: https://developer.blender.org/D2659
2017-05-07 16:41:38 +02:00
Dalai Felinto
e791e01c0b Fix material preview for Cycles and BI
I had to update the .blend files too, and get them to use collections over the nameless old layers.
2017-04-26 14:37:18 +02:00
Joshua Leung
351eb4fad1 More tweaks to Normalisation options in Graph Editor
* Added a new dedicated icon for normalize
* Only use an icon for "Auto"
2017-02-09 18:59:51 +13:00
raa
15b253c082 Fix blurry icons 2017-01-29 17:21:57 +03:00
Aaron Carlisle
4cbfaa6f3f Revert "UI: Add missing menu item"
This reverts commit 1ad842d432.
2017-01-25 01:33:10 -05:00
Aaron Carlisle
1ad842d432 UI: Add missing menu item 2017-01-25 01:00:28 -05:00
Aaron Carlisle
e5d8c2a67f Use new manual URL 2017-01-23 19:10:37 -05:00
Sergey Sharybin
6fb874369c OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup table
Previously converting from linear space to SRGB was doing rather
slow inverted 1D lookup. Adding explicit inverse LUT gives 20%
speedup of OpenGL render.

Next question is: why do we even bother with sRGB conversion here,
OpenGL is already in the proper space so in theory we can avoid
quite some color space conversions. In any case, having this case
optimized in nice anyway.
2016-09-15 15:56:47 +02:00
Sergey Sharybin
e3e8ce08a6 Add script which scales splash screen down
Based on reading documentation around. This particular version
is based on the ImageMagic documentation which could be found
there:

  http://www.imagemagick.org/Usage/filter/
  http://www.imagemagick.org/Usage/filter/nicolas/

Current filter is based on measuring mean error with the current
splash screen and choosing combination of parameters which
gives minimal mean error.
2016-09-06 12:27:58 +02:00
Sergey Sharybin
ad400006d3 Point submodules to latest master branches
We did not update them for really long time and the currently used
hashes are quite old and probably wouldn't work without manually
updating all submodules.

Not as if it's something totally crucial (we ask to update submodules
all the times and that's what `make update` does) but updating hashes
will save some cloning/checkout time.
2016-09-02 11:44:22 +02:00
Sergey Sharybin
98d28a8a6c Blender 2.78 commit!
Includes:

- Version bump to 2.78
- Doxy file update
- New splash screen
- Wrapped some do_versions with version check
- Updated template to use proper font

After poking around a lot it seems Droid Sans was used during 2.7x series.
(or at least difference between using this font and comparing to previous
splash screens gives none visible difference).
2016-09-02 11:37:25 +02:00
Ines Almeida
81b1792fb7 Icons: Fix small alignment and shadow issue in prvicons. Add missing copyright notice. 2016-08-21 19:10:02 +02:00
Antonio Vazquez
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
Campbell Barton
6e131ce075 Call to python3 for stand-alone scripts
Needed since Debian & FreeBSD both move away from keeping a synlink to `python`.
2016-07-26 05:18:00 +10:00
Bastien Montagne
07925b6316 UI Font: Fix bad kerning of Thai font.
Thai font is a complex script that assumes full featured unicode layout engine,
while Blender only knows about basic kerning (offset of a char based on the previous one).

So this commit edits Thai part of our i18n font to fix the very bad spacing of thai chars
we had in Blender so far.

Work done by Hồ Châu, many thanks!
2016-06-11 10:47:53 +02:00
Sergey Sharybin
3237ae2855 Add license text for OCIO configuration 2016-03-29 12:54:29 +02:00
Campbell Barton
65fe04b13f 2.77 splash
by Pokedstudio
2016-02-26 22:41:36 +11:00
Campbell Barton
e83b3e577e Remove unused datatoc script 2016-01-04 21:30:01 +11:00
Gaia Clary
b566adec52 File Selector, support filepath dropping
This adds support for dropping a filepath on an open file-selector to set that path.
2015-11-05 01:33:50 +11:00
Sergey Sharybin
ccbf48330f Make sure submodules are pointing to master branches 2015-10-13 18:02:51 +05:00
Campbell Barton
27be9a2f3b CMake: Enable WITH_PYTHON_INSTALL for lite builds
This is needed to run on OSX and Windows when system python isn't found.
2015-10-12 00:53:52 +11:00
Thomas Szepe
9b247bdf61 BGE: Fix for last commit
The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.
2015-10-11 15:19:44 +02:00
Thomas Szepe
cdb8bf0c96 BGE: Add icons to collision shapes.
This patch adds icons to the physic collision shapes.
Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon.
And replace the metaballs icon for the Blender collision shape.

{F206628}

Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton

Reviewed By: lordloki, panzergame, campbellbarton

Projects: #game_engine, #game_ui, #user_interface

Differential Revision: https://developer.blender.org/D1403
2015-10-11 14:32:20 +02:00
Campbell Barton
b349297861 File Read: de-duplicate command line file-load
WM_file_read must support background mode already
since it can be called by Python scripts in background mode.
2015-10-08 16:00:01 +11:00
Campbell Barton
e5117108aa Fix potential memory leak baking 2015-10-01 17:21:08 +10:00
Campbell Barton
e51272f663 Fix report banner text width 2015-09-22 17:18:43 +10:00
Campbell Barton
605a2c8490 Cleanup: warning, style 2015-09-21 06:59:50 +10:00
Campbell Barton
a9c5e1d9b7 2.75 splash
by The Alike Team
2015-09-18 00:10:19 +10:00
Julian Eisel
14dd88e817 Add icon for incremental grid snapping
As decided in D910, we use a new icon for incremental grid snapping and use its old one for absolute grid snapping.

This also touches the library_data_broken icon .dat files, seems some changes on its .svg entry landed in upstream without updating the other icon files (already noticed this when committing icon for auto-offset, but removed it from commit - leaving it in now to avoid further confusion)

Icon by @plyczkowski (made a tiny edit as it looked a bit blurry in 16x16). Thx!
2015-09-05 23:36:52 +02:00
Julian Eisel
6098e48d0c Correction to previous commit, git messed up icon binaries :/ 2015-08-01 18:35:42 +02:00
Julian Eisel
47bc66fc8d Note Editor: Auto-offset nodes on insertion
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :)
Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design

When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node.
The direction for offsetting can be toggled while you are moving the node by pressing „T“.

The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences.

Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
2015-08-01 17:56:44 +02:00
Bastien Montagne
e6364c64f2 Icons: Add new 'library_data_broken' one. 2015-07-15 20:28:09 +02:00
Bastien Montagne
b610ec50de Add Thai and Khmer charsets to our i18n font. 2015-07-11 18:03:18 +02:00