Commit Graph

19885 Commits

Author SHA1 Message Date
Joshua Leung
fedabce47c Bugfix #21757: Crash when setting up cyclic tracking dependencies (with old tracking)
Note that users should not be doing this anyway (and to some degree, I wish that they have to learn this the hard way - i.e. a crash as was before) since it is always bound to cause troubles of various sorts.

Having said this, the old tracking code was previously crashing if this sort of setup was created since a stack overflow would happen while bouncing between each object being recursively recalculated. I've fixed this by commenting out that recursive recalculation (solving the cyclic problems for n >= 2, while n=1 should still be fine without this pre-depsgraph hack), and also removing such cyclic dependencies in the n=2 case. 

(PS: Perhaps this is just a good opportunity to just remove this old feature instead ;)
2010-03-26 01:11:03 +00:00
Joshua Leung
7a56ca7d6f Bugfix #21739: Extend in the NLA crashes (Ekey) 2010-03-26 00:25:14 +00:00
Benoit Bolsee
3ed81eeccf BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection. 2010-03-25 21:43:36 +00:00
Sergey Sharybin
aa3428e6ab Fix #21764: bezier curve render resolution slider min value 1
Render resolution set to 0 is correct in both of U and V cases
(if render resolution is set to 0 values from resolution_* will
be used while rendering)
2010-03-25 18:59:50 +00:00
Sergey Sharybin
66efe00d4d Fix #21761: Curve+"Fill deformed"+modifier ( not all)= not rendered
Incorrect displist base was passed to curve_to_filledpoly().
2010-03-25 18:41:57 +00:00
Joshua Leung
819bdb36c2 Bugfix #21738: Flatten keys doesn't work
Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it.
2010-03-25 12:35:53 +00:00
Joshua Leung
535bce8cf1 Adding menu entries for the new hotkeys (change keying set) 2010-03-25 11:42:02 +00:00
Joshua Leung
b88278b62b More assorted Keying Sets changes for Cessen (mainly api stuff):
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)

* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with  ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set. 

---

These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
    ksi = ks.type_info

    # remove existing paths to fill with new
    ks.remove_all_paths()

    # check if Keying Set can be used in current context
    if ksi.poll(bpy.context):
        # call iterator() which calls generate() and re-populates paths list
        ksi.iterator(bpy.context, ks) 
</code>

And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
2010-03-25 11:34:18 +00:00
Elia Sarti
57b2ea62ab Remove object type check in Cast Modifier deformation, was wrong now that Curves support modifiers.
Also fixes [#21742] Crashes when adding a Cast mod after a Screw mod on a Curve Object
2010-03-25 10:43:55 +00:00
Benoit Bolsee
2ae418e0a8 Fix compilation error in MinGW with my last commit. 2010-03-25 08:48:31 +00:00
Matt Ebb
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00
Tom Musgrove
5bcca8206e temporary comment out for matt_e 2010-03-25 00:46:08 +00:00
Matt Ebb
78e282fdf1 Patch from Francois Tarlier: extend colour balance node 'lift' value to 0.0-2.0 range
(default 1.0), like the other controls. Thanks!
2010-03-25 00:10:41 +00:00
Benoit Bolsee
f1cfb5f13c BGE: bug #21684 fixed: multiple material with static modifier now supported with display list. 2010-03-24 22:55:45 +00:00
Sergey Sharybin
d337448090 Fixed incorrect memcpy in subdivide operator. 2010-03-24 19:14:10 +00:00
Sergey Sharybin
cf07f4725b Fixed bug with incorrect cyclic beizer curve subdivision. 2010-03-24 19:04:32 +00:00
Sergey Sharybin
fdfb46337c - Use vector interpolation functions from math_vector module in
curve subdivision operator.
- Added function interp_v4_v4v4().
2010-03-24 17:52:51 +00:00
Campbell Barton
6ab34157fd hopefully fix reported problems with include remove r27712 2010-03-24 16:23:42 +00:00
Campbell Barton
8456995181 xaspect and yaspect were not working with uv project modifier & panorama, also removed some includes. 2010-03-24 16:20:13 +00:00
Joshua Leung
230a2e62f0 Keying Sets - PyAPI consistency issues:
* Added 'id_name' property, which is used as the "typeinfo_name" by Keying Set instances. This is simply the name of the relevant KeyingSetInfo classes.

* Renamed the 'array_index' arg for ks.add_path() to 'index'. Also removed the 'entire array' toggle arg in favour of just passing -1 to index. However, Keying Sets in general still maintain their 'entire array' toggle flags for now, it's just that the API function does conversion between the two.
2010-03-24 12:48:03 +00:00
Campbell Barton
93c7b8a2d0 remove unused includes UI_*.h, WM_*.h, ED_*.h 2010-03-24 10:56:37 +00:00
Campbell Barton
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
Tom Musgrove
9bf3e20924 fix bad level calls 2010-03-24 03:48:25 +00:00
Sergey Sharybin
4532b0ba2a Fixed disappearing of NURBS surface when it's created from to joined nurbs curves. 2010-03-23 22:09:33 +00:00
Sergey Sharybin
e6986acaa3 Added "Number of cuts" property to the bpy.ops.curve.subdivide operator. 2010-03-23 22:09:23 +00:00
Campbell Barton
377f06082a enable compiling without python again 2010-03-23 21:37:02 +00:00
Andrea Weikert
6956f6c1c5 fix: Curve point was added somewhere outside the universe
- MSVC needed location initialized to zero.
2010-03-23 20:41:19 +00:00
Campbell Barton
c76a069bd1 Panorama camera support for UV project modifier 2010-03-23 20:04:05 +00:00
Guillermo S. Romero
169c4bf8a8 SVN maintenance. 2010-03-23 19:00:48 +00:00
Andrea Weikert
411cc8e5b6 fix [#21666] selecting images in file browser before thumbnail is created deselects them when the thumb is created
- was overwriting the selection flag
- also fixed mismatching prototype (own eek!)

