Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
- Manually check over all direct calls to operator callbacks
ensuring the result isn't assigned to an int.
- OPERATOR_RETVAL_CHECK() now fails unless a wmOperatorStatus is used.
- Check the return values of direct calls to callbacks.
- Remove invalid check for the return value of rna_operator_check_cb.
- Use the variable name `retval` as it's most widely used.
- Move the assignment of `retval` out of the `if` statement in
sculpt/paint operators because it prevents assigning the result
`const` variable.
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.
This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.
It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.
Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.
No functional changes expected.
Ref !136227
Part of #134755 / #134766.
Adds options to the new Import Settings popover (added in 7a6beb65f4)
to toggle collection instancing for dragging in collections. It can be
toggled separately for linking and appending, since it's typical to use
instancing for linking, but not appending (current default, also with
this change).
Previously, toggling collection instancing was only possible via the
Adjust Last Operation panel but this wasn't obvious, many people were
not aware. Adding this option based on feedback by the Blender Studio.
Pull Request: https://projects.blender.org/blender/blender/pulls/135996
Part of #134755 / #134766.
The asset browser currently lacks a compact view that leaves names
readable. Especially when managing asset libraries (e.g. to prepare it
for sharing or set up a production library), this is quite a usability
issue. A column view like the file browser has can solve this, allowing
a quick overview and fast browsing of libraries, while keeping names
readable.
Adds a new "Horizontal List" display mode to the asset browser that
distributes assets over multiple columns, with horizontal scrolling.
Asset previews are shown in this mode, plus an asset type icon if
there's enough space. The size of previews and the columns can be
configured next to the display mode, for optimizing the display.
Pull Request: https://projects.blender.org/blender/blender/pulls/135306
Mouse and action zone interaction for scrollbars depend on `v2d->vert`
and `v2d->hor`, which are updated through `view2d_masks`. However,
scrollbar drawing through `UI_view2d_scrollers_draw` calls
`view2d_scrollers_calc`, which pads these sizes further, meaning that
drawn scrollbars are slightly out of sync with their hotspots. This is
noticeable at track edges for shrinking scrollers or when tracks are
opaque. Fix by moving the extra (noticeable) padding code from
`view2d_scrollers_calc` to `view2d_masks`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135021
Adds the option to create a boolean socket that can be used as a panel toggle.
This allows creating simpler and more compact node group UIs when a panel
can be "disabled".
The toggle input is a normal input socket that is just drawn a bit differently in
the UI. Whether a boolean is a toggle input or not does not affect evaluation.
Also see #133936 for guides on how to add and remove panel toggles.
Pull Request: https://projects.blender.org/blender/blender/pulls/133936
Our UI code is currently showing the text "inf" when a numerical input
contains _exactly_ the value of FLT_MAX. But this is the max value for
doubles and we enforce a maximum float precision of 6 digits. This
means that a property can start with "inf" by default but it is
impossible edit, or even keep the same value, by editing in the UI
and show as "inf". This PR defines values that are the actual minimum
and maximums currently usable in the UI and values greater than or
equal to are shown as "inf" (equivalent for "-inf").
Pull Request: https://projects.blender.org/blender/blender/pulls/131876
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
Also use Vector to store menu search items instead of a linked
list. And extend the change into the autocomplete API slightly.
The main benefit is to avoid measuring the length of strings over
and over, but the code also gets simpler.
This patch adds support for drag and dropping colors (from color buttons) into
the Compositing, Shading and Geometry node trees.
Additional support was added for dragging and dropping colors with an Alpha
component (which was previously ignored), both in the context of the Node Editor
and for Color Buttons in general. This handles cases like drag and dropping a
color from an RGB to an RGBA button, which recreates the color with a default
Alpha value of 1.0.
Pull Request: https://projects.blender.org/blender/blender/pulls/129026
Instead of requiring an image buffer to draw a bigger preview image
while dragging, allow passing an icon ID and draw that as preview. This
is also how we draw previews elsewhere. Use this for attaching the asset
previews to draggable buttons.
A small user visible change is that previews from the asset browser will
always draw at the default size (multiplied by the interface scale)
while dragging. Previously it used the same size as the asset browser
preview size, which I don't think was useful really. With small sizes
the preview while dragging got unnecessarily small too, with big sizes
it got in the way.
Needed for #131871.
A separate function is declared/defined `uiLayoutPanelPropWithBoolHeader`,
it will add a boolean property to the panel.header.
Clear decorate and separator flag, otherwise they will offset the panel
header horizontally and also adds animate decorator on the right side.
Resolves#131623.
Pull Request: https://projects.blender.org/blender/blender/pulls/132726
Papercut reported in #132293.
Allow explicitly disabling this behavior for a button, and do so for the
big preview asset shelf popup button. It gets more in the way than it's
useful in this case.
Similar to 2fbf206491, but for integers (not strings). Essentially this
allows passing named integer values through UI abstractions in a clean
way.
I used 64 bit integers here, since space isn't an issue here, and it
fits common integer types (so we don't have to add APIs for multiple
integer types).
Planned to be used to fix#111463 (following commit).
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional
Pull Request: https://projects.blender.org/blender/blender/pulls/131473
Adds support for saving some view state persistently and uses this to keep the
height of a tree-view, even as the region containing it is hidden, or the file
re-loaded.
Fixes#129058.
Basically the design is to have state stored in the region, so it can be saved
to files. Views types (tree-view, grid-view, etc) can decide themselves if they
have state to be preserved, and what state that is. If a view wants to preserve
state, it's stored in a list inside the region, identified by the view's idname.
Limitation is that multiple instances of the same view would share these bits of
state, in practice I don't think that's ever an issue.
