In the past, around the time that 2.80 was released, 4a08b974f4
introduced the idea of filtering out certain editor changes inside
the paint modes and edit mode (e.g. changing brush sizes in the editor).
This commit is the first in a series to attempt to refine this behavior
so that only certain editor settings are filtered out from the undo
stack.
In total, it does the following:
* Adds the Brush datablock to the list of IDs that do not have undo
pushes.
* Adds support to filter out RNA structs that do not have the
`STRUCT_UNDO` property applied (currently, just the 3D Cursor).
This has the following effects:
* Changing brush settings inside the Image Editor no longer causes
undo pushes, becoming consistent with the other paint modes.
* Changing brush settings while in object mode in the outliner data
block view no longer causes undo pushes.
Co-authored-by: Campbell Barton <campbell@blender.org>
When a text string is longer than the available space it can be at a
scrolled offset, so that you can edit text that is wider than its
container. When selected text is deleted we don't update this offset,
so it is possible to have newly pasted text scrolled out of view. This
PR decreases the offset by the amount of the selected string that is
currently out of view.
Pull Request: https://projects.blender.org/blender/blender/pulls/134815
When using the Error theme color for widget text color, this has to be
altered to provide sufficient contrast with other content. This was
done with label text color, before recent changes to make these colors
themeable, by blending with text color. This PR makes similar changes
and gives similar results.
Pull Request: https://projects.blender.org/blender/blender/pulls/134807
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.
By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.
Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.
Pull Request: https://projects.blender.org/blender/blender/pulls/134627
Expose the convenience function `blender::animrig::action_fcurve_ensure()`
to RNA as `Action.fcurve_ensure_for_datablock(...)`.
The function requires that the Action is already assigned to the
data-block. It then takes care of slot assignment / creation, as well as
the creation of a layer and a keyframe strip.
This function call:
```python
fcurve = action.fcurve_ensure_for_datablock(ob_cube, "location", index=2)
```
effectively performs this logic:
```python
# Ensure the slot exists and is assigned:
slot = ob_cube.animation_data.slot
if not slot:
slot = find_slot_for_keying(action)
if not slot:
slot = action.slots.new(ob_cube.name)
ob_cube.animation_data.slot = slot
# Ensure a layer exists:
if action.layers:
layer = action.layers[0]
else:
layer = action.layers.new("Layer")
# Ensure a keyframe strip exists:
if layer.strips:
strip = layer.strips[0]
else:
strip = layer.strips.new('KEYFRAME')
# Ensure the channelbag exists:
channelbag = strip.channelbag(slot, ensure=True)
# Ensure the F-Curve exists:
fcurve = channelbag.fcurves.find("location", index=1)
if not fcurve:
fcurve = channelbag.fcurves.new("location", index=1)
```
Here `find_slot_for_keying()` represents the logic that's also used when
creating keys via the user interface or the `bpy_struct.keyframe_insert()`
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/134686
New version of b22670d927 (which was reverted with 9d33dd88d5).
I rather keep `uiHandleButtonData` private to the handling code. It
does the allocation as part of its implementation details, so it should
also handle freeing.
Caused by 1bde901bf2
`UI_BTYPE_CURVEPROFILE` button has undo flag set. see button-layout in:
`edbm_bevel_ui() -> uiTemplateCurveProfile()`.
This forces an undo push with the help of `ui_apply_but_undo/ui_apply_but_funcs_after`.
To handle the situation, skip undo push for buttons in hud region.
Pull Request: https://projects.blender.org/blender/blender/pulls/134552
Nothing but improvements to comments in this area of code to better
explain the complexity of Emum list row and column calculation. These
things change wrapping and column count to suit available space and
needs better explanation.
Pull Request: https://projects.blender.org/blender/blender/pulls/134719
For non-categorized lists, rather than always trying to find optimal
rows and columns, revert to prior behavior and only reflow if needed,
when the calculated rows are greater than maximum rows. This is less
disruptive, has less changes at small sizes where this doesn't matter.
Yet still does the job when things get too large to fit, or the list
is very long.
Pull Request: https://projects.blender.org/blender/blender/pulls/134713
Slight adjustments to the spacing of items on the Status Bar. Mainly
to reduce the distance between adjoining icons. Small decrease in space
between icon and text. Slight decrease in text size inside the event
icons. Proportionally wider gap between items.
Pull Request: https://projects.blender.org/blender/blender/pulls/134534
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
With ba9417470e we are assigning keyboard accelerator shortcuts to
menu items containing toggles. This PR makes the assignment to these
new items not occur on the first pass of doing so. This is less
disruptive in that first-letter shortcuts will remain the same from
prior versions, with only mid-word shortcuts possibly changing.
Pull Request: https://projects.blender.org/blender/blender/pulls/134526
This changes the ui-blocks buttons storage from Listbase to Vector.
Major changes that might cause a performance considerations are
in `ui_but_update_from_old_block` that requires to track buttons when restoring
button state between block redraws or in `uiItemFullR` that may needs to insert
uiButs in the middle of the vector to add decorators. This might not be as fast as
removing or inserting elements in the middle of a listbase container. Also buttons currently
don't know its position in the container, so to get the previous and next
button its required to make a lookup of the button in the container.
`UI_block_update_from_old> ui_but_update_from_old_block` restores the state
of buttons between frames, this is done by sequentially testing if a button is the
same as an old button, however since UI can be created procedurally some old buttons
may not be drawn while editing other button data, this requires an extra track of what
buttons may not match to a new button while comparing for restoring state, but still
this buttons may be candidates to match to an new button.
Not functional changes expected.
Ref: #117604
Co-authored-by: Julian Eisel <julian@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/127128
The UI code assumed buttons had no more than 4 elements
however Python scripts may define larger array sizes.
Resolve the bug by adding functions for array access that take an
array size limit to prevent buffer overflows (read & write).
Note that this only adds the "float" versions of these functions,
for completeness int & boolean can be supported as a separate commit.
While entering text into input buttons, show on Status Bar "Cancel",
"Confirm", "Select All", "Copy", "Paste". While dragging your mouse on
an a numeric input or slider show "Cancel", "Snap", "Precision".
Pull Request: https://projects.blender.org/blender/blender/pulls/133790
The "Red Alert" color is currently hard-coded, which causes problems in
themes. It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor. This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.
Pull Request: https://projects.blender.org/blender/blender/pulls/131127
Refactor how tooltips are sized, items placed, margins calculated, etc.
Current code has some mistakes that we use kludges to compensate for,
and it doesn't properly consider the font size in calculating margins.
The result shown to users in normal circumstances (changing resolution
scale only) with this PR applied should look identical to current.
Small changes when the text style size is changed. However, this is
mostly to allow later adjustments to padding, which currently _breaks_
when changed.
Pull Request: https://projects.blender.org/blender/blender/pulls/134205