Commit Graph

4 Commits

Author SHA1 Message Date
Alaska
9890ad2653 Fix: Render test failure when building without ocean sim
There was one test in the volume render test folder that made use of
the ocean sim modifier to add some detail. This lead to test failures
when building Blender without ocean sim.

To fix this issue, this commit applies the ocean sim modifier. This
means it's no longer used, but the render results are the same,
meaning there is no need to update the reference images.

Pull Request: https://projects.blender.org/blender/blender/pulls/138729
2025-05-13 05:07:58 +02:00
Alexandre-Cardaillac
921c2b9d61 Shader: New Volume Coefficients Shader
Add a new shader node to control volume coefficients (scattering,
absorption and emission) directly, making it easier to model existing
volumes with measured data.

Pull Request: https://projects.blender.org/blender/blender/pulls/136287
2025-05-08 19:19:35 +02:00
Weizhen Huang
64dc9cc98c Fix: Cycles: Inconsistency in transparent bounces for NEE and forward path
Note: this is a partial fix, that makes NEE and forward path consistent
only when `max_transparent_bounce > 0`. It is much more involved to make
forward path tracing support a max transparent bounce of 0, but since we
don't expect people to set up a very low number of transparent bounces,
it is less important to support that specific case.

Pull Request: https://projects.blender.org/blender/blender/pulls/138098
2025-05-05 18:38:02 +02:00
Sergey Sharybin
bbfc97ad6f Move tests/data and assets to the main repository
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.

The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.

More detailed explanation and conversation can be found in the
design task.

Ref #137215

Pull Request: https://projects.blender.org/blender/blender/pulls/137219
2025-05-05 15:10:22 +02:00