/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bpygpu */ #pragma once #include #include "GPU_vertex_format.hh" extern PyTypeObject BPyGPUVertFormat_Type; #define BPyGPUVertFormat_Check(v) (Py_TYPE(v) == &BPyGPUVertFormat_Type) struct BPyGPUVertFormat { PyObject_VAR_HEAD GPUVertFormat fmt; }; [[nodiscard]] PyObject *BPyGPUVertFormat_CreatePyObject(GPUVertFormat *fmt);