f0db870822 added support for tree-views to remember state, but only to
remember their custom height for the start. This change makes the scroll
offset be remembered too.
Not remembering the scroll offset can be very annoying in some cases,
e.g. when working with bone collections and changing the active tab in
the properties editor often. In realistic, non-trivial bone collection
set ups this can lead to a lot of repeated scrolling.
Adds support for saving some view state persistently and uses this to keep the
height of a tree-view, even as the region containing it is hidden, or the file
re-loaded.
Fixes#129058.
Basically the design is to have state stored in the region, so it can be saved
to files. Views types (tree-view, grid-view, etc) can decide themselves if they
have state to be preserved, and what state that is. If a view wants to preserve
state, it's stored in a list inside the region, identified by the view's idname.
Limitation is that multiple instances of the same view would share these bits of
state, in practice I don't think that's ever an issue.
More state can be added to be preserved as needed. Since different kinds of
views may require different state, I was thinking we could add ID properties to
`uiViewState` even, making it much more dynamic.
Pull Request: https://projects.blender.org/blender/blender/pulls/130292
Implements scrolling support for tree-views, as well as changing the size of the
scroll-able tree-view. This is important to be able to place them in many places
in the UI, where a compact layout is preferred over an every expanding one
(causing following contents to be scrolled out of view). UI-lists would use
scrolling and resizing to ensure this, now tree-views are on par.
Enables scrolling and resizing for:
- Bone collection UI (`UILayout.template_bone_collection_tree()`)
- Grease Pencil layer UI (`UILayout.template_grease_pencil_layer_tree()`)
- Light link collection UI (`UILayout.template_light_linking_collection()`)
- UI to define a node tree interface (`UILayout.template_node_tree_interface()`)
These are all cases where compact UIs make more sense than expanding ones.
Internally this is enabled by calling the `set_default_rows()` method of the
tree-view, although the API might change still. It shouldn't be quite simple to
implement this for grid-views too if necessary, or other potential view types.
Although I'd like to do some smaller code quality improvements still, this
feature is important for some other modules (e.g. grease pencil module for the
layers UI in grease pencil v3), so I decided to prioritize merging this.
Pull Request: https://projects.blender.org/blender/blender/pulls/119668
Previously, mapping old to new items was O(n^2) because each new item was
compared to all old items until the corresponding one was found. This patch
introduces a pre-filter to the old elements that have to be checked. Instead of
comparing all old items, only the ones with the same label are compared now.
This reduces the time complexity to O(n), making the tree view much more
usable with many items.
Previously, it was not possible to see detailed information about instances in
the spreadsheet. Only the attributes on the top level instances were shown. Now,
all nested instances can be inspected too.
Combined with #114910 this will make inspecting more complex geometry with the
spreadsheet much more feasible. It's also an important part of integrating
grease pencil into geometry nodes because it makes it more obvious how layers
are converted to curve instances.
The data-selection is split into two separate tree views now. One that selects
the geometry from the instance tree, and one that's used to select the geometry
component and domain within that geometry. We found that this works better than
combining both tree views into one (we tried that in #124186).
Pull Request: https://projects.blender.org/blender/blender/pulls/125293
When opening the popup to select the asset catalogs to show as tabs in the
asset shelf, it's annoying that they would collapse back to the root level
every time. This would mean users have to manually uncollapse a bunch of
catalogs every time they call the popup. Since this is a popup, we don't need
to be too careful about saving space. And in practice these catalog trees are
usually rather small anyway. So simply uncollapse the first few levels of
catalogs.
Part of the brush assets project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
In particular, this makes the asset shelf popup search highlight the
first asset when changing the search filter using text input. Pressing
Enter will activate this asset then. The feature is implemented
generally for grid and tree views, but only the asset shelf implements
filtering so far. Plus, it requires the
`UI_BUT2_FORCE_SEMI_MODAL_ACTIVE` behavior on the filter text button,
otherwise it captures all input. Only the popup version of the asset
shelf uses this currently. Moving the mouse makes the highlight jump
back to the brush under the cursor again. This is how search menus
behave too.
Part of the brush assets project, see blender/blender!123853. It's made
so it's possible to quickly spawn the brush asset shelf popup, input
text to search a brush and press Enter to activate it. Based on user
feedback this is an important workflow to support well.
More info about the changes in the pull request.
Pull Request: https://projects.blender.org/blender/blender/pulls/123853
No user visible change expected.