More state can be added to be preserved as needed. Since different kinds of
views may require different state, I was thinking we could add ID properties to
`uiViewState` even, making it much more dynamic.
Pull Request: https://projects.blender.org/blender/blender/pulls/130292
Avoid retrieving context data for every single node which can be
expensive when there are thousands of nodes. In the "Mouse House"
test file I observed a 13% improvement in drawing timings.
Pull Request: https://projects.blender.org/blender/blender/pulls/130239
The preview template (`UILayout.template_preview()`) to display previews
for materials, textures or similar would only work correctly in the
Properties editor. This had explicit logic to trigger rerendering on
changes. When displaying such previews elsewhere (e.g. in the 3D View
sidebar), the only way to have changes reflected would be by resizing
the preview.
This fix makes sure such previews are tagged as dirty and refreshed on
changes to the underlying ID. We do this the same way as tagging the ID
previews as dirty, through a function called by the dependency graph for
such updates.
Pull Request: https://projects.blender.org/blender/blender/pulls/129641
Generally increases padding of preview widgets a bit (while keeping the
preview size the same), and increases the size of the highlight surface
a bit. The default grease pencil brushes from the essentials asset
library use an opaque background, so the highlight was barely visible
before. It was difficult to identify the active brush from that. Now
it's a lot easier to identify visually.
See PR for comparison screenshots.
Pull Request: https://projects.blender.org/blender/blender/pulls/128432
This commit adds low-level logic in BKE to support three behaviors in
case of name conflict when renaming an ID:
1. Always tweak new name of the renamed ID (never modify the other ID
name).
2. Always set requested name in renamed ID, modifying as needed the
other ID name.
3. Only modify the other ID name if it shares the same root name with the
current renamed ID's name.
It also adds quite some changes to IDTemplate, Outliner code, and
RNA-defined UILayout code, and the lower-level UI button API, to allow
for the new behavior defined in the design (i.e. option three from above list).
When renaming from the UI either 'fails' (falls back to adjusted name) or forces
renaming another ID, an INFO report is displayed.
This commit also fixes several issues in existing code, especially
regarding undo handling in rename operations (which could lead to saving
the wrong name in undo step, and/or over-generating undo steps).
API wise, the bahavior when directly assigning a name to the `ID.name`
property remains unchanged (option one from the list above). But a new
API call `ID.rename` has been added, which offers all three behaviors.
Unittests were added to cover the new implemented behaviors (both at
BKE level, and the RNA/Py API).
This commit implements #119139 design.
Pull Request: https://projects.blender.org/blender/blender/pulls/126996
The function would return two very different layouts in different code
paths, making it not clear to the caller what to expect. For one code
path the return value was rather useless, and in fact unused, so I was
able to just remove this. Also clarified behavior and return values in
the function API comment.
Since 5bcb0c9935, `uiLayout.template_ID()` already supports passing a label, in
which case the `uiLayout.use_property_split` would be respected. This makes the
template fit nicely with the surrounding layout, where buttons might have a
label split on the left, and a decorator button on the right.
This change brings the same to `uiLayout.template_search()`, plus makes it
respect `uiLayout.use_property_decorate`
Pull Request: https://projects.blender.org/blender/blender/pulls/127751
Avoid truncation errors causing unneccessary resizing by passing floats
to UI_block_translate. That function translates block and button rects
which are floats.
Pull Request: https://projects.blender.org/blender/blender/pulls/127505
For an NLA strip to use a slotted Action, it needs to specify which slot
to use in that action. This is now handled by two new properties on the
strip in DNA & RNA: `action_slot_handle` and `action_slot_name`.
These serve the same purpose as their counterparts on the `AnimData`
struct.
Note that this commit does NOT add NLA evaluation support for slotted
Actions. It merely allows assigning them. Evaluation, tweak mode
support, etc. will be implemented in future commits.
Pull Request: https://projects.blender.org/blender/blender/pulls/127359
This shows the docking feedback very similar to how tooltips are shown
elsewhere. It describes the operation and also includes the icon and
name of the moving/changing area.
Pull Request: https://projects.blender.org/blender/blender/pulls/126898
The version text shown over the splash screen image needs to always be
white regardless of the theme. With "Blender Light" this text is black
and almost impossible to read. This PR adds the ability to set a
specific color for labels without icons and does so for the splash
screen.
Pull Request: https://projects.blender.org/blender/blender/pulls/126340
Add a utility function to add horizontal padding to the left and right
of items in UI lists and tree views to make them more consistent with
other buttons like menu entries.
Pull Request: https://projects.blender.org/blender/blender/pulls/125498
This removes the legacy Grease Pencil modifiers from the code.
These should have already been inaccessible from the UI and hidden from
the user. The modifiers have been reimplemented for the new GPv3
data structure.
On top of the modifier code, some other related things have been
removed as well:
* Operators related to the legacy modifiers.
* Keymaps for the legacy modifier operators.
* Some bits of code that used modifier functions.
Some code has to be kept, because it is still used:
* The core line art code, which is used by the new line art modifier. It's
moved to `modifiers/lineart`.
* The DNA structs for the legacy modifiers. They are still needed for
conversion.
* A few kernel functions for the modifiers are kept (also for conversion).
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/125102
Match function and declaration names, picking names based on
consistency with related code & clarity.
Also changes for old conventions, missed in previous cleanups:
- name -> filepath
- tname -> newname
- maxlen -> maxncpy
Mostly to allow leak-free early exiting from functions generating the
tooltip data, otherwise cleanups have to be duplicated. But using smart
pointers is good practice in general. Also use references instead of
pointers, to indicate that null is not an expected value.