/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup edtransform */ #include "DNA_anim_types.h" #include "DNA_constraint_types.h" #include "DNA_mesh_types.h" #include "MEM_guardedalloc.h" #include "BLI_array_utils.hh" #include "BLI_function_ref.hh" #include "BLI_kdtree.h" #include "BLI_linklist_stack.h" #include "BLI_listbase.h" #include "BLI_math_matrix.h" #include "BLI_math_vector.h" #include "BKE_action.hh" #include "BKE_anim_data.hh" #include "BKE_context.hh" #include "BKE_global.hh" #include "BKE_layer.hh" #include "BKE_lib_id.hh" #include "BKE_modifier.hh" #include "BKE_nla.hh" #include "BKE_scene.hh" #include "ED_particle.hh" #include "ED_screen.hh" #include "ED_screen_types.hh" #include "ED_sequencer.hh" #include "ANIM_keyframing.hh" #include "ANIM_nla.hh" #include "UI_view2d.hh" #include "WM_types.hh" #include "DEG_depsgraph_build.hh" #include "transform.hh" /* Own include. */ #include "transform_convert.hh" namespace blender::ed::transform { bool transform_mode_use_local_origins(const TransInfo *t) { return ELEM(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL); } void transform_around_single_fallback_ex(TransInfo *t, int data_len_all) { if (data_len_all != 1) { return; } if (!ELEM(t->around, V3D_AROUND_CENTER_BOUNDS, V3D_AROUND_CENTER_MEDIAN, V3D_AROUND_ACTIVE)) { return; } if (!transform_mode_use_local_origins(t)) { return; } if (t->flag & T_OVERRIDE_CENTER) { return; } t->around = V3D_AROUND_LOCAL_ORIGINS; } void transform_around_single_fallback(TransInfo *t) { transform_around_single_fallback_ex(t, t->data_len_all); } /* -------------------------------------------------------------------- */ /** \name Proportional Editing * \{ */ /** * Construct `tc->sorted_index_map` so that its indices visit `tc->{data,data_ext,data_2d}` in * sorted order, given the compare function. */ static void make_sorted_index_map(TransDataContainer *tc, FunctionRef compare) { BLI_assert(tc->sorted_index_map == nullptr); tc->sorted_index_map = MEM_malloc_arrayN(tc->data_len, __func__); const MutableSpan sorted_index_span(tc->sorted_index_map, tc->data_len); array_utils::fill_index_range(sorted_index_span); std::sort(sorted_index_span.begin(), sorted_index_span.end(), compare); } /** * Construct an index map to visit `tc->data`, `tc->data_ext`, and `tc->data_2d` in order of * selection state (selected first). Unselected items are visited by either their `dist` or `rdist` * property, depending on a flag in `t`. */ static void sort_trans_data_dist_container(const TransInfo *t, TransDataContainer *tc) { const bool use_dist = (t->flag & T_PROP_CONNECTED); const auto compare = [&](const int a, const int b) { /* If both selected, then they are equivalent. To keep memory access sequential (and thus more * predictable for pre-caching) when iterating the arrays, keep them sorted by array index. */ const bool is_selected_a = tc->data[a].flag & TD_SELECTED; const bool is_selected_b = tc->data[b].flag & TD_SELECTED; if (is_selected_a && is_selected_b) { return a < b; } /* Selected comes before unselected. */ if (is_selected_a) { return true; } if (is_selected_b) { return false; } /* If both are unselected, only then the distance matters. */ if (use_dist) { return tc->data[a].dist < tc->data[b].dist; } return tc->data[a].rdist < tc->data[b].rdist; }; /* The "sort by distance" is often preceded by "calculate distance", which is * often preceded by "sort selected first". */ MEM_SAFE_FREE(tc->sorted_index_map); make_sorted_index_map(tc, compare); } void sort_trans_data_dist(TransInfo *t) { FOREACH_TRANS_DATA_CONTAINER (t, tc) { sort_trans_data_dist_container(t, tc); } } /** * Construct an index map to visit `tc->data`, `tc->data_ext`, and `tc->data_2d` in order of * selection state (selected first). */ static void sort_trans_data_selected_first_container(TransDataContainer *tc) { BLI_assert_msg(tc->sorted_index_map == nullptr, "Expected sorting by selection state to only happen once"); const auto compare = [&](const int a, const int b) { /* If the selection state is the same, they are equivalent. To keep memory * access sequential (and thus more predictable for pre-caching) when * iterating the arrays, keep them sorted by array index. */ const bool