This adds a new `Visual Geometry to Objects` operator which is added to the
`Apply` menu.
It creates new objects from the evaluated geometry of the active object. Other
than e.g. applying modifiers, this operator does keep all generated data and
creates new objects and collections for instances. It does have some
similarities to `Make Instances Real` with the main difference that it doesn't
actually realize instances, i.e. instanced geometry is still shared between all
objects using it.
It does intentionally not replace the original object, because the semantics of
that aren't all that obvious. It's especially tricky when the object was
referenced by other objects. Instance attributes are not preserved currently.
Pull Request: https://projects.blender.org/blender/blender/pulls/134119
Same was true for SimpleDeform.
Invert vertex group influence should only have an effect if there is a
group specified.
Shrinkwrap always uses a weight (gets weights via
`BKE_defvert_array_find_weight_safe` -- which gets full weight for no
group specified, rightfully so), if this gets inverted, we get no
influence at all.
Now move the inverting of the weights to `BKE_defvert_array_find_weight_safe`,
adjust the other callers accordingly (Bevel also does not need to check for a valid
vertexgroup beforehand).
Pull Request: https://projects.blender.org/blender/blender/pulls/121625
There's no point in having non-threaded image color space conversion functions.
So merge the threaded and non-threaded functions and clarify names while at it:
- IMB_colormanagement_transform & IMB_colormanagement_transform_threaded
-> IMB_colormanagement_transform_float
- IMB_colormanagement_transform_byte & IMB_colormanagement_transform_byte_threaded
-> IMB_colormanagement_transform_byte
- IMB_colormanagement_transform_from_byte & IMB_colormanagement_transform_from_byte_threaded
-> IMB_colormanagement_transform_byte_to_float
These places were doing single-threaded colorspace conversion previously, and
thus now are potentially faster:
- IMB_rect_from_float (used in many places)
- EXR image "save as render" saving (image_exr_from_scene_linear_to_output)
- Object baking (write_internal_bake_pixels, write_external_bake_pixels)
- General image saving, clipboard copy, movie preparation
(IMB_colormanagement_imbuf_for_write)
- Linear conversion when reading HDR images/movies
(colormanage_imbuf_make_linear)
- EXR multi-layer conversion (render_result_new_from_exr)
For one case I benchmarked, which is to render out a 2D stabilized 10 bit input
movie clip out of VSE, the total render time went from 49sec down to 44sec
(Ryzen 5950X), one of the single-threaded parts was the colorspace conversion
in the movieclip code.
Pull Request: https://projects.blender.org/blender/blender/pulls/135155
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.
With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.
This also adds unit tests for the fixed cases
Pull Request: https://projects.blender.org/blender/blender/pulls/134511
Remove GP legacy obtype and unused functions
Few hidden bugs are fixed with that:
- Outliner drag-drop for GP material/effect elements now works
- Correct stats are shown in status bar.
Pull Request: https://projects.blender.org/blender/blender/pulls/133957
Only remove a grease pencil layer from the evaluated copy when its
visibility is not animated.
Animation evaluation does not recreate the evaluated copy from scratch,
and thus once a layer is removed due to it being invisible, it never got
back.
The animatedness of the `.hide` property is determined once, when the
evaluated copy is created. This is subsequently used during evaluation
to determine whether the layer can be removed or not.
Pull Request: https://projects.blender.org/blender/blender/pulls/135057
Grease Pencil ID data was being evaluated in the
`BKE_grease_pencil_data_update` function, but this function
is called from the evaluated objects.
The fix adds a new `BKE_grease_pencil_eval_geometry` function
thats called as a callback from `build_object_data_geometry_datablock`.
Resolves#134980, #135004.
Pull Request: https://projects.blender.org/blender/blender/pulls/135051
Update `BKE_fcurves_id_cb(id, callback)` so that it only reports
F-Curves for `id`. With legacy Actions this used to be "all F-Curves in
the Action", but with slotted Actions it should only report the F-Curves
for the assigned slot.
`BKE_fcurves_id_cb()` is used in two places:
1. Updating F-Curve paths in versioning, for example when node sockets
were added/removed. For this it is vital that the updates only happen
for those nodes that were actually affected by this versioning code,
and not blindly for all F-Curves in the Action.
2. Marking properties as 'animated' in the depsgraph, and the 'value
backup' for those properties. This should also be only done for the
properties of that ID, and thus be limited to the F-Curves for the
assigned slot.
Pull Request: https://projects.blender.org/blender/blender/pulls/134851
This shared state between original data and depsgraphs was added in
98a0bcd425. Other physics systems also share
the pointcache, but not the simulation state to this extent, which leads
to this kind of crash.
The mutex lock is not a great solution, you don't really want both render and viewport to be filling the same cache in parallel. However
this kind of problem also exists in other physics systems, and solving
that is certainly beyond the scope of 4.4, and probably needs to wait
for a bigger physics rewrite. In general the recommendation is to bake
everything before rendering.
Pull Request: https://projects.blender.org/blender/blender/pulls/134779
The issue was that in the macro used, the wrong ID was passed into
the rename function. Since nodetrees are a separate embedded ID,
the rename function couldn't resolve the RNA path and thus failed.
This broke keys and drivers when renaming nodes.
Not only for the compositor, but all node trees.
