There was one test in the volume render test folder that made use of
the ocean sim modifier to add some detail. This lead to test failures
when building Blender without ocean sim.
To fix this issue, this commit applies the ocean sim modifier. This
means it's no longer used, but the render results are the same,
meaning there is no need to update the reference images.
Pull Request: https://projects.blender.org/blender/blender/pulls/138729
Add a new shader node to control volume coefficients (scattering,
absorption and emission) directly, making it easier to model existing
volumes with measured data.
Pull Request: https://projects.blender.org/blender/blender/pulls/136287
Note: this is a partial fix, that makes NEE and forward path consistent
only when `max_transparent_bounce > 0`. It is much more involved to make
forward path tracing support a max transparent bounce of 0, but since we
don't expect people to set up a very low number of transparent bounces,
it is less important to support that specific case.
Pull Request: https://projects.blender.org/blender/blender/pulls/138098
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.
The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.
More detailed explanation and conversation can be found in the
design task.
Ref #137215
Pull Request: https://projects.blender.org/blender/blender/pulls/137219