Commit Graph

22735 Commits

Author SHA1 Message Date
Campbell Barton
b8d9864518 Cleanup: remove unused Main argument to RNA_path functions
Note that lib_override functions have kept the unused argument,
but this may be removed too. It impacts many lib_override functions
so this can be handled separately.
2022-09-07 11:07:44 +10:00
Campbell Barton
9c4c9a889d Cleanup: use 'continue' in customdata for loop, reduce right shift 2022-09-07 09:02:59 +10:00
Lukas Stockner
6951e8890a Mikktspace: Optimized port to C++
This commit is a big overhaul to the Mikktspace module, which is used
to compute tangents. I'm not calling it a rewrite since it's the
result of a lot of iterations on the original code, but pretty much
everything is reworked somehow.

Overall goal was to a) make it faster and b) make it maintainable.

Notable changes:
- Since the callbacks for requesting geometry data were a big
  bottleneck before, I've ported it to C++ and made it header-only,
  templating on the data source. That way, the compiler generates code
  specific to the caller, which allows it to inline the data source and
  specialize for some cases (e.g. subd vs. non-subd in Cycles).
- The one input parameter, an optional angle threshold, was not used
  anywhere. Turns out that removing it allows for considerable
  algorithmic simplification, removing a lot of the complexity in the
  later stages. Therefore, I've just removed the option in the new code.
- The code computes several outputs, but only one (the tangent itself)
  is ever used in Blender. Therefore, I've removed the others to
  simplify the code. They could easily be brought back if needed, none
  of the algorithmic simplifications are conflicting with them.
- The original code had fallback paths for many steps in case temporary
  memory allocation fails, but that never actually gets used anyways
  since malloc() doesn't really ever return NULL in practise, so I
  removed them.
- In general, I've restructured A LOT of the code to make the
  algorithms clearer and make use of some C++ features (vectors,
  std::array, booleans, classes), though there's still some of cleanup
  that could be done.
- Parallelized duplicate detection, neighbor detection, triangle
  tangent computation, degenerate triangle handling and tangent space
  accumulation.
- Replaced several algorithms with faster equivalents: Duplicate
  detection uses a (concurrent) hash set now, neighbor detection uses
  Radixsort and splits vertices by index pairs etc.

As for results, the exact speedup depends on the scene of course, but
let's consider the file from T97378:
- Blender 3.1 (before D14675): 6.07sec
- Blender 3.2 (with D14675): 4.62sec
- rBf0a36599007d (last nightly build): 4.42sec
- With this commit: 0.90sec

This speedup will mostly be noticed at the start of Cycles renders and,
even more importantly, in Eevee when doing something that changes the
geometry (e.g. animating) on a model using normal maps.

Differential Revision: https://developer.blender.org/D15589
2022-09-07 00:35:44 +02:00
Lukas Stockner
6b6428fcbc Cleanup: Move (edit)mesh_tangent.c to C++
This changes the two tangent-related files in BKE to C++ in preparation for the C++ Mikktspace port in D15589.
For now, they still use the original Mikktspace.

Differential Revision: https://developer.blender.org/D15636
2022-09-07 00:24:42 +02:00
Hans Goudey
2636f6fdee Fix T100760: No color attribute initialization when created by brush
Caused by 25237d2625.
2022-09-06 14:46:14 -05:00
Hans Goudey
ced56dbc53 Fix: Restore fix for empty attributes after recent commit
3484c6d4f1 removed parts of 6e5eb46d73 by mistake,
returning no attribute when attribute data wasn't found. However, we
want that attributes can exist even on empty geometry. This commit
restores the fix and tries to make it more explicit to avoid the same
mistake again.

Differential Revision: https://developer.blender.org/D15899
2022-09-06 13:23:41 -05:00
Sonny Campbell
394c0b5ae4 Fix T99141: Crash with edit mode and copy location constraint
The constraint attempted to access mesh normals on a mesh with
wrapper type ME_WRAPPER_TYPE_BMESH. This commit reverses the if
statements so that If there is an editmesh then we use that as the
source of truth - otherwise use the evaluated mesh.

Differential Revision: https://developer.blender.org/D15809
2022-09-06 13:09:01 -05:00
Hans Goudey
545fb528d5 Cleanup: Avoid using runtime node flag, use topology cache
It's easier to keep track of state in these algorithms if it's stored in
a central place like a set. Plus, using flags requires clearing them
beforehand. For the selected linked operators, using the topology
cache means we don't have to iterate over all links.
2022-09-06 12:14:04 -05:00
Hans Goudey
ff17131109 Fix T100841: Creating a frame node with shortcut doesn't sort nodes
Before 58c650a44c, the nodes span was rebuilt on every redraw. Now
that it's only rebuilt as necessary, we need to tag it dirty when nodes
are reordered. Relying on the order of the nodes at all isn't ideal, but
it's fairly fundamental in many areas at the moment.
2022-09-06 12:14:03 -05:00
Bastien Montagne
0c242ff72b Cleanup: IDManagement: Simplify owner_get calllback of IDTypeInfo.
Now that all embedded IDs have a loopback pointer to their owner, we do
need anymore extra parameters for this accessor.
2022-09-06 18:21:16 +02:00
Bastien Montagne
e46687c3aa Address to some extent issues with invalid embedded IDs in existing files.
Many existing .blend files (including startup ones) seem to have invalid
embedded IDs (they are not properly tagged with `LIB_EMBEDDED_DATA`).