This was caused by 1c7c1829b6
Pull Request: https://projects.blender.org/blender/blender/pulls/134936
This commit contains the following changes:
* Reduces scope of variables where possible, joining declaration and
assignment where necessary.
* Uses const for parameters and local variables where possible.
* Uses static_cast or reinterpret_cast where possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/130487
* Reduces scope of variables
* Joins declaration and assignment where possible
* Uses static_cast and reinterpret_cast instead of C-style cast
* Uses const where possible
* Uses reference instead of pointer where possible
Pull Request: https://projects.blender.org/blender/blender/pulls/134816
The `BKE_fcurve_bezt_shrink()` function had an artificial limitation to
only allow shrinking the `bezt` array. That limitation is now removed,
and therefore the function renamed to `BKE_fcurve_bezt_resize()`.
A note was added to the documentation that newly added array elements
should be initialized by the caller.
Pull Request: https://projects.blender.org/blender/blender/pulls/134864
The main goal of these changes are to improve static (i.e. build-time)
checks on whether a given data can be allocated and freed with `malloc`
and `free` (C-style), or requires proper C++-style construction and
destruction (`new` and `delete`).
* Add new `MEM_malloc_arrayN_aligned` API.
* Make `MEM_freeN` a template function in C++, which does static assert on
type triviality.
* Add `MEM_SAFE_DELETE`, similar to `MEM_SAFE_FREE` but calling
`MEM_delete`.
The changes to `MEM_freeN` was painful and useful, as it allowed to fix a bunch
of invalid calls in existing codebase already.
It also highlighted a fair amount of places where it is called to free incomplete
type pointers, which is likely a sign of badly designed code (there should
rather be an API to destroy and free these data then, if the data type is not fully
publicly exposed). For now, these are 'worked around' by explicitly casting the
freed pointers to `void *` in these cases - which also makes them easy to search for.
Some of these will be addressed separately (see blender/blender!134765).
Finally, MSVC seems to consider structs defining new/delete operators (e.g. by
using the `MEM_CXX_CLASS_ALLOC_FUNCS` macro) as non-trivial. This does not
seem to follow the definition of type triviality, so for now static type checking in
`MEM_freeN` has been disabled for Windows. We'll likely have to do the same
with type-safe `MEM_[cm]allocN` API being worked on in blender/blender!134771
Based on ideas from Brecht in blender/blender!134452
Pull Request: https://projects.blender.org/blender/blender/pulls/134463
With the brush assets project, brushes were moved from being local to
the working blendfile to being linked from asset libraries. This breaks
the Image Paint 'Clone' brush, as it has a brush property that links to
other Image datablocks.
To support this functionality, this commit adds the corresponding
properties into the `ImagePaintSettings` struct so that it is stored
locally with the images that will be used by the tool, inside the main
blendfile.
The source image property is shared with the 3D version of the 'Clone'
brush instead of adding a separate field to preserve old behavior.
Notably, this has the following limitations:
* If clone brush assets have been made and shared with external packs,
they would not work out of the box with linked image assets.
* Despite these settings being stored on the scene, they are populated
inside the tool window under "Brush Settings" which is potentially
misleading. However, this is already the case for the 3D version of
the brush, so further UI refinement will happen outside of this PR.
* Users will be unable to use separate images simultaneously for the
Image editor and the 3D viewport, unlike in pre-4.3 versions. This
can be adjusted in the future if it is a critical workflow.
Because the intended design and functionality of this tool is currently
questionable, this commit opts to make these changes instead of doing
further design to support both accessing data on the brush and on the
scene.
Pull Request: https://projects.blender.org/blender/blender/pulls/134474
The previous attempt to restore this behavior was in
0a2d5d5801
That commit introduced clearing the related `SculptSession` variables
when the paint BVH was freed to avoid bad behaviors seen in 4.2 and
prior. However, this solution is somewhat incorrect, as the prior state
of this data is not necessarily restored when the BVH is recreated,
unlike other temporary mapping data.
This results in the persistent base data being cleared occasionally with
no indication to the user that this is happening, causing the setting to
appear to be inactive.
To fix this, this commit makes a few changes:
* Removes clearing this data in the `BKE_sculptsession_free_pbvh`
function.
* Initializes the displacement arrays to the same size as the position
and normal array.
* Introduce new variables to track the saved multires grid size so
that it is not deleted, only considered invalid when the topology
changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/134780
Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.
This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:
* is_type_point_cloud
* use_new_point_cloud_type
Pull Request: https://projects.blender.org/blender/blender/pulls/134803
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.
By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.
Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.
Pull Request: https://projects.blender.org/blender/blender/pulls/134627
Keeping these as linked datablocks to the brush does not match the idea
that assets should generally be appended, and leads to some confusing
situations with linked materials on objects. Now use either a local
material with matching weak library reference or make a local copy if
it does not exist yet.
This also add weak library references to the materials in the 2D Animation
template, so they will be reused.
A problem is that weak library references include a full path to assets
blend files, including the Blender version for the essentials assets files.
This means weak library references do not work across platforms and
Blender versions.
Another known limitation is that if the (linked) Brush Asset material is
edited, and there is already a local copy of it, this local copy will
remain unchanged and will be used by future strokes as well.
Ref #131186
Pull Request: https://projects.blender.org/blender/blender/pulls/134226