# SPDX-FileCopyrightText: 2009-2023 Blender Authors # # SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import Menu, Panel, UIList, WindowManager from bpy.app.translations import ( pgettext_iface as iface_, contexts as i18n_contexts, ) from bl_ui.properties_grease_pencil_common import ( GreasePencilSculptAdvancedPanel, GreasePencilDisplayPanel, GreasePencilBrushFalloff, ) from bl_ui.properties_paint_common import ( UnifiedPaintPanel, BrushSelectPanel, ClonePanel, TextureMaskPanel, ColorPalettePanel, StrokePanel, SmoothStrokePanel, FalloffPanel, DisplayPanel, brush_texture_settings, brush_mask_texture_settings, brush_settings, brush_settings_advanced, draw_color_settings, ) from bl_ui.utils import PresetPanel class VIEW3D_MT_brush_context_menu(Menu): bl_label = "Brush Specials" def draw(self, context): layout = self.layout settings = UnifiedPaintPanel.paint_settings(context) brush = getattr(settings, "brush", None) # skip if no active brush if not brush: layout.label(text="No brush selected", icon='INFO') return if brush.library and brush.library.is_editable: layout.operator("brush.asset_save_as", text="Duplicate Asset...", icon='DUPLICATE') layout.operator("brush.asset_delete", text="Delete Asset") else: layout.operator("brush.asset_save_as", text="Save As Asset...", icon='FILE_TICK') layout.operator("brush.asset_delete", text="Delete") layout.separator() layout.operator("brush.asset_edit_metadata", text="Edit Metadata...") layout.operator("brush.asset_load_preview", text="Edit Preview Image...") layout.operator("brush.asset_save", text="Save Changes to Asset") layout.operator("brush.asset_revert", text="Revert to Asset") class View3DPanel: bl_space_type = 'VIEW_3D' bl_region_type = 'UI' # **************** standard tool clusters ****************** # Used by vertex & weight paint def draw_vpaint_symmetry(layout, obj): mesh = obj.data col = layout.column() row = col.row(heading="Mirror", align=True) row.prop(obj, "use_mesh_mirror_x", text="X", toggle=True) row.prop(obj, "use_mesh_mirror_y", text="Y", toggle=True) row.prop(obj, "use_mesh_mirror_z", text="Z", toggle=True) col = layout.column() col.active = not mesh.use_mirror_vertex_groups col.prop(mesh, "radial_symmetry", text="Radial") # ********** default tools for object mode **************** class VIEW3D_PT_tools_object_options(View3DPanel, Panel): bl_category = "Tool" bl_context = ".objectmode" # dot on purpose (access from topbar) bl_label = "Options" def draw(self, context): # layout = self.layout pass class VIEW3D_PT_tools_object_options_transform(View3DPanel, Panel): bl_category = "Tool" bl_context = ".objectmode" # dot on purpose (access from topbar) bl_label = "Transform" bl_parent_id = "VIEW3D_PT_tools_object_options" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings col = layout.column(heading="Affect Only", align=True) col.prop(tool_settings, "use_transform_data_origin", text="Origins") col.prop(tool_settings, "use_transform_pivot_point_align", text="Locations") col.prop(tool_settings, "use_transform_skip_children", text="Parents") # ********** default tools for editmode_mesh **************** class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel): bl_category = "Tool" bl_context = ".mesh_edit" # dot on purpose (access from topbar) bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 12 def draw(self, _context): # layout = self.layout pass class VIEW3D_PT_tools_meshedit_options_transform(View3DPanel, Panel): bl_category = "Tool" bl_context = ".mesh_edit" # dot on purpose (access from topbar) bl_label = "Transform" bl_parent_id = "VIEW3D_PT_tools_meshedit_options" @classmethod def poll(cls, context): return context.active_object def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings ob = context.active_object mesh = ob.data col = layout.column(align=True) col.prop(tool_settings, "use_transform_correct_face_attributes") sub = col.column(align=True) sub.active = tool_settings.use_transform_correct_face_attributes sub.prop(tool_settings, "use_transform_correct_keep_connected") col.separator() col = layout.column(heading="Mirror") sub = col.row(align=True) sub.prop(mesh, "use_mirror_x", text="X", toggle=True) sub.prop(mesh, "use_mirror_y", text="Y", toggle=True) sub.prop(mesh, "use_mirror_z", text="Z", toggle=True) col = layout.column(align=True) col.active = mesh.use_mirror_x or mesh.use_mirror_y or mesh.use_mirror_z col.prop(mesh, "use_mirror_topology") col.separator() col = layout.column(align=True) col.prop(tool_settings, "use_mesh_automerge", text="Auto Merge", toggle=False) sub = col.column(align=True) sub.active = tool_settings.use_mesh_automerge sub.prop(tool_settings, "use_mesh_automerge_and_split", toggle=False) sub.prop(tool_settings, "double_threshold", text="Threshold") class VIEW3D_PT_tools_meshedit_options_uvs(View3DPanel, Panel): bl_category = "Tool" bl_context = ".mesh_edit" # dot on purpose (access from topbar) bl_label = "UVs" bl_parent_id = "VIEW3D_PT_tools_meshedit_options" def draw(self, context): layout = self.layout layout.use_property_decorate = False layout.use_property_split = True tool_settings = context.tool_settings layout.prop(tool_settings, "use_edge_path_live_unwrap") # ********** default tools for editmode_armature **************** class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel): bl_category = "Tool" bl_context = ".armature_edit" # dot on purpose (access from topbar) bl_label = "Options" def draw(self, context): arm = context.active_object.data self.layout.prop(arm, "use_mirror_x") # ********** default tools for pose-mode **************** class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel): bl_category = "Tool" bl_context = ".posemode" # dot on purpose (access from topbar) bl_label = "Pose Options" def draw(self, context): pose = context.active_object.pose layout = self.layout tool_settings = context.tool_settings layout.prop(pose, "use_auto_ik") layout.prop(pose, "use_mirror_x") col = layout.column() col.active = pose.use_mirror_x and not pose.use_auto_ik col.prop(pose, "use_mirror_relative") layout.label(text="Affect Only") layout.prop(tool_settings, "use_transform_pivot_point_align", text="Locations") # ********** default tools for paint modes **************** class TEXTURE_UL_texpaintslots(UIList): def draw_item(self, _context, layout, _data, item, _icon, _active_data, _active_propname, _index): # mat = data # Hint that painting on linked images is prohibited ima = _data.texture_paint_images.get(item.name) if ima is not None and not ima.is_editable: layout.enabled = False layout.label(text=item.name, icon_value=item.icon_value) class View3DPaintPanel(View3DPanel, UnifiedPaintPanel): bl_category = "Tool" class View3DPaintBrushPanel(View3DPaintPanel): @classmethod def poll(cls, context): mode = cls.get_brush_mode(context) return mode is not None class VIEW3D_PT_tools_particlemode(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Particle Tool" bl_options = {'HIDE_HEADER'} @classmethod def poll(cls, context): settings = context.tool_settings.particle_edit return (settings and settings.brush and context.particle_edit_object) def draw(self, context): layout = self.layout settings = context.tool_settings.particle_edit brush = settings.brush tool = settings.tool layout.use_property_split = True layout.use_property_decorate = False # No animation. from bl_ui.space_toolsystem_common import ToolSelectPanelHelper tool_context = ToolSelectPanelHelper.tool_active_from_context(context) if not tool_context: # If there is no active tool, then there can't be an active brush. tool = None if not tool_context.use_brushes: tool = None if tool is not None: col = layout.column() col.prop(brush, "size", slider=True) if tool == 'ADD': col.prop(brush, "count") col = layout.column() col.prop(settings, "use_default_interpolate") col.prop(brush, "steps", slider=True) col.prop(settings, "default_key_count", slider=True) else: col.prop(brush, "strength", slider=True) if tool == 'LENGTH': layout.row().prop(brush, "length_mode", expand=True) elif