We cannot `do_version` this so just fix it on the fly when detecting the
issue. User then need to re-save these files.

We also need to update some release files (default factory startup is
OK, but e.g. the VSE template one is not).

Keeping the assert is important here, as such missing flag is a critical
data corruption that can potentially have many serious consequences
throughout the ID management code.
2022-09-06 18:01:53 +02:00
Hans Goudey
3484c6d4f1 Cleanup: Remove unused update custom data pointers in attribute API
Unused after 05952aa94d, 410a6efb74, and e9f82d3dc7.
2022-09-06 09:43:32 -05:00
Bastien Montagne
e3afead9aa Fix (unreported) bad handling of embedded IDs on owner copying.
Completely forgot in rBcd49fee74114 to handle the owner ID copying case
(this code now also needs to re-assign to `owner_id` pointer of the
newly copied embedded IDs to their rightful owner).
2022-09-06 16:23:06 +02:00
Bastien Montagne
6f80c60ce6 Fix T100850: Regression: Gpencil: crash on material color and other properties change.
rBcd49fee74114 forgot to add proper support for calls to `ntreeAddTree`
with a NULL Main (which should generate `NO_MAIN` ntrees).
2022-09-06 16:23:06 +02:00
Bastien Montagne
3dd9ab341a IDManagement: better debug checks in owner_get callbacks.
Simplify and make more efficients checks in collection one (missed
these in yesterday's commit rBcd49fee74114), add some to ShapeKey's one.
2022-09-06 16:23:06 +02:00
Philipp Oeser
dd41dda80e Merge branch 'blender-v3.3-release' 2022-09-06 11:53:44 +02:00
Philipp Oeser
25c8d72e20 Fix T100747: Cannot add "String" attribute to mesh
Caused by {rB31365c6b9e4c}.

The new API `CustomDataAttributeProvider` just did not support
`CD_MASK_PROP_STRING`.

While strings dont perform nicely in their current form, still add
support back for the API.

Adding Strings to the supported types seems to survive just
fine, see attached example file.

Maniphest Tasks: T100747

Differential Revision: https://developer.blender.org/D15851
2022-09-06 11:44:07 +02:00
Campbell Barton
6602f30225 Cleanup: early exit when the active layer disallows procedural access
Once the active layer index is reached, there is no need to keep
searching. Return early instead.
2022-09-06 17:16:04 +10:00
Campbell Barton
6c6a53fad3 Cleanup: spelling in comments, formatting, move comments into headers 2022-09-06 16:25:20 +10:00
Hans Goudey
1fcc673230 Cleanup: Remove unused function
This had a specific use case relating to the `CurveEval` type
which shouldn't be necessary anymore.
2022-09-05 15:48:47 -05:00
Antonio Vazquez
cec67176b1 GPencil: Use correct index for start point and refactor update
The last commit offset the start point by 1.

Also, remove the update because is better to do this in each operator that need it.
2022-09-05 20:19:35 +02:00
Hans Goudey
258d385857 Cleanup: Unused variable, compiler warning 2022-09-05 12:02:21 -05:00
Hans Goudey
05952aa94d Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.

The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7, 410a6efb74). Removing use of
the pointers generally makes code more obvious and more reusable.

Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).

The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.

**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.

Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).

Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
Antonio Vazquez
39a3d312c1 GPencil: Fix bug in set start api function
The point of the second stroke was duplicated.
2022-09-05 17:10:42 +02:00
Antonio Vazquez
191872a836 GPencil: Improve previous commit error checking
Better check if the strokes has more points. 

A 0 or 1 point stroke never need to set start point.
2022-09-05 17:08:23 +02:00
Antonio Vazquez
ffe4840c2b Cleanup: Add parameter auto_flip documentation 2022-09-05 17:04:23 +02:00
Antonio Vazquez
5b2720befc GPencil: Small code cleanup 2022-09-05 17:01:35 +02:00
Bastien Montagne
cd49fee741 IDMAnagement: Add owner ID pointer to embedded ones.
Add a dedicated `owner_id` pointer to ID types that can be embedded
(Collections and NodeTrees), and modify slightly come code to make
handling those more safe and consistent.

This implements first part of T69169.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15838
2022-09-05 16:12:54 +02:00
Damien Picard
dead26b577 I18n: translate untitled file names
When saving, the default file name is "untitled" regardless of
selected language. This can be translated, like many graphical
applications do.