is_selected_a = tc->data[a].flag & TD_SELECTED; const bool is_selected_b = tc->data[b].flag & TD_SELECTED; if (is_selected_a == is_selected_b) { return a < b; } /* If A is selected, a comes before b, so return true. * If B is selected, a comes after b, so return false. */ return is_selected_a; }; make_sorted_index_map(tc, compare); } static void sort_trans_data_selected_first(TransInfo *t) { FOREACH_TRANS_DATA_CONTAINER (t, tc) { sort_trans_data_selected_first_container(tc); } } static float3 prop_dist_loc_get(const TransDataContainer *tc, const TransData *td, const bool use_island, const float proj_vec[3]) { float3 vec; if (use_island) { if (tc->use_local_mat) { mul_v3_m4v3(vec, tc->mat, td->iloc); } else { mul_v3_m3v3(vec, td->mtx, td->iloc); } } else { if (tc->use_local_mat) { mul_v3_m4v3(vec, tc->mat, td->center); } else { mul_v3_m3v3(vec, td->mtx, td->center); } } if (proj_vec) { float vec_p[3]; project_v3_v3v3(vec_p, vec, proj_vec); sub_v3_v3(vec, vec_p); } return vec; } /** * Distance calculated from not-selected vertex to nearest selected vertex. * If the #transdata_check_local_islands() check succeeds, this will also change * the TransData center and axismtx of unselected points to the center and axismtx of the closest * point found (for proportional editing around individual origins). */ static void set_prop_dist(TransInfo *t, const bool with_dist) { float _proj_vec[3]; const float *proj_vec = nullptr; /* Support for face-islands. */ const bool use_island = transdata_check_local_islands(t, t->around); if (t->flag & T_PROP_PROJECTED) { if (t->spacetype == SPACE_VIEW3D && t->region && t->region->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = static_cast(t->region->regiondata); normalize_v3_v3(_proj_vec, rv3d->viewinv[2]); proj_vec = _proj_vec; } } /* Count number of selected. */ int td_table_len = 0; FOREACH_TRANS_DATA_CONTAINER (t, tc) { tc->foreach_index_selected([&](const int /*i*/) { td_table_len++; }); } /* Pointers to selected's #TransData. * Used to find #TransData from the index returned by #BLI_kdtree_find_nearest. */ TransData **td_table = static_cast( MEM_mallocN(sizeof(*td_table) * td_table_len, __func__)); /* Create and fill KD-tree of selected's positions - in global or proj_vec space. */ KDTree_3d *td_tree = BLI_kdtree_3d_new(td_table_len); int td_table_index = 0; FOREACH_TRANS_DATA_CONTAINER (t, tc) { tc->foreach_index_selected([&](const int i) { TransData *td = &tc->data[i]; /* Initialize, it was malloced. */ td->rdist = 0.0f; const float3 vec = prop_dist_loc_get(tc, td, use_island, proj_vec); BLI_kdtree_3d_insert(td_tree, td_table_index, vec); td_table[td_table_index++] = td; }); } BLI_assert(td_table_index == td_table_len); BLI_kdtree_3d_balance(td_tree); /* For each non-selected vertex, find distance to the nearest selected vertex. */ FOREACH_TRANS_DATA_CONTAINER (t, tc) { tc->foreach_index([&](const int i) { TransData *td = &tc->data[i]; if (td->flag & TD_SELECTED) { return true; } const float3 vec = prop_dist_loc_get(tc, td, use_island, proj_vec); KDTreeNearest_3d nearest; const int td_index = BLI_kdtree_3d_find_nearest(td_tree, vec, &nearest); td->rdist = -1.0f; if (td_index != -1) { td->rdist = nearest.dist; if (use_island) { /* Use center and axismtx of closest point found. */ copy_v3_v3(td->center, td_table[td_index]->center); copy_m3_m3(td->axismtx, td_table[td_index]->axismtx); } } if (with_dist) { td->dist = td->rdist; } return true; }); } BLI_kdtree_3d_free(td_tree); MEM_freeN(td_table); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Pose Mode (Auto-IK) * \{ */ /** Adjust pose-channel's auto-ik chainlen. */ static bool pchan_autoik_adjust(bPoseChannel *pchan, short chainlen) { bool changed = false; /* Don't bother to search if no valid constraints. */ if ((pchan->constflag & (PCHAN_HAS_IK | PCHAN_HAS_NO_TARGET)) == 0) { return changed; } /* Check if pchan has ik-constraint. */ LISTBASE_FOREACH (bConstraint *, con, &pchan->constraints) { if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) { continue; } if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce != 0.0f)) { bKinematicConstraint *data = static_cast(con->data); /* Only accept if a temporary one (for auto-IK). */ if (data->flag & CONSTRAINT_IK_TEMP) { /* `chainlen` is new `chainlen`, but is limited by maximum `chainlen`. */ const int old_rootbone = data->rootbone; if ((chainlen == 0) || (chainlen > data->max_rootbone)) { data->rootbone = data->max_rootbone; } else { data->rootbone = chainlen; } changed |= (data->rootbone != old_rootbone); } } } return changed; } void transform_autoik_update(TransInfo *t, short mode) { Main *bmain = CTX_data_main(t->context); short *chainlen = &t->settings->autoik_chainlen; /* `mode` determines what change to apply to `chainlen`. */ if (mode == 1) { /* `mode==1` is from WHEELMOUSEDOWN: increases len. */ (*chainlen)++; } else if (mode == -1) { /* `mode==-1` is from WHEELMOUSEUP: decreases len. */ if (*chainlen > 0) { (*chainlen)--; } else { /* IK length did not change, skip updates. */ return; } } /* Apply to all pose-channels. */ bool changed = false; FOREACH_TRANS_DATA_CONTAINER (t, tc) { /* Sanity checks (don't assume `t->poseobj` is set, or that it is an armature). */ if (ELEM(nullptr, tc->poseobj, tc->poseobj->pose)) { continue; } LISTBASE_FOREACH (bPoseChannel *, pchan, &tc->poseobj->pose->chanbase) { changed |= pchan_autoik_adjust(pchan, *chainlen); } } if (changed) { /* TODO(sergey): Consider doing partial update only. */ DEG_relations_tag_update(bmain); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Curve Surface * \{ */ void calc_distanceCurveVerts(TransData *head, TransData *tail, bool cyclic) { TransData *td; BLI_LINKSTACK_DECLARE(queue, TransData *); BLI_LINKSTACK_INIT(queue); for (td = head; td <= tail; td++) { if (td->flag & TD_SELECTED) { td->dist = 0.0f; BLI_LINKSTACK_PUSH(queue, td); } else { td->dist = FLT_MAX; } } while ((td = BLI_LINKSTACK_POP(queue))) { float dist; float vec[3]; TransData *next_td = nullptr; if (td + 1 <= tail) { next_td = td + 1; } else if (cyclic) { next_td = head; } if (next_td != nullptr) { sub_v3_v3v3(vec, next_td->center, td->center); mul_m3_v3(head->mtx, vec); dist = len_v3(vec) + td->dist; if (dist < next_td->dist) { next_td->dist = dist; BLI_LINKSTACK_PUSH(queue, next_td); } } next_td = nullptr; if (td - 1 >= head) { next_td = td - 1; } else if (cyclic) { next_td = tail; } if (next_td != nullptr) { sub_v3_v3v3(vec, next_td->center, td->center); mul_m3_v3(head->mtx, vec); dist = len_v3(vec) + td->dist; if (dist < next_td->dist) { next_td->dist = dist; BLI_LINKSTACK_PUSH(queue, next_td); } } } BLI_LINKSTACK_FREE(queue); } TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, BezTriple *bezt) { TransDataCurveHandleFlags *hdata; td->flag |= TD_BEZTRIPLE; hdata = td->hdata = MEM_mallocN("CuHandle Data"); hdata->ih1 = bezt->h1; hdata->h1 = &bezt->h1; hdata->ih2 = bezt->h2; /* In case the second is not selected. */ hdata->h2 = &bezt->h2; return hdata; } /** \} */ /* -------------------------------------------------------------------- */ /** \name UV Coordinates * \{ */ void clipUVData(TransInfo *t) { /* NOTE(@ideasman42): Often used to clip UV's after proportional editing: * In this case the radius of the proportional region can end outside the clipping area, * while not ideal an elegant solution here would likely be computationally expensive * as it would need to calculate the transform value that would meet the UV bounds. * While it would be technically correct to handle this properly, * there isn't a strong use case for it. */ FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; for (int a = 0; a < tc->data_len; a++, td++) { if ((td->flag & TD_SKIP) || (!td->loc)) { continue; } td->loc[0] = min_ff(max_ff(0.0f, td->loc[0]), t->aspect[0]); td->loc[1] = min_ff(max_ff(0.0f, td->loc[1]), t->aspect[1]); } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Animation Editors (General) * \{ */ char transform_convert_frame_side_dir_get(TransInfo *t, float cframe) { char dir; float center[2]; if (t->flag & T_MODAL) { UI_view2d_region_to_view( (View2D *)t->view, t->mouse.imval[0], t->mouse.imval[1], ¢er[0], ¢er[1]); dir = (center[0] > cframe) ? 'R' : 'L'; { /* XXX: This saves the direction in the "mirror" property to be used for redo! */ if (dir == 'R') { t->flag |= T_NO_MIRROR; } } } else { dir = (t->flag & T_NO_MIRROR) ? 