Campbell Barton
fcb06097a5
Scanfill: name flags better and comment unused SF_EDGE_BOUNDARY flag.
2014-02-13 14:13:42 +11:00
Campbell Barton
3fe036ad5f
ListBase: add attributes to api functions
2014-02-13 13:21:16 +11:00
Campbell Barton
f27acb5b56
ListBase: add BLI_sortlist_r api function, remove check for NULL callback
2014-02-13 13:21:16 +11:00
Tamito Kajiyama
fdcdd5e52e
Freestyle: Follow-up fix for the chaining operation bug in the previous commit.
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Many thanks to flokkievids for identifying the inconsistency.
2014-02-13 09:56:56 +09:00
Campbell Barton
108ad34429
Mask: option not to treat overlapping curves as holes
2014-02-13 11:48:46 +11:00
Campbell Barton
6ee9d1b69d
error in recent commit
2014-02-13 10:13:33 +11:00
Campbell Barton
5e255f6b8f
correct error in recent menu update for render slots, missing callback
2014-02-13 10:00:52 +11:00
Campbell Barton
b61c6e0f4f
UI: remove unused freestr
2014-02-13 09:49:00 +11:00
Campbell Barton
4c21e2b382
UI: split ui_popup_menu_memory into get/set functions and store as uint
2014-02-13 09:37:28 +11:00
Campbell Barton
d4c87f2f79
Code cleanup: remove unused button aspect
2014-02-13 09:37:27 +11:00
Campbell Barton
9cc380e026
Fix own error in recent commit with red-alert flag becoming stale
2014-02-13 09:12:47 +11:00
Campbell Barton
aea00c7a81
Code cleanup: style
2014-02-13 08:52:12 +11:00
Campbell Barton
a397009181
Fix T38541: sys.exit fails when blender is built as a py-module
2014-02-13 06:58:06 +11:00
Bastien Montagne
70905a6e02
Fix Editderivedmeshes vertices normals computation.
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Those derived meshes (used in Edit mode) were using simple sum of neighbor poly normals to get vertex normals,
while everywhere else in Blender we use weighted sum of such poly normals.
Patch: D311
Reviewed and enhanced by Campbell, thanks!
2014-02-12 20:48:09 +01:00
Campbell Barton
f9a60ecacd
defaults: disable twoside for startup.blend
2014-02-13 04:53:26 +11:00
Bastien Montagne
13875564a9
Grr, another UI messages fix, forgot this one!
2014-02-12 17:55:47 +01:00
Dalai Felinto
9388061738
Add header info for the Fly Navigation operator
2014-02-12 14:07:43 -02:00
Brecht Van Lommel
f49e89fa37
Fix T38525: missing update when running bpy.ops.transform.* from the console.
2014-02-12 17:01:53 +01:00
Bastien Montagne
2be654b2ff
Usual UI messages fixes...
2014-02-12 16:23:19 +01:00
Dalai Felinto
786ff5e9c4
Add header info for the Walk Navigation operator
2014-02-12 12:49:32 -02:00
Thomas Dinges
78e137efda
Motion Tracking: Grammar fixes.
2014-02-12 15:32:26 +01:00
Brecht Van Lommel
efc6735a8b
Fix T38610: lattice U/V/W should not be animatable, is not supported.
2014-02-12 14:50:48 +01:00
Campbell Barton
f674e93375
Code cleanup: ndof view3d operators use of ViewOpsData
2014-02-12 21:05:25 +11:00
Campbell Barton
dff15175a9
View3d: fix for ndof with quadview+box, missing sync.
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also de-duplicate 3x pan-functions.
2014-02-12 21:05:25 +11:00
Campbell Barton
be3a029d4c
NDOF: print events when debugging is enabled
2014-02-12 21:05:25 +11:00
Campbell Barton
bc41d255cb
NDOF: minor color picker improvements
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- swap Z/Y axis so Z changes hue and X/Y change location.
this way you can use ndof like a joystick and Z rotation like a dial
for the hue.
