/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup GHOST * Macro's used in GHOST debug target. */ #pragma once #include "GHOST_Types.h" /** * Implements rectangle functionality. * The four extreme coordinates are stored as left, top, right and bottom. * To be valid, a rectangle should have a left coordinate smaller than or equal to right. * To be valid, a rectangle should have a top coordinate smaller than or equal to bottom. */ class GHOST_Rect { public: /** * Constructs a rectangle with the given values. * \param l: requested left coordinate of the rectangle. * \param t: requested top coordinate of the rectangle. * \param r: requested right coordinate of the rectangle. * \param b: requested bottom coordinate of the rectangle. */ GHOST_Rect(int32_t l = 0, int32_t t = 0, int32_t r = 0, int32_t b = 0) : l_(l), t_(t), r_(r), b_(b) { } /** * Destructor. */ virtual ~GHOST_Rect() = default; /** * Access to rectangle width. * \return width of the rectangle. */ virtual inline int32_t getWidth() const; /** * Access to rectangle height. * \return height of the rectangle. */ virtual inline int32_t getHeight() const; /** * Sets all members of the rectangle. * \param l: requested left coordinate of the rectangle. * \param t: requested top coordinate of the rectangle. * \param r: requested right coordinate of the rectangle. * \param b: requested bottom coordinate of the rectangle. */ virtual inline void set(int32_t l, int32_t t, int32_t r, int32_t b); /** * Returns whether this rectangle is empty. * Empty rectangles are rectangles that have width==0 and/or height==0. * \return boolean value (true==empty rectangle) */ virtual inline bool isEmpty() const; /** * Returns whether this rectangle is valid. * Valid rectangles are rectangles that have l_ <= r_ and t_ <= b_. * Thus, empty rectangles are valid. * \return boolean value (true==valid rectangle) */ virtual inline bool isValid() const; /** * Grows (or shrinks the rectangle). * The method avoids negative insets making the rectangle invalid * \param i: The amount of offset given to each extreme (negative values shrink the rectangle). */ virtual void inset(int32_t i); /** * Does a union of the rectangle given and this rectangle. * The result is stored in this rectangle. * \param r: The rectangle that is input for the union operation. */ virtual inline void unionRect(const GHOST_Rect &r); /** * Grows the rectangle to included a point. * \param x: The x-coordinate of the point. * \param y: The y-coordinate of the point. */ virtual inline void unionPoint(int32_t x, int32_t y); /** * Grows the rectangle to included a point. * \param x: The x-coordinate of the point. * \param y: The y-coordinate of the point. */ virtual inline void wrapPoint(int32_t &x, int32_t &y, int32_t ofs, GHOST_TAxisFlag axis); /** * Confine x & y within the rectangle (inclusive). * \param x: The x-coordinate of the point. * \param y: The y-coordinate of the point. */ virtual inline void clampPoint(int32_t &x, int32_t &y); /** * Returns whether the point is inside this rectangle. * Point on the boundary is considered inside. * \param x: x-coordinate of point to test. * \param y: y-coordinate of point to test. * \return boolean value (true if point is inside). */ virtual inline bool isInside(int32_t x, int32_t y) const; /** * Returns whether the rectangle is inside this rectangle. * \param r: rectangle to test. * \return visibility (not, partially or fully visible). */ virtual GHOST_TVisibility getVisibility(GHOST_Rect &r) const; /** * Sets rectangle members. * Sets rectangle members such that it is centered at the given location. * \param cx: requested center x-coordinate of the rectangle. * \param cy: requested center y-coordinate of the rectangle. */ virtual void setCenter(int32_t cx, int32_t cy); /** * Sets rectangle members. * Sets rectangle members such that it is centered at the given location, * with the width requested. * \param cx: requested center x-coordinate of the rectangle. * \param cy: requested center y-coordinate of the rectangle. * \param w: requested width of the rectangle. * \param h: requested height of the rectangle. */ virtual void setCenter(int32_t cx, int32_t cy, int32_t w, int32_t h); /** * Clips a rectangle. * Updates the rectangle given such that it will fit within this one. * This can result in an empty rectangle. * \param r: the rectangle to clip. * \return whether clipping has occurred */ virtual bool clip(GHOST_Rect &r) const; /** Left coordinate of the rectangle */ int32_t l_; /** Top coordinate of the rectangle */ int32_t t_; /** Right coordinate of the rectangle */ int32_t r_; /** Bottom coordinate of the rectangle */ int32_t b_; MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_Rect") }; inline int32_t GHOST_Rect::getWidth() const { return r_ - l_; } inline int32_t GHOST_Rect::getHeight() const { return b_ - t_; } inline void GHOST_Rect::set(int32_t l, int32_t t, int32_t r, int32_t b) { l_ = l; t_ = t; r_ = r; b_ = b; } inline bool GHOST_Rect::isEmpty() const { return (getWidth() == 0) || (getHeight() == 0); } inline bool GHOST_Rect::isValid() const { return (l_ <= r_) && (t_ <= b_); } inline void GHOST_Rect::unionRect(const GHOST_Rect &r) { if (r.l_ < l_) { l_ = r.l_; } if (r.r_ > r_) { r_ = r.r_; } if (r.t_ < t_) { t_ = r.t_; } if (r.b_ > b_) { b_ = r.b_; } } inline void GHOST_Rect::unionPoint(int32_t x, int32_t y) { if (x < l_) { l_ = x; } if (x > r_) { r_ = x; } if (y < t_) { t_ = y; } if (y > b_) { b_ = y; } } inline void GHOST_Rect::wrapPoint(int32_t &x, int32_t &y, int32_t ofs, GHOST_TAxisFlag axis) { int32_t w = getWidth(); int32_t h = getHeight(); /* highly unlikely but avoid eternal loop */ if (w - ofs * 2 <= 0 || h - ofs * 2 <= 0) { return; } if (axis & GHOST_kAxisX) { while (x - ofs < l_) { x += w - (ofs * 2); } while (x + ofs > r_) { x -= w - (ofs * 2); } } if (axis & GHOST_kAxisY) { while (y - ofs < t_) { y += h - (ofs * 2); } while (y + ofs > b_) { y -= h - (ofs * 2); } } } inline void GHOST_Rect::clampPoint(int32_t &x, int32_t &y) { if (x < l_) { x = l_; } else if (x > r_) { x = r_; } if (y < t_) { y = t_; } else if (y > b_) { y = b_; } } inline bool GHOST_Rect::isInside(int32_t x, int32_t y) const { return (x >= l_) && (x <= r_) && (y >= t_) && (y <= b_); }