The goal is to log information about which closures are evaluated where. This
information is not exposed in the UI yet, but will be needed to be able to debug
the evaluation and inspect socket values within closures.
Pull Request: https://projects.blender.org/blender/blender/pulls/137351
Implement ellipse gizmo for the ellipse mask node. Behavior and implementation are similar to the box node with the exception that corners are always visible.
Pull Request: https://projects.blender.org/blender/blender/pulls/137115
The main goal here is to add `GeoTreeLogger.tree_orig_session_uid`. Previously,
it was always possible to derive this information in `ensure_node_warnings`.
However, with closures that's not possible in general anymore, because the
Evaluate Closure node does not know statically which node tree the closure zone
is from that it evaluates. Therefore, this information has to be logged as well.
This patch initializes `tree_orig_session_uid` the same way it initializes
`parent_node_id`, by scanning the compute context when creating the tree logger.
To make this work properly, some extra contextual data had to be stored in some
compute contexts.
This is just a refactor with no expected functional changes. Node warnings for
closures are still not properly logged, because that requires storing
source-location data in closures, which will be implemented separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/137208
The original motivation for this was to prepare the API to support having more
than one tree log for each zone. Currently, there is always a well defined tree
log for each zone (when the inspection index is taken into account). However,
for closures that is less true and there may be more than one equaly valid tree
log. While we might still want to show only one value per socket initially, it
would probably be nice in the future to support accessing information from
multiple evaluations at the same time (also for loops).
None of this is implemented here though, it's just a refactor with no expected
functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/137166
The snapping was originally only implemented for resizing nodes
horizontally. But since frame nodes can be resized vertically, it
makes sense to also allow snapping in that direction as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/137116
The compositor does not compute node previews even after the user
enables previews using the eye operator in the node header. That's
because the operator does not tag the node for update. To fix this, tag
the node for a property update and submit relevant WM notifiers.
Pull Request: https://projects.blender.org/blender/blender/pulls/136985
A box mask can now be manipulated using a (rotated) rectangle gizmo.
Changes:
- Implementation is based on crop gizmo. Some functionalities were generalized for both crop and box mask (later should be used for ellipse mask as well)
- Support offset caused by transform nodes in compositor
- Support rotation for 2d gizmos
Note: a known issue about stretched rotation handle will be handled in a separate patch, see https://projects.blender.org/blender/blender/pulls/137079
Pull Request: https://projects.blender.org/blender/blender/pulls/122693
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/
tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
value. Each value in the bundle is identified by a name. Bundles can be
nested.
* Closures are functions that are created with the Closure Zone and can be
evaluated with the Evaluate Closure node.
To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.
This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.
Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).
One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.
Pull Request: https://projects.blender.org/blender/blender/pulls/128340
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.
This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.
Ref !136759
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
Undefined nodes are currently drawn using a red alert theme color to
make it easier to spot them and replace them. On the other hand, nodes
that are unsupported, that is, nodes whose poll method fail, are not
reported to the user in any way. So this patch also uses the same red
alert color for unsupported nodes.
The node_type_is_undefined function is moved to the draw file since it
seems to be specific to it and not used anywhere else.
Pull Request: https://projects.blender.org/blender/blender/pulls/136451
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.
This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.
It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.
Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.
No functional changes expected.
Ref !136227
The import nodes are considered complete enough to expose without
the experimental option. This commit removes the option so they will
be exposed in 4.5. There are still some possible future improvements,
including automatic caching, possibly exposing more input sockets,
and possibly including imported paths in the "Internal Dependencies"
panel. Those are considered non blocking though.
Pull Request: https://projects.blender.org/blender/blender/pulls/135957
Implement shortcuts for viewer nodes. Viewer nodes are now activated using the operator `bpy.ops.node.activate_viewer()` instead of activating the viewer by setting the node to active.
This also unifies the behavior with viewer shortcuts in the compositor (see attachment in the original PR).