'R' : 'L'; } return dir; } bool FrameOnMouseSide(char side, float frame, float cframe) { /* Both sides, so it doesn't matter. */ if (side == 'B') { return true; } /* Only on the named side. */ if (side == 'R') { return (frame >= cframe); } return (frame <= cframe); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform Utilities * \{ */ bool constraints_list_needinv(TransInfo *t, ListBase *list) { /* Loop through constraints, checking if there's one of the mentioned * constraints needing special crazy-space corrections. */ if (list) { LISTBASE_FOREACH (bConstraint *, con, list) { /* Only consider constraint if it is enabled, and has influence on result. */ if ((con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) == 0 && (con->enforce != 0.0f)) { /* Affirmative: returns for specific constraints here. */ /* Constraints that require this regardless. */ if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_ARMATURE, CONSTRAINT_TYPE_OBJECTSOLVER, CONSTRAINT_TYPE_FOLLOWTRACK)) { return true; } /* Constraints that require this only under special conditions. */ if (con->type == CONSTRAINT_TYPE_CHILDOF) { /* ChildOf constraint only works when using all location components, see #42256. */ bChildOfConstraint *data = (bChildOfConstraint *)con->data; if ((data->flag & CHILDOF_LOCX) && (data->flag & CHILDOF_LOCY) && (data->flag & CHILDOF_LOCZ)) { return true; } } else if (con->type == CONSTRAINT_TYPE_ROTLIKE) { /* CopyRot constraint only does this when rotating, and offset is on. */ bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data; if (ELEM(data->mix_mode, ROTLIKE_MIX_OFFSET, ROTLIKE_MIX_BEFORE) && ELEM(t->mode, TFM_ROTATION)) { return true; } } else if (con->type == CONSTRAINT_TYPE_TRANSLIKE) { /* Copy Transforms constraint only does this in the Before mode. */ bTransLikeConstraint *data = (bTransLikeConstraint *)con->data; if (ELEM(data->mix_mode, TRANSLIKE_MIX_BEFORE, TRANSLIKE_MIX_BEFORE_FULL) && ELEM(t->mode, TFM_ROTATION, TFM_TRANSLATION)) { return true; } if (ELEM(data->mix_mode, TRANSLIKE_MIX_BEFORE_SPLIT) && ELEM(t->mode, TFM_ROTATION)) { return true; } } else if (con->type == CONSTRAINT_TYPE_ACTION) { /* The Action constraint only does this in the Before mode. */ bActionConstraint *data = (bActionConstraint *)con->data; if (ELEM(data->mix_mode, ACTCON_MIX_BEFORE, ACTCON_MIX_BEFORE_FULL) && ELEM(t->mode, TFM_ROTATION, TFM_TRANSLATION)) { return true; } if (ELEM(data->mix_mode, ACTCON_MIX_BEFORE_SPLIT) && ELEM(t->mode, TFM_ROTATION)) { return true; } } else if (con->type == CONSTRAINT_TYPE_TRANSFORM) { /* Transform constraint needs it for rotation at least (r.57309), * but doing so when translating may also mess things up, see: #36203. */ bTransformConstraint *data = (bTransformConstraint *)con->data; if (data->to == TRANS_ROTATION) { if (t->mode == TFM_ROTATION && data->mix_mode_rot == TRANS_MIXROT_BEFORE) { return true; } } } } } } /* No appropriate candidates found. */ return false; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform (After-Transform Update) * \{ */ void special_aftertrans_update(bContext *C, TransInfo *t) { /* NOTE: Sequencer freeing has its own function now because of a conflict * with transform's order of freeing (campbell). * Order changed, the sequencer stuff should go back in here. */ /* Early out when nothing happened. */ if (t->data_len_all == 0 || t->mode == TFM_DUMMY) { return; } if (!t->data_type || !t->data_type->special_aftertrans_update) { return; } BLI_assert(CTX_data_main(t->context) == CTX_data_main(C)); t->data_type->special_aftertrans_update(C, t); } int special_transform_moving(TransInfo *t) { if (t->options & CTX_CURSOR) { return G_TRANSFORM_CURSOR; } if (t->spacetype == SPACE_SEQ) { return G_TRANSFORM_SEQ; } if (t->spacetype == SPACE_GRAPH) { return G_TRANSFORM_FCURVES; } if ((t->flag & T_EDIT) || (t->options & CTX_POSE_BONE)) { return G_TRANSFORM_EDIT; } if (t->options & (CTX_OBJECT | CTX_TEXTURE_SPACE)) { return G_TRANSFORM_OBJ; } return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform Data Create * \{ */ static int countAndCleanTransDataContainer(TransInfo *t) { BLI_assert(ELEM(t->data_len_all, 0, -1)); t->data_len_all = 0; int data_container_len_orig = t->data_container_len; for (TransDataContainer *th_end = t->data_container - 1, *tc = &t->data_container[t->data_container_len - 1]; tc != th_end; tc--) { if (tc->data_len == 0) { uint index = tc - t->data_container; if (index + 1 != t->data_container_len) { std::swap(t->data_container[index], t->data_container[t->data_container_len - 1]); } t->data_container_len -= 1; } else { t->data_len_all += tc->data_len; } } if (data_container_len_orig != t->data_container_len) { t->data_container = static_cast( MEM_reallocN(t->data_container, sizeof(*t->data_container) * t->data_container_len)); } return t->data_len_all; } static void init_proportional_edit(TransInfo *t) { /* NOTE: Proportional editing is not usable in pose mode yet #32444. */ /* NOTE: This `ELEM` uses more than 16 elements and so has been split. */ if (!(ELEM(t->data_type, &TransConvertType_Action, &TransConvertType_Curve, &curves::TransConvertType_Curves, &TransConvertType_Graph, &greasepencil::TransConvertType_GreasePencil, &TransConvertType_Lattice, &TransConvertType_Mask, &TransConvertType_MBall, &TransConvertType_Mesh, &TransConvertType_MeshEdge, &TransConvertType_MeshSkin, &TransConvertType_MeshUV, &TransConvertType_MeshVertCData, &TransConvertType_Node, &TransConvertType_Object, &pointcloud::TransConvertType_PointCloud) || ELEM(t->data_type, &TransConvertType_Particle))) { /* Disable proportional editing. */ t->options |= CTX_NO_PET; t->flag &= ~T_PROP_EDIT_ALL; return; } if (t->data_len_all && (t->flag & T_PROP_EDIT)) { if (t->data_type == &TransConvertType_Object) { /* Selected objects are already first, no need to presort. */ } else { sort_trans_data_selected_first(t); } if (ELEM(t->data_type, &TransConvertType_Action, &TransConvertType_Graph)) { /* Distance has already been set. */ } else if (ELEM(t->data_type, &TransConvertType_Mesh, &TransConvertType_MeshSkin, &TransConvertType_MeshVertCData)) { if (t->flag & T_PROP_CONNECTED) { /* Already calculated by #transform_convert_mesh_connectivity_distance. */ } else { set_prop_dist(t, false); } } else if (t->data_type == &TransConvertType_MeshUV && t->flag & T_PROP_CONNECTED) { /* Already calculated by #uv_set_connectivity_distance. */ } else if (t->data_type == &TransConvertType_Curve) { BLI_assert(t->obedit_type == OB_CURVES_LEGACY); if (t->flag & T_PROP_CONNECTED) { /* Already calculated by #calc_distanceCurveVerts. */ } else { set_prop_dist(t, false); } } else if (ELEM(t->data_type, &curves::TransConvertType_Curves, &greasepencil::TransConvertType_GreasePencil)) { BLI_assert(t->obedit_type == OB_CURVES || t->obedit_type == OB_GREASE_PENCIL); if (t->flag & T_PROP_CONNECTED) { /* Already calculated by #calculate_curve_point_distances_for_proportional_editing. */ } else { set_prop_dist(t, false); } } else { set_prop_dist(t, true); } sort_trans_data_dist(t); } else if (ELEM(t->obedit_type, OB_CURVES_LEGACY)) { /* Needed because bezier handles can be partially selected * and are still added into transform data. */ sort_trans_data_selected_first(t); } } /* For multi object editing. */ static void init_TransDataContainers(TransInfo *t, Object *obact, Span objects) { if (!ELEM(t->data_type, &TransConvertType_Pose, &TransConvertType_EditArmature, &TransConvertType_Curve, &curves::TransConvertType_Curves, &greasepencil::TransConvertType_GreasePencil, &pointcloud::TransConvertType_PointCloud, &TransConvertType_Lattice, &TransConvertType_MBall, &TransConvertType_Mesh, &TransConvertType_MeshEdge, &TransConvertType_MeshSkin, &TransConvertType_MeshUV, &TransConvertType_MeshVertCData)) { /* Does not support Multi object editing. */ return; } const eObjectMode object_mode = eObjectMode(obact ? obact->mode : OB_MODE_OBJECT); const short object_type = obact ? obact->type : -1; if ((object_mode & OB_MODE_EDIT) || (t->data_type == &greasepencil::TransConvertType_GreasePencil) || ((object_mode & OB_MODE_POSE) && (object_type == OB_ARMATURE))) { if (t->data_container) { MEM_freeN(t->data_container); } Vector local_objects; if (objects.is_empty()) { ObjectsInModeParams params = {0}; params.object_mode = object_mode; /* Pose transform operates on `ob->pose` so don't skip duplicate object-data. */ params.no_dup_data = (object_mode & OB_MODE_POSE) == 0; local_objects = BKE_view_layer_array_from_objects_in_mode_params( t->scene, t->view_layer, static_cast((t->spacetype == SPACE_VIEW3D) ? t->view : nullptr), ¶ms); objects = local_objects; } t->data_container = MEM_calloc_arrayN(objects.size(), __func__); t->data_container_len = objects.size(); for (int i = 0; i < objects.size(); i++) { TransDataContainer *tc = &t->data_container[i]; if (!