Commit Graph

3593 Commits

Author SHA1 Message Date
Campbell Barton
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
Campbell Barton
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00
Brecht Van Lommel
b49abbec5f Splash: add first time setup and templates to splash screen.
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.

The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.

The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
2018-09-18 19:38:20 +02:00
Brecht Van Lommel
1c815e0826 Workspaces: move 2D Animation, VFX and Video workspaces into own templates.
These can now be acessed from the File > New, Ctrl+N, or the splash screen.
Since these are application templates, users can save a separate startup.blend
for each. User preferences are shared between these templates though.

This also fixes some issues in the default startup.blend (triangulated cube..).

Differential Revision: https://developer.blender.org/D3690
2018-09-18 19:38:20 +02:00
Brecht Van Lommel
84f21c170d Application Templates: make templates more prominent in the UI.
The goal here is to make app templates usable for default templates
that we can ship with Blender. These only have a custom startup.blend
currently and so are quite limited compared to app templates that fully
customize Blender.

But still it seems like the same kind of concept where we should be
sharing the code and UI. It is useful to be able to save a startup.blend
per template, and I can imagine some scripting being useful in the future
as well.

Changes made:

* File > New and Ctrl+N now list the templates, replacing a separate
  Application Templates menu that was not as easy to discover.
* File menu now shows name of active template above Save Startup File
  and Load Factory Settings to indicate these are saved/loaded per
  template.
* The "Default" template was renamed to "General".
* Workspaces can now be added from any of the template startup.blend
  files when clicking the (+) button in the topbar.

* User preferences are now fully shared between app templates, unless
  the template includes a custom userpref.blend. I think this will be
  useful in general, not all app templates need their own keymaps for
  example.
* Previously Save User Preferences would save the current app template
  and then Blender would start using that template by default. I've
  disabled this, to me it seems it was unintentional, or at least not
  clear at all that saving user preferences also makes the current

Differential Revision: https://developer.blender.org/D3690
2018-09-18 19:38:20 +02:00
Campbell Barton
b8592b656b Gizmo: Functions to re-initialize a group type
Partially re-initializing a gizmo is often more trouble then removing
and re-adding.
2018-09-17 14:30:46 +10:00
Campbell Barton
c2fb0bacb8 Gizmo: code comments
Note about limits of new tool-init flag.
2018-09-13 13:35:26 +10:00
Campbell Barton
1f1802307f Gizmo: value2d utility to adjust operator values
This allows any operator to interactively redo without having to
manually make each operator modal.
2018-09-13 09:10:19 +10:00
Campbell Barton
8d3a39ff56 Cleanup: use float name in property range function 2018-09-13 08:17:16 +10:00
Campbell Barton
15bab56fbc Merge branch 'master' into blender2.8 2018-09-11 11:02:37 +10:00
Campbell Barton
5bb11cfde2 UI: split theme draw style into separate field
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
2018-09-11 10:56:08 +10:00
Campbell Barton
f7f4c05bbf WM: add temporary field to gizmo's 2018-09-08 12:49:46 +10:00
Campbell Barton
49fa58e330 Gizmo: fix extrude handles
Only use the 2D selection function when 3D selection isn't defined.

Regression from e18a2c4ed7
2018-09-07 16:36:02 +10:00
Campbell Barton
1450a37555 CMake: add missing headers 2018-09-06 21:23:25 +10:00
Brecht Van Lommel
f1c8c25a3e UI: rename Translate/Grab to Move in UI, shortcuts stay the same. 2018-09-06 12:22:09 +02:00
Campbell Barton
31026f8c0e UI: keep showing label tooltip once it's open
This means dragging the cursor over the tools will show all labels
immediately, but only once a single label is displayed.
2018-09-06 14:22:12 +10:00
Campbell Barton
26c17b0ab1 UI: delay tool label tip display
Displaying the labels tip immediately feels too intrusive,
make this work more like regular tooltips, displaying more quickly.