Pull Request: https://projects.blender.org/blender/blender/pulls/134555
WM_report was originally added for special cases however new code
has been using this in operators for example, where reports should be
sent to the operator via BKE_report, so the caller can handle,
and so Python can catch the errors.
Rename the functions to make them less easily confused with BKE_report
and add a code-comment on why their use should be avoided.
Caused by 4bf34d9591.
Nodes within frames were ignored because previously their location was
relative to the frame, so moving both the frame and the node would cause
"double" movement. Now each node location is independent.
The goal is to have a clear separation between active nodes and active viewers in a node tree. Both the compositor and geometry nodes viewers are supported. This will also allow us to implement shortcuts for viewers for geometry nodes.
A viewer node can be activated using
```
viewer_node = bpy.context.scene.node_tree.nodes["Viewer"]
with bpy.context.temp_override(node=viewer_node):
bpy.ops.node.activate_viewer()
```
Pull Request: https://projects.blender.org/blender/blender/pulls/134456
As a small addition to the import node features for 4.5,
this simple node imports a text file as a string. Potential
use cases include retrieving text for motion graphics.
Currently this just allows .txt files. More extensions could
be allowed in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/135459
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
Replace `bNodeInstanceHash` with a `Map`. Move it to the node tree
runtime data. Simplify some code by removing the tag from the hash
value and collecting unused previews directly. Then just remove a
bunch of code that's now unused.
Note that texture node previews haven't been working for a while
anyway, and the experimental shader node previews seem to use
a different system (this one is a remnant of Blender Internal).
Pull Request: https://projects.blender.org/blender/blender/pulls/135310
This adds support for panel toggles from 2822777f13
to the materials tab in the properties editor. At the same
time, it also starts making use of layout panels which
offer a more standardized UI than the ad-hoc panels
implementation that was used there beforehand.
Adds the option to create a boolean socket that can be used as a panel toggle.
This allows creating simpler and more compact node group UIs when a panel
can be "disabled".
The toggle input is a normal input socket that is just drawn a bit differently in
the UI. Whether a boolean is a toggle input or not does not affect evaluation.
Also see #133936 for guides on how to add and remove panel toggles.
Pull Request: https://projects.blender.org/blender/blender/pulls/133936
Multiple panels of material in properties tab were not
collapsed/expanded when click-dragged over them. This is because wrong
button type for interface-panel. To support multi-drag, button has to be
of type toggle, see: `ui_do_but_ANY_drag_toggle()->
ui_drag_toggle_but_is_supported`
Pull Request: https://projects.blender.org/blender/blender/pulls/135154
Now import nodes are automatically created in Geometry Nodes when dropping
`.obj`, `.stl`, `.ply` and `.csv` files. Note that this is still hidden behind an
experimental feature flag.
Pull Request: https://projects.blender.org/blender/blender/pulls/135036
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.
By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.
Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.
Pull Request: https://projects.blender.org/blender/blender/pulls/134627
This reverts commit afec64739a.
The commit introduces a regression where opening the Asset Browser opens
the File Browser instead, same for other editor sub-types, see
blender/blender#134630.
blender/blender!134642 proposes a different solution and reverts this,
which I prefer too. Better to the revert separately from trying a
different fix for the initial bug, makes reviewing easier too.
Node region is not tagged to redraw when animation slot is changed.
`action_slot` RNA prop has `NC_ANIMATION`notifier set, use the same in
`node_region_listener` to tag region redraw.
Pull Request: https://projects.blender.org/blender/blender/pulls/134435
When needing a friendly title and icon for windows and screen areas we
use SpaceType callbacks. For Node editors this could crash for custom
node trees that are unregistered. node_tree_type_find returns nullptr
since this custom tree type is not in the map. In this case just return
translated "Node Editor".
Pull Request: https://projects.blender.org/blender/blender/pulls/134692
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.