Commit Graph

27874 Commits

Author SHA1 Message Date
Andrew Wiggin
fbdff29c7e Fix for RNA_warning crashing on MSVC release builds
MSVC is not C99-compliant, but with the macro as it was, the "args" part was consuming and dropping one of the params, so the format string wanted N extra args, and there were only N-1... boom, crash! Without "args" this works correctly (checked on MSVC10 release build)
2011-12-01 18:38:03 +00:00
Sergey Sharybin
b5332f293e Fixed issue with multiple textures and editmode when VBOs are enabled 2011-12-01 18:26:57 +00:00
Sergey Sharybin
c21f19374b Fixed crash caused by recent VBO's changes
Crash was caused by non-initialized original index passing to compareDrawOptions
callback. Due to in some cases it's enough to know indices of faces in final DM
(like for comparing if the same texture used for mesh drawing) assume this
callback receives index in final DM and if it's needed it will make conversion
to original index itself.

This should help reaching extra speed if textured object is affected by
bevel modifiers, i.e.
2011-12-01 18:26:48 +00:00
Campbell Barton
9b931aa0db - remove redundant line in makesdna pointed out by 'troubled' in IRC
- comment remove unused mesh edge flag.
2011-12-01 17:51:01 +00:00
Sergey Sharybin
f6f7e270e3 Slight refactor of VBO code to deal with multiple textures.
Added compareDrawSettings callback to driver mesh's callbacks which are
drawing textured faces (mapped and not mapped). This new callback checks
if two faces are drawing with the same settings (testures, shading etc)
and if they not, flush of faces happens into ogl using glDrawArrays and
next face would be drawn with it's own settings.

Currently implemented compareDrawSettings is used to resolve issue from
bug report only, probably there are extra places where this callback is
needed, but haven't seen configuration where current logic will fail,
so it should be ok.

Also reordered arguments passing to drawMappedFaces DM's callbacks,
so now all drawing callback are accepting list of callbacks and then
userData, instead of using mixed order of callbacks and userData which
was a bit confusing to work with.

This commit fixes:
- #26410: VBO & multitexture doesnt work
- #29464: VBO enabled causes UV coruption
2011-12-01 12:12:39 +00:00
Sergey Sharybin
af5adbad3f Remove MTEX_BUMP_FLIPPED flag which was added temporary when white/black colors
for bump maps were toggled.
2011-11-30 16:26:30 +00:00
Sergey Sharybin
343c2bb5aa Update space text's viewlines even if no text selected. It's needed for
proper positioning to cursor when switching to text datablock in case
there was no datablock opened in text editor.
2011-11-30 15:10:44 +00:00
Sergey Sharybin
ed65c46332 Forcing multires update when doing multires baking
Prevents issues with missed strokes baked into image when baking from sculpt mode.
2011-11-30 11:04:57 +00:00
Campbell Barton
d24bbba150 dynamic paint
- replace inline code with existig defvert_find_index()
- use madd_v3_v3fl() func and remove redundant normalize call.
2011-11-30 10:04:14 +00:00
Campbell Barton
c9edbab08a fix for parenting bug introduced by own commit r42273, adding dummy object didnt initialize delta vectors.
also remove redundant NULL initializers, where the value is initialized immediately after.
2011-11-30 08:03:20 +00:00
Campbell Barton
064d46eef0 use consistent naming for deform.c, also moved defvert_remove_index into deform.c, was local in modifier code. 2011-11-30 07:39:54 +00:00
Campbell Barton
b202bf0564 fix [#29450] Mirror Vertex Groups issue 2011-11-30 07:11:29 +00:00
Campbell Barton
4afc0e80a7 fix [#29462] libraries.load can't have link=False when relative=True
was doing an unnecessary (and incorrect) library lookup.
2011-11-30 06:15:35 +00:00
Sergey Sharybin
3612a8d3d4 Deduplicate code used for drawing text information at the top of space region. 2011-11-30 06:03:10 +00:00
Sergey Sharybin
377d5232d4 Rename Movie to Movie Clip source for background image 2011-11-30 05:34:32 +00:00
Campbell Barton
9b2df014d2 fix [#29459] Crash making a linked object group local
was an error with make-local refactor & path updating.
2011-11-30 00:32:13 +00:00
Brecht Van Lommel
aff705c430 UI: another tweak to panel header drawing, to get the checkboxes positioned right. 2011-11-29 23:00:10 +00:00
Brecht Van Lommel
6ec3313e2d Fix: defining properties would fail with argument update=None instead of not
specifying the argument.
2011-11-29 22:57:35 +00:00
Brecht Van Lommel
d949dd6849 Fix #27981: opengl render + render slots not working.
This also revealed an issue where the opengl render float buffer was not linear,
and toggling back to a render slot would show wrong colors. Now it converts the
float buffer to linear so that this goes ok, disadvantage is that it's slower.
2011-11-29 22:37:16 +00:00
Brecht Van Lommel
db29fd4cd1 Fix #29393: operator preset compatibility issue due to renaming property to
avoid c++ keyword conflict. Added property back now duplicated, code generator
will avoid the conflict and this should keep things compatible.
2011-11-29 21:23:58 +00:00
Campbell Barton
6403858ad9 fix [#29111] Wrong application of delta scale
apply delta scale as a multiplier & do-versions on existing files.