- change sensitivity when shift is held to be 1/5th
2014-02-12 21:05:24 +11:00
Campbell Barton
e2089e1406
NDOF: fix for negative colors and flickering hue when picking with HSVCUBE
2014-02-12 21:05:24 +11:00
Campbell Barton
7bc577e9f7
View3d Walk: enable rotation for ndof by default
2014-02-12 21:05:24 +11:00
Campbell Barton
bd89528a5e
Code cleanup: replace WM_OT_ndof_sensitivity_change -> WM_OT_context_scale_float
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also increase maximum sensitivity
2014-02-12 21:05:24 +11:00
Tamito Kajiyama
054094f582
Freestyle: Fix for chaining operators not concatenating edges with Freestyle edge marks and at material boundaries.
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Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!
2014-02-12 18:17:21 +09:00
Sergey Sharybin
2dd2bcf2de
Fix/workarond for scenes rendered for sequencer preview
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This is really a workaround which brings back direct display
list creation from drawing code. This is rather nasty to do
but proper solution would require some major sequencer redesign.
2014-02-12 14:06:13 +06:00
Campbell Barton
5b0f03323b
View3d: enabling quadview box would copy view offset, sync to avoid jump
2014-02-12 14:16:03 +11:00
Campbell Barton
38ead88dee
View3d: fix for quadview box only syncing some view axis
2014-02-12 14:16:03 +11:00
Campbell Barton
7731a940d1
View3d: add utility function to get the quat from a view axis
2014-02-12 14:16:02 +11:00
Campbell Barton
5c8d5c70cf
View3d: ensure locked views are on an axis - behavior wasn't well defined.
2014-02-12 11:26:02 +11:00
Campbell Barton
bfd0b582ca
fix/workaround for v3d object mode selector flipping direction
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Allow menu functions to define their own direction, this way
menu_item_enum_opname_menu can keep menu flipping from 2.69.
2014-02-12 10:29:15 +11:00
Campbell Barton
18a8d88923
Transform: better logic to calculate manipulator normal orientation.
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Use Z axis for the edge direction for edges and vertex pairs.
Issue raised in T38592, now edge select and vert-pairs share logic
for calculating orientation and the active vertex determines direction.
2014-02-12 08:48:33 +11:00
IRIE Shinsuke
38e58612ef
Revert own previous commit rBe2f9afbaabbd.
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The "Cast Shadows" worked as expected, but it can cause problem in some cases.
For example, when using strand render, we need disabling only buffer shadows,
but the previous changes made that impossible. "Cast Shadows" should be added
as a newly created option.
2014-02-12 05:46:26 +09:00
Brecht Van Lommel
afadaaf8e0
Code cleanup: fix a few visual studio compiler warnings.
2014-02-11 18:49:32 +01:00
Campbell Barton
0e97550fb3
Mesh Data: disable two-sided for new meshes (see: T37518)
2014-02-12 02:46:43 +11:00
Campbell Barton
7e300ed3a1
UI: change to give sliders more text space, messes with alignment
2014-02-12 02:46:43 +11:00
Campbell Barton
f90a913695
Fix for fix with render layer menu
2014-02-12 02:46:42 +11:00
Brecht Van Lommel
e91ddf02a8
Fix T38547: crash in skeleton sketching.
2014-02-11 16:14:20 +01:00
Brecht Van Lommel
5af3b02f72
Fix T38578: blender internal texture nodes + volume render error.
2014-02-11 16:10:29 +01:00
Brecht Van Lommel
d2b15b0a8c
Fix T38590: some material operators incorrectly appeared in the spacebar search menu.
2014-02-11 15:21:17 +01:00
Sergey Sharybin
0a50757a59
Fix null-pointer dereference in previous sequencer commit
2014-02-11 19:29:17 +06:00
Campbell Barton
4bf4c4111e
Own recent removal of string encoded menus missed render layers/passes
2014-02-12 00:08:54 +11:00
Sergey Sharybin
c0a13322cd
Fix T38553: Crash load new level; array modifier using curve length
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Since threaded object update we've disabled in-place
curve evaluation (in cases when applying curve modifier
with target curve non-evaluated yet).
This requires game engine to take care of DAG and object
evaluation (currently it's designed to export only objects
it able to render).
This workaround will make sure that curve_cache for curves
is up-to-date.
2014-02-11 18:25:53 +06:00
Antony Riakiotakis
1dfd82d2bc
Fix T38574 uv sculpting cursor could be visible during render preview in
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image editor.
2014-02-11 12:40:50 +02:00
Sergey Sharybin
23fe23f951
Fix T38557: VSE clips with Alpha Over against a transparent background fail to reflect opacity changes
2014-02-11 16:03:56 +06:00