(t->flag & T_NO_MIRROR) && (objects[i]->type == OB_MESH)) { tc->use_mirror_axis_x = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_X) != 0; tc->use_mirror_axis_y = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_Y) != 0; tc->use_mirror_axis_z = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_Z) != 0; } if (object_mode & OB_MODE_EDIT) { tc->obedit = objects[i]; /* Check needed for UVs. */ if ((t->flag & T_2D_EDIT) == 0) { tc->use_local_mat = true; } } else if (object_mode & OB_MODE_POSE) { tc->poseobj = objects[i]; tc->use_local_mat = true; } else if (t->data_type == &greasepencil::TransConvertType_GreasePencil) { tc->use_local_mat = true; } if (tc->use_local_mat) { BLI_assert((t->flag & T_2D_EDIT) == 0); copy_m4_m4(tc->mat, objects[i]->object_to_world().ptr()); copy_m3_m4(tc->mat3, tc->mat); /* For non-invertible scale matrices, #invert_m4_m4_fallback() * can still provide a valid pivot. */ invert_m4_m4_fallback(tc->imat, tc->mat); invert_m3_m3(tc->imat3, tc->mat3); normalize_m3_m3(tc->mat3_unit, tc->mat3); } /* Otherwise leave as zero. */ } } } static TransConvertTypeInfo *convert_type_get(const TransInfo *t, Object **r_obj_armature) { ViewLayer *view_layer = t->view_layer; BKE_view_layer_synced_ensure(t->scene, t->view_layer); Object *ob = BKE_view_layer_active_object_get(view_layer); /* If tests must match recalc_data for correct updates. */ if (t->options & CTX_CURSOR) { if (t->spacetype == SPACE_IMAGE) { return &TransConvertType_CursorImage; } if (t->spacetype == SPACE_SEQ) { return &TransConvertType_CursorSequencer; } return &TransConvertType_Cursor3D; } if (!(t->options & CTX_PAINT_CURVE) && (t->spacetype == SPACE_VIEW3D) && ob && (ob->mode == OB_MODE_SCULPT) && ob->sculpt) { return &TransConvertType_Sculpt; } if (t->options & CTX_TEXTURE_SPACE) { return &TransConvertType_ObjectTexSpace; } if (t->options & CTX_EDGE_DATA) { return &TransConvertType_MeshEdge; } if (t->options & CTX_GPENCIL_STROKES) { if (t->obedit_type == OB_GREASE_PENCIL) { return &greasepencil::TransConvertType_GreasePencil; } return nullptr; } if (t->spacetype == SPACE_IMAGE) { if (t->options & CTX_MASK) { return &TransConvertType_Mask; } if (t->options & CTX_PAINT_CURVE) { if (!ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) { return &TransConvertType_PaintCurve; } } else if (t->obedit_type == OB_MESH) { return &TransConvertType_MeshUV; } return nullptr; } if (t->spacetype == SPACE_ACTION) { return &TransConvertType_Action; } if (t->spacetype == SPACE_NLA) { return &TransConvertType_NLA; } if (t->spacetype == SPACE_SEQ) { if (t->options & CTX_SEQUENCER_IMAGE) { return &TransConvertType_SequencerImage; } if (vse::sequencer_retiming_mode_is_active(t->context)) { return &TransConvertType_SequencerRetiming; } return &TransConvertType_Sequencer; } if (t->spacetype == SPACE_GRAPH) { return &TransConvertType_Graph; } if (t->spacetype == SPACE_NODE) { return &TransConvertType_Node; } if (t->spacetype == SPACE_CLIP) { if (t->options & CTX_MOVIECLIP) { if (t->region->regiontype == RGN_TYPE_PREVIEW) { return &TransConvertType_TrackingCurves; } return &TransConvertType_Tracking; } if (t->options & CTX_MASK) { return &TransConvertType_Mask; } return nullptr; } if (t->obedit_type != -1) { if (t->obedit_type == OB_MESH) { if (t->mode == TFM_SKIN_RESIZE) { return &TransConvertType_MeshSkin; } if (ELEM(t->mode, TFM_BWEIGHT, TFM_VERT_CREASE)) { return &TransConvertType_MeshVertCData; } return &TransConvertType_Mesh; } if (ELEM(t->obedit_type, OB_CURVES_LEGACY, OB_SURF)) { return &TransConvertType_Curve; } if (t->obedit_type == OB_LATTICE) { return &TransConvertType_Lattice; } if (t->obedit_type == OB_MBALL) { return &TransConvertType_MBall; } if (t->obedit_type == OB_ARMATURE) { return &TransConvertType_EditArmature; } if (t->obedit_type == OB_CURVES) { return &curves::TransConvertType_Curves; } if (t->obedit_type == OB_POINTCLOUD) { return &pointcloud::TransConvertType_PointCloud; } return nullptr; } if (ob && (ob->mode & OB_MODE_POSE)) { return &TransConvertType_Pose; } if (ob && (ob->mode & OB_MODE_ALL_WEIGHT_PAINT) && !