This applies to:
- blend file
- alembic file
- collada file
- obj file
- usd file
- rendered image
- grease pencil export
- subtitles export
- other Python exports through ExportHelper

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15868
2022-09-05 15:29:20 +02:00
Jacques Lucke
f70cf451ed Merge branch 'blender-v3.3-release' 2022-09-05 15:21:49 +02:00
Jacques Lucke
8000d52684 Fix T100796: wrong tangents on bezier splines with duplicate points and handles
Differential Revision: https://developer.blender.org/D15880
2022-09-05 15:20:18 +02:00
Antonio Vazquez
38508f5110 GPencil: New BKE function to set stroke start point
This function allows to set the start point for cyclic strokes.

The function is required by a new modifier and operator
that are currently under development.
2022-09-05 11:03:12 +02:00
Hans Goudey
b978c1bc65 Cleanup: Replace recursive quadratic node link mute operation
The previous implementation iterated over all links multiple times
recursively. Instead, use the node tree topology cache, only iterate
over all links once, and use a stack to propagate the mute upsteam
and downstream.
2022-09-03 17:57:53 -05:00
Philipp Oeser
4b818b1513 Merge branch 'blender-v3.3-release' 2022-09-03 11:43:15 +02:00
Philipp Oeser
a50ca6a1cd Fix T100687: Geometry Attribute Convert crashes in sculpt mode
Since above commit, `BKE_id_attributes_active_get` would also return
"internal" attributes like ".hide_poly" or ".hide_vert".
As a consequence, a couple of poll functions dont return false anymore
(attribute remove, attribute convert), allowing these operators to
execute, but acting on this "internal" layers is just asking for
trouble.

In the UI, we dont see these attributes, because `MESH_UL_attributes`
checks `is_internal`, same thing we do now in
`BKE_id_attributes_active_get`.

Maniphest Tasks: T100687

Differential Revision: https://developer.blender.org/D15833
2022-09-03 11:30:51 +02:00
Hans Goudey
2d72fc0586 Cleanup: use more standard variable name for node sockets 2022-09-02 17:48:46 -05:00
Harley Acheson
a1e01f4c02 UI: 3D Text Caret
Changes to the text caret (cursor) when editing Text objects in the
3D Viewport.

See D15797 for more details and examples.

Differential Revision: https://developer.blender.org/D15797

Reviewed by Brecht Van Lommel
2022-09-02 13:18:09 -07:00
Hans Goudey
e0bdd171f3 Merge branch 'blender-v3.3-release' 2022-09-02 13:10:45 -05:00
Hans Goudey
28d8076a2e Fix T100768: Reverse curves skips handles of middle Bezier points
Reversing Bezier handle types and positions would skip the middle point
of curves with an odd number of segments, which is still necessary to
swap in order to avoid changing the curve's shape.
2022-09-02 12:05:12 -05:00
Antonio Vazquez
852995d084 Cleaunp: Reorder GPencil function parameters
It's better to keep stroke as first parameter.
2022-09-02 16:11:23 +02:00
Antonio Vazquez
426d6b4baa GPencil: Simplify Perimeter functions to not use RegionView3D
This makes the api more portable and not depend on 
any visual area for background tasks like future modifiers.
2022-09-02 16:07:37 +02:00
Hans Goudey
6ee3431914 Fix: Use of deprecated field in legacy MFace conversion
The material indices have been moved out of MPoly since f1c0249f34.
That conversion happens in file reading code currently, so the material
indices have to be accessed the new way everywhere.
2022-09-01 12:45:18 -05:00
Hans Goudey
3249853ebe Fix: Incorrect vertex group layer "construct" callback
The "set default" callback doesn't need to be defined since it falls
back to clearing the memory, but since "construct" is optional, it
needs to be defined. Mistake in 25237d2625.
2022-09-01 08:23:57 -05:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
Hans Goudey
70f1711324 Mesh: Remove unnecessary copy in modifier stack
These few lines making a copy of the final mesh were confusing.
The goal (I'm fairly certain) is to make sure the cage mesh and final
mesh aren't shared when applying the vertex coordinates to the final
mesh. This can be done more simply though, in a way that avoids
duplicating the final mesh if it already isn't shared.

This works well in some basic tests with different modifiers. Though
I doubt it was really a bottleneck anywhere, simplifying the modifier
stack internals is always nice.

Differential Revision: https://developer.blender.org/D15814
2022-08-31 12:12:09 -05:00
Joseph Eagar
373e69b94e Merge branch 'blender-v3.3-release' 2022-08-31 09:46:33 -07:00
Joseph Eagar
cdc0be48c9 Cleanup: fix warnings from vcol limit commit 2022-08-31 09:43:52 -07:00
Jacques Lucke
e6557785ed Fix: crash on undo due to missing node declaration
This was broken in {rB25e307d725d0b924fb0e87e4ffde84f915b74310}.
2022-08-31 18:35:07 +02:00
Joseph Eagar
f987d9b758 Merge branch 'blender-v3.3-release' 2022-08-31 08:33:23 -07:00
Joseph Eagar
a6ba8e5f38 Core: Remove color attribute limit from CustomData API
Note: does not fix the limit in PBVH draw which is
caused by VBO limits not MAX_MCOL.
2022-08-31 08:29:16 -07:00