Commit Graph

12834 Commits

Author SHA1 Message Date
Sergey Sharybin
82e8f1129c Cleanup: Spelling in Cycles light tree
Pull Request: https://projects.blender.org/blender/blender/pulls/108324
2023-05-26 18:12:57 +02:00
Sergey Sharybin
cc25a37bee Fix #108315: Illegal CUDA address with shadow-linked mesh emitters
A mistake in the intersection picking logic: if a mesh was hit at
least one intersection is to be recorded.

Pull Request: https://projects.blender.org/blender/blender/pulls/108320
2023-05-26 17:36:24 +02:00
Christoph Lendenfeld
074abff87e Merge branch 'blender-v3.6-release' 2023-05-26 17:02:35 +02:00
Jason Fielder
9e83211b8d Fix: Implement shared Metal Command queue to resolve sync bugs
Previously, each GHOST Context instantiated its own Metal device
queue. Commands are only synchronized within a queue, this was the
root cause of a number of flickering issues which had previously
been worked-around with synchronization primitives.

New solution uses a shared queue to simplify dependencies and
alleviate possibility of stalls and bugs when resources are modified
or shared across separate GPU command queues.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/108223
2023-05-26 16:00:20 +02:00
Nathan Vegdahl
468cadd51c Cleanup: add comments explaining best usage of Sobol dimensions 2023-05-26 14:34:48 +02:00
Sergey Sharybin
4ca39297ab Fix specialized light tree building for distant lights
On a user level this fixes configuration when a spot light is
linked to an object, and a sun light is not linked to anything.
It used to be making non-linked receivers to be very noisy.

This is because the distant light did not update the node's
light linking settings when they are added to the node.

A simple demo file will be added to the tests suit as
light_link_distant_tree.blend.

Pull Request: https://projects.blender.org/blender/blender/pulls/108311
2023-05-26 13:29:47 +02:00
Sergey Sharybin
d6db9e4193 Cycles: Store light name
Similar to objects, store the name of Blender's side light name
on the Cycles side. This allows to have readable logs where a
name and property is logged (while previously in the logs all
lights will be called lamp).

There is no user-measurable change.

Pull Request: https://projects.blender.org/blender/blender/pulls/108310
2023-05-26 13:03:54 +02:00
Sergey Sharybin
5e971e8d7f Fix hiding receiver disabling light/shadow linking
Turns out it is not enough to check for the receiver/blocker set,
as the object might be hidden. This should not change the light
behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/108307
2023-05-26 12:21:44 +02:00
Brecht Van Lommel
080484a5c8 Fix #108125: Cycles generates NaN in render passes with low roughness
Slightly increase threshold to avoid division by zero.
2023-05-26 12:18:06 +02:00
Brecht Van Lommel
c6aa0217ac Fix #108125: Cycles generates NaN in render passes with low roughness
Slightly increase threshold to avoid division by zero.
2023-05-26 12:16:14 +02:00
Campbell Barton
e7f88c1050 Cleanup: format 2023-05-26 13:30:14 +10:00
Campbell Barton
393d4a6e14 Cleanup: duplicate words in comments
Also use doxygen-comments in files where this is already the convention.
2023-05-26 12:40:06 +10:00
Sergey Sharybin
393da5df78 Cleanup: Remove redundant object fetch in MNEE
The intersection already has proper object assigned.

Pull Request: https://projects.blender.org/blender/blender/pulls/108275
2023-05-25 16:41:35 +02:00
Brad Smith
a50768616f Build: fix OpenBSD error in guardedalloc
Pull Request: https://projects.blender.org/blender/blender/pulls/108252
2023-05-25 15:21:48 +02:00
Campbell Barton
f97660d4ad Cleanup: spelling in comments 2023-05-25 22:50:30 +10:00
Weizhen Huang
bbe5b1e8cf Cleanup: remove unnecessary eval_fac == 0 checks for point lights 2023-05-25 14:23:48 +02:00
Sergey Sharybin
4d2ed350bc Fix #108240: Cycles fails on macOS and AMD GPU
The recent light linking commit changed some includes order,
making compilation to fail on platforms where certain features
are disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/108264
2023-05-25 13:54:58 +02:00
Brecht Van Lommel
e3c5306d4e Fix light linked emissive meshes rendering black for camera rays 2023-05-25 13:49:38 +02:00
Brecht Van Lommel
1d7832a6a4 Fix Make Links showing light link operators for engines other than Cycles 2023-05-25 13:49:38 +02:00
Weizhen Huang
4758299d86 Cleanup: rename functions relating to MNEE light sample update
The original names were `...update_position()`, but no update in
position is performed in these functions, rather, the entries in
`LightSample` are updated. Also make clear that the functions are used
by MNEE.
2023-05-25 12:26:58 +02:00
Harley Acheson
9cf77efaa0 UI: Updated Windows File Registration
Windows file associations using ProgID, needed because of the launcher.
This fixes "pin to taskbar" and Recent Documents lists, allow per-
version jump lists and an "Open with" list with multiple versions.

