Commit Graph

65829 Commits

Author SHA1 Message Date
Alexander Gavrilov
fe0fdf1771 RNA: tag animation update when changing Action Extrapolation/Blend/etc.
These fields affect the final result when using NLA.
2018-11-08 14:01:45 +03:00
Bastien Montagne
0bb33294c1 RNA API: ViewLayers: add name to LayerCollection struct.
Just use Collection name (same as for material slots e.g.).

That way, one can access those by their names as well, in
LayerCollection.children ... collection property (yeah, collection,
collection, and moar collection).
2018-11-08 11:36:33 +01:00
Campbell Barton
aba4a56703 UI: fix glitch showing the redo panel 2018-11-08 15:44:59 +11:00
Campbell Barton
f12d2adc87 RNA: Object.select_set use boolean, only select
- Was setting active state, making it necessary to backup/restore
  active object in cases where this isn't needed.
  Existing scripts are explicitly setting the active object when needed.

- Use a boolean select arg (toggle selection wasn't used anywhere).

- Add an optional view layer argument since scripts should be able to
  operate outside the user context.
2018-11-08 08:54:55 +11:00
Campbell Barton
c121bc6219 Cleanup: use explicit 'select_and_set_active' API name
Selection should be separated from active state and handled by higher
level code (operators/editors) instead of happening automatically.
2018-11-08 08:31:11 +11:00
Clément Foucault
bdd44564c9 GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operations 2018-11-07 22:16:13 +01:00
Clément Foucault
4f709152f4 Eevee: Add support for interpolation options for Environment Texture nodes 2018-11-07 22:16:13 +01:00
Clément Foucault
e0edac4cb2 Eevee: Support for extension type in the Node Image Texture
This does not work with the box projection mode. Implementing for box
projection mode would be difficult, slow, and produce a lot of code
duplication. Also i'm not sure this is worth it, as it's not a common use
case.
2018-11-07 22:16:13 +01:00
Campbell Barton
0b837a4986 Cleanup: style, use const args 2018-11-08 08:02:09 +11:00
Bastien Montagne
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
Bastien Montagne
1ff8be24ef Cleanup/Refactor: move Main stuff into BKE's new main.c file (and header).
We already had a BKE_main.h header, no reason not to put there
Main-specific functions, BKE_library has already more than enough to
handle with IDs and library management!
2018-11-07 20:58:53 +01:00
Bastien Montagne
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
Bastien Montagne
4779165ca1 Fix dpesgraph wrongly refcounting NLA strip actions when duplicating IDs.
NLA strips are users of their action, so we need to pass along ID
management flags.

This commit also cleans up a bit things by passing along ID_CREATE/COPY
flags instead of dummy booleans...
2018-11-07 20:58:53 +01:00
Alexander Gavrilov
6be69a6b75 NLA: use animsys_write_orig_anim_rna when applying NLA stack results.
Without this keyframing on top of an NLA stack is quite weirdly broken.
2018-11-07 19:59:15 +03:00
Alexander Gavrilov
921cad194d Depsgraph: add proper handling of actions contained in NLA strips. 2018-11-07 18:17:30 +03:00
Antonioya
c018cea680 GP: Show all objects sharing data in edit modes
Only need hide particle objects
2018-11-07 16:13:49 +01:00
Sergey Sharybin
7b271d5fc1 Depsgraph: Ensure dependency cycle does not clear runtime memory
If there was a dependency cycle involved, it was possible that pchan
array will be freed before all bones are evaluated. Now clear is
done in a dedicated node, which is never a part of dependency cycle.
2018-11-07 15:06:39 +01:00
Brecht Van Lommel
36b9ee1277 Fix T57390: properties editor crash creating new scene in some cases. 2018-11-07 14:54:16 +01:00
Stefan Werner
9d0eac6ba5 Merge branch 'master' into blender2.8 2018-11-07 14:30:09 +01:00
Sergey Sharybin
0c8aa85069 Physics baking: tag interface locked during backing
This is a variation of older hach which was setting is_rendering
to truth to tell window manager to not do dependency graph update.

