Commit Graph

16 Commits

Author SHA1 Message Date
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Sergey Sharybin
d32d787f5f Clang-Format: Allow empty functions to be single-line
For example

```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```

becomes

```
OIIOOutputDriver::~OIIOOutputDriver() {}
```

Saves quite some vertical space, which is especially handy for
constructors.

Pull Request: https://projects.blender.org/blender/blender/pulls/105594
2023-03-29 16:50:54 +02:00
Habib Gahbiche
8bfe34b285 Fullframe compositor: support backdrop offset for viewer node
Translating an image in fullframe compositor now also translates
the backdrop image for the viewer node.

Attached gif shows the behavior. Notice how gizmo moves with correct
values with the image but the frame stays to indicate what will get
rendered.

Note: This patch is a continuation of [D12750]
(https://archive.blender.org/developer/D12750). In a previous patch,
display offset on screen was not computed correctly. This has now
been fixed.

Pull Request: https://projects.blender.org/blender/blender/pulls/105677
2023-03-21 08:27:05 +01:00
Jeroen Bakker
255c7f26af Cleanup: Use enum class for image drawing flags. 2022-12-09 16:10:48 +01:00
Jeroen Bakker
50ef008c61 Cleanup: Remove unused method from image_engine.
`get_gpu_textures` was created when the image engine didn't support
texture streaming and used the gpu textures that were stored in the
image buffer itself.
2022-12-09 16:10:47 +01:00
Brecht Van Lommel
7fed213ba4 Revert "Compositor: Support backdrop offset for the Viewer node"
This reverts commit 33409f9f1c, as it breaks
panning in the image editor.

Fixes T96543
2022-03-19 00:37:30 +01:00
Habib Gahbiche
33409f9f1c Compositor: Support backdrop offset for the Viewer node
This is only part of the experimental "Full Frame" mode (disabled
by default). See T88150.

Currently the viewer node uses buffer paddings to display image offset
in the backdrop as a temporal solution implemented for {D12466}.
This solution is inefficient memory and performance-wise. Another
issue is that the paddings are part the image when saved.

This patch instead sets the offset in the Viewer node image
as variables and makes the backdrop take it into account
when drawing the image or any related gizmo.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12750
2022-03-16 23:28:36 +01:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Jeroen Bakker
5088d907e5 Compositor: Backdrop mode changes node grid.
When viewing backdrop on top of the node grid, the grid would be
rendered black when the mode wasn't set to RGBA. This fix fixes this by
reverting the previous fix of drawing the backdrop and implement a
different one that recomputes the UV coordinates on the screen edges.
2022-02-04 09:51:25 +01:00
Jeroen Bakker
396413dedf Partial Fix: Showing Compositor Backdrop in node editor.
Since splitting the depth and the color shader in the image engine the
backdrop wasn't visible anymore. The reson is that the min max uv
coordinates were never working for the node editor backdrop that uses
its own coordinate space.

This partial fix will ignore the depth test when drawing the color part
of the backdrop. This will still have artifacts that are visible when
showing other options as RGBA.

Proper fix would be to calculate the the uv vbo in uv space and not in
image space.
2022-02-01 10:49:28 +01:00
Jeroen Bakker
be921a04f2 Image engine: Remove unused parameter.
Parameter was used to still be compatible with the previous drawing mode.
The previous mode isn't available anymore so the parameter can should be
removed.
2022-01-28 11:48:47 +01:00
Jeroen Bakker
bdd74e1e93 DrawManager: Image engine support huge images.
Adding better support for drawing huge images in the image/uv editor. Also solved tearing artifacts.
The approach is that for each image/uv editor a screen space gpu texture is created that only contains
the visible pixels. When zooming or panning the gpu texture is rebuild.

Although the solution isn't memory intensive other parts of blender memory usage scales together with
the image size.

* Due to complexity we didn't implement partial updates when drawing images tiled (wrap repeat).
  This could be added, but is complicated as a change in the source could mean many different
  changes on the GPU texture. The work around for now is to tag all gpu textures to be dirty when
  changes are detected.

Original plan was to have 4 screen space images to support panning without gpu texture creation.
For now we don't see the need to implement it as the solution is already fast. Especially when
GPU memory is shared with CPU ram.

Reviewed By: fclem

Maniphest Tasks: T92525, T92903

Differential Revision: https://developer.blender.org/D13424
2022-01-28 08:37:45 +01:00
Campbell Barton
65bbac6692 Cleanup: clang-format 2021-11-10 00:55:38 +11:00
Jeroen Bakker
32c90d2d7c Cleanup: Split image engine into ImageEngine, SpaceAccessor and DrawingMode.
Image engine is used to draw an image into a space. The current
structure wasn't clear and couldn't be easilly extended. This refactor
spliced the image draw engine into 3 main components.

- Space accessors: contains an interface to communicate with space data
  (Image editor, UV Editor, Node Editor) in a common way. This reduced
  the branching in the code base.
- DrawingMode: contains an interface to the used tactic to draw an image
  inside the space framebuffer. Currently only one mode is implemented;
  in the future there could be a separate drawing mode for huge images.
- ImageEngine: the core that connects the draw manager with the space
  data and drawing mode.
2021-11-05 13:25:00 +01:00