Commit Graph

9042 Commits

Author SHA1 Message Date
Antonioya
a3afcae39e GP: Add Blur to Shadow FX
The shadow needed a blur to make soft transitions and get a better effect.
2018-10-01 16:31:04 +02:00
Alexander Gavrilov
e38a0b3748 Shrinkwrap Constraint: implement projection features from the modifier.
Allow raycasting in two directions and culling front or back faces.

Also implement a new Invert Cull option in both constraint and
modifier that can be used to aim for faces aligned with the project
axis direction when raycasting both ways.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3737
2018-10-01 15:47:03 +03:00
Campbell Barton
1f2c4f8809 Cleanup: use standard prefix for boolean settings
Avoid using 'add' as a prefix, it reads like a method.
2018-10-01 12:00:08 +10:00
Campbell Barton
bda7a333a3 Cleanup: use tuple unpacking 2018-10-01 09:20:32 +10:00
Campbell Barton
0256d8b4e2 Cleanup: pep8, unused import 2018-10-01 09:20:32 +10:00
Bastien Montagne
0bb9ebd058 io_utils: remove orientation_helper_factory.
Now we only use orientation_helper decorator.
2018-09-30 17:30:29 +02:00
Antonioya
ec06532cef GP: New option to disable lasso while drawing
Now it's possible to disable the lasso effect of the fill color while drawing with a fill color.

This sometimes is required to see the lines and it's the first step to implement a new lasso brush.
2018-09-30 16:21:28 +02:00
Antonioya
8c3077ff94 Fix T56970 GP: Sculpt mode : Grap tool doesn't work 2018-09-30 13:54:23 +02:00
Antonioya
f1afa6f6a7 GP: implement Shadow FX (wip)
Initial implementation of effect to create a drop shadow of the strokes
2018-09-30 11:49:02 +02:00
Campbell Barton
d9f6fdae4b Add Image Operator: minor tweaks
- Use exception message on error.
- Use 3D view cursor location (for local view).
2018-09-30 17:55:39 +10:00
Antonioya
631ddc5acc GP: New parameters for instance modifier: Material and On Top
Now it's possible to define what material is used in the generated strokes and if the strokes are put in front of the original (default) or keep the original in front.

Before, the generated strokes have been always on top of the original because they were drawn later.
2018-09-29 16:54:16 +02:00
Dalai Felinto
1eb26680d4 Expose armature.dissolve to the menu
Following the vertice delete menu logic here, where delete needs no verb
and the special case (dissolve here) gets the full verb + noun)

Note: This operator wasn't even listed in the T54646 task. I suspect other
operators may share the same fate.
2018-09-28 18:53:29 -03:00
Dalai Felinto
fc96283c1c Fix painting clone ui/rna not working 2018-09-28 16:34:12 -03:00
Antonioya
0c6103557a GP: Fix Fx Wave options panel
The orientation was layout vertical
2018-09-28 18:56:15 +02:00
Dalai Felinto
8a06249058 Fix wireframe threshold not active on wireframe mode 2018-09-28 12:31:25 -03:00
Brecht Van Lommel
0e7742d604 Templates: tweaks to 2D animation template from grease pencil team. 2018-09-28 17:28:23 +02:00
Antonioya
a01afe04b0 GP: Remove Shader FX use_property_split to keep UI consistency
In order to get the same look and feel of modifiers, we need disable this single column option.
2018-09-28 17:25:35 +02:00
Antonioya
3037acf375 GP: Remove show lines from Pixelate effect
The grid lines get a weird result and it's better keep disabled. Maybe in the future we implement a new shader with a full grid.
2018-09-28 17:20:00 +02:00
Antonioya
0d2c95a77a GP: Make Layer and Material lists shorter
This reduces UI vertical space.
2018-09-28 15:47:53 +02:00
Antonioya
9e8c0d061c GP: Remove add/delete buttons from topbar material popover 2018-09-28 14:01:52 +02:00
Brecht Van Lommel
a33034cc3f UI: move messages and running jobs to top bar.
It's too easy to miss at the bottom of the screen, and if the status bar is
collapsed critical messages may not be seen at all. There might be a better
looking solution, but for now this solves the main usability problem.
2018-09-28 11:05:04 +02:00
Bastien Montagne
6f42eb245b Python IO: Initial nodal shader support for import AND export.
That new bpy_extras' node_shader_utils module is remotely based on
existing addons' cycles_shader_compat module. It has some key
differences though:
 - It is based on Principled shader, instead of the noodle combination
   of half a dozen simpler shaders.
 - It does not do any value conversion (like e.g. clamping, which was
   only suited for FBX). Any conversion/adaptation is to be done
   by each IO add-on.
 - It extensively uses accessors to offer:
   - Easy read/write of values, hiding all the hairy noodly nodes
     (principled shader helps a lot here).
   - lazy creation of most nodes on accessing (when generating a
     material), which avoids getting unused nodes in final shader.
 - We only use Principled BSDF so far though, which means some features
   supported by previous system are not yet implemented in new one.

Note that, even though we support 'exporting' side of things, this will
only work for a very specific (and basic) kind of shader. This will have
to be clearly explained in end-user documentation.

Also, that code has had some basic testing, but most certainly needs a
lot more refinement.