In the nowadays reality window manager is supposed to do dependency
graph update during rendering, that was the whole purpose of CoW
project. This works fine for rendering, since render engines has
their own dependency graphs.

Physics, on the other hand, is using same dependency graph as used
for the viewport, and what's worse: it modifies objects from it.
For example, in a single threaded evaluation ASAN instantly catches
case when cached BVH constructed by smoke is referencing looptri
layer which is freed by viewport's update.

Now we are locking interface, allowing only a subset of navigation
operators to run. This seems to be safest way of dealing with the
problem. There are following variations which we can consider
doing:

- Allow viewport navigation, which will require making it so draw
  manager does not write to the objects.

  A bit dangerous, since smoke simulation might in theory modify
  data which is also used by a draw manager.

- Make physics simulation to have own dedicated dependency graph,
  solving all threading conflicts all together.

This fixes crash when baking smoke. Steps to reproduce:

- Call "Quick Smoke"
- In smoke panel, click "Bake".
2018-11-07 14:04:47 +01:00
Sergey Sharybin
ee201d8a50 Cleanup, more meaningful and up to date comments 2018-11-07 14:04:47 +01:00
Sergey Sharybin
48488b7106 Skip dependency graph update when interface is locked
This is a variation of legacy dependency graph update check based on
G.is_rendering. Now it is ensured, that locked interface does not
tempter around with the dependency graph.
2018-11-07 14:04:47 +01:00
Sergey Sharybin
1cadd811ce Cleanup, indentation 2018-11-07 14:04:47 +01:00
Howard Trickey
e31625a697 Fix 'Set and Use 3D Cursor' normal editing command.
Was missing a return of OPERATOR_RUNNING_MODAL for that subcommand.
2018-11-07 07:43:19 -05:00
Clément Foucault
13944c3dda Workbench: Scale shadowing based on density
This makes previewing thick smoke a bit more plausible with better shadows.

The shadowing is clamped so that nothing is completely black. That said the
lower bound is pretty low.

This is not an option but could become one if users do not like it in
all situations.
2018-11-07 13:25:28 +01:00
Clément Foucault
84ad9b102e Workbench: Add cubic filtering for smoke simulation
The option is per domain and only affects the solid / xray / wireframe view.

Eevee is not yet supported.
2018-11-07 13:25:28 +01:00
Clément Foucault
faecd16d31 Eevee: Fix volumetric broken after recent change 2018-11-07 13:25:28 +01:00
Stefan Werner
2c5531c0a5 Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.

Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.

TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).

Differential Revision: https://developer.blender.org/D3682
2018-11-07 12:58:12 +01:00
Bastien Montagne
f1fc5ba537 Fix installing Blender due to missing icons. 2018-11-07 11:31:07 +01:00
Campbell Barton
5dfe7858b1 CMake: missed removing from file list 2018-11-07 21:14:40 +11:00
Alexander Gavrilov
469005f1f6 Dopesheet: correctly use floating point threshold in ActKeyColumn tree.
After some thinking, since the tree itself does always use floating
point numbers, it is better to use the threshold - but correctly.
2018-11-07 10:41:38 +03:00
Campbell Barton
03e5ba3183 Fix hidden action-zone interaction 2018-11-07 18:20:15 +11:00
Campbell Barton
484faaea4f Fix for hidden regions becoming active 2018-11-07 18:20:07 +11:00
Campbell Barton
767a395727 Fix redraws from non-existing scrollbars
Cursor motion was often causing redraws.

Distance to scrollbars that don't exist in hidden regions
caused redraws (for alpha fading).