Pull Request: https://projects.blender.org/blender/blender/pulls/107013
2023-05-24 21:19:56 +02:00
Weizhen Huang
41e49d7ece Refactor: group multiple floats to float2 or float3
Multiple random numbers were passed around separately, making some
argument lists unnecessarily long.
No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/108236
2023-05-24 18:56:58 +02:00
Brecht Van Lommel
f3f2f7fd47 Merge branch 'blender-v3.6-release' into main 2023-05-24 17:59:14 +02:00
Brecht Van Lommel
9419f5a289 Fix #107932: crash attempting to load invalid OpenVDB file path on macOS
Add catch all exceptions similar as was done for OpenEXR in #107184, and
also properly handle errors in Hydra delegate.
2023-05-24 17:47:27 +02:00
Sergey Sharybin
ba3f26fac5 Cycles: light and shadow linking
With light linking, lights can be set to affect only specific objects in the
scene. Shadow linking additionally gives control over which objects acts a
shadow blockers for a light.

Usage:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Cycles

Implementation:
https://wiki.blender.org/wiki/Source/Render/Cycles/LightLinking

Ref #104972
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
2023-05-24 14:11:47 +02:00
Weizhen Huang
d1dca2d15c Cleanup: remove unused function #light_sample_new_position 2023-05-24 13:36:35 +02:00
Campbell Barton
13c815085b Cleanup: spelling in comments 2023-05-24 11:21:18 +10:00
Hans Goudey
efbcfd8703 Mesh: Remove deprecated argumen to split_faces API function
See 75ad8da1ea
2023-05-23 17:35:33 -04:00
Bastien Montagne
683f7d3f74 Merge branch 'blender-v3.6-release' 2023-05-23 15:07:22 +02:00
Michael Jones
4a26f51a55 Cycles: MetalRT: Metal binary archives don't support linked functions
This patch fixes an undefined behaviour where we were trying to use linked functions with binary archives. This isn't supported yet. At best this will fail silently, but this is not guaranteed in future. To fix this we simply disable binary archives if any linked functions are involved. The impact of this is that the `SHADE_SURFACE_RAYTRACE` and `SHADE_SURFACE_MNEE` kernels will fall back to the file system cache when MetalRT is enabled. The file system cache will occasionally be purged due to factors beyond Blender's control.

Pull Request: https://projects.blender.org/blender/blender/pulls/108176
2023-05-23 13:42:25 +02:00
Sebastian Herholz
493856427d Cycles: bumping OpenPGL minimum version to 0.5 and removing version checks 2023-05-23 13:23:09 +02:00
Jeroen Bakker
4997748e5e Vulkan: Select Compatible Render Surface
In previous implementation the first available render surface was
selected. For NVIDIA platform this was the correct one, but for
AMD and Intel GPUs this was incorrect. This PR goes over all the
available render surfaces and selects a compatible one.

For now when no compatible render surface is found it will still select
the first available one. With the expectation that the screen is drawn
incorrectly and users would report a bug so we can investigate.

Pull Request: https://projects.blender.org/blender/blender/pulls/108169
2023-05-23 11:03:53 +02:00
Sergey Sharybin
793446cbdc BLI: Replace some macros with inlined functions for C++
Covers the macro ARRAY_SIZE() and STRNCPY.

The problem this change is aimed to solve it to provide cross-platform
compiler-independent safe way pf ensuring that the functions are used
correctly.

The type safety was only ensured for GCC and only for C. The C++
language and Clang compiler would not have detected issues of passing
bare pointer to neither of those macros.

Now the STRNCPY() will only accept a bounded array as the destination
argument, on any compiler.

The ARRAY_SIZE as well, but there are a bit more complications to it
in terms of transparency of the change.

In one place the ARRAY_SIZE was used on float3 type. This worked in the
old code because the type implements subscript operator, and the type
consists of 3 floats. One would argue this is somewhat hidden/implicit
behavior, which better be avoided. So an in-lined value of 3 is used now
there.