Tooltips can now uses multiple passes, each pass with it's own delay
for the next pass to show.
2018-09-06 14:19:15 +10:00
Campbell Barton
6f1f7296f4 UI: show a small label next to the tool
Instead of showing the full tip immediately when hovering over a tool,
show only the (label, shortcut), without suppressing the regular tip.
2018-09-05 13:52:19 +10:00
Campbell Barton
571aead323 UI: support immediate non-overlapping tooltips
Use these for the toolbar, since they're non-overlapping the interface,
showing them quickly isn't a problem.
2018-09-04 18:05:17 +10:00
Campbell Barton
3cba77f16b Merge branch 'master' into blender2.8 2018-09-02 19:45:56 +10:00
Campbell Barton
4bb8dba340 Cleanup: move keymap helpers into own file 2018-09-02 19:37:09 +10:00
Campbell Barton
0ddf3e110e Cleanup: comment blocks 2018-09-02 18:51:31 +10:00
Campbell Barton
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
Campbell Barton
7c6136b35c Merge branch 'master' into blender2.8 2018-08-31 13:40:10 +10:00
Campbell Barton
18d135d05c Cleanup: rename WM_keymap_find -> WM_keymap_ensure 2018-08-31 13:36:46 +10:00
Brecht Van Lommel
0d085790d1 Python / Cleanup: rename INFO_MT to TOPBAR_MT/VIEW3D_MT to reflect actual location. 2018-08-29 16:25:50 +02:00
Campbell Barton
c489c8481f Keymap: check modal keymap item poll function
Fixes T56591: Vertex/Edge slide C-Key fails
2018-08-29 11:31:49 +10:00
Campbell Barton
9f72a450a2 Cleanup: free keymap status when not used 2018-08-22 17:09:41 +10:00
Campbell Barton
f189ad1f4b Cleanup: rename gizmo access functions
Add float in API names since we may want access to other types.
2018-08-21 17:01:14 +10:00
Brecht Van Lommel
6cd3a67e36 Workspaces: remove separate workspaces.blend config file.
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.

The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
2018-08-20 16:23:22 +02:00
Brecht Van Lommel
c9abb0fe26 Workspaces: replace bundled workspace.blend with embedded startup.blend.
We want these to have the same workspaces in both, so there is no reason
to have two files that are identical.
2018-08-20 16:23:22 +02:00
Campbell Barton
9f25b2f278 Merge branch 'master' into blender2.8 2018-08-18 19:18:55 +10:00
Campbell Barton
4c22343271 Warn when app-template isn't found 2018-08-18 14:10:07 +10:00
Campbell Barton
506d8448cc WM: app-template command line override
Without this, there was no simple way to have
launchers for different app-templates.

Also allows force-disabling the app-template stored in the preferences.
2018-08-18 14:10:07 +10:00
Brecht Van Lommel
a069d3dc8c UI: save statusbar/topbar collapsed state per screen.
This can now also be set from the Window menu in addition to dragging.
2018-08-17 20:16:19 +02:00
Brecht Van Lommel
38e08ec66b Fix T56012: brush stencil overlay draws in the wrong location. 2018-08-15 17:16:21 +02:00
Campbell Barton
09b3566b5e UI: correct selection operation names 2018-08-15 22:56:53 +10:00
Campbell Barton
3c9c6507ac UI: adjust names for select operations 2018-08-15 16:12:39 +10:00
mano-wii
a5d72bac8e Fix (unreported): misuse of GL Context when creating new window and/or rendering. 2018-08-14 16:10:35 -03:00
Campbell Barton
e88e80a6a0 3D View boarder/lasso select tool options
Add tool options to control how select operates (add/sub/set/and/xor).

Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
2018-08-15 01:48:55 +10:00
Pablo Vazquez
e25fdb6a79 Splash: sorting and cleanup
* http -> https
* Release Logs -> Release Notes
* Match number of items on both sides by adding a separator
* Remove Python API Reference link since it's already under Help
when Developer Extras is enabled.
2018-08-14 11:59:48 +02:00
Aaron Carlisle
12acf1e4f8 Cleanup: Update some links to new wiki 2018-08-13 21:55:30 -04:00
Brecht Van Lommel
0e8bd6ba8a Version update to 2.80 Alpha 2, new splash from Hero open movie. 2018-08-13 16:53:16 +02:00
Brecht Van Lommel
d7b5e2fa72 Outliner: use generic WM drag and drop system for collections.
* Drag and drop between multiple outliners now works.
* Dragging the icon and text now give the same results.
* Fixes various crashes.
2018-08-10 17:54:00 +02:00
Brecht Van Lommel
4375e7ff0b WM: internal changes to support dragging multiple IDs.
To be used by the outliner.
2018-08-10 17:53:00 +02:00
Brecht Van Lommel
86c363a027 WM: pass on wmDrag to drop operators, so they can get the data directly.
Currently drop operators work mostly by specifying the name of the datablock.
However there can be datablocks with the same name in different libraries, so
this gives wrong results in some cases.

Currently only outliner drop operators have been updated to use this mechanism.
2018-08-10 17:53:00 +02:00
Brecht Van Lommel
74016d73db WM: drag and drop poll functions can now specify a custom tooltip. 2018-08-10 17:53:00 +02:00
Campbell Barton
e18a2c4ed7 Gizmo: support for 2D selection checks for 3D gizmos
This means 3D manipulators can use their own logic
for checking if the cursor intersects.
2018-08-10 17:32:40 +10:00
Campbell Barton
3daf5cc1ce Gizmo: 2d select now takes region coords
Was taking an event, when only the region coords are needed.
2018-08-10 08:14:22 +10:00
Bastien Montagne
cd5ee24656 Operators: add a new flag stating that operator needs access to evaluated data.
For now, that flag is only used in redo code, since after undo step
depsgraph is totally empty... We *may* want to add at least an assert in
op calling code too, though?
2018-08-03 10:15:34 +02:00