Caused by 2eeec49640.
Above commit would early out when falling through the specialized
greasepencil selection operator to view3d_select_exec. But in order to
select posebones in grease pencil weightpaint mode, we still have to
continue with view3d_select_exec.
Now check this special case [with convenient
`BKE_object_pose_armature_get_with_wpaint_check`] and DONT early out in
that case.
Should go into 3.3 LTS as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/107076
When a node input is connected to a group node input that is unlinked
and is of a different type, no implicit conversion takes place, so the
value is unexpected.
This patch fixes that by considering the types of both sockets and do
implicit conversion if necessary.
While replacing the extension with an empty string works,
it required a redundant string-size argument which took a dummy
value in some cases. Avoid having to pass in a redundant string size by
adding a function that strips the extension.
The internal utility get_sequence_len would make it's filename
argument absolute so as to scan it's directory for files.
Perform this on the directory instead so the filename can be const.
Finding the extension included hidden files (starting with a '.'),
now finding the extension matches Python's `os.path.splitext` behavior
which has the advantate a hidden file is not considered one long
extension - with an empty name part.
Also update code to use BLI_path_extension in cases which previously
in-lined this logic.
BLI_path_frame_get path argument is now const,
it was being manipulated unnecessarily.
This adds new movement types TEXT_BEGIN and TEXT_END to allow
FONT_OT_move and FONT_OT_move_select operators move the text
cursor (caret) to the top and bottom of the text.
Pull Request: https://projects.blender.org/blender/blender/pulls/106196
Use the attribute API for domain and type interpolation instead of doing
it manually. I observed a 3.8x improvement in curve selection mode and
an 18x improvement in point selection mode.
Adds a submenu to the File Browser selected item context menu that
allows opening the item or viewing the location in an OS browsing
window. On Win32 also allows other actions like editing, searching,
opening command prompt, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/104531
This happens when the collection's item type doesn't have a
'nameproperty' to index with. For debug builds we error out with an
assert, since in general this shouldn't happen. For release builds
Python will report item not found.
Pull Request: https://projects.blender.org/blender/blender/pulls/107086
We don't use the callbacks that create virtual arrays from the custom data
anymore, they just add extra indirection. The only non-obvious case was
the crease attribute which had a setter function. Replace that with an
attribute validator like the other similar attributes.
Pull Request: https://projects.blender.org/blender/blender/pulls/107088
A solution for an older bug was causing it.
Added a special case to avoid an extra relation for context
variables as they do not change during the dependency graph
evaluation,
Pull Request: https://projects.blender.org/blender/blender/pulls/107082
Update the RNA and DNA documentation for two bone matrices:
- `PoseBone.matrix_channel` (`bPoseChannel::chan_mat` in DNA) contains
the evaluated loc/rot/scale channels, including constraints and drivers.
- `PoseBone.matrix` (`bPoseChannel::pose_mat` in DNA) contains the same
transform, but then expressed in the armature object space.
No functional changes, just clarifications in comments / tooltips.
While embedded IDs are usually considered as private local data of their
owner ID, some areas of code, like the depsgraph, can consider them as
regular IDs in some aspects.
So when swapping IDs, also properly 'counter-swap' their potential
embedded IDs, such that the pointers to the embedded IDs remain as before
swapping, even though the data of the embedded IDs is swapped.
The main target of this change is memfile undo code. There, newly read
IDs are swapped with their oldder version, so that the old address
contains the new data. This allows to avoid rebuilding some of the
depsgraph. Doing the same thing for embedded IDs should reduce even
further the needs for depsgrah rebuilds on undo steps.
This commit also gives more control over the remapping of 'self' ID
pointers inside themselves.
Pull Request: https://projects.blender.org/blender/blender/pulls/107044
- Split out WM_init_splash_on_startup(..) which performs startup checks.
- WM_init_splash(..) now shows the splash (ignoring preferences).
- Avoid calling BLI_exists on an empty string (in some cases).
This is the first step for refactoring the lightcache system.
Each probe instance (as in `Object`) will now store its own baked data.
The data is currently stored in uncompressed readable format.
This introduces two new operators for baking to avoid confusion with
the previous light baking pipeline. These do nothing other than
creating empty caches that will be populated by EEVEE later on.
The DNA storage is made to be able to include multiple caches
in case of baked simulation over time but it isn't yet supported.
I prefer to keep the implementation simple for now as the long term
goals for this feature are uncertain.
There is still a type flag (`LightProbeObjectCache.cache_type`) that
will be used for versioning.
The naming convention of structs is a bit weird but that's all I
found in order to avoid interfering with the old scene light cache
that is still used by (old) EEVEE.
Related task #106449.
Pull Request: https://projects.blender.org/blender/blender/pulls/106808
For non-object parents (so bones & vertices), the parent is now also
explicitly checked for animation. In other words: having an animated
parent will cause the transform of the child to be written to Alembic/USD
on every frame (as if it is animated itself).
Do not read IDs from types flagged as 'no undo', whether they are local
or linked.
This should have no effect currently, since all 'no undo' ID types
currently are supposedly only local data anyways (Screen, WindowManager
and WorkSpace).