Commit Graph

87859 Commits

Author SHA1 Message Date
Brecht Van Lommel
7fa6794037 Fix failing view layer tests after recent changes to naming convention 2021-10-19 14:55:06 +02:00
Brecht Van Lommel
9e9d003a82 Render: change view layer name convention to ViewLayer_001 to avoid OpenEXR issues
Some compositing applications do not support spaces and dots in layer names, and change
these to other symbols on import. This causes various compatibility issues, including
with Cryptomatte metadata. While technically those could be considered bugs in the
Cryptomatte implementation of other software, where they are not properly accounting for
that layer renaming, it's not ideal.

The OpenEXR channel naming convention is "layer.pass.channel". We get away with dots in
the layer name since we parse this from right to left, but it's a weak assumption.

Now we don't forbid using spaces or dots, and existing files are unchanged. But at
least by default names will be compatible, and hopefully other software catches up in
time to support more flexible layer names.

Ref T68924
2021-10-19 14:30:45 +02:00
Brecht Van Lommel
8e8932c8ff Render: use "_" as delimiter in AOV names to avoid issues with OpenEXR
OpenEXR uses "." to separate layers/passes/channels, so using AOV.001 is
a problem. Other applications will not be able to parse it correctly.

Default to AOV_001 instead, and don't allow using dots in AOV names.

Fixes T89991
Ref T73266
Ref D12871
2021-10-19 12:59:05 +02:00
Brecht Van Lommel
abc3128011 Fix T85779: Cycles not using all threads when using OpenImageDenoise
The thread affinity setting in OIDN can break multithreading on some CPUs.
While this leads to somewhat worse performance on CPUs that do work correctly,
it's better than having some CPUs use only half the cores.
2021-10-19 11:39:11 +02:00
Campbell Barton
9c8255d486 Cleanup: use 'e' prefix for enum types 2021-10-19 18:35:39 +11:00
Hans Goudey
a76bb1a277 BLI: Support removing keys from a set during iteration
This adds the ability to mark slots as removed while iterating through
a mutable set.

Differential Revision: https://developer.blender.org/D12867
2021-10-18 22:15:52 -05:00
Campbell Barton
da949c3574 Fix crash on file load in unregistering bke::AssetLibraryService
Use mutable iterator to support callbacks removing themselves.
2021-10-19 13:22:36 +11:00
Campbell Barton
c4f733a76c Fix memory leak in sample tool
When there was no image buffer, sample leaked memory.
2021-10-19 12:50:07 +11:00
Campbell Barton
b74f2c7d74 Fix image cache margin calculation
This margin was inconsistently calculated: only taking the
visible region and interface scale into account in some cases.
2021-10-19 12:50:07 +11:00
Hans Goudey
a3457704fb Geometry Nodes: De-duplicate index input nodes during evaluation
We do this in other nodes to reduce overhead of using the same node more
than once. I don't think it will make a difference with index nodes
currently, but at least it's consistent.
2021-10-18 20:13:37 -05:00
Ray Molenkamp
482c5f0014 Fix: Build error with MSVC
noise.cc uses std::min and std::max without
including the algorithm header required.

Newer MSVC versions and GCC implicitly include
it somewhere, which isn't something we should
count on. Best to include what you use.
2021-10-18 19:01:18 -06:00
Erik Abrahamsson
c1d138dd92 Fix T91979: Don't mark string nodes as supporting fields
Even though these nodes do support fields internally, there are no
input string sockets that support fields currently, so removing
the diamond sockets for now helps avoid confusion.

Differential Revision: https://developer.blender.org/D12828
2021-10-18 19:08:02 -05:00
Germano Cavalcante
d7b231baa8 Cleanup: remove unused member and rearrange function 2021-10-18 18:38:42 -03:00
Richard Antalik
3a898db363 VSE: Improve thumbnail loading speed
Split thumbnail job in 2 passes. First pass will render visible images
and second part renders set of "guaranteed" equally spaced images.