Check if scrollbars are used before calculating fade.
2018-11-07 18:19:46 +11:00
Campbell Barton
0bd61227c2 Tool System: display tooltip generation error
While this shouldn't ever happen there have been reports
of tooltip creation failure - keep this until the issue is resolved.
2018-11-07 14:40:44 +11:00
Campbell Barton
4e11b6f037 Merge branch 'master' into blender2.8 2018-11-07 13:40:39 +11:00
Campbell Barton
8a014e780e Cleanup: use STRPREFIX for mount point checks
From D3846 by @kostex
2018-11-07 13:37:42 +11:00
Habib Gahbiche
5f8d369495 Multi-Objects: MBALL_OT_select_similar
Compared to previous implementation, the following has been changed:
* Threshold: is now an absolute value. This allows a comparison with e.g. radii
  that are much larger than selected radius. This is also consistent with
  `CURVE_OT_select_similar`

* Radius in world space is the average of the radius scaled in x, y and z
  directions
* Since MetaBalls are symmetrical, rotation is only considered from 0 to π/2.
  So for example rotations of 90° and -90° are considered equal.
  This is also consistent with the way `CURVE_OT_select_similar` works.

Fix/changes from committer (Dalai Felinto):
* Drawing not updating after changes. (see original patch for details).

Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D3895
2018-11-07 00:15:39 -02:00
Campbell Barton
ad3a2415fc Icons: add ops.paint.weight_sample 2018-11-07 12:57:24 +11:00
Campbell Barton
b9e919b003 Icons: remove unused vertex paint icons
Also update names to match enum.
2018-11-07 12:57:24 +11:00
Campbell Barton
188857e0f2 Cleanup: style 2018-11-07 12:57:24 +11:00
Dalai Felinto
0a893c0901 Multi-Objects: MBALL_OT_select_all
Based on D3893 by Habib Gahbiche.
2018-11-06 23:32:49 -02:00
Campbell Barton
f6bec570c5 Merge branch 'master' into blender2.8 2018-11-07 12:28:26 +11:00
Campbell Barton
dca3d3ef0e Cleanup: use BLI_compiler_compat.h for BLI_INLINE 2018-11-07 12:17:58 +11:00
Campbell Barton
6bda925aa1 Cleanup: remove GPENCIL_OT_sculpt_select
This can be done via WM_OT_context_set_enum
2018-11-07 12:04:03 +11:00
Campbell Barton
101fd08348 Merge branch 'master' into blender2.8 2018-11-07 11:59:41 +11:00
Habib Gahbiche
4e9911663a Multi-Objects: CURVE_OT_select_similar
Implemented the following methods:
* SIMCURHAND_TYPE
* SIMCURHAND_RADIUS
* SIMCURHAND_WEIGHT
* SIMCURHAND_DIRECTION

Limits:
* DIRECTION does not support surfaces, because `BKE_nurb_bpoint_calc_normal`
  does not work with Nurbs of type `CU_CARDINAL`. This also didn't work prior
  to this patch, so we wait until surfaces are properly supported in EditMode.

* Also DIRECTION should take scaling into consideration. We need our own
  versions of BKE_nurb_bpoint_calc_normal/bezt.

* Threshold default is too large. Not sure if it's better to change the default
  or scale the threshold in code.

Differential Revision: https://developer.blender.org/D3846

Changes from committer (Dalai Felinto):
 * Moved nurb_bpoint_direction_worldspace_get/bezt to functions.
 * Comments hinting at the mode (direction) that require scaling to be
   taken into account - to be addressed by patch creator in a future
   patch.
2018-11-06 22:56:33 -02:00
Campbell Barton
59e70d5f8d Cleanup: renmae ePaintTexture(Projective) -> 3D
Matches ePaintTexture2D, less verbose.
2018-11-07 11:52:14 +11:00
Campbell Barton
c19dafd2a6 Paint: paint.brush_select now supports gpencil
Replace grease pencil specific brush select operator.
2018-11-07 11:42:30 +11:00
Campbell Barton
895295a9f0 Paint: update shortcut detection for new logic 2018-11-07 10:54:56 +11:00