/* SPDX-FileCopyrightText: 2014 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup edobj */ #include "DNA_layer_types.h" #include "DNA_object_types.h" #include "BLI_math_vector.h" #include "BLI_rand.hh" #include "BKE_context.hh" #include "BKE_layer.hh" #include "RNA_access.hh" #include "RNA_define.hh" #include "DEG_depsgraph_query.hh" #include "WM_api.hh" #include "WM_types.hh" #include "ED_object.hh" #include "ED_transverts.hh" #include "object_intern.hh" namespace blender::ed::object { /** * Generic randomize vertices function */ static bool object_rand_transverts(TransVertStore *tvs, const float offset, const float uniform, const float normal_factor, const uint seed) { bool use_normal = (normal_factor != 0.0f); TransVert *tv; int a; if (!tvs || !(tvs->transverts)) { return false; } RandomNumberGenerator rng(seed); tv = tvs->transverts; for (a = 0; a < tvs->transverts_tot; a++, tv++) { const float t = max_ff(0.0f, uniform + ((1.0f - uniform) * rng.get_float())); float3 vec = rng.get_unit_float3(); if (use_normal && (tv->flag & TX_VERT_USE_NORMAL)) { float no[3]; /* avoid >90d rotation to align with normal */ if (dot_v3v3(vec, tv->normal) < 0.0f) { negate_v3_v3(no, tv->normal); } else { copy_v3_v3(no, tv->normal); } interp_v3_v3v3_slerp_safe(vec, vec, no, normal_factor); } madd_v3_v3fl(tv->loc, vec, offset * t); } return true; } static wmOperatorStatus object_rand_verts_exec(bContext *C, wmOperator *op) { const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob_active = CTX_data_edit_object(C); const int ob_mode = ob_active->mode; const float offset = RNA_float_get(op->ptr, "offset"); const float uniform = RNA_float_get(op->ptr, "uniform"); const float normal_factor = RNA_float_get(op->ptr, "normal"); const uint seed = RNA_int_get(op->ptr, "seed"); bool changed_multi = false; Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); Vector objects = BKE_view_layer_array_from_objects_in_mode_unique_data( scene, view_layer, CTX_wm_view3d(C), eObjectMode(ob_mode)); for (const int ob_index : objects.index_range()) { Object *ob_iter = objects[ob_index]; TransVertStore tvs = {nullptr}; if (ob_iter) { int mode = TM_ALL_JOINTS; if (normal_factor != 0.0f) { mode |= TX_VERT_USE_NORMAL; } if (shape_key_report_if_locked(ob_iter, op->reports)) { continue; } const Object *ob_iter_eval = DEG_get_evaluated(depsgraph, ob_iter); ED_transverts_create_from_obedit(&tvs, ob_iter_eval, mode); if (tvs.transverts_tot == 0) { continue; } int seed_iter = seed; /* This gives a consistent result regardless of object order. */ if (ob_index) { seed_iter += BLI_ghashutil_strhash_p(ob_iter->id.name); } object_rand_transverts(&tvs, offset, uniform, normal_factor, seed_iter); ED_transverts_update_obedit(&tvs, ob_iter); ED_transverts_free(&tvs); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter); changed_multi = true; } } return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED; } void TRANSFORM_OT_vertex_random(wmOperatorType *ot) { /* identifiers */ ot->name = "Randomize"; ot->description = "Randomize vertices"; ot->idname = "TRANSFORM_OT_vertex_random"; /* API callbacks. */ ot->exec = object_rand_verts_exec; ot->poll = ED_transverts_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* props */ ot->prop = RNA_def_float_distance( ot->srna, "offset", 0.0f, -FLT_MAX, FLT_MAX, "Amount", "Distance to offset", -10.0f, 10.0f); RNA_def_float_factor(ot->srna, "uniform", 0.0f, 0.0f, 1.0f, "Uniform", "Increase for uniform offset distance", 0.0f, 1.0f); RNA_def_float_factor(ot->srna, "normal", 0.0f, 0.0f, 1.0f, "Normal", "Align offset direction to normals", 0.0f, 1.0f); RNA_def_int( ot->srna, "seed", 0, 0, 10000, "Random Seed", "Seed for the random number generator", 0, 50); /* Set generic modal callbacks. */ WM_operator_type_modal_from_exec_for_object_edit_coords(ot); } } // namespace blender::ed::object