tool == 'PUFF': layout.row().prop(brush, "puff_mode", expand=True) layout.prop(brush, "use_puff_volume") elif tool == 'COMB': col = layout.column(align=False, heading="Deflect Emitter") row = col.row(align=True) sub = row.row(align=True) sub.prop(settings, "use_emitter_deflect", text="") sub = sub.row(align=True) sub.active = settings.use_emitter_deflect sub.prop(settings, "emitter_distance", text="") class VIEW3D_PT_tools_brush_select(Panel, View3DPaintBrushPanel, BrushSelectPanel): bl_context = ".paint_common" bl_label = "Brush Asset" class VIEW3D_PT_tools_brush_settings(Panel, View3DPaintBrushPanel): bl_context = ".paint_common" bl_label = "Brush Settings" @classmethod def poll(cls, context): settings = cls.paint_settings(context) return settings and settings.brush is not None def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. settings = self.paint_settings(context) brush = settings.brush brush_settings(layout.column(), context, brush, popover=self.is_popover) class VIEW3D_PT_tools_brush_settings_advanced(Panel, View3DPaintBrushPanel): bl_context = ".paint_common" bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Advanced" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 14 @classmethod def poll(cls, context): mode = cls.get_brush_mode(context) if mode == 'SCULPT_GREASE_PENCIL': settings = cls.paint_settings(context) tool = settings.brush.gpencil_sculpt_brush_type return tool in {'SMOOTH', 'RANDOMIZE'} return mode is not None and mode != 'SCULPT_CURVES' def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. settings = UnifiedPaintPanel.paint_settings(context) brush = settings.brush brush_settings_advanced(layout.column(), context, settings, brush, self.is_popover) class VIEW3D_PT_tools_brush_color(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Color Picker" @classmethod def poll(cls, context): settings = cls.paint_settings(context) brush = settings.brush if context.image_paint_object: capabilities = brush.image_paint_capabilities return capabilities.has_color elif context.vertex_paint_object: capabilities = brush.vertex_paint_capabilities return capabilities.has_color elif context.sculpt_object: capabilities = brush.sculpt_capabilities return capabilities.has_color return False def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush draw_color_settings(context, layout, brush, color_type=not context.vertex_paint_object) class VIEW3D_PT_tools_brush_swatches(Panel, View3DPaintPanel, ColorPalettePanel): bl_context = ".paint_common" bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Color Palette" bl_options = {'DEFAULT_CLOSED'} class VIEW3D_PT_tools_brush_clone(Panel, View3DPaintPanel, ClonePanel): bl_context = ".paint_common" bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Clone from Paint Slot" bl_options = {'DEFAULT_CLOSED'} class VIEW3D_MT_tools_projectpaint_uvlayer(Menu): bl_label = "Clone Layer" def draw(self, context): layout = self.layout for i, uv_layer in enumerate(context.active_object.data.uv_layers): props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False) props.data_path = "active_object.data.uv_layers.active_index" props.value = i class SelectPaintSlotHelper: bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' canvas_source_attr_name = "canvas_source" canvas_image_attr_name = "canvas_image" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False settings = context.tool_settings.image_paint mode_settings = self.get_mode_settings(context) ob = context.active_object layout.prop(mode_settings, self.canvas_source_attr_name, text="Mode") layout.separator() have_image = False match getattr(mode_settings, self.canvas_source_attr_name): case 'MATERIAL': if len(ob.material_slots) > 1: layout.template_list( "MATERIAL_UL_matslots", "layers", ob, "material_slots", ob, "active_material_index", rows=2, ) mat = ob.active_material if mat and mat.texture_paint_images: row = layout.row() row.template_list( "TEXTURE_UL_texpaintslots", "", mat, "texture_paint_slots", mat, "paint_active_slot", rows=2, ) if mat.texture_paint_slots: slot = mat.texture_paint_slots[mat.paint_active_slot] else: slot = None have_image = slot is not None else: row = layout.row() box = row.box() box.label(text="No Textures") sub = row.column(align=True) sub.operator_menu_enum("paint.add_texture_paint_slot", "type", icon='ADD', text="") case 'IMAGE': mesh = ob.data uv_text = mesh.uv_layers.active.name if mesh.uv_layers.active else "" layout.template_ID(mode_settings, self.canvas_image_attr_name, new="image.new", open="image.open") if settings.missing_uvs: layout.operator("paint.add_simple_uvs", icon='ADD', text="Add UVs") else: layout.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False) have_image = getattr(settings, self.canvas_image_attr_name) is not None self.draw_image_interpolation(layout=layout, mode_settings=mode_settings) case 'COLOR_ATTRIBUTE': mesh = ob.data row = layout.row() col = row.column() col.template_list( "MESH_UL_color_attributes_selector", "color_attributes", mesh, "color_attributes", mesh.color_attributes, "active_color_index", rows=3, ) col = row.column(align=True) col.operator("geometry.color_attribute_add", icon='ADD', text="") col.operator("geometry.color_attribute_remove", icon='REMOVE', text="") if settings.missing_uvs: layout.separator() split = layout.split() split.label(text="UV Map Needed", icon='INFO') split.operator("paint.add_simple_uvs", icon='ADD', text="Add Simple UVs") elif have_image: layout.separator() layout.operator("image.save_all_modified", text="Save All Images", icon='FILE_TICK') class VIEW3D_PT_slots_projectpaint(SelectPaintSlotHelper, View3DPanel, Panel): bl_label = "Texture Slots" canvas_source_attr_name = "mode" canvas_image_attr_name = "canvas" @classmethod def poll(cls, context): brush = context.tool_settings.image_paint.brush return (brush is not None and context.active_object is not None) def get_mode_settings(self, context): return context.tool_settings.image_paint def draw_image_interpolation(self, layout, mode_settings): layout.prop(mode_settings, "interpolation", text="") def draw_header(self, context): tool = context.tool_settings.image_paint ob = context.object mat = ob.active_material label = iface_("Texture Slots") if tool.mode == 'MATERIAL': if mat and mat.texture_paint_images and mat.texture_paint_slots: label = mat.texture_paint_slots[mat.paint_active_slot].name elif tool.canvas: label = tool.canvas.name self.bl_label = label class VIEW3D_PT_slots_paint_canvas(SelectPaintSlotHelper, View3DPanel, Panel): bl_label = "Canvas" @classmethod def poll(cls, context): if not context.preferences.experimental.use_sculpt_texture_paint: return False from bl_ui.space_toolsystem_common import ToolSelectPanelHelper tool = ToolSelectPanelHelper.tool_active_from_context(context) if tool is None: return False is_paint_tool = False if tool.use_brushes: brush = context.tool_settings.sculpt.brush if brush: is_paint_tool = brush.sculpt_brush_type in {'PAINT', 'SMEAR'} else: # TODO: The property use_paint_canvas doesn't work anymore since its associated # C++ function 'rna_WorkSpaceTool_use_paint_canvas_get' passes in a nullptr for # the bContext. This property should be fixed in the future, but will require # some extensive refactoring. For now, use the workaround above. is_paint_tool = tool.use_paint_canvas return is_paint_tool def get_mode_settings(self, context): return context.tool_settings.paint_mode def draw_image_interpolation(self, **_kwargs): pass def draw_header(self, context): paint = context.tool_settings.paint_mode ob = context.object me = ob.data mat = ob.active_material label = iface_("Canvas") if paint.canvas_source == 'MATERIAL': if mat and mat.texture_paint_images and mat.texture_paint_slots: label = mat.texture_paint_slots[mat.paint_active_slot].name elif paint.canvas_source == 'COLOR_ATTRIBUTE': active_color = me.color_attributes.active_color label = ( active_color.name if active_color else iface_("Color Attribute") ) elif paint.canvas_image: label = paint.canvas_image.name