As proof-of-concept, OBJ IO script will be updated to use that new
system after that commit.
2018-09-27 23:32:56 +02:00
Antonioya
69c9266d81 GP: Expand properties material list 2018-09-27 22:10:39 +02:00
Antonioya
a914159f62 GP: Expand properties layer list 2018-09-27 22:08:27 +02:00
Antonioya
b3cb4eaa03 GP: Remove separator line in materials submenu 2018-09-27 22:06:47 +02:00
Antonioya
2b6cbc8c43 GP: Remove material submenu icons
The icons made too heavy for the UI
2018-09-27 22:05:32 +02:00
Antonioya
3988c5b93a GP: Expand topbar layers list 2018-09-27 22:03:50 +02:00
Antonioya
1bd81babbd GP: Make materials topbar list longer 2018-09-27 21:11:13 +02:00
Antonioya
bb06598fd6 GP: Reorganize topbar material selector 2018-09-27 20:50:22 +02:00
Brecht Van Lommel
6baea955bf UI: use new 3D viewport navigation icons and image icon in add menu.
I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
2018-09-27 20:11:10 +02:00
Antonioya
37d88fdb86 GP: Remove old annotation panel from Image editor
This has been replaced with tools.
2018-09-27 18:03:13 +02:00
Jacques Lucke
6791d95b1d Empty Object: new "Load Image as Empty" operator
New entry in the Add Object menu.
Opens a file selector and creates a new empty object from the selected image.
Previously more steps were needed to archieve the same.

Differential: https://developer.blender.org/D3708

Reviewer: brecht
2018-09-27 16:21:51 +02:00
Sebastian Koenig
1472550ba1 UI: new clip editor panels and headers layout.
* Panels now use single column layout.
* Footage Info was moved into Footage Settings.
* Display settings are now in a popover in the header.
* Graph view shows tracking controls in the header center.

Differential Revision: https://developer.blender.org/D3643
2018-09-27 14:15:10 +02:00
Sebastian Koenig
e9a38c50d9 UI: update camera background images panel layout.
Differential Revision: https://developer.blender.org/D3739
2018-09-27 14:14:05 +02:00
Campbell Barton
250a377592 Partial revert of recent toolsystem defaults
- Use ctrl for de-select since we may want to use shift for extend.
- Use cursor tool by default,
  it's agreed lasso select isn't accessible from a shortcut by default.
2018-09-27 21:19:45 +10:00
Campbell Barton
c67305f21b UI: Use "View" category for 3D view panels
Allows add-ons to add other categories.
2018-09-27 16:35:43 +10:00
Campbell Barton
d559eaffd4 Cleanup: remove star import 2018-09-27 13:27:53 +10:00
Campbell Barton
08f9cd3218 Tool System: expose rotate-source for click-extrude 2018-09-27 12:23:01 +10:00
Campbell Barton
06846efdb0 Keymap: use shift to de-deselect for tools
This allows for Ctrl-LMB
to be used for lasso even with Border-Select active.
2018-09-27 11:31:41 +10:00
Campbell Barton
6ebe211644 Cleanup: pep8 2018-09-27 09:41:18 +10:00
Campbell Barton
c5c987cde9 Cleanup: flip option unlock -> lock
Nearly all options are currently to toggle locking.
2018-09-27 08:51:47 +10:00
Clément Foucault
5732d9e1dc Wireframe/Xray: Make Xray option local to wireframe mode
This commit make the Xray option for the wireframe different from the other
shading mode. This makes it possible to rapidly switch between wireframe +
Xray and Solid mode without Xray.

Xray alpha is also decoupled.

Both variables are duplicated and exposed separately through RNA.
2018-09-26 20:31:20 +02:00
William Reynish
ad3fb94ccf UI: keep some buttons fixed size in 3D view header. 2018-09-26 18:24:34 +02:00
William Reynish
b2a569dd68 UI: use pie menu for snap, pivot and proportional editing.
* Proportional pie menu at shift+O.
* Snap pie menu at shift+S.
* Pivot pie menu at comma. Previous comma, ctrl+comma, period
  and ctrl+period shortcuts for specific pivot types were removed.

Ref T56881.
2018-09-26 18:24:09 +02:00
Luca Rood
0666ece2e2 Cloth: Collision improvements
This commit includes several performance, stability, and reliability
improvements to cloth collisions.

Most notably:
* The implementation of a new self-collisions system.
* Multithreading of collision detection.
* Implementation of single sided collisions and normal overrides.
* Replacement of the `plNearestPoints` function from Bullet with a
dedicated solution.

Further, this also includes several bug fixes, and algorithmic
improvements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3712
2018-09-26 17:49:40 +02:00
Jacques Lucke
a27d97d1b7 Addons: reactivate 'STL format' addon
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3735
2018-09-26 17:32:46 +02:00
Antonioya
1cdf136846 GP: Rename parameter unlock_color and tooltip 2018-09-26 16:17:54 +02:00
Antonioya
150cba73c9 GP: Change menu icons for hide/show 2018-09-26 16:01:01 +02:00
Alexander Gavrilov
3378782eee Implement additional modes for Shrinkwrap to a surface.
In addition to the original map to surface and Keep Above Surface,
add modes that only affect vertices that are inside or outside
the object. This is inspired by the Limit Distance constraint,
and can be useful for crude collision detection in rigs.

The inside/outside test works based on face normals and may not be
completely reliable near 90 degree or sharper angles in the target.

Reviewers: campbellbarton, mont29

Differential Revision: https://developer.blender.org/D3717
2018-09-26 16:52:58 +03:00
Sergey Sharybin
b125bd7e0e Clip editor: Fix usage of template_marker
Needs an update to the new Python API.

Reported by Sebastian in IRC, thanks!
2018-09-26 11:29:21 +02:00