(t->options & CTX_PAINT_CURVE)) { Object *ob_armature = transform_object_deform_pose_armature_get(t, ob); if (ob_armature) { *r_obj_armature = ob_armature; return &TransConvertType_Pose; } return nullptr; } if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(t->depsgraph, t->scene, ob))) { return &TransConvertType_Particle; } if (ob && ((ob->mode & OB_MODE_ALL_PAINT) || (ob->mode & OB_MODE_SCULPT_CURVES))) { if ((t->options & CTX_PAINT_CURVE) && !ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) { return &TransConvertType_PaintCurve; } return nullptr; } if (ob && (ob->mode & OB_MODE_ALL_PAINT_GPENCIL)) { /* In grease pencil all transformations must be canceled if not Object or Edit. */ return nullptr; } return &TransConvertType_Object; } void create_trans_data(bContext *C, TransInfo *t) { t->data_len_all = -1; Object *ob_armature = nullptr; t->data_type = convert_type_get(t, &ob_armature); if (t->data_type == nullptr) { printf("edit type not implemented!\n"); BLI_assert(t->data_len_all == -1); t->data_len_all = 0; return; } t->flag |= eTFlag(t->data_type->flags); if (ob_armature) { init_TransDataContainers(t, ob_armature, {ob_armature}); } else { BKE_view_layer_synced_ensure(t->scene, t->view_layer); Object *ob = BKE_view_layer_active_object_get(t->view_layer); init_TransDataContainers(t, ob, {}); } if (t->data_type == &TransConvertType_Object) { t->options |= CTX_OBJECT; /* Needed for correct Object.obmat after duplication, see: #62135. */ BKE_scene_graph_evaluated_ensure(t->depsgraph, CTX_data_main(t->context)); if ((t->settings->transform_flag & SCE_XFORM_DATA_ORIGIN) != 0) { t->options |= CTX_OBMODE_XFORM_OBDATA; } if ((t->settings->transform_flag & SCE_XFORM_SKIP_CHILDREN) != 0) { t->options |= CTX_OBMODE_XFORM_SKIP_CHILDREN; } TransConvertType_Object.create_trans_data(C, t); /* Check if we're transforming the camera from the camera. */ if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) { View3D *v3d = static_cast(t->view); RegionView3D *rv3d = static_cast(t->region->regiondata); if ((rv3d->persp == RV3D_CAMOB) && v3d->camera) { /* We could have a flag to easily check an object is being transformed. */ if (v3d->camera->id.tag & ID_TAG_DOIT) { t->options |= CTX_CAMERA; } } else if (v3d->ob_center && v3d->ob_center->id.tag & ID_TAG_DOIT) { t->options |= CTX_CAMERA; } } } else { if (t->data_type == &TransConvertType_Pose) { t->options |= CTX_POSE_BONE; } else if (t->data_type == &TransConvertType_Sequencer) { /* Sequencer has no use for floating point transform. */ t->num.flag |= NUM_NO_FRACTION; } else if (t->data_type == &TransConvertType_SequencerImage) { t->obedit_type = -1; } t->data_type->create_trans_data(C, t); } countAndCleanTransDataContainer(t); init_proportional_edit(t); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform Data Recalc/Flush * \{ */ void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc) { Object *ob = tc->obedit; ModifierData *md = static_cast(ob->modifiers.first); for (; md; md = md->next) { if ((md->type == eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) { MirrorModifierData *mmd = (MirrorModifierData *)md; if ((mmd->flag & MOD_MIR_CLIPPING) == 0) { continue; } if ((mmd->flag & (MOD_MIR_AXIS_X | MOD_MIR_AXIS_Y | MOD_MIR_AXIS_Z)) == 0) { continue; } float mtx[4][4], imtx[4][4]; if (mmd->mirror_ob) { float obinv[4][4]; invert_m4_m4(obinv, mmd->mirror_ob->object_to_world().ptr()); mul_m4_m4m4(mtx, obinv, ob->object_to_world().ptr()); invert_m4_m4(imtx, mtx); } TransData *td = tc->data; for (int i = 0; i < tc->data_len; i++, td++) { float loc[3], iloc[3]; if (td->loc == nullptr) { break; } if (td->flag & TD_SKIP) { continue; } copy_v3_v3(loc, td->loc); copy_v3_v3(iloc, td->iloc); if (mmd->mirror_ob) { mul_m4_v3(mtx, loc); mul_m4_v3(mtx, iloc); } bool is_clipping = false; if (mmd->flag & MOD_MIR_AXIS_X) { if (fabsf(iloc[0]) <= mmd->tolerance || loc[0] * iloc[0] < 0.0f) { loc[0] = 0.0f; is_clipping = true; } } if (mmd->flag & MOD_MIR_AXIS_Y) { if (fabsf(iloc[1]) <= mmd->tolerance || loc[1] * iloc[1] < 