When viewing larger amount of strips, it is likely that only 1 or 2
images will be rendered in first pass, while in second pass it is up to
30 images.

This results (seemingly) in 3x better performance, but zooming before
set of guaranteed images is done will be slightly more inaccurate.
2021-10-18 23:26:16 +02:00
Richard Antalik
06356115b7 VSE: Don't draw thumbnails while rendering
During rendering VSE cache is invalidated, so thumbnails would be
removed and thumbnail job would constantly restart.

Even if thumbnails would be preserved, resources should be dedicated
for rendering job.
2021-10-18 22:25:36 +02:00
Johnny Matthews
5f59bf0044 Geometry Nodes: Sort Children in Collection Info
When the 'Separate Children' option is selected, the children of
the selected collection are inserted into the geometry output
sorted alphabetically by name.

One item to note is that the rename function does not trigger a
depsgraph update. This means that the changes are not reflected
in the spreadsheet until another action triggers the update.

Differential Revision: https://developer.blender.org/D12907
2021-10-18 15:11:04 -05:00
Hans Goudey
ec8a9a0d65 Cleanup: Remove unnecessary constructor argument
All attributes should be writeable, it is now only needed for the
legacy `normal` attribute on meshes.
2021-10-18 12:35:27 -05:00
Hans Goudey
9f895fbb97 Geometry Nodes: Optimize curve builtin attribute exists check
Calculating the number of points is overkill here, if there are many splines.
The `exists` check just needs to know if there are any points at all.
2021-10-18 12:31:01 -05:00
Hans Goudey
9a8badc1e4 Cleanup: Rearrange code, rename function
Move the static functions higher in the file so they are usabl
for an upcoming patch, and make it use clearer names instead
of overloading a function name.
2021-10-18 12:22:44 -05:00
Philipp Oeser
3a25501143 Fix T92314: Auto naming of the Vertex Group doesn't work for Grease
Pencil

Not naming the auto-generated vertexgroup after the selected bone was
just confusing (since the group would not have an effect), so now use
similar code that is used for meshes for greasepencil as well.

Maniphest Tasks: T92314

Differential Revision: https://developer.blender.org/D12906
2021-10-18 19:11:19 +02:00
Germano Cavalcante
44c3bb729b Cleanup: use a common prefix in static functions
This helps identify where the function came from.
2021-10-18 13:43:44 -03:00
Germano Cavalcante
2944f3e92b Fix 1 frame delayed orientation in Placement Gizmo
Error in {rB69d6222481b4}
2021-10-18 13:32:56 -03:00
Sybren A. Stüvel
46fe43feca Fix failing AssetLibraryService test by removing test code
Remove the code I had hoped to fix in rB3edae09e, the fix was unreliable.

No functional changes to Blender.
2021-10-18 17:29:24 +02:00
Hans Goudey
3cbe921899 Cleanup: Use simpler method to create attribute lookups
Instead of switch statements, make use of generic virtual arrays
so the code is shorter and easier to read.

Differential Revision: https://developer.blender.org/D12908
2021-10-18 10:08:57 -05:00
Philipp Oeser
aef8ac7db8 Cleanup: clang format 2021-10-18 17:00:25 +02:00
Philipp Oeser
0071001879 Fix T92246: sculpt crash displaying statistics in certain situations
It seems possible to switch object selection (if `Lock Object Modes` is
turned off) and end up with an object that has a SculptSession but a
NULL PBVH.
(I was not able to repro from scratch, but file from the report was
clearly in that state).

This would crash in displaying scene statistics.

While there might be a deeper fix (making sure PBVH is available early
enough -- possibly using `BKE_sculpt_object_pbvh_ensure`,
`sculpt_update_object` or friends), there are also many checks in tools
for PBVH, so the situation seems to be somewhat vaild/expected also in
other places.
So to fix this, just check for a non-NULL PBVH, returning early
otherwise.
Note: this leaves us with displaying 0/0 Faces & Vertices in the borked
case until an operation takes place that updates the PBVH.

