Added [0] which notes in most cases results are the same but in some
cases the result seems better. While true at the time of writing since
then mat3_to_quat has been improved and used for nearly all matrix
to quaternion conversion.
0: 876cfc837e
Making the callers responsible for this isn't practical as matrices are
often passed indirectly to a functions such as mat3_to_axis_angle,
BKE_object_mat3_to_rot & BKE_pchan_mat3_to_rot.
Or the matrix is combined from other matrices which could be negative.
Given quaternions calculated from negative matrices are completely
invalid and checking only needs to negate matrices with a negative
determinant, move the check into mat3_to_quat and related functions.
Add mat3_normalized_to_quat_fast for cases no error checking on the
input matrix is needed such as blending rotations.
With C++ we should transition towards namespaces to avoid naming
collisions. Having the namespace in place is the first step for that
transition.
Plus, the `typedef` isn't necessary for struct/class/enum definitions
in C++, so avoid the verbosity it adds.
Inconsistencies in update/tagging code between different code doing the
same 'Clear. liboverride operation lead to crashes in some cases.
Unify deg tagging and WM notifiers accross the three editor-level
codepaths performing the common Make/Reset/Clear operations.
Preserve if possible the active object accross Clear operation.
Several cleanup/rename/re-arangement of code to make it more consistent.
Mistake in own rBc76d7f7bde35.
Happened when no image was set in the Image Editor already (which is now
checked for).
Maniphest Tasks: T100590
Differential Revision: https://developer.blender.org/D15761
Use a more direct method of checking if a matrix is negative instead of
using cross & dot product.
Also replace some determinant_m3() < 0 checks with is_negative_m3.
The result of mat3_normalized_to_quat isn't valid for negative matrices.
Isolate the fix to the Matrix.to_quaternion() instead of changing
mat3_normalized_to_quat to prevent unintended side effects elsewhere.
Caused by 2480b55f21 using the undo step indices instead of the
indices of vertices in the mesh, causing the hide values to be swapped
around randomly in the mesh.
The number of attribute domains isn't an attribute domain, so storing
ATTR_DOMAIN_NUM in a variable with an eAttrDomain type isn't correct.
In the cases it was used, the value wouldn't be accessed anyway.
PLATFORM_BUNDLED_LIBRARIES gathers shared libraries that will be installed
to the lib/ folder. The Blender executable gets a relative rpath pointing to
this folder as part of the install step.
The build rpath is different and uses absolute paths, so that it works for
executables like tests that are in different locations, and to support the
case where the build and install folders are different.
The system is already used for the OpenMP library on macOS. But on Linux it
will only kick in once we start using shared libraries for dependencies.
This also removes Mesa libraries from the old location, as these would cause
Blender to start with software OpenGL.
Ref T99618
Invalidate depsgraph.object_instances when freed, this resolves a crash
when accessing the object instances after iteration has finished.
Unlike most other collections, object_instances is only valid while the
iterator is in-memory.
The Python/RNA API needs to inline int/string collection lookups so the
Python instance can be created before the iterator ends.
Reviewed By: mont29, sergey
Ref D15755
This is done by checking the number of bitplanes from the image buffer.
We assume that for float buffer to use the same bitplanes as it was a
byte buffer.
Then, the data of the image buffer is packed at the start of the `rect` or
`float_rect` before upload.
**Statistics - einar.v004.blend **
Note that not all grayscale textures have been stored as BW images so the
amount of memory that can be reduced would be more.
Without patch
```
104 Textures - 3294.99 MB (3294.47 MB over 32x32), 37 RTs - 192.52 MB.
Avg. tex dimension: 2201.88x1253.51 (2283.53x2202.13 over 32x32)
464 Buffers - 25.01 MB total 1.24 MB IBs 23.50 MB VBs.
3512.52 MB - Grand total GPU buffer + texture load
```
Patch applied
```
104 Textures - 2917.66 MB (2917.14 MB over 32x32), 39 RTs - 215.45 MB.
Avg. tex dimension: 2221.38x1252.75 (2323.28x2253.47 over 32x32)
467 Buffers - 25.01 MB total 1.24 MB IBs 23.51 MB VBs.
3158.13 MB - Grand total GPU buffer + texture load.
```
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15484
Since {rB2542fda14d85}, `r_node` is an unused parameter.
Changed `load_texture_image` to reflect that.
Differential Revision: https://developer.blender.org/D15759
Main motivation is from T54314 where there was no way to read from a
Viewer image datablock after setting another viewer node active.
Part of the problem was addressed in rB16d329da284c (where handlers for
the compositing background job were added so that you can act after the
compositor has run), however there was still the remaining issue that
setting another viewer node active would not properly tag the node
NODE_DO_OUTPUT. This forced users into a complicated workaround (using
switch nodes feeding into a single viewer node).
Now handle NODE_DO_OUTPUT properly in RNA, too, and do proper updates so
that behavior from RNA matches that of the Node Editor when setting a
viewer node active.
ref T54314.
Reviewed By: JacquesLucke
Maniphest Tasks: T54314
Differential Revision: https://developer.blender.org/D15203
When changing the frame_number of a grease pencil frame, the grease
pencil object is not updated correctly. The frame stays where it
previously was.
The fix adds a `property_update` callback to the `frame_number` RNA
property.
Maniphest Tasks: T99524
Reviewed By: antoniov
Differential Revision: https://developer.blender.org/D15394