Also added small update of MSVC 9 projectfiles (blendkernel/image_gen.c)
2010-03-23 18:46:21 +00:00
Campbell Barton
737eee5d1b move uv project functions into their own files to be more re-usable. 2010-03-23 18:28:38 +00:00
Daniel Salazar
e6aac03e7a Spacebar to confirm Fly Mode 2010-03-23 16:40:46 +00:00
Daniel Salazar
e255cff1ca Mesh Edit mode keymap conflict: Shift F should be fly mode, remapped
Fill to Alt F and Beautity Fill to Shift Alt F

first commit from PrimateFX headquarters!
2010-03-23 16:17:48 +00:00
Brecht Van Lommel
083b11f3c3 fix for mistake in own recent commit.
(commit 27690 by Campbell from render25 branch)
2010-03-23 16:17:27 +00:00
Brecht Van Lommel
4b32c9065e fix for crash on loading some files with composite nodes.
(commit 27689 by Campbell from render25 branch)
2010-03-23 16:16:32 +00:00
Brecht Van Lommel
9ca5243df8 workaround for compositor threading copying actions every time.
(commit 27684 by Campbell from render25 branch)
2010-03-23 15:34:07 +00:00
Brecht Van Lommel
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
Brecht Van Lommel
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
Brecht Van Lommel
d87e7393e3 report an error parsing args, will try fix properly but this involves many changes so do this for now.
(commit 27671 by Campbell from render25 branch)
2010-03-23 15:21:08 +00:00
Brecht Van Lommel
5bc2d53507 fix for parsing python args to rna functions, was using allocated size as argument count.
(commit 27670 by Campbell from render25 branch)
2010-03-23 15:04:06 +00:00
Brecht Van Lommel
33e0ea0e59 py/rna functions for adding and removing curve data.
(commit 27666 by Campbell from render25 branch)
2010-03-23 14:58:36 +00:00
Brecht Van Lommel
5fad6edcb0 getting an item from a collection wasnt being checked correctly.
(commit 27665 by Campbell from render25 branch)
2010-03-23 14:48:32 +00:00
Brecht Van Lommel
69be3d45e8 bugfix for loading objects saved with the dupli pointer set.
(commit 27662 by Campbell from render25 branch)
2010-03-23 14:47:40 +00:00
Campbell Barton
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
Joshua Leung
4ae515a4e5 Keying Sets: BuiltIn vs Absolute Tweaks
This commit clarifies the somewhat "murky" separation between "builtin" and "absolute" KeyingSets as a result of discussions with Cessen.

* "Builtin" Keying Sets are now just the Keying Sets which in the past have been known as PyKeyingSets or Relative KeyingSets. These are registered from Py Scripts at startup, and will use the context info to determine what data they should be keyframing. These are stored per Blender session, independent of files, since usually these will be coded specific to sets of rigs used at a studio.

* "Absolute" Keying Sets are the ones that you can create from the Scene buttons and/or KKEY or RMB over any property. They specify the exact set of properties which should always get keyframed together. These are stored in the scene. 

In relation to this, I've made it possible to now set one of the builtin Keying Set types as the active Keying Set. 
* For now, this can only be done via the box beside the insert/delete key operator buttons on the TimeLine header (now complete with an recycled icon - HINT TO ICON DESIGNERS, to make this a bit more obvious). Later on I'll commit an operator to set this via a hotkey.
* The "IKEY" menu will only show up when there is no active Keying Set. When there is one, keying will happen silently (with info notice at the top of the screen). Later on, I'll hook this menu up to a hotkey, so that that active Keying Set can be changed without inserting keyframes or clearing active Keying Set...
* By default, there isn't any default Keying Set enabled. IMO, this is probably a good default, though some might like to have LocRotScale instead.
* I'm not terribly impressed with the search menu for the items being SORTED (and of all things, alphabetically!) currently, since this does break muscle-memory with the menu (and jumbles up order of closely related vs not closely related).
* The Scene buttons for KeyingSets still need some changes to fully cope with users setting builtin KeyingSets as active sometimes. Controls which are useless or shouldn't be used when a builtin set is shown are being shown.

Builtin set registrations have been tweaked a bit:
* Renamed "bl_idname" to "bl_label" for consistency with rest of API. Note that this is the identifier used by Blender internally when searching for the KeyingSet, and is also what the user sees.
2010-03-23 11:59:34 +00:00
Robert Holcomb
d2225edfce Added a line sampler to the histogram panel in the image space.
Patch #21712 from Xavier Thomas.  
now updates in real time as you pull the line.
2010-03-23 01:22:33 +00:00
Janne Karhu
371732154b Fix for child drawing bug reported in the comments of [#21103] Updating bugs in Particle Mode 2010-03-22 19:38:40 +00:00
Brecht Van Lommel
a2778a262b Fix #20548: flat shading not drawing right in sculpt mode. 2010-03-22 17:17:36 +00:00
Janne Karhu
867cad85b7 Fix for [#21103] Updating bugs in Particle Mode 2010-03-22 17:12:08 +00:00
Brecht Van Lommel
113ea4368e Math Lib: make some more vector functions use const arguments. 2010-03-22 15:55:12 +00:00