- bumps subversion to 2.60.6
2011-11-29 21:13:37 +00:00
Dalai Felinto
5763e6ce85 option to disable/enable individual background images
*** use-case:
"I have 10 reference images that overlap each other and every time I want to see one, I need to change the transparency of all the others.
therefore it would be nice to have a little button by each menu to allow enable/disabling individual background images"

To avoid subversioning bump I created a define that is negative (DISABLED) and of course a rna that is a boolean_negative.
Talked with Campbell and he actually prefers this way over do_version, so there it goes.
2011-11-29 21:05:18 +00:00
Lukas Toenne
11c3bdddb2 Added comments to the workaround made in r42266 (node line drawing bug on Intel hardware). Also did the same workaround to straight line drawing (currently not in use). 2011-11-29 20:35:30 +00:00
Campbell Barton
083297fbf1 formatting edits (120 width max) and remove some redundant casts 2011-11-29 20:22:35 +00:00
Thomas Dinges
1a7ae3634d Blender 2.61 Release links and readme:
* Updated links to http://www.blender.org/development/release-logs/blender-261/
* Update readme file for 2.61
2011-11-29 20:13:20 +00:00
Lukas Toenne
ba9fac0192 Fix for errors in node line drawing on some Intel hardware (bug #29427). This seems to be caused by a driver bug that breaks GL_LINE_STRIP drawing in combination with color changes inside the begin/end block. Simply replacing by GL_LINES seems to fix the problem and should not cause trouble for this small amount of drawing.
There has been a comment on the bug tracker about similar issues with drawing in logic buttons, this should be checked as well (Note on the bf-committers ML).
2011-11-29 19:50:34 +00:00
Campbell Barton
9d9fbae7bc treat 4d vectors as 3d for vector.angle(other) 2011-11-29 19:40:27 +00:00
Brecht Van Lommel
f426a74c65 Fix #27696: record animation in game engine not working with pre made fcurves. 2011-11-29 18:37:10 +00:00
Brecht Van Lommel
8c01369935 Fix #29028: dupli objects missing speed vectors. Check for avoiding creation of
speed vectors was checking object instead of object instance layer, which is the
one that is actually used for render layer checks.
2011-11-29 15:46:33 +00:00
Sergey Sharybin
587197c13f Fix for memory leak in multires baker. 2011-11-29 15:45:16 +00:00
Sergey Sharybin
9c0f557b35 Fix #27328: Undoing an operation while baking fluids freezes Blender
Prevent Undo be run if there are any jobs are currently running.
This also makes sense with such jobs as multires baker, for example.
2011-11-29 15:26:46 +00:00
Bastien Montagne
6a99ebcc72 Fixes and tweaks to RNA messages (found while translating in french).
Also moved traditional chinese to "almost done" part of translation menu.
2011-11-29 14:49:47 +00:00
Brecht Van Lommel
93f455dab6 Fix #29411: displacement texture not working anymore, seems part of delta
scale patch got accidentally committed in revision 41485, reverted now.
2011-11-29 12:12:12 +00:00
Campbell Barton
f62ad8f69b remove header text:
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"

also remove NaN references from files that have been added since blender went opensource.
2011-11-29 10:54:47 +00:00
Campbell Barton
53d14a78b5 missed removing these files 2011-11-29 10:34:23 +00:00
Campbell Barton
f95d7c9e66 patch [#29421] Python Noise Module Updates
from Andrew Hale (trumanblending)

Tracker description
*******************

The current python noise module included with Blender has yet to be updated to the new Py API. This patch does so, with the following major points:

- The noise module has now been moved to a submodule of mathutils, it can be accessed by mathutils.noise. It was moved from it's own module as it will now return mathutils types and also have greater visibility to the user.
- All functions which return vectors will now return mathutils.Vector types to be consistent with the rest of the API. Previously (x, y, z) tuples were returned.
- A different implementation of random_unit_vector is now used, this allows 2D, 3D and 4D vectors to be returned. Previously only 3D was possible.
- Some function names have been changed to remove ambiguities and make naming consistent within the module. noise.vector is now noise.noise_vector and noise.vl_vector is now noise.variable_lacunarity
- Doc strings have been updated to be compatible with auto docs.
- Code style and internal naming has been changed to match the conventions in other mathutils code.