There's no good way to identify items from their base class which is
annoying for development/debugging. I ended up adding a helper like this
a few times, so makes sense to just add this to the API.
Since 660867fa00, having tree-view items uncollapsed by default using
the `set_collapsed()` functions wouldn't work anymore. An attempt to do
this would assert even, so eb71d9f7bc disabled the assert.
I think a function designed to handle exactly this is the best solution,
it makes the intent & behavior more clear than before, and highlights
that this is a special case.
Mitigates #117957, in that it solves the regression, but tree-views still
don't remember their state on screen-layout changes. This is a known
limitation and not supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/119166
Store the 'expanded/collapsed' state of the bone collection tree view in
the DNA data of the bone collections themselves. This way the tree state
is restored when loading the file.
This commit also adds some code to the abstract tree view classes, for
supporting synchronisation of the extended/collapsed state between it
and external data. It follows the same approach as the handling of the
active element.
RNA wrappers have been added to make it possible for Python code to
expand/collapse parts of the tree.
Library overrides are supported for this property, so the
expanded/collapsed state of linked armatures can be locally saved. If
there is no override, the `is_expanded` property is still editable;
changes will not be saved to file in that case, though.
Pull Request: https://projects.blender.org/blender/blender/pulls/116940
Exceptions:
* Links to personal wiki pages
* Pages that are not in the new developer docs yet (like Human Interface Guidelines)
* tools\check_wiki\check_wiki_file_structure.py needs a refactor
There was a little hack to remove padding from buttons following the collapse
icon by setting the `UI_BUT_NO_TEXT_PADDING` flag, since that added excessive,
weird looking spacing. This shouldn't be done for buttons with icons, as it
moves the icons too close to the collapse chevron, and is visibly inconsistent
with other icon labels in the tree.
Turns out, that the entire hack to set the `UI_BUT_NO_TEXT_PADDING` flag is
unnecessary since 5c2330203e, which sets the flag everywhere for comparable
situations. So the hack can be removed.
Avoids repeated and redundant lookups. Also simplifies some code.
Note that currently, these drop targets are volatile objects created whenever
needed, but not kept in memory. Should they ever be kept over multiple redraws,
this view item reference will have to be updated for each.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
The `on_activate()` function is expected to do undo pushes, call
operators, send notifiers and things like that as needed. Context is
necessary for such things, so seems reasonable to provide it as
argument.
Also needed for #110378.
Much of this was duplicated between grid view and tree view items which
keeping them in sync was becoming a hassle already. Now the logic is
shared via the base class. I find this makes the interfaces easier to
scan through visually as well.
Had to add a virtual iterator function that can be called on an
`AbstractView`.
The `on_activate()` function of an item should only be called when the
item was activated through the view, not through an external data change
(e.g. changing an active item through Python). That is important because
`on_activate()` is expected to do things like sending an undo push. This
is now respected in tree and grid views.
Unused header warning and `modernize-use-override` warnings.
I would like to selectively disable warnings about redundant `virtual` and
`override` keywords, since both together are useful (`override` enables
important compiler warnings that can avoid bugs, `virtual` helps quickly
identifying API functions available for overriding). But this doesn't
seem to be possible, only all of `modernize-use-override` can be
disabled, so simply keep the `virtual` but comment it out.
`AbstractTreeViewItem::supports_collapsing()` returns true in the
default implementation, so no need to override that to do the same.
Notes the default behavior in a comment now.
No user visible changes expected, these are just the internal API preparations.
Modifies the Drop API for views so that tree-views can choose to insert items
before, after and into other items.
Note: While there is support for drag-tooltips that can explain how an item
will be inserted, there is no drawing yet like in the Outliner, that indicates
if an item is inserted before, after or into. There is some work on that but
that can be done separately.
Changes:
- Removes `AbstractViewDropTarget` that was shared between tree- and
grid-views, and adds `AbstractTreeViewDropTarget` and
`AbstractGridViewDropTarget`. The tree-view needs specialized handling now,
and although they could share some code still, it's not worth having another
level of inheritance.
- Modifies the drop-target API to use `DragInfo` which contains more info about
the dragging operation than just the `wmDrag`.
- Adds `determine_drop_location()` to the `DropTargetInterface` which drop
targets can use to determine when dropping means inserting before, after or
into.
- Store the block and region in the view. This is needed unfortunately but
shouldn't be an issue since the tree view is recreated on redraws, together
with the block.
- Various smaller tweaks and additions to views as needed.