0.0f) { loc[1] = 0.0f; is_clipping = true; } } if (mmd->flag & MOD_MIR_AXIS_Z) { if (fabsf(iloc[2]) <= mmd->tolerance || loc[2] * iloc[2] < 0.0f) { loc[2] = 0.0f; is_clipping = true; } } if (is_clipping) { if (mmd->mirror_ob) { mul_m4_v3(imtx, loc); } copy_v3_v3(td->loc, loc); } } } } } void animrecord_check_state(TransInfo *t, ID *id) { Scene *scene = t->scene; wmTimer *animtimer = t->animtimer; ScreenAnimData *sad = static_cast((animtimer) ? animtimer->customdata : nullptr); /* Sanity checks. */ if (ELEM(nullptr, scene, id, sad)) { return; } /* Check if we need a new strip if: * - If `animtimer` is running. * - We're not only keying for available channels. * - The option to add new actions for each round is not enabled. */ if (animrig::is_keying_flag(scene, AUTOKEY_FLAG_INSERTAVAILABLE) == 0 && (scene->toolsettings->keying_flag & AUTOKEY_FLAG_LAYERED_RECORD)) { /* If playback has just looped around, * we need to add a new NLA track+strip to allow a clean pass to occur. */ if ((sad) && (sad->flag & ANIMPLAY_FLAG_JUMPED)) { AnimData *adt = BKE_animdata_from_id(id); const bool is_first = (adt) && (adt->nla_tracks.first == nullptr); /* Perform push-down manually with some differences * NOTE: #BKE_nla_action_pushdown() sync warning. */ if ((adt->action) && !(adt->flag & ADT_NLA_EDIT_ON)) { /* Only push down if action is more than 1-2 frames long. */ const float2 frame_range = adt->action->wrap().get_frame_range_of_keys(true); if (frame_range[1] > frame_range[0] + 2.0f) { /* TODO: call #BKE_nla_action_pushdown() instead? */ /* Add a new NLA strip to the track, which references the active action + slot. */ NlaStrip *strip = BKE_nlastack_add_strip({*id, *adt}, ID_IS_OVERRIDE_LIBRARY(id)); BLI_assert(strip); animrig::nla::assign_action_slot_handle(*strip, adt->slot_handle, *id); /* Clear reference to action now that we've pushed it onto the stack. */ const bool unassign_ok = animrig::unassign_action(*id); BLI_assert_msg( unassign_ok, "Expecting un-assigning an action to always work when pushing down an NLA strip"); UNUSED_VARS_NDEBUG(unassign_ok); /* Adjust blending + extend so that they will behave correctly. */ strip->extendmode = NLASTRIP_EXTEND_NOTHING; strip->flag &= ~(NLASTRIP_FLAG_AUTO_BLENDS | NLASTRIP_FLAG_SELECT | NLASTRIP_FLAG_ACTIVE); /* Copy current "action blending" settings from adt to the strip, * as it was keyframed with these settings, so omitting them will * change the effect, see: #54766. */ if (is_first == false) { strip->blendmode = adt->act_blendmode; strip->influence = adt->act_influence; if (adt->act_influence < 1.0f) { /* Enable "user-controlled" influence (which will insert a default keyframe) * so that the influence doesn't get lost on the new update. * * NOTE: An alternative way would have been to instead hack the influence * to not get always get reset to full strength if NLASTRIP_FLAG_USR_INFLUENCE * is disabled but auto-blending isn't being used. However, that approach * is a bit hacky/hard to discover, and may cause backwards compatibility issues, * so it's better to just do it this way. */ strip->flag |= NLASTRIP_FLAG_USR_INFLUENCE; BKE_nlastrip_validate_fcurves(strip); } } /* Also, adjust the AnimData's action extend mode to be on * 'nothing' so that previous result still play. */ adt->act_extendmode = NLASTRIP_EXTEND_NOTHING; } } } } } void transform_convert_flush_handle2D(TransData *td, TransData2D *td2d, const float y_fac) { float delta_x = td->loc[0] - td->iloc[0]; float delta_y = (td->loc[1] - td->iloc[1]) * y_fac; /* If the handles are to be moved too * (as side-effect of keyframes moving, to keep the general effect) * offset them by the same amount so that the general angles are maintained * (i.e. won't change while handles are free-to-roam and keyframes are snap-locked). */ if ((td->flag & TD_MOVEHANDLE1) && td2d->h1) { td2d->h1[0] = td2d->ih1[0] + delta_x; td2d->h1[1] = td2d->ih1[1] + delta_y; } if ((td->flag & TD_MOVEHANDLE2) && td2d->h2) { td2d->h2[0] = td2d->ih2[0] + delta_x; td2d->h2[1] = td2d->ih2[1] + delta_y; } } void recalc_data(TransInfo *t) { if (!t->data_type || !t->data_type->recalc_data) { return; } t->data_type->recalc_data(t); } /** \} */ } // namespace blender::ed::transform