Commit Graph

28 Commits

Author SHA1 Message Date
Damien Picard
84e216fcee UI: replace "copy/paste buffer" by "internal clipboard"
A buffer is a technical term most often referred to using the metaphor
of a "clipboard" in applications. However, the "clipboard" is usually
the system clipboard, used to carry data accross applications. To
avoid confusion, this replaces "clipboard" by "internal clipboard"
when not dealing with the system clipboard.

In addition, a few places still used the "[copy/paste] buffer"
terminology, so they are replaced with "internal clipboard as well.

The replacement from "[copy/paste] buffer" to "clipboard" was
undertaken in previous commits da6d6f99a8, 14b60c3a1c. This
commit should tackle the remaining occurrences.

Pull Request: https://projects.blender.org/blender/blender/pulls/106060
2023-04-14 12:12:30 +02:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Campbell Barton
d7de8bcf0d Cleanup: format 2023-03-23 14:28:50 +11:00
Julian Eisel
a2d0f7049a UI: Generalize drop target API, support drop targets for UI views
Previously UI view items would support custom drop controllers (so they
could react to data being dragged over them and dropped). This is now
more generalized so the views themselves can do this as well.

Main changes:
- Support calculating a bounding box for the view, so this can be used
  for recognizing mouse hovering.
- Rename "drop controller" to "drop target", this is more clear, less
  abstract naming.
- Generalize drop controllers/targets. There is a new
  `ui::DropTargetInterface` now.
- Add support for drop targets in the `ui::AbstractView` base class, so
  custom views can use this.

Pull Request: https://projects.blender.org/blender/blender/pulls/105963
2023-03-22 18:45:35 +01:00
Falk David
53bb713eda Refactor: Rename OB_GPENCIL and ID_GD
This renames the `OB_GPENCIL` object type and the `ID_GD` to `OB_GPENCIL_LEGACY` and `ID_GD_LEGACY` respectively.
There is no change for the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/105541
2023-03-08 12:35:58 +01:00
Campbell Barton
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
Julian Eisel
d204830107 UI: Make uiBut safe for non-trivial construction
No user-visible changes expected.

Essentially, this makes it possible to use C++ types like `std::function`
inside `uiBut`. This has plenty of benefits, for example this should help
significantly reducing unsafe `void *` use (since a `std::function` can hold
arbitrary data while preserving types).

----

I wanted to use a non-trivially-constructible C++ type (`std::function`) inside
`uiBut`. But this would mean we can't use `MEM_cnew()` like allocation anymore.

Rather than writing worse code, allow non-trivial construction for `uiBut`.
Member-initializing all members is annoying since there are so many, but rather
safe than sorry. As we use more C++ types (e.g. convert callbacks to use
`std::function`), this should become less since they initialize properly on
default construction.

Also use proper C++ inheritance for `uiBut` subtypes, the old way to allocate
based on size isn't working anymore.

Differential Revision: https://developer.blender.org/D17164

Reviewed by: Hans Goudey
2023-02-03 16:35:51 +01:00
Hans Goudey
4ecc7cf14a Cleanup: Move interface_intern.hh
The entire interface directory is now compiled as C++ files.
2022-11-26 10:12:58 -06:00
Jacques Lucke
57dd1b7799 Fix T102386: crash when trying to link sockets from different node trees
This was caused by rBc39eb09ae587e1d9. The optimization broke the case
when the socket is not in the provided node tree. Now there are two separate
functions, one that always does the slow check to see of the socket is really
in the node tree and a potentially much faster version when we are sure
that the socket is in the tree.
2022-11-11 11:48:56 +01:00
Campbell Barton
9bd38750b3 Cleanup: replace BLI string copy & append with BLI_path_join(..)
Copying and appending is unnecessarily verbose with each call having to
pass in the buffer size.
2022-10-30 15:56:28 +11:00
Campbell Barton
9f6a045e23 Cleanup: replace BLI_join_dirfile with BLI_path_join
These functions are almost identical, the main difference being
BLI_join_dirfile didn't trim existing slashes when joining paths
however this isn't an important difference that warrants a separate
function.
2022-10-17 11:38:54 +11:00
Hans Goudey
548a2cbe06 Cleanup: Clang tidy
Also remove unnecessary struct keywords in C++ files.
2022-10-05 13:48:01 -05:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
6424fbca94 Cleanup: spelling 2022-09-19 14:52:27 +10:00
Monique Dewanchand
68589a31eb ViewLayer: Lazy sync of scene data.
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.

`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.

Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.

This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.

Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.

**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).

**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.

**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:34:38 +02:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
Campbell Barton
b8d9864518 Cleanup: remove unused Main argument to RNA_path functions
Note that lib_override functions have kept the unused argument,
but this may be removed too. It impacts many lib_override functions
so this can be handled separately.
2022-09-07 11:07:44 +10:00
Philipp Oeser
4b818b1513 Merge branch 'blender-v3.3-release' 2022-09-03 11:43:15 +02:00
Clément Foucault
06043c8313 Cleanup: Fix clang-tidy warnings: [modernize-redundant-void-arg] 2022-09-02 20:34:37 +02:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
Campbell Barton
28750bcf7e Cleanup: replace NULL with nullptr for C++ files 2022-08-28 20:52:28 +10:00
Campbell Barton
206272621e Merge branch 'blender-v3.3-release' 2022-08-28 20:21:32 +10:00
Bastien Montagne
5d4d5a2162 Merge branch 'blender-v3.3-release' 2022-08-24 17:12:01 +02:00
Campbell Barton
2a15040777 Merge branch 'blender-v3.3-release' 2022-08-19 13:46:37 +10:00
Bastien Montagne
b375019ebc Merge branch 'blender-v3.3-release' 2022-08-18 17:26:54 +02:00
Campbell Barton
517d622057 Cleanup: conversion warnings in GCC 2022-08-17 21:34:13 +10:00
Bastien Montagne
6ab5bced61 Merge branch 'blender-v3.3-release' 2022-08-17 13:01:09 +02:00
Hans Goudey
599a7ddf17 Cleanup: Move five interface files to C++
Builds on all four platforms on the buildbot. Includes clang tidy fixes.
2022-07-29 23:22:31 -05:00