Another place is the ARRAY_SIZE used to define a bounded array of the
size which matches bounded array which is a member of a struct. While
the ARRAY_SIZE provides proper size in this case, the compiler does not
believe that the value is known at compile time and errors out with a
message that construction of variable-size arrays is not supported.

Solved by converting the field to std::array<> and adding dedicated
utility to get size of std::array at compile time. There might be a
better way of achieving the same result, or maybe the approach is
fine and just need to find a better place for such utility.

Surely, more macro from the BLI_string.h can be covered with the C++
inlined functions, but need to start somewhere.

There are also quite some changes to ensure the C linkage is not
enforced by code which includes the headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/108041
2023-05-23 09:21:45 +02:00
Brecht Van Lommel
7d416ece82 Cleanup: fix compiler warnings 2023-05-22 17:08:50 +02:00
Sebastian Herholz
8d17458569 Cycles: Path Guiding: Adding guiding on glossy surfaces via RIS
Pull Request: https://projects.blender.org/blender/blender/pulls/107782
2023-05-22 16:47:05 +02:00
Xavier Hallade
6cce149144 Merge branch 'blender-v3.6-release' 2023-05-22 15:27:55 +02:00
Xavier Hallade
23de320878 Cycles: fix multi-device rendering with oneAPI and Hardware Raytracing
Only Embree CPU BVH was built in the multi-device case. However, one
Embree GPU BVH is needed per GPU, so we now reuse the same logic as in
the other backends.

Pull Request: https://projects.blender.org/blender/blender/pulls/107992
2023-05-22 15:26:58 +02:00
Xavier Hallade
7f4aa0b553 Merge branch 'blender-v3.6-release' 2023-05-22 10:17:40 +02:00
Xavier Hallade
3695f0dffc Cycles: fix device settings update for Multi-device
Hardware Raytracing wasn't properly disabled or enabled in the
subdevices of the multi-device.

This construct:
foreach ( DeviceInfo &info,
  (device.multi_devices.size() != 0 ?
    device.multi_devices : vector<DeviceInfo>({device}))
)
was a nice trap - it was giving a copy to iterate on.

Pull Request: https://projects.blender.org/blender/blender/pulls/107989
2023-05-22 10:14:35 +02:00
Campbell Barton
57f593b7ca Merge branch 'blender-v3.6-release' 2023-05-21 13:50:45 +10:00
Campbell Barton
047ff43ee4 Fix GHOST/Wayland configuring an XDG surface before it was handled
xdg_surface_ack_configure must run once the events have been handled
which is not the case configure runs from the event handling thread.

In practice this could lead to glitches resizing windows, although some
flickering on startup remains on KDE which would be good to resolve.
2023-05-21 13:47:56 +10:00
Campbell Barton
8925ea1890 Merge branch 'blender-v3.6-release' 2023-05-20 21:18:02 +10:00
Campbell Barton
bf36a61e62 Cleanup: spelling in comments & some corrections 2023-05-20 21:17:09 +10:00
Weizhen Huang
51923c09e2 Cycles: implement faster #make_orthonormals()
Pull Request: #106053
2023-05-19 12:13:39 +02:00
Campbell Barton
3a286a735f Merge branch 'blender-v3.6-release' 2023-05-19 19:56:20 +10:00
Campbell Barton
c007e6a346 Fix occasional crash on exit under Wayland
pthread_cancel was sometimes called once the thread had exited,
resolve this by having the function wait to be canceled.
2023-05-19 19:51:42 +10:00
Campbell Barton
9af19822f0 Merge branch 'blender-v3.6-release' 2023-05-19 16:27:42 +10:00
Campbell Barton
2ce7f3ec71 Fix crash on exit under Wayland with multiple windows open
Exiting with multiple overlapping windows (a file selector for e.g.)
reliably crashes.

Closing the windows on exit caused the the keyboard enter handler to be
called with a NULL window surface (wl_surface).

While this doesn't look to be documented anywhere, SDL's code-comments
note this happens when windows have just been closed.
GTK also check surfaces for NULL.
2023-05-19 16:25:56 +10:00
Campbell Barton
3db0bde21d Merge branch 'blender-v3.6-release' 2023-05-19 15:14:27 +10:00
Campbell Barton
2eaacbaa3f Fix memory leak on exit under GHOST/Wayland 2023-05-19 15:10:51 +10:00