self.bl_label = label class VIEW3D_PT_slots_color_attributes(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Color Attributes" bl_ui_units_x = 12 def draw_header(self, context): me = context.object.data active_color = me.color_attributes.active_color self.bl_label = ( active_color.name if active_color else iface_("Color Attributes") ) def draw(self, context): ob = context.object mesh = ob.data layout = self.layout row = layout.row() col = row.column() col.template_list( "MESH_UL_color_attributes", "color_attributes", mesh, "color_attributes", mesh.color_attributes, "active_color_index", rows=3, ) col = row.column(align=True) col.operator("geometry.color_attribute_add", icon='ADD', text="") col.operator("geometry.color_attribute_remove", icon='REMOVE', text="") col.separator() col.menu("MESH_MT_color_attribute_context_menu", icon='DOWNARROW_HLT', text="") class VIEW3D_PT_slots_vertex_groups(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Vertex Groups" bl_ui_units_x = 12 def draw_header(self, context): ob = context.object groups = ob.vertex_groups self.bl_label = ( groups.active.name if groups and groups.active else iface_("Vertex Groups") ) def draw(self, context): layout = self.layout row = layout.row() col = row.column() ob = context.object group = ob.vertex_groups.active rows = 3 if group: rows = 5 row = layout.row() row.template_list("MESH_UL_vgroups", "", ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows) col = row.column(align=True) col.operator("object.vertex_group_add", icon='ADD', text="") props = col.operator("object.vertex_group_remove", icon='REMOVE', text="") props.all_unlocked = props.all = False col.separator() col.menu("MESH_MT_vertex_group_context_menu", icon='DOWNARROW_HLT', text="") if group: col.separator() col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP' col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN' class VIEW3D_PT_mask(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Masking" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): pass class VIEW3D_PT_stencil_projectpaint(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Stencil Mask" bl_options = {'DEFAULT_CLOSED'} bl_parent_id = "VIEW3D_PT_mask" bl_ui_units_x = 14 @classmethod def poll(cls, context): brush = context.tool_settings.image_paint.brush ob = context.active_object return (brush is not None and ob is not None) def draw_header(self, context): ipaint = context.tool_settings.image_paint self.layout.prop(ipaint, "use_stencil_layer", text=self.bl_label if self.is_popover else "") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings ipaint = tool_settings.image_paint ob = context.active_object mesh = ob.data col = layout.column() col.active = ipaint.use_stencil_layer col.label(text="Stencil Image") col.template_ID(ipaint, "stencil_image", new="image.new", open="image.open") stencil_text = mesh.uv_layer_stencil.name if mesh.uv_layer_stencil else "" col.separator() split = col.split() colsub = split.column() colsub.alignment = 'RIGHT' colsub.label(text="UV Layer") split.column().menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False) col.separator() row = col.row(align=True) row.prop(ipaint, "stencil_color", text="Display Color") row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA') class VIEW3D_PT_tools_brush_display(Panel, View3DPaintBrushPanel, DisplayPanel): bl_context = ".paint_common" bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Cursor" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 15 class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel): bl_context = ".paint_common" bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Texture" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 13 @classmethod def poll(cls, context): if ( (settings := cls.paint_settings(context)) and (brush := settings.brush) ): if context.sculpt_object or context.vertex_paint_object: return True elif context.image_paint_object: return (brush.image_brush_type == 'DRAW') return False def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush tex_slot = brush.texture_slot col = layout.column() col.template_ID_preview(tex_slot, "texture", new="texture.new", rows=3, cols=8) brush_texture_settings(col, brush, context.sculpt_object) class VIEW3D_PT_tools_mask_texture(Panel, View3DPaintPanel, TextureMaskPanel): bl_category = "Tool" bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Texture Mask" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 13 @classmethod def poll(cls, context): settings = cls.paint_settings(context) return (settings and settings.brush and context.image_paint_object) def draw(self, context): layout = self.layout brush = context.tool_settings.image_paint.brush col = layout.column() mask_tex_slot = brush.mask_texture_slot col.template_ID_preview(mask_tex_slot, "texture", new="texture.new", rows=3, cols=8) brush_mask_texture_settings(col, brush) class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel, StrokePanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Stroke" bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 14 class VIEW3D_PT_tools_brush_stroke_smooth_stroke(Panel, View3DPaintPanel, SmoothStrokePanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Stabilize Stroke" bl_parent_id = "VIEW3D_PT_tools_brush_stroke" bl_options = {'DEFAULT_CLOSED'} class VIEW3D_PT_tools_weight_gradient(Panel, View3DPaintPanel): # Don't give context on purpose to not show this in the generic header tool-settings # this is added only in the gradient tool's ToolDef # `bl_context = ".weightpaint"` # dot on purpose (access from top-bar) bl_label = "Falloff" bl_options = {'DEFAULT_CLOSED'} # Also don't draw as an extra panel in the sidebar (already included in the Brush settings). bl_space_type = 'TOPBAR' bl_region_type = 'HEADER' @classmethod def poll(cls, context): # since we don't give context above, check mode here (to not show in other modes like sculpt). if context.mode != 'PAINT_WEIGHT': return False settings = context.tool_settings.weight_paint if settings is None: return False brush = settings.brush return brush is not None def draw(self, context): layout = self.layout settings = context.tool_settings.weight_paint brush = settings.brush col = layout.column(align=True) col.prop(brush, "curve_distance_falloff_preset", expand=True) if brush.curve_distance_falloff_preset == 'CUSTOM': layout.template_curve_mapping( brush, "curve_distance_falloff", brush=True, use_negative_slope=True, show_presets=True, ) class VIEW3D_PT_tools_brush_falloff(Panel, View3DPaintPanel, FalloffPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_parent_id = "VIEW3D_PT_tools_brush_settings" bl_label = "Falloff" bl_options = {'DEFAULT_CLOSED'} class VIEW3D_PT_tools_brush_falloff_frontface(View3DPaintPanel, Panel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Front-Face Falloff" bl_parent_id = "VIEW3D_PT_tools_brush_falloff" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): return (context.weight_paint_object or context.vertex_paint_object) def draw_header(self, context): settings = self.paint_settings(context) brush = settings.brush self.layout.prop(brush, "use_frontface_falloff", text=self.bl_label if self.is_popover else "") def draw(self, context): settings = self.paint_settings(context) brush = settings.brush layout = self.layout layout.use_property_split = True layout.use_property_decorate = False row = layout.row() row.active = brush.use_frontface_falloff row.prop(brush, "falloff_angle", text="Angle") class VIEW3D_PT_tools_brush_falloff_normal(View3DPaintPanel, Panel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Normal Falloff" bl_parent_id = "VIEW3D_PT_tools_brush_falloff" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): return context.image_paint_object def draw_header(self, context): tool_settings = context.tool_settings ipaint = tool_settings.image_paint self.layout.prop(ipaint, "use_normal_falloff", text=self.bl_label if self.is_popover else "") def draw(self, context): tool_settings = context.tool_settings ipaint = tool_settings.image_paint layout = self.layout layout.use_property_split = True layout.use_property_decorate = False row = layout.row() row.active = ipaint.use_normal_falloff row.prop(ipaint, "normal_angle", text="Angle") class VIEW3D_PT_sculpt_dyntopo(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Dyntopo" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 12 @classmethod def poll(cls, context): paint_settings = cls.paint_settings(context) return (context.sculpt_object and context.tool_settings.sculpt and paint_settings) def draw_header(self, context): is_popover = self.is_popover layout = self.layout layout.operator( "sculpt.dynamic_topology_toggle", icon='CHECKBOX_HLT' if context.sculpt_object.use_dynamic_topology_sculpting else 'CHECKBOX_DEHLT', text="", emboss=is_popover, ) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings sculpt = tool_settings.sculpt settings = self.paint_settings(context) brush = settings.brush col = layout.column() col.active = context.sculpt_object.use_dynamic_topology_sculpting sub = col.column() sub.active = (brush and brush.sculpt_capabilities.has_dyntopo) or sculpt.detail_type_method == 'MANUAL' if sculpt.detail_type_method in {'CONSTANT', 'MANUAL'}: row = sub.row(align=True) row.prop(sculpt, "constant_detail_resolution") props = row.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER') props.mode = 'DYNTOPO' elif (sculpt.detail_type_method == 'BRUSH'): sub.prop(sculpt, "detail_percent") else: sub.prop(sculpt, "detail_size") sub.prop(sculpt, "detail_refine_method", text="Refine Method") sub.prop(sculpt, "detail_type_method", text="Detailing") if sculpt.detail_type_method in {'CONSTANT', 'MANUAL'}: col.operator("sculpt.detail_flood_fill") class VIEW3D_PT_sculpt_voxel_remesh(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Remesh" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 12 @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False col = layout.column() mesh = context.active_object.data row = col.row(align=True) row.prop(mesh, "remesh_voxel_size") props = row.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER') props.mode = 'VOXEL' col.prop(mesh, "remesh_voxel_adaptivity") col.prop(mesh, "use_remesh_fix_poles") col = layout.column(heading="Preserve", align=True) col.prop(mesh, "use_remesh_preserve_volume", text="Volume") col.prop(mesh, "use_remesh_preserve_attributes", text="Attributes") layout.operator("object.voxel_remesh", text="Remesh") class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 13 @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings sculpt = tool_settings.sculpt col = layout.column(heading="Display", align=True) col.prop(sculpt, "show_low_resolution") col.prop(sculpt, "use_sculpt_delay_updates") col.prop(sculpt, "use_deform_only") class VIEW3D_PT_sculpt_options_gravity(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_parent_id = "VIEW3D_PT_sculpt_options" bl_label = "Gravity" @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings sculpt = tool_settings.sculpt capabilities = sculpt.brush.sculpt_capabilities col = layout.column() col.active = capabilities.has_gravity col.prop(sculpt, "gravity", slider=True, text="Factor") col.prop(sculpt, "gravity_object") class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Symmetry" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): return ( (context.sculpt_object and context.tool_settings.sculpt) and # When used in the tool header, this is explicitly included next to the XYZ symmetry buttons. (context.region.type != 'TOOL_HEADER') ) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False sculpt = context.tool_settings.sculpt row = layout.row(align=True, heading="Mirror") ob = context.object mesh = ob.data row.prop(mesh, "use_mirror_x", text="X", toggle=True) row.prop(mesh, "use_mirror_y", text="Y", toggle=True) row.prop(mesh, "use_mirror_z", text="Z", toggle=True) row = layout.row(align=True, heading="Lock") row.prop(sculpt, "lock_x", text="X", toggle=True) row.prop(sculpt, "lock_y", text="Y", toggle=True) row.prop(sculpt, "lock_z", text="Z", toggle=True) row = layout.row(align=True, heading="Tiling") row.prop(sculpt, "tile_x", text="X", toggle=True) row.prop(sculpt, "tile_y", text="Y", toggle=True) row.prop(sculpt, "tile_z", text="Z", toggle=True) layout.prop(sculpt, "use_symmetry_feather", text="Feather") layout.prop(mesh, "radial_symmetry", text="Radial") layout.prop(sculpt, "tile_offset", text="Tile Offset") layout.separator() layout.label(text="Symmetrize") layout.prop(sculpt, "symmetrize_direction") layout.prop(WindowManager.operator_properties_last("sculpt.symmetrize"), "merge_tolerance") layout.operator("sculpt.symmetrize") class VIEW3D_PT_sculpt_symmetry_for_topbar(Panel): bl_space_type = 'TOPBAR' bl_region_type = 'HEADER' bl_label = "Symmetry" bl_ui_units_x = 13 draw = VIEW3D_PT_sculpt_symmetry.draw class VIEW3D_PT_curves_sculpt_symmetry(Panel, View3DPaintPanel): bl_context = ".curves_sculpt" # dot on purpose (access from topbar) bl_label = "Symmetry" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): ob = context.object return ob and ob.type == 'CURVES' def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False ob = context.object curves = ob.data row = layout.row(align=True, heading="Mirror") row.prop(curves, "use_mirror_x", text="X", toggle=True) row.prop(curves, "use_mirror_y", text="Y", toggle=True) row.prop(curves, "use_mirror_z", text="Z", toggle=True) class VIEW3D_PT_curves_sculpt_symmetry_for_topbar(Panel): bl_space_type = 'TOPBAR' bl_region_type = 'HEADER' bl_label = "Symmetry" draw = VIEW3D_PT_curves_sculpt_symmetry.draw # ********** default tools for weight-paint **************** class VIEW3D_PT_tools_weightpaint_symmetry(Panel, View3DPaintPanel): bl_context = ".weightpaint" bl_options = {'DEFAULT_CLOSED'} bl_label = "Symmetry" @classmethod def poll(cls, context): # When used in the tool header, this is explicitly included next to the XYZ symmetry buttons. return (context.region.type != 'TOOL_HEADER') def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False ob = context.object mesh = ob.data layout.prop(mesh, "use_mirror_vertex_groups") draw_vpaint_symmetry(layout, ob) row = layout.row() row.active = mesh.use_mirror_vertex_groups row.prop(mesh, "use_mirror_topology") class VIEW3D_PT_tools_weightpaint_symmetry_for_topbar(Panel): bl_space_type = 'TOPBAR' bl_region_type = 'HEADER' bl_label = "Symmetry" draw = VIEW3D_PT_tools_weightpaint_symmetry.draw class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel): bl_context = ".weightpaint" bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings wpaint = tool_settings.weight_paint col = layout.column() col.prop(tool_settings, "use_auto_normalize", text="Auto Normalize") col.prop(tool_settings, "use_lock_relative", text="Lock-Relative") col.prop(tool_settings, "use_multipaint", text="Multi-Paint") col.prop(wpaint, "use_group_restrict") # ********** default tools for vertex-paint **************** class VIEW3D_PT_tools_vertexpaint_options(Panel, View3DPaintPanel): bl_context = ".vertexpaint" # dot on purpose (access from topbar) bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, _context): # This is currently unused, since there aren't any Vertex Paint mode specific options. return False def draw(self, _context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False class VIEW3D_PT_tools_vertexpaint_symmetry(Panel, View3DPaintPanel): bl_context = ".vertexpaint" # dot on purpose (access from topbar) bl_options = {'DEFAULT_CLOSED'} bl_label = "Symmetry" @classmethod def poll(cls, context): # When used in the tool header, this is explicitly included next to the XYZ symmetry buttons. return (context.region.type != 'TOOL_HEADER') def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False ob = context.object draw_vpaint_symmetry(layout, ob) class VIEW3D_PT_tools_vertexpaint_symmetry_for_topbar(Panel): bl_space_type = 'TOPBAR' bl_region_type = 'HEADER' bl_label = "Symmetry" draw = VIEW3D_PT_tools_vertexpaint_symmetry.draw # ********** default tools for texture-paint **************** class VIEW3D_PT_tools_imagepaint_options_external(Panel, View3DPaintPanel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "External" bl_parent_id = "VIEW3D_PT_tools_imagepaint_options" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings ipaint = tool_settings.image_paint layout.prop(ipaint, "screen_grab_size", text="Screen Grab Size") layout.separator() flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) col = flow.column() col.operator("image.project_edit", text="Quick Edit") col = flow.column() col.operator("image.project_apply", text="Apply") col = flow.column() col.operator("paint.project_image", text="Apply Camera Image") class VIEW3D_PT_tools_imagepaint_symmetry(Panel, View3DPaintPanel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Symmetry" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): # When used in the tool header, this is explicitly included next to the XYZ symmetry buttons. return (context.region.type != 'TOOL_HEADER') def draw(self, context): layout = self.layout split = layout.split() col = split.column() col.alignment = 'RIGHT' col.label(text="Mirror") col = split.column() row = col.row(align=True) ob = context.object mesh = ob.data row.prop(mesh, "use_mirror_x", text="X", toggle=True) row.prop(mesh, "use_mirror_y", text="Y", toggle=True) row.prop(mesh, "use_mirror_z", text="Z", toggle=True) class VIEW3D_PT_tools_imagepaint_options(View3DPaintPanel, Panel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.image_paint.brush return (brush is not None) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings ipaint = tool_settings.image_paint layout.prop(ipaint, "seam_bleed") layout.prop(ipaint, "dither", slider=True) col = layout.column() col.prop(ipaint, "use_occlude") col.prop(ipaint, "use_backface_culling", text="Backface Culling") class VIEW3D_PT_tools_imagepaint_options_cavity(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Cavity Mask" bl_parent_id = "VIEW3D_PT_mask" bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): tool_settings = context.tool_settings ipaint = tool_settings.image_paint self.layout.prop(ipaint, "use_cavity", text=self.bl_label if self.is_popover else "") def draw(self, context): layout = self.layout tool_settings = context.tool_settings ipaint = tool_settings.image_paint col = layout.column() col.active = ipaint.use_cavity col.template_curve_mapping(ipaint, "cavity_curve", brush=True) class VIEW3D_PT_imagepaint_options(View3DPaintPanel): bl_label = "Options" @classmethod def poll(cls, _context): # This is currently unused, since there aren't any Vertex Paint mode specific options. return False # return (context.image_paint_object and context.tool_settings.image_paint) def draw(self, _context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False class VIEW3D_MT_tools_projectpaint_stencil(Menu): bl_label = "Mask Layer" def draw(self, context): layout = self.layout for i, uv_layer in enumerate(context.active_object.data.uv_layers): props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False) props.data_path = "active_object.data.uv_layer_stencil_index" props.value = i class VIEW3D_PT_tools_particlemode_options(View3DPanel, Panel): """Default tools for particle mode""" bl_category = "Tool" bl_context = ".particlemode" bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. pe = context.tool_settings.particle_edit ob = pe.object layout.prop(pe, "type", text="Editing Type") ptcache = None if pe.type == 'PARTICLES': if ob.particle_systems: if len(ob.particle_systems) > 1: layout.template_list( "UI_UL_list", "particle_systems", ob, "particle_systems", ob.particle_systems, "active_index", rows=2, maxrows=3, ) ptcache = ob.particle_systems.active.point_cache else: for md in ob.modifiers: if md.type == pe.type: ptcache = md.point_cache if ptcache and len(ptcache.point_caches) > 1: layout.template_list( "UI_UL_list", "particles_point_caches", ptcache, "point_caches", ptcache.point_caches, "active_index", rows=2, maxrows=3, ) if not pe.is_editable: layout.label(text="Point cache must be baked") layout.label(text="in memory to enable editing!") col = layout.column(align=True) col.active = pe.is_editable if not pe.is_hair: col.prop(pe, "use_auto_velocity", text="Auto-Velocity") col.separator() sub = col.column(align=True, heading="Mirror") sub.prop(ob.data, "use_mirror_x") if pe.tool == 'ADD': sub.prop(ob.data, "use_mirror_topology") col.separator() sub = col.column(align=True, heading="Preserve") sub.prop(pe, "use_preserve_length", text="Strand Lengths") sub.prop(pe, "use_preserve_root", text="Root Positions") class VIEW3D_PT_tools_particlemode_options_shapecut(View3DPanel, Panel): """Default tools for particle mode""" bl_category = "Tool" bl_parent_id = "VIEW3D_PT_tools_particlemode_options" bl_label = "Cut Particles to Shape" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. pe = context.tool_settings.particle_edit layout.prop(pe, "shape_object") layout.operator("particle.shape_cut", text="Cut") class VIEW3D_PT_tools_particlemode_options_display(View3DPanel, Panel): """Default tools for particle mode""" bl_category = "Tool" bl_parent_id = "VIEW3D_PT_tools_particlemode_options" bl_label = "Viewport Display" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. pe = context.tool_settings.particle_edit col = layout.column() col.active = pe.is_editable col.prop(pe, "display_step", text="Path Steps") if pe.is_hair: col.prop(pe, "show_particles", text="Children") else: if pe.type == 'PARTICLES': col.prop(pe, "show_particles", text="Particles") col = layout.column(align=False, heading="Fade Time") row = col.row(align=True) sub = row.row(align=True) sub.prop(pe, "use_fade_time", text="") sub = sub.row(align=True) sub.active = pe.use_fade_time sub.prop(pe, "fade_frames", slider=True, text="") # ********** grease pencil object tool panels **************** # Grease Pencil drawing brushes def tool_use_brush(context): from bl_ui.space_toolsystem_common import ToolSelectPanelHelper tool = ToolSelectPanelHelper.tool_active_from_context(context) if tool and tool.use_brushes is False: return False return True class VIEW3D_PT_tools_grease_pencil_sculpt_brush_popover(GreasePencilSculptAdvancedPanel, View3DPanel, Panel): bl_context = ".grease_pencil_sculpt" bl_label = "Brush" bl_category = "Tool" @classmethod def poll(cls, context): if context.region.type != 'TOOL_HEADER': return False brush = context.tool_settings.gpencil_sculpt_paint.brush if brush is None: return False tool = brush.gpencil_sculpt_brush_type return tool in {'SMOOTH', 'RANDOMIZE'} # Grease Pencil weight painting tools class GreasePencilWeightPanel: bl_context = ".greasepencil_weight" bl_category = "Tool" class VIEW3D_PT_tools_grease_pencil_weight_paint_select(View3DPanel, Panel, GreasePencilWeightPanel, BrushSelectPanel): bl_label = "Brush Asset" class VIEW3D_PT_tools_grease_pencil_weight_paint_settings(Panel, View3DPanel, GreasePencilWeightPanel): bl_label = "Brush Settings" def draw(self, context): if self.is_popover: return layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.scene.tool_settings settings = tool_settings.gpencil_weight_paint brush = settings.brush # Grease Pencil from bl_ui.properties_paint_common import ( brush_basic_grease_pencil_weight_settings, ) brush_basic_grease_pencil_weight_settings(layout, context, brush) class VIEW3D_PT_tools_grease_pencil_brush_weight_falloff(GreasePencilBrushFalloff, Panel, View3DPaintPanel): bl_context = ".greasepencil_weight" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_weight_paint_settings" bl_label = "Falloff" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): tool_settings = context.tool_settings settings = tool_settings.gpencil_weight_paint brush = settings.brush return (brush and brush.curve_distance_falloff) class VIEW3D_PT_tools_grease_pencil_weight_options(Panel, View3DPanel, GreasePencilWeightPanel): bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.scene.tool_settings col = layout.column() col.prop(tool_settings, "use_auto_normalize", text="Auto Normalize") # Grease Pencil vertex painting tools class GreasePencilVertexPanel: bl_context = ".greasepencil_vertex" bl_category = "Tool" class VIEW3D_PT_tools_grease_pencil_vertex_paint_select(View3DPanel, Panel, GreasePencilVertexPanel, BrushSelectPanel): bl_label = "Brush Asset" class VIEW3D_PT_tools_grease_pencil_vertex_paint_settings(Panel, View3DPanel, GreasePencilVertexPanel): bl_label = "Brush Settings" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.scene.tool_settings settings = tool_settings.gpencil_vertex_paint brush = settings.brush if not self.is_popover: from bl_ui.properties_paint_common import ( brush_basic_grease_pencil_vertex_settings, ) brush_basic_grease_pencil_vertex_settings(layout, context, brush) class VIEW3D_PT_tools_grease_pencil_brush_vertex_color(View3DPanel, Panel): bl_context = ".greasepencil_vertex" bl_label = "Color" bl_category = "Tool" @classmethod def poll(cls, context): ob = context.object tool_settings = context.tool_settings settings = tool_settings.gpencil_vertex_paint brush = settings.brush if ob is None or brush is None: return False if context.region.type == 'TOOL_HEADER' or brush.gpencil_vertex_brush_type in {'BLUR', 'AVERAGE', 'SMEAR'}: return False return True def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings settings = tool_settings.gpencil_vertex_paint brush = settings.brush use_unified_paint = (context.object.mode != 'PAINT_GREASE_PENCIL') ups = settings.unified_paint_settings prop_owner = ups if use_unified_paint and ups.use_unified_color else brush col = layout.column() col.template_color_picker(prop_owner, "color", value_slider=True) sub_row = col.row(align=True) if use_unified_paint: UnifiedPaintPanel.prop_unified_color(sub_row, context, brush, "color", text="") UnifiedPaintPanel.prop_unified_color(sub_row, context, brush, "secondary_color", text="") else: sub_row.prop(brush, "color", text="") sub_row.prop(brush, "secondary_color", text="") sub_row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="") if use_unified_paint: sub_row.prop(ups, "use_unified_color", text="", icon='BRUSHES_ALL') class VIEW3D_PT_tools_grease_pencil_brush_vertex_falloff(GreasePencilBrushFalloff, Panel, View3DPaintPanel): bl_context = ".greasepencil_vertex" bl_label = "Falloff" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): tool_settings = context.tool_settings settings = tool_settings.gpencil_vertex_paint return (settings and settings.brush and settings.brush.curve_distance_falloff) class VIEW3D_PT_tools_grease_pencil_brush_vertex_palette(View3DPanel, Panel): bl_context = ".greasepencil_vertex" bl_label = "Palette" bl_category = "Tool" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_brush_vertex_color" @classmethod def poll(cls, context): ob = context.object tool_settings = context.tool_settings settings = tool_settings.gpencil_vertex_paint brush = settings.brush if ob is None or brush is None: return False if brush.gpencil_vertex_brush_type in {'BLUR', 'AVERAGE', 'SMEAR'}: return False return True def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings settings = tool_settings.gpencil_vertex_paint col = layout.column() row = col.row(align=True) row.template_ID(settings, "palette", new="palette.new") if settings.palette: col.template_palette(settings, "palette", color=True) class VIEW3D_PT_tools_grease_pencil_paint_appearance(GreasePencilDisplayPanel, Panel, View3DPanel): bl_context = ".grease_pencil_paint" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_settings" bl_label = "Cursor" bl_category = "Tool" bl_ui_units_x = 16 class VIEW3D_PT_tools_grease_pencil_sculpt_appearance(GreasePencilDisplayPanel, Panel, View3DPanel): bl_context = ".grease_pencil_sculpt" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_settings" bl_label = "Cursor" bl_category = "Tool" @classmethod def poll(cls, context): return context.mode == 'SCULPT_GREASE_PENCIL' class VIEW3D_PT_tools_grease_pencil_weight_appearance(GreasePencilDisplayPanel, Panel, View3DPanel): bl_context = ".greasepencil_weight" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_weight_paint_settings" bl_category = "Tool" bl_label = "Cursor" class VIEW3D_PT_tools_grease_pencil_vertex_appearance(GreasePencilDisplayPanel, Panel, View3DPanel): bl_context = ".greasepencil_vertex" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_vertex_paint_settings" bl_category = "Tool" bl_label = "Cursor" class VIEW3D_PT_gpencil_brush_presets(Panel, PresetPanel): """Brush settings""" bl_label = "Brush Presets" preset_subdir = "gpencil_brush" preset_operator = "script.execute_preset" preset_add_operator = "scene.gpencil_brush_preset_add" class GreasePencilV3PaintPanel: bl_context = ".grease_pencil_paint" bl_category = "Tool" @classmethod def poll(cls, context): if context.space_data.type in {'VIEW_3D', 'PROPERTIES'}: # Hide for tools not using brushes. if tool_use_brush(context) is False: return False return True else: return True class VIEW3D_PT_tools_grease_pencil_v3_brush_select(Panel, View3DPanel, GreasePencilV3PaintPanel, BrushSelectPanel): bl_label = "Brush Asset" class VIEW3D_PT_tools_grease_pencil_v3_brush_settings(Panel, View3DPanel, GreasePencilV3PaintPanel): bl_label = "Brush Settings" bl_options = {'DEFAULT_CLOSED'} def draw_header_preset(self, _context): VIEW3D_PT_gpencil_brush_presets.draw_panel_header(self.layout) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.scene.tool_settings gpencil_paint = tool_settings.gpencil_paint brush = gpencil_paint.brush if brush is not None: gp_settings = brush.gpencil_settings if brush.gpencil_brush_type in {'DRAW', 'FILL'}: row = layout.row(align=True) row_mat = row.row() if gp_settings.use_material_pin: row_mat.template_ID(gp_settings, "material", live_icon=True) else: row_mat.template_ID(context.active_object, "active_material", live_icon=True) row_mat.enabled = False # will otherwise allow changing material in active slot row.prop(gp_settings, "use_material_pin", text="") if not self.is_popover: from bl_ui.properties_paint_common import ( brush_basic_grease_pencil_paint_settings, ) brush_basic_grease_pencil_paint_settings(layout, context, brush, None, compact=False) class VIEW3D_PT_tools_grease_pencil_v3_brush_advanced(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_label = "Advanced" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_settings" bl_category = "Tool" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 13 @classmethod def poll(cls, context): ob = context.active_object if ob.type != 'GREASEPENCIL': return False brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_brush_type not in {'ERASE', 'TINT', 'FILL'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.scene.tool_settings gpencil_paint = tool_settings.gpencil_paint brush = gpencil_paint.brush gp_settings = brush.gpencil_settings col = layout.column(align=True) if brush is None: return row = col.row(align=True) row.prop(brush, "use_locked_size", expand=True) col.separator() col.prop(brush, "spacing", slider=True) col.separator() col.prop(gp_settings, "active_smooth_factor") col.separator() col.prop(gp_settings, "angle", slider=True) col.prop(gp_settings, "angle_factor", text="Factor", slider=True) ob = context.object ma = None if ob and brush.gpencil_settings.use_material_pin is False: ma = ob.active_material elif brush.gpencil_settings.material: ma = brush.gpencil_settings.material col.separator() col.prop(gp_settings, "hardness", slider=True) subcol = col.column(align=True) if ma and ma.grease_pencil.mode == 'LINE': subcol.enabled = False subcol.prop(gp_settings, "aspect") class VIEW3D_PT_tools_grease_pencil_v3_brush_fill_advanced(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_label = "Advanced" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_settings" bl_category = "Tool" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 14 @classmethod def poll(cls, context): ob = context.active_object if ob.type != 'GREASEPENCIL': return False brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_brush_type == 'FILL' def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.scene.tool_settings gpencil_paint = tool_settings.gpencil_paint brush = gpencil_paint.brush gp_settings = brush.gpencil_settings col = layout.column(align=True) if brush is None: return row = col.row(align=True) row.prop(gp_settings, "fill_draw_mode", text="Boundary", text_ctxt=i18n_contexts.id_gpencil) row.prop( gp_settings, "show_fill_boundary", icon='HIDE_OFF' if gp_settings.show_fill_boundary else 'HIDE_ON', text="", ) col.separator() row = col.row(align=True) row.prop(gp_settings, "fill_layer_mode", text="Layers") col.separator() col.prop(gp_settings, "fill_simplify_level", text="Simplify") if gp_settings.fill_draw_mode != 'STROKE': col = layout.column(align=False, heading="Ignore Transparent") col.use_property_decorate = False row = col.row(align=True) sub = row.row(align=True) sub.prop(gp_settings, "show_fill", text="") sub = sub.row(align=True) sub.active = gp_settings.show_fill sub.prop(gp_settings, "fill_threshold", text="") col.separator() row = col.row(align=True) row.prop(gp_settings, "use_fill_limit") row = col.row(align=True) row.prop(gp_settings, "use_auto_remove_fill_guides") class VIEW3D_PT_tools_grease_pencil_v3_brush_stroke(Panel, View3DPanel): bl_context = ".grease_pencil_paint" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_settings" bl_label = "Stroke" bl_category = "Tool" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 12 @classmethod def poll(cls, context): ob = context.active_object if ob.type != 'GREASEPENCIL': return False brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_brush_type == 'DRAW' def draw(self, _context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False class VIEW3D_PT_tools_grease_pencil_v3_brush_post_processing(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_stroke" bl_label = "Post-Processing" bl_category = "Tool" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): ob = context.active_object if ob.type != 'GREASEPENCIL': return False brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_brush_type not in {'ERASE', 'FILL', 'TINT'} def draw_header(self, context): brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings self.layout.use_property_split = False self.layout.prop(gp_settings, "use_settings_postprocess", text=self.bl_label if self.is_popover else "") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings col = layout.column() col.active = gp_settings.use_settings_postprocess col1 = col.column(align=True) col1.prop(gp_settings, "pen_smooth_factor") col1.prop(gp_settings, "pen_smooth_steps") col1 = col.column(align=True) col1.prop(gp_settings, "pen_subdivision_steps", text="Subdivisions") col1 = col.column(align=True) col1.prop(gp_settings, "simplify_pixel_threshold", slider=True) col1 = col.column(align=True) col1.prop(gp_settings, "use_trim") col.separator() row = col.row(heading="Outline", align=True) row.prop(gp_settings, "use_settings_outline", text="") row2 = row.row(align=True) row2.enabled = gp_settings.use_settings_outline row2.prop(gp_settings, "material_alt", text="") row2 = col.row(align=True) row2.enabled = gp_settings.use_settings_outline row2.prop(gp_settings, "outline_thickness_factor") class VIEW3D_PT_tools_grease_pencil_v3_brush_random(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_stroke" bl_label = "Randomize" bl_category = "Tool" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): ob = context.active_object if ob.type != 'GREASEPENCIL': return False brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_brush_type not in {'ERASE', 'FILL', 'TINT'} def draw_header(self, context): brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings self.layout.use_property_split = False self.layout.prop(gp_settings, "use_settings_random", text=self.bl_label if self.is_popover else "") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings paint = tool_settings.gpencil_paint brush = tool_settings.gpencil_paint.brush mode = tool_settings.gpencil_paint.color_mode gp_settings = brush.gpencil_settings col = layout.column() col.enabled = gp_settings.use_settings_random row = col.row(align=True) row.prop(gp_settings, "random_pressure", text="Radius", slider=True) row.prop(gp_settings, "use_stroke_random_radius", text="", icon='GP_SELECT_STROKES') row.prop(gp_settings, "use_random_press_radius", text="", icon='STYLUS_PRESSURE') if gp_settings.use_random_press_radius and self.is_popover is False: col.template_curve_mapping(gp_settings, "curve_random_pressure", brush=True) row = col.row(align=True) row.prop(gp_settings, "random_strength", text="Strength", slider=True, text_ctxt=i18n_contexts.id_gpencil) row.prop(gp_settings, "use_stroke_random_strength", text="", icon='GP_SELECT_STROKES') row.prop(gp_settings, "use_random_press_strength", text="", icon='STYLUS_PRESSURE') if gp_settings.use_random_press_strength and self.is_popover is False: col.template_curve_mapping(gp_settings, "curve_random_strength", brush=True) row = col.row(align=True) row.prop(gp_settings, "uv_random", text="Rotation", slider=True) row.prop(gp_settings, "use_stroke_random_uv", text="", icon='GP_SELECT_STROKES') row.prop(gp_settings, "use_random_press_uv", text="", icon='STYLUS_PRESSURE') if gp_settings.use_random_press_uv and self.is_popover is False: col.template_curve_mapping(gp_settings, "curve_random_uv", brush=True) col.separator() col1 = col.column(align=True) col1.enabled = mode == 'VERTEXCOLOR' and gp_settings.use_settings_random row = col1.row(align=True) row.prop(brush, "hue_jitter", slider=True) row.prop(brush, "use_stroke_random_hue", text="", icon='GP_SELECT_STROKES') row.prop(brush, "use_random_press_hue", text="", icon='STYLUS_PRESSURE') if brush.use_random_press_hue and self.is_popover is False: col1.template_curve_mapping(brush, "curve_random_hue", brush=True) row = col1.row(align=True) row.prop(brush, "saturation_jitter", slider=True) row.prop(brush, "use_stroke_random_sat", text="", icon='GP_SELECT_STROKES') row.prop(brush, "use_random_press_sat", text="", icon='STYLUS_PRESSURE') if brush.use_random_press_sat and self.is_popover is False: col1.template_curve_mapping(brush, "curve_random_saturation", brush=True) row = col1.row(align=True) row.prop(brush, "value_jitter", slider=True) row.prop(brush, "use_stroke_random_val", text="", icon='GP_SELECT_STROKES') row.prop(brush, "use_random_press_val", text="", icon='STYLUS_PRESSURE') if brush.use_random_press_val and self.is_popover is False: col1.template_curve_mapping(brush, "curve_random_value", brush=True) col.separator() row = col.row(align=True) row.prop(gp_settings, "pen_jitter", slider=True) row.prop(gp_settings, "use_jitter_pressure", text="", icon='STYLUS_PRESSURE') if self.is_popover is False: row.prop( paint, "show_jitter_curve", text="", icon='DOWNARROW_HLT' if paint.show_jitter_curve else 'RIGHTARROW', emboss=False, ) if paint.show_jitter_curve: col.active = gp_settings.use_jitter_pressure col.template_curve_mapping(gp_settings, "curve_jitter", brush=True, show_presets=True) class VIEW3D_PT_tools_grease_pencil_v3_brush_stabilizer(Panel, View3DPanel): bl_context = ".grease_pencil_paint" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_stroke" bl_label = "Stabilize Stroke" bl_category = "Tool" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): ob = context.active_object if ob.type != 'GREASEPENCIL': return False brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_brush_type == 'DRAW' def draw_header(self, context): brush = context.tool_settings.gpencil_paint.brush self.layout.use_property_split = False self.layout.prop(brush, "use_smooth_stroke", text=self.bl_label if self.is_popover else "") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False brush = context.tool_settings.gpencil_paint.brush col = layout.column() col.active = brush.use_smooth_stroke col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True) col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True) class