TODO (outside scope of this change): Increase row height so there is no gap
between tree view items, but keep things visually the same otherwise. This
reduces flickering while dragging.
Pull Request: https://projects.blender.org/blender/blender/pulls/109825
Hierarchy lines (like we also have in the Outliner) make it easier to
visually parse the hierarchy, and avoid confusion about nesting level.
Especially when some items have icons and/or collapse chevrons and some
not (thus different levels of visual indentation).
They were planned for #93582 and #107881, also see
https://code.blender.org/2023/05/the-next-big-step-grease-pencil-3-0/#layer-groups.
The drawing is implemented as a general tree-view feature, so all
tree-views with collapsable items (which excludes the spreadsheet
data-set tree view) will get them without further setup.
No user visible changes expected.
Needed for the asset shelf (#102879).
Adds a UI operator triggered on Ctrl+F that will attempt to start
filtering for the hovered UI view, typically enabling a filter text
button.
View items can implement their own filter method, there's no default
one. Maybe we should add default or re-usable string filtering method
though.
Filtering is applied after constructing the view and filtered out (as
in, invisible) items are kept in storage, so that their state
(selection, active, etc.) is preserved. The filtered state is cached in
the item, so this is only done once per redraw.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
No user visible changes expected.
With this, empty rows will be added to the tree view so that the
background box is at least a few lines high (like with UI lists). If the
view is used as a drop target, data can be dropped on these empty rows
too then.
This was requested for the Cycles light linking project.
The Cycles light linking branch is using the tree view UI but it seemed
to use the "wrong" layout. It wasn't clear that the layout has to be
reactivated before building the view.
Make it harder to use the API wrong now by requiring the layout as
argument, so the building can ensure it's active.
No user visible changes expected.
Merges the tree row and grid tile button types, which were mostly doing
the same things. The idea is that there is a button type for
highlighting, as well as supporting general view item features (e.g.
renaming, drag/drop, etc.). So instead there is a view item button type
now. Also ports view item features like renaming, custom context menus,
drag controllers and drop controllers to `ui::AbstractViewItem` (the new
base class for all view items).
This should be quite an improvement because:
- Merges code that was duplicated over view items.
- Mentioned features (renaming, drag & drop, ...) are much easier to
implement in new view types now. Most of it comes "for free".
- Further features will immediately become availalbe to all views (e.g.
selection).
- Simplifies APIs, there don't have to be functions for individual view
item types anymore.
- View item classes are split and thus less overwhelming visually.
- View item buttons now share all code (drawing, handling, etc.)
- We're soon running out of available button types, this commit merges
two into one.
I was hoping I could do this in multiple smaller commits, but things
were quite intertwined so that would've taken quite some effort.
No user visible changes expected.
Similar to rBc355be6faeac, but for view items now instead of the view.
Not much of the item code is ported to use it yet, it's actually a bit
tricky for the most part. But just introducing the base class already
allows me to start unifying the view item buttons (`uiButTreeRow` and
`uiButGridTile`). This would be a nice improvement.
Renaming is a nice example of a feature that shouldn't need a specific
implementation for a specific view type (e.g. grid or tree view). So it's
something that can be supported in the general view code. Individual views can
use it "for free" then. This ports the view level part of the renaming code,
the view item level part of it can be ported once we have a common base class
for the view items.
No user visible changes expected.
There's plenty of duplicated code in the grid and the tree view, and I expect
this to become more. This starts the process of unifying these parts, which
should also make it easier to add new views. Complexity in the view classes is
reduced, and some type shenanigans for C compatibility and general view
management can be removed, since there is now a common base type.
For the start this ports some of the view reconstruction, where the view and
its items are compared to the version of itself in the previous redraw, so that
state (highlighted, active, renaming, collapsed, ...) can be preserved.
Notifier listening is also ported.
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views
Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.
Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
(solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
column, rather than leaving a big empty block at the right if there's
not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.
No user visible changes expected since the grid views aren't used for
anything yet.
This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.
Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
* Correct URL for documentation (was changed recently).
* Add comments.
* Reevaluate and update which functions are public, protected or
private.
* Reorder functions and classes to be more logical and readable.
* Add helper class for the public item API so individual functions it
uses can be made protected/private (the helper class is a friend).
Also allows splitting API implementation from the C-API.
* Move internal layout builder helper class to the source file, out of
the header.
* More consistent naming.
* Add alias for item-container, so it's more clear how it can be used.
* Use const.
* Remove unnecessary forward declaration.