Maniphest Tasks: T92246

Differential Revision: https://developer.blender.org/D12904
2021-10-18 16:52:21 +02:00
Germano Cavalcante
b246f81412 Fix T92311: Snap to faces in edit mode with x-ray enabled doesn't work
The `use_occlusion_test` parameter test was accidentally removed in
{rB91c33c8b9952}
2021-10-18 11:41:32 -03:00
Jacques Lucke
dd689eeda4 Fix: dangling pointer caused use-after-free
The old code only worked when built-in nodes are only unregistered
at most once while Blender is running. However, this is not the case
when running certain unit tests such as `AbstractHierarchy*`
in `blender_test`.

Found by Sybren, thanks.
2021-10-18 16:19:42 +02:00
Pablo Vazquez
ef7e21fd4a UI: Reduce vertical margin between panels
In an attempt to reduce scrolling. This can be re-visited if a kind of switch
between "compact" and "comfortable" UI size is implemented in the future.
2021-10-18 16:16:45 +02:00
Sybren A. Stüvel
3edae09eaa Asset Library Service: fix failing unit test
On GCC in release mode (and maybe also debug mode without ASAN enabled),
allocating an `AssetLibraryService` will reuse the space that should
have just been freed. This made a test fail, as it was testing that new
memory was allocated and not some old instance reused.

To ensure that the calls that should allocate a new block of memory
return a unique pointer, I added some dummy allocation to the test.

No functional changes to Blender
2021-10-18 15:48:06 +02:00
Charlie Jolly
729b2d026d Geometry Nodes: Add shader Musgrave texture node
Port shader node musgrave texture

Differential Revision: https://developer.blender.org/D12701
2021-10-18 14:24:14 +01:00
Jacques Lucke
de6bf5d4d2 Nodes: support sharing node declarations between nodes
Previously, every node had its own declaration. This isn't ideal, because
it's often the case that all nodes of the same type have the same declaration.
That's the case for all nodes using declarations currently. It will not be true
for e.g. group nodes in the future.

Sharing node declarations between nodes makes it a bit more efficient.

Differential Revision: https://developer.blender.org/D12898
2021-10-18 15:22:34 +02:00
Clément Foucault
e150f171d5 Fix T92250 EEVEE: Render crash with Motion Blur and Overscan
This was caused by `DRW_view_data_texture_list_size_validate` which now
delete everything from the render engine.

This might change in the future but for now we just avoid calling it from
the render loop (when using DRW_cache_restart).
2021-10-18 15:15:04 +02:00
Pablo Dobarro
765b1c6b53 Fix T79005: Vertex color conversion operators changing the colors
CD_PROP_COLOR vertex data is stored in scene linear while legacy vertex
colors are srgb, so both operators also need to do this conversion

Reviewed By: sergey

Maniphest Tasks: T79005

Differential Revision: https://developer.blender.org/D8320
2021-10-18 15:01:37 +02:00
Jan-Willem van Dronkelaar
4de0e2e771 Animation: Motion Paths Refresh All
Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.

The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.

Reviewed by: sybren

Maniphest Tasks: T83068

Differential Revision: https://developer.blender.org/D11667
2021-10-18 14:36:26 +02:00
Sybren A. Stüvel
f9113c4be8 Assets: add global bke::AssetLibraryService class
Add `blender::bke::AssetLibraryService` class that acts like a
blendfile-scoped singleton. It's allocated upon the first call to
`BKE_asset_library_load` and destroyed in the LOAD-PRE handler.

The `AssetLibraryService` ensures that edits to asset catalogs are not
lost when the asset browser editor closes (or even reloads). Instead,
the `AssetLibrary` pointers it owns are kept around as long as the blend
file is open.