VIEW3D_PT_tools_grease_pencil_v3_brush_mixcolor(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_label = "Color" bl_category = "Tool" @classmethod def poll(cls, context): ob = context.object tool_settings = context.tool_settings settings = tool_settings.gpencil_paint brush = settings.brush if ob is None or brush is None: return False if context.region.type == 'TOOL_HEADER': return False from bl_ui.space_toolsystem_common import ToolSelectPanelHelper tool = ToolSelectPanelHelper.tool_active_from_context(context) if tool and tool.idname in {"builtin.cutter", "builtin.eyedropper", "builtin.interpolate"}: return False if brush.gpencil_brush_type == 'TINT': return True if brush.gpencil_brush_type not in {'DRAW', 'FILL'}: return False return True def draw(self, context): layout = self.layout tool_settings = context.tool_settings settings = tool_settings.gpencil_paint brush = settings.brush gp_settings = brush.gpencil_settings use_unified_paint = (context.object.mode != 'PAINT_GREASE_PENCIL') ups = settings.unified_paint_settings prop_owner = ups if use_unified_paint and ups.use_unified_color else brush row = layout.row() row.prop(settings, "color_mode", expand=True) layout.use_property_split = True layout.use_property_decorate = False col = layout.column() col.enabled = settings.color_mode == 'VERTEXCOLOR' # This panel is only used for Draw mode, which does not use unified paint settings. col.template_color_picker(prop_owner, "color", value_slider=True) sub_row = col.row(align=True) if use_unified_paint: UnifiedPaintPanel.prop_unified_color(sub_row, context, brush, "color", text="") UnifiedPaintPanel.prop_unified_color(sub_row, context, brush, "secondary_color", text="") else: sub_row.prop(brush, "color", text="") sub_row.prop(brush, "secondary_color", text="") sub_row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="") if brush.gpencil_brush_type in {'DRAW', 'FILL'}: col.prop(gp_settings, "vertex_mode", text="Mode") col.prop(gp_settings, "vertex_color_factor", slider=True, text="Mix Factor") class VIEW3D_PT_tools_grease_pencil_v3_brush_mix_palette(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_label = "Palette" bl_category = "Tool" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_mixcolor" @classmethod def poll(cls, context): ob = context.object tool_settings = context.tool_settings settings = tool_settings.gpencil_paint brush = settings.brush if ob is None or brush is None: return False from bl_ui.space_toolsystem_common import ToolSelectPanelHelper tool = ToolSelectPanelHelper.tool_active_from_context(context) if tool and tool.idname in {"builtin.cutter", "builtin.eyedropper", "builtin.interpolate"}: return False if brush.gpencil_brush_type == 'TINT': return True if brush.gpencil_brush_type not in {'DRAW', 'FILL'}: return False return True def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings settings = tool_settings.gpencil_paint col = layout.column() col.enabled = settings.color_mode == 'VERTEXCOLOR' row = col.row(align=True) row.template_ID(settings, "palette", new="palette.new") if settings.palette: col.template_palette(settings, "palette", color=True) class VIEW3D_PT_tools_grease_pencil_v3_brush_eraser(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_label = "Eraser" bl_category = "Tool" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): if context.region.type == 'TOOL_HEADER': return False from bl_ui.space_toolsystem_common import ToolSelectPanelHelper tool = ToolSelectPanelHelper.tool_active_from_context(context) return (tool and tool.idname == "builtin.brush") def draw(self, context): layout = self.layout tool_settings = context.tool_settings settings = tool_settings.gpencil_paint layout.use_property_split = True layout.use_property_decorate = False col = layout.column() col.prop_search(settings, "eraser_brush", bpy.data, "brushes") class VIEW3D_PT_tools_grease_pencil_v3_brush_gap_closure(View3DPanel, Panel): bl_context = ".grease_pencil_paint" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_v3_brush_fill_advanced" bl_label = "Gap Closure" bl_category = "Tool" @classmethod def poll(cls, context): brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_brush_type == 'FILL' def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings brush = tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings col = layout.column() col.prop(gp_settings, "extend_stroke_factor", text="Size") row = col.row(align=True) row.prop(gp_settings, "fill_extend_mode", text="Mode") row = col.row(align=True) row.prop(gp_settings, "show_fill_extend", text="Visual Aids") if gp_settings.fill_extend_mode == 'EXTEND': row = col.row(align=True) row.prop(gp_settings, "use_collide_strokes") classes = ( VIEW3D_MT_brush_context_menu, VIEW3D_PT_tools_object_options, VIEW3D_PT_tools_object_options_transform, VIEW3D_PT_tools_meshedit_options, VIEW3D_PT_tools_meshedit_options_transform, VIEW3D_PT_tools_meshedit_options_uvs, VIEW3D_PT_tools_armatureedit_options, VIEW3D_PT_tools_posemode_options, VIEW3D_PT_slots_projectpaint, VIEW3D_PT_slots_paint_canvas, VIEW3D_PT_slots_color_attributes, VIEW3D_PT_slots_vertex_groups, VIEW3D_PT_tools_brush_select, VIEW3D_PT_tools_brush_settings, VIEW3D_PT_tools_brush_color, VIEW3D_PT_tools_brush_swatches, VIEW3D_PT_tools_brush_settings_advanced, VIEW3D_PT_tools_brush_clone, TEXTURE_UL_texpaintslots, VIEW3D_MT_tools_projectpaint_uvlayer, VIEW3D_PT_tools_brush_texture, VIEW3D_PT_tools_mask_texture, VIEW3D_PT_tools_brush_stroke, VIEW3D_PT_tools_brush_stroke_smooth_stroke, VIEW3D_PT_tools_brush_falloff, VIEW3D_PT_tools_brush_falloff_frontface, VIEW3D_PT_tools_brush_falloff_normal, VIEW3D_PT_tools_brush_display, VIEW3D_PT_tools_weight_gradient, VIEW3D_PT_sculpt_dyntopo, VIEW3D_PT_sculpt_voxel_remesh, VIEW3D_PT_sculpt_symmetry, VIEW3D_PT_sculpt_symmetry_for_topbar, VIEW3D_PT_sculpt_options, VIEW3D_PT_sculpt_options_gravity, VIEW3D_PT_curves_sculpt_symmetry, VIEW3D_PT_curves_sculpt_symmetry_for_topbar, VIEW3D_PT_tools_weightpaint_symmetry, VIEW3D_PT_tools_weightpaint_symmetry_for_topbar, VIEW3D_PT_tools_weightpaint_options, VIEW3D_PT_tools_vertexpaint_symmetry, VIEW3D_PT_tools_vertexpaint_symmetry_for_topbar, VIEW3D_PT_tools_vertexpaint_options, VIEW3D_PT_mask, VIEW3D_PT_stencil_projectpaint, VIEW3D_PT_tools_imagepaint_options_cavity, VIEW3D_PT_tools_imagepaint_symmetry, VIEW3D_PT_tools_imagepaint_options, VIEW3D_PT_tools_imagepaint_options_external, VIEW3D_MT_tools_projectpaint_stencil, VIEW3D_PT_tools_particlemode, VIEW3D_PT_tools_particlemode_options, VIEW3D_PT_tools_particlemode_options_shapecut, VIEW3D_PT_tools_particlemode_options_display, VIEW3D_PT_gpencil_brush_presets, VIEW3D_PT_tools_grease_pencil_sculpt_brush_popover, VIEW3D_PT_tools_grease_pencil_weight_paint_select, VIEW3D_PT_tools_grease_pencil_weight_paint_settings, VIEW3D_PT_tools_grease_pencil_weight_options, VIEW3D_PT_tools_grease_pencil_weight_appearance, VIEW3D_PT_tools_grease_pencil_vertex_paint_select, VIEW3D_PT_tools_grease_pencil_vertex_paint_settings, VIEW3D_PT_tools_grease_pencil_vertex_appearance, VIEW3D_PT_tools_grease_pencil_v3_brush_select, VIEW3D_PT_tools_grease_pencil_v3_brush_settings, VIEW3D_PT_tools_grease_pencil_v3_brush_eraser, VIEW3D_PT_tools_grease_pencil_v3_brush_advanced, VIEW3D_PT_tools_grease_pencil_v3_brush_fill_advanced, VIEW3D_PT_tools_grease_pencil_v3_brush_stroke, VIEW3D_PT_tools_grease_pencil_v3_brush_post_processing, VIEW3D_PT_tools_grease_pencil_v3_brush_random, VIEW3D_PT_tools_grease_pencil_v3_brush_stabilizer, VIEW3D_PT_tools_grease_pencil_v3_brush_mixcolor, VIEW3D_PT_tools_grease_pencil_v3_brush_mix_palette, VIEW3D_PT_tools_grease_pencil_v3_brush_gap_closure, VIEW3D_PT_tools_grease_pencil_paint_appearance, VIEW3D_PT_tools_grease_pencil_sculpt_appearance, VIEW3D_PT_tools_grease_pencil_brush_weight_falloff, VIEW3D_PT_tools_grease_pencil_brush_vertex_color, VIEW3D_PT_tools_grease_pencil_brush_vertex_palette, VIEW3D_PT_tools_grease_pencil_brush_vertex_falloff, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)