Thanks,
Andrew
2011-11-29 10:28:52 +00:00
Sergey Sharybin
a507954084 Fix #29443: Outliner buttons hover on shrink
Issue was caused by drawing icon instead of button due to column clip.
This icons was drawing without taking icons' alpha into account.
2011-11-29 08:36:24 +00:00
Campbell Barton
3f57c06c7b remove unused vars & minor formatting. 2011-11-29 06:50:18 +00:00
Campbell Barton
9125c53d4b avoid allocating verts & faces for dupliface + editmode. 2011-11-29 06:34:11 +00:00
Jason Hays
9dd85d35f9 The locking + multi-paint section of code needed correction and simplification:
The ratios were only being maintained between the altered weights when they were redistributed,
and the resulting weights did not fully respect the locks--now they do.
2011-11-29 02:23:59 +00:00
Campbell Barton
00afa59004 fix for crash adding empty object 2011-11-29 01:05:26 +00:00
Sergey Sharybin
0668ad2d55 Camera tracking: SAD tracker now supports patterns with any size
(rectangle patterns are getting enlarged to square like it's happening for KLT)
2011-11-28 21:48:49 +00:00
Sergey Sharybin
3ff8ff90ea Reset V3D_RENDER_SHADOW flag on file loading.
This flag shouldn't be saved in .blend files but because of strange reason
some files contains this flags which leads to object disappearing when
disabling buffer shadow in material. Current trunk shouldn't be saving
this flag and most probably buggy files were saved in some intermediate
version of blender where this flag can be be saved.

This should fix remained issue in #29255: Object invisible and weird polygons appearance
2011-11-28 17:55:01 +00:00
Campbell Barton
c126bfba82 view3d - replace magic numbers with an enum to be used with mesh_foreachScreenVert, mesh_foreachScreenEdge since it wasnt clear how the values are used.
also resolved use of un-initialized variable.
2011-11-28 16:44:17 +00:00
Sergey Sharybin
9c156c550f Fix #29434: Cone collision bounds is on the wrong axis
Because of strange reason, cone boundbox was rotated and it wasn't
reflecting physics engine which used "correct" cone boundbox.

Changed displaying of cone bounding box type.
2011-11-28 16:25:42 +00:00
Bastien Montagne
424acd9676 Fixes and tweaks to RNA messages (found while translating in french).
Also setting better default values in WeightVGProximity modifier
2011-11-28 15:41:32 +00:00
Brecht Van Lommel
7baaa08211 Fix #29389: cycles viewport render not updating on frame changes. This sort of
worked by accident before, because of flags that weren't cleared properly. Now
moved the call to update render engines into scene_update_* itself.
2011-11-28 14:55:35 +00:00
Sergey Sharybin
9f3c921957 Camera tracking: moved camera solver into it's own job
In some cases solving can take a while (especially when refining is used)
and keeping interface locked is a bit annoying. Now camera solver is moved
to job system and interface isn't locking.

Reporting progress isn't really accurate, but trying to make it more linear
can lead to spending more effort on it than having benefit. Also, changing
status in the information line helps to understand that blender isn't hang
up and solving is till working nicely.

Main changes in code:
- libmv_solveReconstruction now accepts additional parameters:
  * progress_update_callback - a function which is getting called
    from solver algorithm to report progress back to Blender.
  * callback_customdata - a user-defined context which is passing
    to progress_update_callback so progress can be updated in needed
    blender-side data structures.

  This parameters are optional.

- Added structure MovieTrackingStats which is placed in MovieTracking
  structure. It's supposed to be used for displaying information about
  different operations (currently it's only camera solver, but can be
  easily used for something else in the future) in clip editor.
  This statistics structure is getting allocated for time operator is
  working and not saving into .blend file.

- Clip Editor now displays statistics stored in MovieTrackingStats structure
  like it's done for rendering.
2011-11-28 13:49:42 +00:00
Sergey Sharybin
a3623a046b Camera tracking: merging tracking presets stuff from tomato branch
This commit implements:

- Configurable settings for newly creating tracks
  Now it's possible to set tracking algorithm and it's settings for
  all newly creating tracks including manual tracks creation and
  tracks creation by "Detect Features" operator.
- Moves margin, frames limit and adjust frame inside per-track
  settings.
  Was request from Francois for this.
- Adjust Frames replaced with menu called Pattern Match where it's
  possible to choose between matching pattern from keyframe frame
  or from previously tracked frame.
  Didn't see somebody used adjust frames values differ from 0 and 1,
  and this menu should make things more clear here/
2011-11-28 13:26:46 +00:00
Antony Riakiotakis
911be02fcd remove duplicate extern_colamd from blenderplayer cmake 2011-11-28 08:38:08 +00:00