Reviewed By: Severin

Maniphest Tasks: T92151

Differential Revision: https://developer.blender.org/D12885
2021-10-18 14:21:41 +02:00
Johnny Matthews
1f51037676 Geometry Nodes: Endpoint Selection Nodes
The Endpoint Selection node allows for the Selection of an aribitrary
number of endpoints from each spline in a curve. The start and end
inputs are evaluated on the spline domain. The result is outputted
as a boolean field on the point domain.

Differential Revision: https://developer.blender.org/D12846
2021-10-18 06:45:16 -05:00
Jacques Lucke
6f76bcc12c Fix: missing use-attribute property in geometry nodes modifier
The property was missing when a group input changed from not
supporting fields to supporting fields.
2021-10-18 12:58:30 +02:00
Erik Abrahamsson
f9fe755dba Nodes: add default value to string socket declaration
Differential Revision: https://developer.blender.org/D12758
2021-10-18 11:59:49 +02:00
Jacques Lucke
eb0d216dc1 Geometry Nodes: decouple multi-function lifetimes from modifier
Previously, some multi-functions were allocated in a resource scope.
This was fine as long as the multi-functions were only needed during
the current evaluation of the node tree. However, now cases arise
that require the multi-functions to be alive after the modifier is finished.
For example, we want to evaluate fields created with geometry nodes
outside of geometry nodes.

To make this work, `std::shared_ptr` has to be used in a few more places.
Realistically, this shouldn't have a noticable impact on performance.
If this does become a bottleneck in the future, we can think about ways
to make this work without using `shared_ptr` for multi-functions that
are only used once.
2021-10-18 11:46:21 +02:00
Campbell Barton
746ee29d36 Fix T91700: Strips can be transformed in scope display modes
Hide gizmos & prevent transform & selection in scope display.
2021-10-18 19:29:36 +11:00
Campbell Barton
3f4ba64ae3 Cleanup: use depends-on-cursor for "Object Transfer Mode" operator
Replace modal operator with the OPTYPE_DEPENDS_ON_CURSOR flag.

This has the advantage of showing the shortcut in the menu.
2021-10-18 17:20:06 +11:00
Campbell Barton
2a8e5128c1 WM: support setting the operators idle cursor
Support setting a cursor when an operator is waiting for input.
2021-10-18 17:18:48 +11:00
Campbell Barton
6bf8c95e52 UI: expose additional cursors to the Python API 2021-10-18 17:09:26 +11:00
Campbell Barton
59c95a8ca2 Cleanup: de-duplicate operator registration
Operators and operator-macros duplicated RNA properties.
2021-10-18 17:09:26 +11:00
Germano Cavalcante
69d6222481 Snap and Placement Gizmo Refactor
Move most of the gizmo snap and placement code to `view_cursor_snap.c`.

Simplify and extend the snap API.

Differential Revision: https://developer.blender.org/D12868
2021-10-18 01:58:00 -03:00
Campbell Barton
f5edc69150 Fix frame overlay not refreshing the sequencer preview
Regression in 46aa70cb48
2021-10-18 15:47:29 +11:00
Campbell Barton
e538b2c3a3 Cleanup: internal sequencer naming for overlays
- Rename RNA SpaceSeq.show_strip_overlay to show_overlays
  matching the 3D View, the term "strip" was misleading as this is used
  for the preview as well.

- Rename various RNA overlay settings to overlay_frame
  since "Frame Offset" is a specific feature, avoid having both
  Editor.show_overlay and SpaceSeq.show_overlays.

- Rename Editing `over_*` -> `overlay_frame_*` in DNA,
  as well as flags.
2021-10-18 15:47:28 +11:00
Campbell Barton
c5a13ffcb4 Cleanup: spelling in comments 2021-10-18 12:13:10 +11:00
Pablo Vazquez
452c78757f UI: Improve contrast on playhead
Add an outine around the playhead, matching the color of the background (slightly darkened)
to improve the readability of the current frame line when placed against curves or strips
with a similar color.

{F10944336, size=full}

Differential Revision: https://developer.blender.org/D12810
2021-10-17 19:10:31 +02:00